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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

 

 

 

Not working sharing things with Jenny. 2 times started a new game with UFO and AFT-the result is the same. 

 

Can you dismiss her? I can hire her but not dismiss or share.

 

Edit: Maybe "hire" is not quite the right word for a slave.  :s

 

 

Jenny - She uses both the dagger and bow to great effect. Try to give her the dagger?  You can not do this! There is no dialog.

 

 

She starts with no weapons, you have to give her whatever weapons you want.  I use AFT and tell her to open her inventory and put it in ther.

 

 

 

On all the other slaves than Jenny they have the "show me your inventory" dialogue, Jenny doesn't

 

You are correct if you give her stuff via another mod (used puppet master myself) she will use/equip it, its just the problem of getting the item to her if you don't have another mod that gives the inventory dialogue

 

Cheers for the update

 

 

 

 

 

 

 

 

 

 

 

 

Not working sharing things with Jenny. 2 times started a new game with UFO and AFT-the result is the same. 

 

Can you dismiss her? I can hire her but not dismiss or share.

 

Edit: Maybe "hire" is not quite the right word for a slave.  :s

 

 

Jenny - She uses both the dagger and bow to great effect. Try to give her the dagger?  You can not do this! There is no dialog.

 

 

She starts with no weapons, you have to give her whatever weapons you want.  I use AFT and tell her to open her inventory and put it in ther.

 

 

 

 

 

On all the other slaves than Jenny they have the "show me your inventory" dialogue, Jenny doesn't

 

You are correct if you give her stuff via another mod (used puppet master myself) she will use/equip it, its just the problem of getting the item to her if you don't have another mod that gives the inventory dialogue

 

Cheers for the update

 

 

 

I keep a text file in my Skyrim folder for just that purpose. open.txt "openactorcontainer 1" open console, click on actor - bat open

 

I just tried this.  I use AFT and I have Jenny as a constant companion. 

 

In AFT, I have a "Tweak Options" dialog option.

Under that are Gear... and Enable Outfit Management

 

I always check that.  When AFT gets done, I have View Standard Outfit.  Thats where you put armor and weapons.

 

If you don't have this, try changing your load order.  LOOT puts AFT on top of all other follower mods I have except painslut and way on top of MiasLair.

Posted

Is this mod only for females PC? Can I play as male PC and enslave females/males??

 

This mod is currently best for Male Pc although in the initial quest, it's way hotter in the "Its a Trap" quest if your a female PC.

 

I am collaborating on female PC upgrade that I hope to have done in a week or two.

 

Posted

There was a feature mentioned that you would be able to capture, train and sell radnom NPCs wasn' it? Like bandits and such.

 

I am working on his right now.  The training part should be in beta soon.  It actually works, but I want to check out the complaints with training Allison because it is all related.

Posted

Updated to the new version and everything seems to be working and i have the new MCM options :)

 

I take it the follower count only updates when you change cell? as i dismissed the followers i had but it remained at 1 till i changed cell

 

Do you have something special planned for this NPC? as for me they are currently missing the dialogues that all the other slaves have (also seems to hate my PC as she keeps telling me the line about imaging sabercat shredding face)

 

 

Just the dialogue options for sexlab stories and sexlab submit appearing on this one, all the others have the listen to me slave option

2014_11_12_00001.jpg

 

 

 

Also has the teleport to sanguines palace spell been removed as i'm unable to find the spell tome anywhere, have the lust explosion one

 

You are correct, follower count only changes when you change cells.  If you dismiss a sex slave, I can update the follower count then (although I currently do not).  However, I have no way of knowing when a follower is dismissed.

 

I looked high and low for a vanilla way to know how many followers you have and a way to be notified when that changes.

 

There is nothing I found that will work with vanilla-aft-eff.

 

Also, teleport palace is on the table at the top of the stairs in the palace when you first come in the front door in the little half-moon cove with a bunch of slave training tools on it.  It frequently gets knocked off during combat, so you might have to look for it.

