aqqh Posted November 20, 2014 Posted November 20, 2014 you could add option for preferred 3some - all female Can i upgrade from 2.0 to the recent version without having to start a new game (have the quest but not yet talked to the Jarl) should be fine
Fredfish Posted November 20, 2014 Posted November 20, 2014 I start a new game and took 2 followers with me went in and got gas as you can see my PC is hanging as well as Lydia and lona is in the stock did I do something wrong also look at the screen shot the guy is froze with the broom in his hand Help I like to do the mod what is going on I did a save before going in just in case it did this Try again now the guy is stand there like he whipping my PC but dose not any way to get around this I can't tell from the images what is happening, in the first, he looks like he has a broom and the second a whip.. What should happen is that he brooms the pc in the pillory for a bit and then the broom vanishes and he walks over to you and sez something. Then he beats you. Then he sez something, then he beats your hanging companion. So, tell me again, it sounds like you tried twice. In the first case he walked up to you with a broom. In the second try, he walked up to you, took out the whip and then stopped. Is that accurate? If so, make a papyrus log. Make sure it is not full of crap. If it is, fix the crap. If not, post the log and let me see. What is happening here is something is preventing the NPC Archerone from whipping you. Did he talk to you in the second scene first before he started to whip you? He should have. These scenes HAVE to run. If something happens to stop them, the whole thing breaks. In the one you are in, (there are 4 more), if anything gets in his way from talking to you or beating you or your companion, the whole thing breaks. If you can't fix this and just want to get past this, kill the NPCs in the area you are in and then setstage 60 on MiaDungeonCapture and then find the lever and flip it and move on. However, you'll be missing a scene that took me 4 days to get scripted right and it is really cool. Most other people do not have problems with it. Are you running any mods like SexLab Approach or Randon Sex? They might be interupting the scene
aqqh Posted November 20, 2014 Posted November 20, 2014 Got something weird happening when i tried it's a trap on 2.7 beta After i got myself free, released followers etc etc went deeper into dungeon. In slave training room there was normal force greet from archerone but then i got a notification that one of my followers is not recognized - which mede me "what the hell" because before gas scene both were properly recognized. Whats more - then i've noticed Archerone stuck in bleedout even if i didn't hit him once... another thing - option to train follower was active even during first talk with vernon (obviously i did not have find captives completed at that point yet) s/m scene got itself stuck once when my char got pushed to close to one of the furnitures with beating. Got it fixed with player.moveto. Guess on the long run it might be good to find a way to make it impossible for them to move player around with whipping - or to make player char to go back to some spot when it got pushed too close to the wall. For final scene you might consider using 4p draugr/falmer gangbang animations instead of zyn one - tho they are not included in sexlab.
WaxenFigure Posted November 20, 2014 Posted November 20, 2014 I start a new game and took 2 followers with me went in and got gas as you can see my PC is hanging as well as Lydia and lona is in the stock did I do something wrong also look at the screen shot the guy is froze with the broom in his hand Help I like to do the mod what is going on I did a save before going in just in case it did this Try again now the guy is stand there like he whipping my PC but dose not any way to get around this You didn't run FNIS after installing this mod. This mod adds animations so by not running FNIS you get frozen characters where the added animations should play.
fishburger67 Posted November 20, 2014 Author Posted November 20, 2014 Always occurs at CTD wis stage of poisoned in Dungeons Mia what next - I do not know what the mod is not walked, playing male player Make a papyrus log and post it, I will have a look. If you don't know how, look back a few pages or google skyrim papyrus log.
uman2631 Posted November 20, 2014 Posted November 20, 2014 Who is the one male slave? I didnt encounter one anywhere. I did see the housecarl, but he didnt act like a slave at all.
