Ed86 Posted June 27, 2019 Author Posted June 27, 2019 6 hours ago, saltshade said: Why does the milkpump feed my character skooma with the feeding enabled? At least it shows up as a skooma effect in the active effects menu, which is a problem because it paralyzes you if you're playing with Requiem. I know I can disable it but thought there must be an idea behind it. Lactacid is a drug, so with skooms whore mod it causes addiction
1337DragonWolf Posted June 27, 2019 Posted June 27, 2019 This mod creates endless loading screens and CTDs when I bring up the pause menu while in the milking apparatus or when I bring up inventories (whether my own or an NPCs). I'm fairly certain I downloaded all of the requirements (not sure, since you haven't gotten back to me about the two versions of SL Framework), I ran LOOT, and I'm pretty sure I got the correct Add-Ons. Am I missing something, or is this mod simply as buggy as a fallen log?
WhatRules Posted June 27, 2019 Posted June 27, 2019 9 hours ago, 1337DragonWolf said: Do we really need two versions of SL? What the heck is up with that? Yes, because Skyrim SE is a newer version of the game with different coding. If you play Oldrim just use the LE version.
Ed86 Posted June 27, 2019 Author Posted June 27, 2019 9 hours ago, 1337DragonWolf said: This mod creates endless loading screens and CTDs when I bring up the pause menu while in the milking apparatus or when I bring up inventories (whether my own or an NPCs). I'm fairly certain I downloaded all of the requirements (not sure, since you haven't gotten back to me about the two versions of SL Framework), I ran LOOT, and I'm pretty sure I got the correct Add-Ons. Am I missing something, or is this mod simply as buggy as a fallen log? no, you are just stupid you dont need 2 versions of SL, you should use latest this mod doesnt not create endless loading screens and CTDs, you skyrim is fucked, reinstall it
1337DragonWolf Posted June 27, 2019 Posted June 27, 2019 2 hours ago, Ed86 said: no, you are just stupid you dont need 2 versions of SL, you should use latest this mod doesnt not create endless loading screens and CTDs, you skyrim is fucked, reinstall it Fuck you, you need to be clearer, and my game worked fine before I downloaded your typo-riddled mod.
Dark Mirror Posted June 28, 2019 Posted June 28, 2019 I made some hardware changes, and most mods started working better after it, however... I have an issue with milk generation, which I'm not sure if it's really an issue, or it's part of the mod's design. Some time ago, drinking a single bottle of lactacid was enough to get the mod started, my character would always generate milk at a steady rate, regardless of lactacid. if lactacid was drank, it would speed up, but without it, there would still be production. Now, something changed, and production is stuck, nothing happens ever, unless my character drinks lactacid, which gets the production going, but only temporarily. This situation hasn't changed, my char's milkmaid level is still 1 but that wasn't a changer before, on any level, ther would be production. Also, the machines are not feeding the lactacid anymore. I remember an animation where a tube would go into the character's mouth and some drinking sounds would happen. Now they dont. And I have both "feeding" options enabled on the MCM Setting the production to "fixed" on the debug option page also seems to work in starting a steady production, but since that's labeled a "cheat" I take it it's not the intended design. So which is it? I fucked up on settings or do I have a bug?