 

Silvia has a full dialog.  You have a mod conflict.  She is a full-fledged house-carl and has all the house carl dialog. as does andrew.  You should be able to just ask them to follow you, I am able to and just checked it.

 

 

Posted

No reason to thank me, as your mod is quite a jewel, given the content, as I guess Ive already said, it will be/become one of the more fledged there is (until/if mods like Forbidden Fruit is one day released, but given the amount of work required, I guess you have quite the time to get this mod to a very advanced level..

To be seen, and also, do not mind your English as it also a second language for me.
(As to future, Ill send you private message as to correction).
 

Posted

Can anyone tell me without spoilers of the amount of content that Mia is involved in this mod?  I want to give the Angelika mod made by omega99jp a proper role it deserves than just a vanilla follower.  I was thinking using her looks for Maven but this looks like more fun if there is a lot of interaction between Mia and player.  Maven is involved in a lot of quests but there isn't much player can do with her.

 

Also, I read in OP that Mia is Alicia's mother so is there any special content/interaction with the Alicia follower? 

 

On a non-related note, I'd very much appreciated if someone can point me to a tutorial of combining assets from multiple mods into NPC without using CK.  Keep in mind that I am a relative noob.  I collected various articles of clothing for Angelina Jolie to recreate the Maleficent look but I don't want a lot of mod dependencies and also if I replace Mia I don't want to repeat the lengthy process in CK every time this mod is updated (might need to customize Alicia as well if I am changing the look of Mia).

 

Thanks

 

 

Posted

I'm using UFO and Jenn Winglow keeps following after she should be dismissed!


Once you tell her to follow you and then tell her to go home she just continues to follow, so is there a missing script?


If you ask her to follow you again it adds another one to your follower count?


So if I have 4 followers and tell Jenn to follow me, then I tell her to go home, I still have 5 followers, and the option to ask her to follow again is now available, so if I ask her to follow me again I now have 6 followers because she was not dismissed the first time, so if I keep dismissing her and ask her to follow again it will keep adding 1 to my follower count?


 


Posted

 

I'm using UFO and Jenn Winglow keeps following after she should be dismissed!

Once you tell her to follow you and then tell her to go home she just continues to follow, so is there a missing script?

If you ask her to follow you again it adds another one to your follower count?

So if I have 4 followers and tell Jenn to follow me, then I tell her to go home, I still have 5 followers, and the option to ask her to follow again is now available, so if I ask her to follow me again I now have 6 followers because she was not dismissed the first time, so if I keep dismissing her and ask her to follow again it will keep adding 1 to my follower count?

 

Never tried UFO, but she has no follower AI of her own.  I call the vanilla follower/dismiss for her.  In case your interested:

 

(DialogFollower as DialogueFollowerScript).SetFollower(akActor)

 

and

; don't dismiss the follower again if I've already dismissed them

If !(akspeaker.IsInFaction(DismissedFollowerFaction))

  (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)

  akSpeaker.setFactionRank(CurrentFollowerFaction, -1)

EndIf

 

Posted

Can anyone tell me without spoilers of the amount of content that Mia is involved in this mod?  I want to give the Angelika mod made by omega99jp a proper role it deserves than just a vanilla follower.  I was thinking using her looks for Maven but this looks like more fun if there is a lot of interaction between Mia and player.  Maven is involved in a lot of quests but there isn't much player can do with her.

 

Also, I read in OP that Mia is Alicia's mother so is there any special content/interaction with the Alicia follower? 

 

On a non-related note, I'd very much appreciated if someone can point me to a tutorial of combining assets from multiple mods into NPC without using CK.  Keep in mind that I am a relative noob.  I collected various articles of clothing for Angelina Jolie to recreate the Maleficent look but I don't want a lot of mod dependencies and also if I replace Mia I don't want to repeat the lengthy process in CK every time this mod is updated (might need to customize Alicia as well if I am changing the look of Mia).

 

Thanks

 

Why without spoilers?  Don't want to spoil it for anyone.

