Veladarius Posted November 16, 2017 Posted November 16, 2017 1 hour ago, Ed86 said: well escaping is easy to do, just make hotkey, say space, and set chance 5% to release player Game.EnablePlayerControls() ;(True,True,True,True,True,True,True,True,0) Game.SetPlayerAIDriven(false) akActor.Setunconscious(false) On my custom furniture I already have scripts that hold the player in place so I thought yours would be similar. I think what I am looking at is making a version of what you use on the bound milkers that would either go until done or until a timer has expired. What I am more concerned about is the scripts that you have in place to run the machines so I would probably start with one of your machines and its scripts, make two new versions (one for property slave, one for chaste life) and make what adjustments are necessary for them depending on their role. I already use milking machines, the ones in the embassy are standard ones so the changes may come across and work on the npc there. The other is in Chaste Spouse but it is a custom version so your changes would not have be applied automatically. I don't expect too much trouble with connecting to your mod seeing as the devices have what is needed to do the milking, I just need to add everything else, particularly quest changes. Since the changes will be somewhat major I am looking at making a separate esp to do them and would include replacement scripts for some existing ones.
Code Serpent Posted November 19, 2017 Posted November 19, 2017 On the subject of DD, can you add Netimmerse Override support? So my character can wear heels while being milked without floating and clipping with the pump.
Alenin Posted November 19, 2017 Posted November 19, 2017 Is there a way to see what's different in the beta? I am looking for a stable vs beta area on the main page but not finding it.
Ed86 Posted November 19, 2017 Author Posted November 19, 2017 6 hours ago, IronDusk33 said: On the subject of DD, can you add Netimmerse Override support? So my character can wear heels while being milked without floating and clipping with the pump. example mod?
Ed86 Posted November 19, 2017 Author Posted November 19, 2017 4 hours ago, Alenin said: Is there a way to see what's different in the beta? I am looking for a stable vs beta area on the main page but not finding it. see changelog/betalog
LinksSword Posted November 19, 2017 Posted November 19, 2017 Any thoughts of making this compatible with Kynes Blessing parasites mod? It would be cool if the Facehugger from the mod would feed lactacids. 1
Ed86 Posted November 20, 2017 Author Posted November 20, 2017 18 hours ago, LinksSword said: Any thoughts of making this compatible with Kynes Blessing parasites mod? It would be cool if the Facehugger from the mod would feed lactacids. nope
johntrine Posted November 20, 2017 Posted November 20, 2017 umm. i've no idea what's causing it, but when i use the futa currires (sorry, i know i made a spelling mistake) ie the portable futa milking armour? kinda? anyways. wearing it kinda breaks the world. ie everything bends, there are long black lines and planes going to infinity and beyond. so... help?
LinksSword Posted November 20, 2017 Posted November 20, 2017 1 hour ago, Ed86 said: nope Could it be put into consideration maybe?
Ed86 Posted November 20, 2017 Author Posted November 20, 2017 3 hours ago, johntrine said: umm. i've no idea what's causing it, but when i use the futa currires (sorry, i know i made a spelling mistake) ie the portable futa milking armour? kinda? anyways. wearing it kinda breaks the world. ie everything bends, there are long black lines and planes going to infinity and beyond. so... help? its broken 2 hours ago, LinksSword said: Could it be put into consideration maybe? i fail to see how or why that thing would feed lactacid
johntrine Posted November 20, 2017 Posted November 20, 2017 15 minutes ago, Ed86 said: its broken sooo.... like it's broken since initial install or broken cos i fucked up on install? also, been getting pop up of there being a new update of this mod but don't see any change in changelog. (i saw before the https 500 error) is there been an update or like download link update and fixes?