fishburger67 Posted November 20, 2014 Author Posted November 20, 2014 Got something weird happening when i tried it's a trap on 2.7 beta After i got myself free, released followers etc etc went deeper into dungeon. In slave training room there was normal force greet from archerone but then i got a notification that one of my followers is not recognized - which mede me "what the hell" because before gas scene both were properly recognized. Whats more - then i've noticed Archerone stuck in bleedout even if i didn't hit him once... another thing - option to train follower was active even during first talk with vernon (obviously i did not have find captives completed at that point yet) s/m scene got itself stuck once when my char got pushed to close to one of the furnitures with beating. Got it fixed with player.moveto. Guess on the long run it might be good to find a way to make it impossible for them to move player around with whipping - or to make player char to go back to some spot when it got pushed too close to the wall. For final scene you might consider using 4p draugr/falmer gangbang animations instead of zyn one - tho they are not included in sexlab. Thanks for the feedback. I am likely to replace the gay 4way with the DI three way because it sucks. I am still working on that scene and when I get it 100% reliable, I will release it. I'll check out the unrecognized follower thing and Archerone bleedout. That should not happen. I am sure that it is because I put him in bleedout during the check. I moved the recognition of followers way inside where you found it to fix other issues. Will check it out.
nyctophilia Posted November 20, 2014 Posted November 20, 2014 Everything is working great in version 2.6, other than a couple of save/reloads to clear Volkar's stuck dialogue. Would/could you add a teleport trap door to the dungeon or even a teleport spell? Reason being, it's a long walk/run to the dungeon. Probably be more lore friendly if it was in Vernon's area connecting the two Dremora's. So they can talk shop and compare notes.
fishburger67 Posted November 21, 2014 Author Posted November 21, 2014 Everything is working great in version 2.6, other than a couple of save/reloads to clear Volkar's stuck dialogue. Would/could you add a teleport trap door to the dungeon or even a teleport spell? Reason being, it's a long walk/run to the dungeon. Probably be more lore friendly if it was in Vernon's area connecting the two Dremora's. So they can talk shop and compare notes. Fabulous idea, I hate that walk too. Look for a book soon near Vernor.
fishburger67 Posted November 21, 2014 Author Posted November 21, 2014 Version 2.9 Uploaded Version 2.9This version has LOTS of fixes in it, so many I can't remember them all, but here are a few:1. Did my best to make the "It's a trap" scene run for everyone a. Removed the dead bodies that may interfere with actor movements b. Added a failsafe timer so that if someone gets stuck, the timer will free them in 10 minutes. c. You can do setstage 60 if things are really broken d. Added code so you and your followers should not get killed if you have mods that increase damage.2. Moved the detection cells way inside so that slave trainees should all be in the cell when the scan happens.3. Cleaned up the nav meshes a bit and removed some clutter4. Added spell books to teleport you between Vernor and Volkar5. Changed Linda look a bit.6. Added an MCM menu option for BDSM dialog as well as choosing the voice you want (female only)7. Fixed the BDSM scenes from the beta so they don't hang up.Forget the rest This release has female BDSM submissive dialog options in the dungeon only, and ONLY for female players. The female dialog is a work in progress as I am awaiting feedback from the few female players we have.
germanicus Posted November 21, 2014 Posted November 21, 2014 That's a really radical update fishburger! Thank you. Every new update is better and better. This mod is on the good way to become a mega hit.