 

Also, your question 2 cannot be done to my knowledge.  You write mods based on multiple esms, but not esps.  You need to learn CK to be a modder, there are no shortcuts.  Believe me, I tried and wased a lot of time.

Posted

 

Can anyone tell me without spoilers of the amount of content that Mia is involved in this mod?  I want to give the Angelika mod made by omega99jp a proper role it deserves than just a vanilla follower.  I was thinking using her looks for Maven but this looks like more fun if there is a lot of interaction between Mia and player.  Maven is involved in a lot of quests but there isn't much player can do with her.

 

Also, I read in OP that Mia is Alicia's mother so is there any special content/interaction with the Alicia follower? 

 

On a non-related note, I'd very much appreciated if someone can point me to a tutorial of combining assets from multiple mods into NPC without using CK.  Keep in mind that I am a relative noob.  I collected various articles of clothing for Angelina Jolie to recreate the Maleficent look but I don't want a lot of mod dependencies and also if I replace Mia I don't want to repeat the lengthy process in CK every time this mod is updated (might need to customize Alicia as well if I am changing the look of Mia).

 

Thanks

 

Why without spoilers?  Don't want to spoil it for anyone.

 

Also, your question 2 cannot be done to my knowledge.  You write mods based on multiple esms, but not esps.  You need to learn CK to be a modder, there are no shortcuts.  Believe me, I tried and wased a lot of time.

 

 

This is why I didn't want spoilers, don't want to spoil it for me or anyone else new to the mod.  I just want to know if player does anything material with or to Mia in this mod, kind of yes or no answer will suffice.  I've read through this thread and OP and there is almost no mention of contents related to the Mia character.

 

Nuts, this is also why I want to know if Mia is worth the trouble of going through with customizing her looks for myself (with my CK ability it is going to be a super undertaking).  On the other hand, replacing Maven's look is easy....

 

Posted

 

 

 

 

Can anyone tell me without spoilers of the amount of content that Mia is involved in this mod?  I want to give the Angelika mod made by omega99jp a proper role it deserves than just a vanilla follower.  I was thinking using her looks for Maven but this looks like more fun if there is a lot of interaction between Mia and player.  Maven is involved in a lot of quests but there isn't much player can do with her.

 

Also, I read in OP that Mia is Alicia's mother so is there any special content/interaction with the Alicia follower? 

 

On a non-related note, I'd very much appreciated if someone can point me to a tutorial of combining assets from multiple mods into NPC without using CK.  Keep in mind that I am a relative noob.  I collected various articles of clothing for Angelina Jolie to recreate the Maleficent look but I don't want a lot of mod dependencies and also if I replace Mia I don't want to repeat the lengthy process in CK every time this mod is updated (might need to customize Alicia as well if I am changing the look of Mia).

 

Thanks

 

Why without spoilers?  Don't want to spoil it for anyone.

 

Also, your question 2 cannot be done to my knowledge.  You write mods based on multiple esms, but not esps.  You need to learn CK to be a modder, there are no shortcuts.  Believe me, I tried and wased a lot of time.

 

 

This is why I didn't want spoilers, don't want to spoil it for me or anyone else new to the mod.  I just want to know if player does anything material with or to Mia in this mod, kind of yes or no answer will suffice.  I've read through this thread and OP and there is almost no mention of contents related to the Mia character.

 

Nuts, this is also why I want to know if Mia is worth the trouble of going through with customizing her looks for myself (with my CK ability it is going to be a super undertaking).  On the other hand, replacing Maven's look is easy....

 

 

 

Yes, we do something with Mia.  There is a complete multiyear journal and although I could have used anyone for the chief bad lady, she is who I used.  And she has other roles as well that I won't spoil for you.   I had intended to have scenes where alicia got to beat her mother, but in the end, saw little point in the effort required.  Alicia (her daughter) does have a central role in the plot but I did not make here a fixed requirement. 

 

Mia is already pretty hot, so I don't think a redo would benefit her much.  I spent an hour or so in CK getting her to look as good as you can, but not nearly as good as you can with custom meshes. 