Ed86 Posted June 28, 2019 Author Posted June 28, 2019 5 hours ago, 1337DragonWolf said: Fuck you, you need to be clearer, and my game worked fine before I downloaded your typo-riddled mod. Vacate thread from your self
Ed86 Posted June 28, 2019 Author Posted June 28, 2019 2 hours ago, Dark Mirror said: I made some hardware changes, and most mods started working better after it, however... I have an issue with milk generation, which I'm not sure if it's really an issue, or it's part of the mod's design. Some time ago, drinking a single bottle of lactacid was enough to get the mod started, my character would always generate milk at a steady rate, regardless of lactacid. if lactacid was drank, it would speed up, but without it, there would still be production. Now, something changed, and production is stuck, nothing happens ever, unless my character drinks lactacid, which gets the production going, but only temporarily. This situation hasn't changed, my char's milkmaid level is still 1 but that wasn't a changer before, on any level, ther would be production. Also, the machines are not feeding the lactacid anymore. I remember an animation where a tube would go into the character's mouth and some drinking sounds would happen. Now they dont. And I have both "feeding" options enabled on the MCM Setting the production to "fixed" on the debug option page also seems to work in starting a steady production, but since that's labeled a "cheat" I take it it's not the intended design. So which is it? I fucked up on settings or do I have a bug? Yes, steady production was bugged, it should rise and drop, there was error in formula and drop was very small and was not noticable So if you want to make milk you need to be pregnant or have lactacid You need to supply lactacid for normal pumps, or use free lactacid cheat, or use bound pumps
1337DragonWolf Posted June 28, 2019 Posted June 28, 2019 5 hours ago, Ed86 said: Vacate thread from your self Yeah, you see? What the fuck does that even mean? You know what? Screw it. This mod is not worth the trouble.
Eskella Posted June 28, 2019 Posted June 28, 2019 13 hours ago, 1337DragonWolf said: Fuck you, you need to be clearer, and my game worked fine before I downloaded your typo-riddled mod. Ehhh, not installing two conflicting versions of a Framework is pretty obvious, but if you're new to modding I can see how you might treat it as, like, two different VC++ runtimes or whatever. Adding an 'or' in there would probably save headaches for newbies. Ed's not wrong though, if you're getting crashes all over the place your mod setup is fucked, regardless of the presence of his "typo-riddled" mod.
Bluegunk Posted June 28, 2019 Posted June 28, 2019 I love MME and have used it for ages. Thanks for the mod! Please can you help me with a simple question? MME overwrites a range of animations from ZAZ (I'm using ZAZ 7.0 because I'm hearing some issues with V 8). Is this OK? Or do I need to do something about it? I searched the forum for an answer, but it's a question that's been left hanging. Thank you in anticipation...
Hanshurtig11 Posted June 28, 2019 Posted June 28, 2019 After some time i was about to give MME a new try (really love the mod), but again having problems installing (via NMM). "Assets" workes fine but "Scripts" ends after 100% install with a "Problem during Install". Had this sometimes allready, guess its something with FoMod install. NMM is up to date and it runs as Admin. thought that problem was gone... sighs.. Maybe someone had the same problem and found some solution ? Thx for all your work Ed, keep it up regards
Dark Mirror Posted June 28, 2019 Posted June 28, 2019 10 hours ago, Ed86 said: Yes, steady production was bugged, it should rise and drop, there was error in formula and drop was very small and was not noticable So if you want to make milk you need to be pregnant or have lactacid You need to supply lactacid for normal pumps, or use free lactacid cheat, or use bound pumps Alright thanks for the reply. Liked it better on steady production regardless of lactacid, when lactacid was just an accelerant/starter instead of an indispensable item. I'm just lazy that way to be constantly acquiring it. Guess I'll be using the fixed production cheat then. Btw, I wasn't aware there was a function difference between normal pumps and bound ones, thought all had lactacid feeding option enabled. Last time I upgraded versions, I changed to not bound pumps since bound ones were giving me activation problems (the use prompt appeared only on a small and very hard to find piece of the mesh)
