chajapa Posted August 15, 2018 Posted August 15, 2018 When she's full and leaking, the message says her breast feel quite warm. Something in the formula to pick the fullness message isn't quite right It may only be the one that displays when she's full. I see other messages that appear to be correct for her fullness
botticelli Posted August 16, 2018 Posted August 16, 2018 12 hours ago, chajapa said: When she's full and leaking, the message says her breast feel quite warm. Something in the formula to pick the fullness message isn't quite right It may only be the one that displays when she's full. I see other messages that appear to be correct for her fullness Yep and now the messages use the "real name" instead of the normal name. I have Jaxonz Renamer installed which notoriously renames the player character in a new game to "<some name> [Prisoner]". Up until last version, MME did not use that name but the name entered in RaceMenu. Now it uses that name no longer...
chajapa Posted August 16, 2018 Posted August 16, 2018 2 hours ago, botticelli said: Yep and now the messages use the "real name" instead of the normal name. I have Jaxonz Renamer installed which notoriously renames the player character in a new game to "<some name> [Prisoner]". Up until last version, MME did not use that name but the name entered in RaceMenu. Now it uses that name no longer... "real name" vs "normal name"? What are you calling "real" and what are you calling "normal"? I'm not having any issues with names but I'm also not using something that renames characters. I have often wished that MME would use the ShortName if it's available... like... Uthgerd ... instead of Uthgerd the Unbroken... or .. Elsie... instead of Elsie LaVache... but I also understand that it would probably be a tremendous amount of work to try to make that change at this point. And it would be worse to end up with something like... Whiterun... instead of Whiterun Guard... so... I can live with that. Not sure how Apropos does it, but it uses a shortname if available and full name if not. Shortname is in CK when making a character so it was probably doable early on.
chajapa Posted August 16, 2018 Posted August 16, 2018 And after much testing (glad I'm not lactose intolerant...*grins*...)... it does appear that the fullness message is only incorrect when she's... well... full! I see the correct messages when it updates every hour as she's filling. Once she's full though ... and leaking... it uses the wrong message.
botticelli Posted August 16, 2018 Posted August 16, 2018 1 hour ago, chajapa said: "real name" vs "normal name"? What are you calling "real" and what are you calling "normal"? I'm not having any issues with names but I'm also not using something that renames characters. I have often wished that MME would use the ShortName if it's available... like... Uthgerd ... instead of Uthgerd the Unbroken... or .. Elsie... instead of Elsie LaVache... but I also understand that it would probably be a tremendous amount of work to try to make that change at this point. And it would be worse to end up with something like... Whiterun... instead of Whiterun Guard... so... I can live with that. Not sure how Apropos does it, but it uses a shortname if available and full name if not. Shortname is in CK when making a character so it was probably doable early on. There seem to be 2 different names. One is used for regular display purposes. That is the name given in RaceMenu at beginning. The other is the name of the character object. Normally (i. e. without any mods) those two names do not differ mostly. You have it in the vanilla game only in some cases like the Nilheim Bandits labelled "Bandit" but if you look in the console they are labelled "Guard". Another example is Rigel Strong-Arm in Pinewatch where in the console she is labelled "Bandit Chief". Now Jaxonz Real Names makes use of this feature to assign generic names to generic NPCs like Guards etc. It has a slight bug however which treats the player the same way in the very beginning when he is still named "Prisoner". So, the player gets some strange name assigned which normally does not show up. It didn't in MME - with the latest changes it does.
chajapa Posted August 16, 2018 Posted August 16, 2018 That sounds more like a flaw in Jaxon's renamer and not MME. And Ed.... just got a maid level up message that was just an empty message box with an "OK" button. So it didn't grab the message from the json file.
botticelli Posted August 16, 2018 Posted August 16, 2018 1 hour ago, chajapa said: That sounds more like a flaw in Jaxon's renamer and not MME. And Ed.... just got a maid level up message that was just an empty message box with an "OK" button. So it didn't grab the message from the json file. The renaming of the player character definitly *is* a flaw in Jaxonz Real Names. What I am getting at here is that MME used the correct name all the time despite of it. Just now with this version ist doesn't any more.
Ed86 Posted August 16, 2018 Author Posted August 16, 2018 v 16-08-2018 fix messages reverted names detection to GetLeveledActorBase Milk Mod Economy 2018-08-16.7z
botticelli Posted August 16, 2018 Posted August 16, 2018 1 hour ago, Ed86 said: v 16-08-2018 fix messages reverted names detection to GetLeveledActorBase Milk Mod Economy 2018-08-16.7z ? Now the name displays like before. Cycling through the milking animations with the action key works, but there seems to be no way to get an npc actor milk info without changing the animation, or - with "Mobile milking animations" deactivated in MCM - not triggering any animation. When BaC mutations take place,, it is hard to determine which one kicked in if you want to go for a specific one and reload otherwise...