 

You should play the main quest for yourself because it is pretty fun and you will see for yourself what she looks like and the role she plays.  She could use a better voice, but I use who I had.

Posted

No reason to thank me, as your mod is quite a jewel, given the content, as I guess Ive already said, it will be/become one of the more fledged there is (until/if mods like Forbidden Fruit is one day released, but given the amount of work required, I guess you have quite the time to get this mod to a very advanced level..

 

To be seen, and also, do not mind your English as it also a second language for me.

(As to future, Ill send you private message as to correction).

 

 

 

Actually, my english is good, I was only teasing.  Born and raised in Ohio and I carried A's in English through high school and college.

Posted

The problem I have. When trying of sex of the this mod occurs stable crash game.
I use SexLabFramework.v159, Zaz Animation Pack 6.0.1, Alicia-Painslut-SL 3.8, ApachiiSkyHair 1.5 and piercingsandhw142СВВЕ
What could be the problem?

Posted

The problem I have. When trying of sex of the this mod occurs stable crash game.

I use SexLabFramework.v159, Zaz Animation Pack 6.0.1, Alicia-Painslut-SL 3.8, ApachiiSkyHair 1.5 and piercingsandhw142СВВЕ

What could be the problem?

 
So you're saying that the save loads, but when your PC is about to start a sex act the game crashes?
SexLab Aroused or (SexLab Aroused Redux by the author of this mod) is also a requirement. Without which your game won't load. SexLabFramework v159c. That's the current and most stable version. I've never had a crash to desktop using it, in reference to any sex acts by my PC or any NPC's.
Posted

The problem I have. When trying of sex of the this mod occurs stable crash game.

I use SexLabFramework.v159, Zaz Animation Pack 6.0.1, Alicia-Painslut-SL 3.8, ApachiiSkyHair 1.5 and piercingsandhw142СВВЕ

What could be the problem?

 

Does sex started via another mod (match maker for example) cause a crash?

 

 

Posted

There was a feature mentioned that you would be able to capture, train and sell radnom NPCs wasn' it? Like bandits and such.

 

I thought I remembered reading something like that, yeah, but I can't remember if it was this mod or Paradise Halls for SexLab. Capturing, training, and selling female bandits is what I had in mind.

Posted (edited)

Hello everyone!

Can someone please help me? I just started playing this mod MiasLair_V021b. It's really awesome!  but after the gas trap, after all the scenes play fine except the last one (blowjob) for some reason my character just stands there for some time incapable of moving, i wait a bit (it's fine though, for some reason during some mods sex animation doesn't play for me, but all other  times it plays just fine, i  had to give up playing the animal mansion because the animation with animals didn't play) and then i  kill the warlock, loot some key from his body,  and the quest named It's a trap shows up as finished but i can't disable the gas trap. No matter what i do, the secret lever that someone mentioned in this thread  just won't show up. I tried a lot of things, i freed all of my followers though not "the normal way", gave then back their stuff, even ordered them to train a bit, waited several hours and even dismissed serana. i reloaded several previous saves several  and even replayed the mission from the beginning (with a different set of followers). 

maybe there is a console code that can help me disable that trap? Guys i am desperate! i really want to keep playing.

 

Edited by anny999
Posted

 

 

I'm using UFO and Jenn Winglow keeps following after she should be dismissed!

Once you tell her to follow you and then tell her to go home she just continues to follow, so is there a missing script?

If you ask her to follow you again it adds another one to your follower count?

So if I have 4 followers and tell Jenn to follow me, then I tell her to go home, I still have 5 followers, and the option to ask her to follow again is now available, so if I ask her to follow me again I now have 6 followers because she was not dismissed the first time, so if I keep dismissing her and ask her to follow again it will keep adding 1 to my follower count?