Ed86 Posted June 28, 2019 Author Posted June 28, 2019 4 hours ago, Bluegunk said: Is this OK? Or do I need to do something about it? yes, no 3 hours ago, Hanshurtig11 said: After some time i was about to give MME a new try (really love the mod), but again having problems installing (via NMM). "Assets" workes fine but "Scripts" ends after 100% install with a "Problem during Install". Had this sometimes allready, guess its something with FoMod install. NMM is up to date and it runs as Admin. thought that problem was gone... sighs.. Maybe someone had the same problem and found some solution ? Thx for all your work Ed, keep it up regards check nmm log i think its something related to virtual installs, pc restart usually fixes it 2 hours ago, Dark Mirror said: Alright thanks for the reply. Liked it better on steady production regardless of lactacid, when lactacid was just an accelerant/starter instead of an indispensable item. I'm just lazy that way to be constantly acquiring it. Guess I'll be using the fixed production cheat then. Btw, I wasn't aware there was a function difference between normal pumps and bound ones, thought all had lactacid feeding option enabled. Last time I upgraded versions, I changed to not bound pumps since bound ones were giving me activation problems (the use prompt appeared only on a small and very hard to find piece of the mesh) you can set lactacid decay to 0, and itll drain only during boobgasms milking its cause you use mesh fix/hack so npc dont get stuck, but its harder to select
Hanshurtig11 Posted June 28, 2019 Posted June 28, 2019 53 minutes ago, Ed86 said: yes, no check nmm log i think its something related to virtual installs, pc restart usually fixes it Thx for the quick answer. PC restart unfortunatly didnt helped. For some reason i dont have an actual NMM log (guess its c:\user\name\documents\nexus mod manager\trace log.txt ? ) Have a log from about 3 weeks ago, but if i remember right it was the same error. Spoiler Tracing an Unhandled Exception: Exception: Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Full Trace: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Nexus.Client.ModRepositories.NexusModsApiRepository.GetModInfoForFile(String fileName) bei Nexus.Client.ModManagement.AddModTask.GetModInfo(AddModDescriptor descriptor) bei Nexus.Client.ModManagement.AddModTask.AddMod(Boolean queued) bei Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) bei Nexus.Client.Commands.Generic.Command`1.Execute(T p_tArgument) bei Nexus.Client.ModManagement.UI.ModManagerControl.addModToolStripMenuItem_Click(Object sender, EventArgs e) bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) bei System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e) bei System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ToolStrip.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Ed86 Posted June 29, 2019 Author Posted June 29, 2019 16 hours ago, Hanshurtig11 said: Thx for the quick answer. PC restart unfortunatly didnt helped. For some reason i dont have an actual NMM log (guess its c:\user\name\documents\nexus mod manager\trace log.txt ? ) Have a log from about 3 weeks ago, but if i remember right it was the same error. Reveal hidden contents Tracing an Unhandled Exception: Exception: Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. Full Trace: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Nexus.Client.ModRepositories.NexusModsApiRepository.GetModInfoForFile(String fileName) bei Nexus.Client.ModManagement.AddModTask.GetModInfo(AddModDescriptor descriptor) bei Nexus.Client.ModManagement.AddModTask.AddMod(Boolean queued) bei Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) bei Nexus.Client.Commands.Generic.Command`1.Execute(T p_tArgument) bei Nexus.Client.ModManagement.UI.ModManagerControl.addModToolStripMenuItem_Click(Object sender, EventArgs e) bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) bei System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e) bei System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ToolStrip.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) no idea what it says, but it tries to overwrite something and fails
Kat8086 Posted June 30, 2019 Posted June 30, 2019 Does the craftable milk currace milk you automatically or is there a spell or command in order to start the milking?