Carida Posted November 21, 2014 Posted November 21, 2014 Ahh I came to report and I see a new update. Well I might as well say what I've experienced so far. Basically I am having fun. Though the mages in the dungeon were so EVIL omg, I died so many times, Requiem makes things so hard =_= LOL was fun tho Though I would make a suggestion. I found "Andrew" Is this the male sex slave? As he doesn't seem to have any specific dialogue related to this. I told him to follow me and my character errm "tested" him out, but that's all the options I have so far. So I'm not sure what I've done. Though the suggest was, I thought the "me next" was quite funny but perhaps tone it down a bit, because I was laughing all through foreplay, afterward they were saying it every few seconds, gets a wee bit repetitive. I rather like the new dialogue options that have been added to everyone, I may just take out sexlab romance in favor of this. Does it add to relationship status as well? If it does, I will take out romance for sure! I will try the update. Should I just yank and place? Or clean and then place? Thanks for the mod! I haven't gotten to train any slaves yet but its fun so far. Though if Andrew is the male slave I was looking for, he's dressed in full armor and is calling himself my housecarl, how do I begin training? Thanks again! Great mod! -C
fishburger67 Posted November 21, 2014 Author Posted November 21, 2014 Ahh I came to report and I see a new update. Well I might as well say what I've experienced so far. Basically I am having fun. Though the mages in the dungeon were so EVIL omg, I died so many times, Requiem makes things so hard =_= LOL was fun tho Though I would make a suggestion. I found "Andrew" Is this the male sex slave? As he doesn't seem to have any specific dialogue related to this. I told him to follow me and my character errm "tested" him out, but that's all the options I have so far. So I'm not sure what I've done. Though the suggest was, I thought the "me next" was quite funny but perhaps tone it down a bit, because I was laughing all through foreplay, afterward they were saying it every few seconds, gets a wee bit repetitive. I rather like the new dialogue options that have been added to everyone, I may just take out sexlab romance in favor of this. Does it add to relationship status as well? If it does, I will take out romance for sure! I will try the update. Should I just yank and place? Or clean and then place? Thanks for the mod! I haven't gotten to train any slaves yet but its fun so far. Though if Andrew is the male slave I was looking for, he's dressed in full armor and is calling himself my housecarl, how do I begin training? Thanks again! Great mod! -C Yes it does add to relationship status. You first have to get the relationship up to 1 I think (or maybe it's zero) and then you get a chance to be romantic with that person if their arousal gets high. If you have sex with them, their relationship status goes up 1 and after 4. They have a permanent romantic option. I would love to know what you don't like about Romance so I can fill in the blanks. PM me if you would rather or perhaps some others might have ideas.
fishburger67 Posted November 21, 2014 Author Posted November 21, 2014 P.S. Forgot to mention, if you turn a female sex slave loose in a room full of people for in an orgy, all the orgy participants like you better. Its a great way to get the companions to like you better.
magicrealm Posted November 21, 2014 Posted November 21, 2014 what is this Point 6 above, the bdsm dialogue about ?
fishburger67 Posted November 21, 2014 Author Posted November 21, 2014 what is this Point 6 above, the bdsm dialogue about ? It is for female players only. If you enable it, you will find BDSM dialogue options with various NPCs, but currently only one. Will leave it as an exercise for the reader to find the NPC.
uman2631 Posted November 21, 2014 Posted November 21, 2014 Having issues with Jenny refusing to follow me. Dialog shows up, tell her to follow, but then she doesent. If I use AFT to "summon" her, she walks away and goes back home. Tried to dismiss and follow again, etc, etc. Nothing working. I do not have the latest version installed, I have the one just prior.
nyctophilia Posted November 21, 2014 Posted November 21, 2014 Version 2.9 - MCM training time 2 - Cell scan on - EFF v4-0-0 Beta 13: Thanks for the dungeon/castle teleport spells, much faster. One problem. The PC is teleported instantly to the location, NPC's take 15 to 30 seconds to appear entering through the closest load door. I added (red) target.StopCombat()target.Moveto(TelDestination, 0.000000, 0.000000, 0.000000, true)Game.EnableFastTravel()Game.FastTravel(TelDestination) forcing NPC's to appear instantly with PC. Using the original script or the one I compiled, the results are the same. If the PC does not enter the Mia's Dungeon load door with followers, Volkar will not recognize them. Vernor does recognize them using either teleport script.
fishburger67 Posted November 22, 2014 Author Posted November 22, 2014 Version 2.9 - MCM training time 2 - Cell scan on - EFF v4-0-0 Beta 13: Thanks for the dungeon/castle teleport spells, much faster. One problem. The PC is teleported instantly to the location, NPC's take 15 to 30 seconds to appear entering through the closest load door. I added (red) target.StopCombat() target.Moveto(TelDestination, 0.000000, 0.000000, 0.000000, true) Game.EnableFastTravel() Game.FastTravel(TelDestination) forcing NPC's to appear instantly with PC. Using the original script or the one I compiled, the results are the same. If the PC does not enter the Mia's Dungeon load door with followers, Volkar will not recognize them. Vernor does recognize them using either teleport script. Thanks so much, you are right. I am going to have to try and change the logic so all followers are teleported as well. But that stuff is kinda tricky. For the time being, just walk in if you have followers. There is a follower detection cell right at the end of the long hallway where the skeletons were at. Just walk in there and your followers (which should be in the cell) will get scanned. Vernor is different, you will have to exit and re-enter the dungeon to have them scanned.