 

Never tried UFO, but she has no follower AI of her own.  I call the vanilla follower/dismiss for her.  In case your interested:

 

(DialogFollower as DialogueFollowerScript).SetFollower(akActor)

 

and

; don't dismiss the follower again if I've already dismissed them

If !(akspeaker.IsInFaction(DismissedFollowerFaction))

  (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)

  akSpeaker.setFactionRank(CurrentFollowerFaction, -1)

EndIf

 

 

 

I went back to V016 and started from scratch just to make sure, and in that version Jenn uses the default dialogue so you can fire her and you can also trade with her, so there was no problem until something changed from V016 to V021a,

In the latest version there is no dialogue to trade with her, and she is not being removed from the current follower faction, if anything I would think the default follower package is no longer working on her since I can't trade or dismiss her, its more like she is on a permanent follow player to Oblivion and back package?

 

 

 

Posted

The problem I have. When trying of sex of the this mod occurs stable crash game.

I use SexLabFramework.v159, Zaz Animation Pack 6.0.1, Alicia-Painslut-SL 3.8, ApachiiSkyHair 1.5 and piercingsandhw142СВВЕ

What could be the problem?

 

Get Sexlab 159c.

Posted

does this mod require a muli-follower mod?

it's not specified in the requirement, but the quest seems to imply it, am I wrong ?

 

Yes, you need two followes, but that is easy to get with little impact on your game.

Posted

Hello everyone!

Can someone please help me? I just started playing this mod MiasLair_V021b. It's really awesome!  but after the gas trap, after all the scenes play fine except the last one (blowjob) for some reason my character just stands there for some time incapable of moving, i wait a bit (it's fine though, for some reason during some mods sex animation doesn't play for me, but all other  times it plays just fine, i  had to give up playing the animal mansion because the animation with animals didn't play) and then i  kill the warlock, loot some key from his body,  and the quest named It's a trap shows up as finished but i can't disable the gas trap. No matter what i do, the secret lever that someone mentioned in this thread  just won't show up. I tried a lot of things, i freed all of my followers though not "the normal way", gave then back their stuff, even ordered them to train a bit, waited several hours and even dismissed serana. i reloaded several previous saves several  and even replayed the mission from the beginning (with a different set of followers). 

maybe there is a console code that can help me disable that trap? Guys i am desperate! i really want to keep playing.

 

The lever to disable the gas trap gets enabled after you free all your followers.  Make sure your followers are recognized by opening the MCM menu and checking to be sure that it sez the same number of followers you actually have.  If no, try increasing the delay for cell scans by 2 seconds, exit the dungeon and re-enter.

 

The 21b version should allow ANY npc that you can take as a follower except Arissa (as far as I know).  Serena is known to work. 

 

Posted

 

 

 

I'm using UFO and Jenn Winglow keeps following after she should be dismissed!

Once you tell her to follow you and then tell her to go home she just continues to follow, so is there a missing script?

If you ask her to follow you again it adds another one to your follower count?

So if I have 4 followers and tell Jenn to follow me, then I tell her to go home, I still have 5 followers, and the option to ask her to follow again is now available, so if I ask her to follow me again I now have 6 followers because she was not dismissed the first time, so if I keep dismissing her and ask her to follow again it will keep adding 1 to my follower count?

 

Never tried UFO, but she has no follower AI of her own.  I call the vanilla follower/dismiss for her.  In case your interested:

 

(DialogFollower as DialogueFollowerScript).SetFollower(akActor)

 

and

; don't dismiss the follower again if I've already dismissed them

If !(akspeaker.IsInFaction(DismissedFollowerFaction))

  (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)

  akSpeaker.setFactionRank(CurrentFollowerFaction, -1)

EndIf

 

 

 

I went back to V016 and started from scratch just to make sure, and in that version Jenn uses the default dialogue so you can fire her and you can also trade with her, so there was no problem until something changed from V016 to V021a,

In the latest version there is no dialogue to trade with her, and she is not being removed from the current follower faction, if anything I would think the default follower package is no longer working on her since I can't trade or dismiss her, its more like she is on a permanent follow player to Oblivion and back package?

 

 

 

 

You are right about that, she now has a new voice.  However, she still shows up in the AFT menu system.  I'll have to load up UFO and see what the issue is.  Maybe I'll just add an open inventory dialog instead.

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