xwhiteninjax Posted July 2, 2019 Posted July 2, 2019 I am trying since several days to play this mod ingame-style, meaning no (cheat-)settings via MCM... maybe the now mentioned behaviours are "features", but I am not sure, if I have the underlaying mechanics right. So here is something, I have no clue to fasten it up to gain better maid-/master-levels: first, as mentioned from the startpage, the mod will not work in the background - as in having a cave with milkmachines or the mod milk-dungeon at Whiterun... each npc/follower being a milkmaid and having there home set at these places won't get more levels, if the player is not around (this is very disturbing, since one can not play some quests and having some gainings in the background) even being around there are some "bugs/features" as in using "sleep- or waitingtime" with the button "T" will not gain more milk or change some levels (setting maids to "auto" - in understanding that this will do something in the background, if the player is around)... maybe it has to do with the "refreshing-feature"... but adding sex in the mix is showing nothing to improve the quest for gaining better levels so, are there some ingame-tricks to improve the levels? Or is the only way to change the master-level and having some more maids, if it is some time to play with your mod... as mentioned before, playing some quests, coming back to your mod, then doing some other stuff and "faster" gaining milk-/masterlevels would be fine this mod is a nice idea, but I have some trouble to integrate it in a "role-playing-style" with other questlines. Any hints are welcome and thanks for the mod and hours of fun playing, testing it, so far
Ed86 Posted July 2, 2019 Author Posted July 2, 2019 On 6/30/2019 at 3:36 AM, Anonymoustaco said: Does the craftable milk currace milk you automatically or is there a spell or command in order to start the milking? use notification hotkey for milking you can enable auto milking at mcm-> debug milkmaid
Ed86 Posted July 2, 2019 Author Posted July 2, 2019 1 hour ago, xwhiteninjax said: I am trying since several days to play this mod ingame-style, meaning no (cheat-)settings via MCM... maybe the now mentioned behaviours are "features", but I am not sure, if I have the underlaying mechanics right. So here is something, I have no clue to fasten it up to gain better maid-/master-levels: first, as mentioned from the startpage, the mod will not work in the background - as in having a cave with milkmachines or the mod milk-dungeon at Whiterun... each npc/follower being a milkmaid and having there home set at these places won't get more levels, if the player is not around (this is very disturbing, since one can not play some quests and having some gainings in the background) even being around there are some "bugs/features" as in using "sleep- or waitingtime" with the button "T" will not gain more milk or change some levels (setting maids to "auto" - in understanding that this will do something in the background, if the player is around)... maybe it has to do with the "refreshing-feature"... but adding sex in the mix is showing nothing to improve the quest for gaining better levels so, are there some ingame-tricks to improve the levels? Or is the only way to change the master-level and having some more maids, if it is some time to play with your mod... as mentioned before, playing some quests, coming back to your mod, then doing some other stuff and "faster" gaining milk-/masterlevels would be fine this mod is a nice idea, but I have some trouble to integrate it in a "role-playing-style" with other questlines. Any hints are welcome and thanks for the mod and hours of fun playing, testing it, so far 1) only way to progress out of cell npcs is to enable count produced Milk As MaidTimesMilked mod is not intended as passive money generator 2)wfter sleeping/waiting you need to wait for script to trigger and catch up sleeping hours and add produced milk during sleep 3) reduce difficulty, make npcs follow you, disabling lactacid decay
xwhiteninjax Posted July 2, 2019 Posted July 2, 2019 wow, very fast answer - thank you... did a more serious look at my installation (having your mod as merge-file with elsie and the dungeon-mod) and voila... the version from 02/2019 was merged (sorry, my fault)... so the new installation gave me a faster leveling up so it will be only some days (instead of weaks) to have more master-/maidlevels to spread the milk in skyrim.... will test your tips inside the MCM to improve the ingame-playstyle have fun in modding
asadrill123 Posted July 3, 2019 Posted July 3, 2019 Sorry i have a problem I have crafted a milk pump, but how can I set it in Lakeview Manor. The milk pump in my bag is not usable. And I can't find it if I drop the milk pump.
Ed86 Posted July 3, 2019 Author Posted July 3, 2019 1 hour ago, asadrill123 said: Sorry i have a problem I have crafted a milk pump, but how can I set it in Lakeview Manor. The milk pump in my bag is not usable. And I can't find it if I drop the milk pump. You need campfire mod to place it
asadrill123 Posted July 3, 2019 Posted July 3, 2019 2 hours ago, Ed86 said: You need campfire mod to place it Oh Thx, I forgot that. Thank you for your advice
TheDragonBorn Posted July 3, 2019 Posted July 3, 2019 question about the mod. can a pregnant npc (beeing female) lactate without being a milk maid and can you use breast feeding to animation milk her
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