johnny2by4 Posted November 21, 2017 Posted November 21, 2017 (edited) nvm, searching answered my question. great mod by the way, rebuilding my install and this is the primary reason i'm installing zap and devious devices. Edited November 21, 2017 by johnny2by4
Ed86 Posted November 21, 2017 Author Posted November 21, 2017 8 hours ago, johntrine said: sooo.... like it's broken since initial install or broken cos i fucked up on install? also, been getting pop up of there being a new update of this mod but don't see any change in changelog. (i saw before the https 500 error) is there been an update or like download link update and fixes? Initial install, you can try bodyslide, maybe itll fix it Milk-Mod-Economy-2017-11-15.7z
Quintilis Posted November 21, 2017 Posted November 21, 2017 (edited) all working fine for me.. and i enjoy this mod so far.. now going to try Skooma additional for Lactacid, i wonder what will happen to my player..? Edited November 21, 2017 by Quintilis
erasedisknow Posted November 21, 2017 Posted November 21, 2017 (edited) So, I'm not sure which mod is causing this, but I have both Ed86's Milk Mod and Ledo4ek's Manga Body (Both are links because I'm putting this in both) and when scaling happens any time my character is in armor, and the latest build of MM forcibly unequips my armor, the resulting sagging is... well, just look at the second picture and see for yourself. I'm pretty sure it's something wrong with MM, but just in case it's some weird interactions with the SMP bones in manga body, I thought I'd let both creators know. EDIT: I could theoretically mess around with the HDT editor to try and fix it, but I know somewhere between Jack and Squat about how to work that and I'd rather not risk completely fucking up my physics unless it's an absolute last resort. EDIT2: This only applies to the MM, but all of the milk pumps have disappeared from my save. Weird. Edited November 21, 2017 by erasedisknow
Ed86 Posted November 21, 2017 Author Posted November 21, 2017 (edited) 1 hour ago, erasedisknow said: So, I'm not sure which mod is causing this, but I have both Ed86's Milk Mod and Ledo4ek's Manga Body (Both are links because I'm putting this in both) and when scaling happens any time my character is in armor, and the latest build of MM forcibly unequips my armor, the resulting sagging is... well, just look at the second picture and see for yourself. I'm pretty sure it's something wrong with MM, but just in case it's some weird interactions with the SMP bones in manga body, I thought I'd let both creators know. EDIT: I could theoretically mess around with the HDT editor to try and fix it, but I know somewhere between Jack and Squat about how to work that and I'd rather not risk completely fucking up my physics unless it's an absolute last resort. EDIT2: This only applies to the MM, but all of the milk pumps have disappeared from my save. Weird. Spoiler looks awesome, curious how it looks when you move this is probably body/ hdt problem Edited November 21, 2017 by Ed86
LinksSword Posted November 21, 2017 Posted November 21, 2017 Yeah sorry for late reply but i was thinking the facehugger could act like a tentacle parasite feeding lactacids, Since it already pumps white fluid into you. 1
erasedisknow Posted November 22, 2017 Posted November 22, 2017 21 hours ago, Ed86 said: looks awesome, curious how it looks when you move this is probably body/ hdt problem I Didn't know which was causing it, but Ledo replied to me with a fix. Turns out the default SMP config for manga body doesn't like being scaled above 3. Who knew. Anyways, the weird super sag that happens is a major turn off for me (I mean, I like my breasts to be soft and smooshy, which when bugged it looks more like she had giant implants and then they got stolen.) Without the sag glitch, it looks amazingly jiggly when I move.
NIkki1564 Posted November 23, 2017 Posted November 23, 2017 Khajit traders in tents in their 3 locations (whiterun,riften,dawnstar)(not sure if they camp in more), also a farm (sry dont remember name) south of riften where a couple has 2 "cows" (I believe that farm is where you start if you did ccas cow start) only other option I know of is additem but thats cheating. I think there is setting in mcm menu for free lactacid, and if I remember if you put yourself in a milker you officially become milkmaid and albeit slow, you will start to produce milk. 1
aspirine2 Posted November 23, 2017 Posted November 23, 2017 WELL ... i got it figured now ..when pc is on the milking machine with no milk there is no crash ...but when the pc got milk and get on the milking machine it gets crashed ...i started a new game and it worked perfectly ..abut after couple of hours gameplay ..it gets ctd ..could it be a conflict with another mod ..could it be there is somthing wrong in my data...i remember i used this mod years ago and it worked perfectly ..what am i doing wrong ..??