Ed86 Posted August 17, 2018 Author Posted August 17, 2018 v 17-08-2018 milking animation change now only works for pc and only with enabled MobileMilkingAnims mcm option fixed double fire of Mobile Milking Anims Milk Mod Economy 2018-08-17.7z
botticelli Posted August 17, 2018 Posted August 17, 2018 4 hours ago, Ed86 said: v 17-08-2018 milking animation change now only works for pc and only with enabled MobileMilkingAnims mcm option fixed double fire of Mobile Milking Anims Milk Mod Economy 2018-08-17.7z NMM says. Milk Mod Economy 2018-08-17 can't be added -> Incomplete. I tried downloading 3 times. Firefox said completely downloaded each time. File size is 25,986,793 bytes. 7-zip is not able to open the file...
CGi Posted August 17, 2018 Posted August 17, 2018 5 hours ago, Ed86 said: v 17-08-2018 milking animation change now only works for pc and only with enabled MobileMilkingAnims mcm option fixed double fire of Mobile Milking Anims Milk Mod Economy 2018-08-17.7z 24 minutes ago, botticelli said: NMM says. Milk Mod Economy 2018-08-17 can't be added -> Incomplete. I tried downloading 3 times. Firefox said completely downloaded each time. File size is 25,986,793 bytes. 7-zip is not able to open the file... Yep. The archve is damaged. i'm unable to open it with 7ZiP V18.05 or V16.04.
botticelli Posted August 19, 2018 Posted August 19, 2018 With 08-17, the initial message box at starting the pump is empty. - Edit - Seems to be the case only rarely. I had this once in Kynesgrove (Fancy pump placement).
Ed86 Posted August 19, 2018 Author Posted August 19, 2018 this one is probably last one before going to DL page v 19-08-2018 fixed animation change working in milkpump fixed empty story messagebox Milk Mod Economy 2018-08-19.7z
assassin394 Posted August 20, 2018 Posted August 20, 2018 I know this is stupid question but how everyone playing with this mod? I install this mod few years ago but didn't really know what to do so I uninstall it. Are you suppose to just milking yourself for food or selling your milk for coin and that about it? Is there any other thing to do? How to properly play and have fun with this mod? Also I'm lactose intolerance, can I still play this mod? :xd
botticelli Posted August 21, 2018 Posted August 21, 2018 On 8/20/2018 at 7:33 PM, Aaylas said: If running this mod with Beeing Female, will the breast node management in the two mods conflict? not, if you also run SLIF.
trasberny Posted August 22, 2018 Posted August 22, 2018 I get this little conflict in FNIS. Spoiler Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack Is this due to MME not having Zaz dependency anymore and/or is this something you can fix in the next version. If not its no biggie, can I just delete the MME modules and use the ones provided by zap without any problems?
HermausMoron Posted August 22, 2018 Posted August 22, 2018 1 hour ago, trasberny said: I get this little conflict in FNIS. Hide contents Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack Is this due to MME not having Zaz dependency anymore and/or is this something you can fix in the next version. If not its no biggie, can I just delete the MME modules and use the ones provided by zap without any problems? This is exactly the problem I'm dealing with right now. How do I fix this/work around it?
Ed86 Posted August 23, 2018 Author Posted August 23, 2018 5 hours ago, trasberny said: I get this little conflict in FNIS. Reveal hidden contents Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack Is this due to MME not having Zaz dependency anymore and/or is this something you can fix in the next version. If not its no biggie, can I just delete the MME modules and use the ones provided by zap without any problems? Yes No No
pyjinbom Posted August 23, 2018 Posted August 23, 2018 Any suggestions for getting this milk cuirass to work? It's not producing bottles of milk or generating 2x pain. I tried setting it as 'milking equipment', and I also tried without adjusting that. I saw someone posted before about Sexlab's strip settings messing things up, but I don't have anything registered there. Although, I even tried messing with that as well just to see if it helped, but it didn't. Strangely enough, the milk harness from the sexlab stories mod works. Sadly, that mod sort of conflicts with MME since my character's boobs swell to ridiculous levels thanks to a script in stories also modifying them and it doesn't use the inflation framework. Any help would be appreciated.
botticelli Posted August 23, 2018 Posted August 23, 2018 7 hours ago, Aaylas said: For the installer, I don't see any entry for MME; I see beeing female and a few others. Anything special to make MME compatible? MME does the registering itself. The mods you see durcing SLIF install are those that do not support SLIF natively, so SLIF does the supporting via patch.
HermausMoron Posted August 23, 2018 Posted August 23, 2018 19 hours ago, Ed86 said: Yes No No Okay, then how are we supposed to resolve this issue?
Ed86 Posted August 24, 2018 Author Posted August 24, 2018 4 hours ago, HermausMoron said: Okay, then how are we supposed to resolve this issue? You dont but if you really want to, you can: -Remove zaz ap -rename mme animations in scripts and esp
marik00 Posted August 24, 2018 Posted August 24, 2018 hello. love the mod. I have a question. can you use the milk pump cuirass anywhere or do you ha e to use the pumps at the located cities. If you can how can you use them. because some times when your in a battle you need to pump some milk to reduce the weight in battle. I dont mind the weight factor . but sometime you have to do it on the go.
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