fishburger67 Posted November 22, 2014 Author Posted November 22, 2014 Having issues with Jenny refusing to follow me. Dialog shows up, tell her to follow, but then she doesent. If I use AFT to "summon" her, she walks away and goes back home. Tried to dismiss and follow again, etc, etc. Nothing working. I do not have the latest version installed, I have the one just prior. Just tried it and it works fine. You need the "Come with me, I need your help" option. You don't need the latest version for this to work. There are two generic follower option, "follow me" "stay here (or something like that"). Don't use them, they are mostly useless. If they are followers and you tell them to stay, the follow you in like 2 minutes. When you dismiss Jenny, you should get a whinning crying dialog. If you got that one, you got the right one.
fishburger67 Posted November 22, 2014 Author Posted November 22, 2014 The most recent file could use some mirrors. I can't get this to DL for the life of me. I've tried about 18 times now and it has failed every time. Other files are downloading fine so I know it's not me. Hopefully, this was resolved for you.
nyctophilia Posted November 22, 2014 Posted November 22, 2014 For the time being, just walk in if you have followers. There is a follower detection cell right at the end of the long hallway where the skeletons were at. Just walk in there and your followers (which should be in the cell) will get scanned. Vernor is different, you will have to exit and re-enter the dungeon to have them scanned. Found the defaultActivateSelfTRIG (follower detection cell) copied, then expanded it to fit Volkar's training area. Loaded a save before MiasLair. Played from the beginning to end of the quests with no problems. Using the Game.EnableFastTravel() Game.FastTravel(TelDestination) script, took five followers alternating (teleporting) between Volkar and Vernor. With 100% detection rate, sometimes waiting a few seconds with Vernor before they were detected. I was able to get six followers hanging from the chains, ready to be trained by reloading the cell and talking to Volkar again. Out of a total of eight. The two that are not hanging have the initial training dialogue and are still actively following me. So I guess six is the limit? The new lighting is great, you can see every mark/detail on their body. Thanks!
fishburger67 Posted November 22, 2014 Author Posted November 22, 2014 For the time being, just walk in if you have followers. There is a follower detection cell right at the end of the long hallway where the skeletons were at. Just walk in there and your followers (which should be in the cell) will get scanned. Vernor is different, you will have to exit and re-enter the dungeon to have them scanned. Found the defaultActivateSelfTRIG (follower detection cell) copied, then expanded it to fit Volkar's training area. Loaded a save before MiasLair. Played from the beginning to end of the quests with no problems. Using the Game.EnableFastTravel() Game.FastTravel(TelDestination) script, took five followers alternating (teleporting) between Volkar and Vernor. With 100% detection rate, sometimes waiting a few seconds with Vernor before they were detected. I was able to get six followers hanging from the chains, ready to be trained by reloading the cell and talking to Volkar again. Out of a total of eight. The two that are not hanging have the initial training dialogue and are still actively following me. So I guess six is the limit? The new lighting is great, you can see every mark/detail on their body. Thanks! Correct, 6 is the limit.
aqqh Posted November 22, 2014 Posted November 22, 2014 few issues with 29 option of foursome with a spouse (male) leads to SEXLAB - Thread[0] FATAL: AddActors() - Failed to add actor list as it either contains to many actors placing the thread over it's limit, none at all, or an invalid 'None' entry -- [[Actor < (00000014)>], [WIDeadBodyCleanupScript < (000198FA)>], [WIDeadBodyCleanupScript < (9802010C)>], None] (with male slave (andrew), female slave (linda) and female housecarl (jordis - not recruited) nearby) option of BJ on a spouse leads to Cannot call blowjobFemaleWithBed() on a None object, aborting function call .TIF__0606AF53.Fragment_0() - "TIF__0606AF53.psc" Line 9 for both of these no sexlab scene is played spouse group sex option for threesome with spouse and male slave picked spouse and female slave instead.
rypley Posted November 22, 2014 Posted November 22, 2014 The followers can be trained by vern in the castel, but how do you aim to get a npc to be trained in the dungeon ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now