aspirine2 Posted November 23, 2017 Posted November 23, 2017 and i got 2 milking machine behind Adriane house ...is it normal to have 2 ones ..!??
happysquid69 Posted November 23, 2017 Posted November 23, 2017 4 hours ago, NIkki1564 said: Khajit traders in tents in their 3 locations (whiterun,riften,dawnstar)(not sure if they camp in more), also a farm (sry dont remember name) south of riften where a couple has 2 "cows" (I believe that farm is where you start if you did ccas cow start) only other option I know of is additem but thats cheating. I think there is setting in mcm menu for free lactacid, and if I remember if you put yourself in a milker you officially become milkmaid and albeit slow, you will start to produce milk. Thank you
aspirine2 Posted November 23, 2017 Posted November 23, 2017 the last part from my log too [Maria000 (DB052CE7)].mariaedenstools.PreparePunishMarker() - "MariaEdensTools.psc" Line 1351 [alias Player on quest Maria000 (DB052CE7)].mariaplayer.OnSit() - "MariaPlayer.psc" Line 3081 [11/23/2017 - 05:15:11AM] ERROR: Cannot call MoveToFurnitureInteraction() on a None object, aborting function call stack: [Maria000 (DB052CE7)].mariaedenstools.PreparePunishMarker() - "MariaEdensTools.psc" Line 1351 [alias Player on quest Maria000 (DB052CE7)].mariaplayer.OnSit() - "MariaPlayer.psc" Line 3081 [11/23/2017 - 05:15:11AM] Sexlab Approach: Papyrus too slow for cloak frequency setting by 36 seconds. [11/23/2017 - 05:15:12AM] [Helpless]: Suspending scenes, called from: [mme_bodymod <MME_MilkQUEST (DF00E209)>], (Milk Mod) [11/23/2017 - 05:15:12AM] [Zad]: Set slot mask to [0]: 0 [11/23/2017 - 05:15:12AM] [slaUtilScr <sla_Framework (0304290F)>]: Adriame got 2 exposure for
Veladarius Posted November 23, 2017 Posted November 23, 2017 27 minutes ago, aspirine2 said: the last part from my log too [Maria000 (DB052CE7)].mariaedenstools.PreparePunishMarker() - "MariaEdensTools.psc" Line 1351 [alias Player on quest Maria000 (DB052CE7)].mariaplayer.OnSit() - "MariaPlayer.psc" Line 3081 [11/23/2017 - 05:15:11AM] ERROR: Cannot call MoveToFurnitureInteraction() on a None object, aborting function call stack: [Maria000 (DB052CE7)].mariaedenstools.PreparePunishMarker() - "MariaEdensTools.psc" Line 1351 [alias Player on quest Maria000 (DB052CE7)].mariaplayer.OnSit() - "MariaPlayer.psc" Line 3081[11/23/2017 - 05:15:11AM] Sexlab Approach: Papyrus too slow for cloak frequency setting by 36 seconds. [11/23/2017 - 05:15:12AM] [Helpless]: Suspending scenes, called from: [mme_bodymod <MME_MilkQUEST (DF00E209)>], (Milk Mod) [11/23/2017 - 05:15:12AM] [Zad]: Set slot mask to [0]: 0 [11/23/2017 - 05:15:12AM] [slaUtilScr <sla_Framework (0304290F)>]: Adriame got 2 exposure for Papyrus is overloaded, the highlighted line above is saying Papyrus can't run fast enough to process a cloak frequency of 36 seconds which is pretty bad since the standard setting for the cloak in Creature Framework is 5 seconds. My guess is you are getting dump stack errors due to papyrus being overloaded and it is killing off scripts as you play. It may not be noticeable immediately but the longer it goes on the worse things get for your game. Start a new game and do a few sessions and look at the logs for dump stack errors and when they start. If there are a lot of errors from a mod just before they start that is the likely source, if there are no errors then it is simply overloaded and you need to either find mods where you can adjust the intervals in which they do things and increase the time between them or remove mods that you see are repeatedly showing up in the logs doing things.
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