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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Version 1.7 and version 2, use the same beginning quest line. Version 2 adds much more to it. A so-called clean save will not work as an upgrade method for this mod. A new game, a save that's never had "MiasLair.esp" in it, or cleaning all traces of 1.7 from your current save are the options. 

 

Cleaning your save option that worked for me: download/install "SKYRIM Quest Deleter version 2.4" then follow the instructions on the author's page. To find the correct quest names and IDs, open MiasLair.esp in the CK or TES5Edit. When you know the correct quests/IDs you can then find the corresponding quest IDs/info IDs in the text file that was created from "save mysave 1". Then, it's simply a matter of deleting quests and removing dialog info IDs. It's a manual process (took me about an hour). Once you're done with that utility, open that save in "SaveTool", find MiasLair.esp in the drop-down Plugins list. Click Delete mod forms and save. Uninstall MiasLair, load your partially cleaned save, then save again and exit to desktop. Load that save into SaveTool and click "Fix all#->" and "FixScriptinstances" then save, and you should be good to go.

 

@sidfu I also thought the implementation of the MCM was less than vibrant. But, since it was working/loading for the majority of users, I needed to check my mods and load order for incompatibility. Which of course is a PITA ! Eventually I found that a heavily scripted follower mod "Arissa - The Wandering Rogue" was the cause of the MCM not loading. Mod Manager didn't show any conflicts between that mod and MiasLair, but obviously there is.

 

since mod works but just the mcm dont work mabye somoething in code for the mcm menu from 17-2.0 is causing them to conflict. i liked using arissa hopely it gets worked out.

Posted

i have even worse news now its not only arissa. seems like its alot of companion mods are causing the issue. im checking the companion ones i have now to see which ones specificaly do it.

 

ok here he list of custom companions that keep the mcm from showing

 

vilja

cerwdwin

arrisa

 

what do all 3 of those have in common custom ai/follower packages. so doesnt that mean the check that sex slaves does to see if u can use them for the rape scene of the quest is causing the mcm issue?

Posted

i have even worse news now its not only arissa. seems like its alot of companion mods are causing the issue. im checking the companion ones i have now to see which ones specificaly do it.

 

ok here he list of custom companions that keep the mcm from showing

 

vilja

cerwdwin

arrisa

 

what do all 3 of those have in common custom ai/follower packages. so doesnt that mean the check that sex slaves does to see if u can use them for the rape scene of the quest is causing the mcm issue?

 

I switched all 3 +Anna NPCs and still can't see it shown up on MCM

 

And one interesting discovery is that, if this mod is loaded BEFORE milk mod on MO (the mod priority list, not the load order), it screw up the MCM menu of milk mod a bit (the debug menu not working properly).......

Posted

If this is a conflict with some mod you could just keep disabling them until you find the one responsible. But well, personally i'm not convinced that this could be a reason.

 

Tbh it makes me wonder if it isn't doable to add some spell or whatever that would be responsible of switching that toggle without MCM.

In theory it should be possible - tho can't rly check it as i downloaded myself a .bsa version.

Posted

Just wonder, for the quest,

 

1. I suppose to bring 2 to 5 chicks to the banit, but they just attack me when I get there. Okey, I loot their bodies and move on to next stage.

 

2. Then I "suppose" to talk to Tzollaman, except those "greeting" messages or the dialogs from sexlab stories, there is no dialog options at all. He does has the key though.....

 

Is that something wrong in my game or I suppose to just kill them?

 

Yes, you are supposed to kill him, the stranger dialog is just a ruse. 

 

If you can't talk to Tzollaman, it is because it doesn't appear as if you have 2 - 5 female only followers.

 

If you do have 2 -5 female followers (and no males) and Tzollaman will not talk to you, make a papyrus log and post it, it may be that I need to increase the delay before scanning for followers for your machine/setup.

Posted

sorry to bring this up but I think it may be a cause of conflict for some of you

 

@fishburger do this mod use the "BullyPackage" to capture or train the player and follower ? if it is combine with Submit without the user made patch it will crash on initiaion of the act

 

http://www.loverslab.com/topic/19709-sexlab-submit-01sep14-1133/page-227?do=findComment&comment=967443

 

It does not use the bullypackage.  It uses generic hi level alias's same as the vanilla game.

Posted

I cannot get the quest to start. i have fast traveled and things to try and stuff it, but it wont. i have a clean save as well.

any ideas? thanks

 

To get the quest to start, go to whiterun or any other major city, if the Currier does not appear, go into an in and then back out into the street.  A guy with a letter should appear and give you the Jarls note.

 

If this does not happen, it is because you have loaded a save with an old MIasLair.esp in it.

 

Posted

still no mcm menu here. so any progress is to what causing the mcm menu for some but not otehrs

 

Post a papyrus log if you can and I'll see if there is a clue in it.

Posted

 

i have even worse news now its not only arissa. seems like its alot of companion mods are causing the issue. im checking the companion ones i have now to see which ones specificaly do it.

 

ok here he list of custom companions that keep the mcm from showing

 

vilja

cerwdwin

arrisa

 

what do all 3 of those have in common custom ai/follower packages. so doesnt that mean the check that sex slaves does to see if u can use them for the rape scene of the quest is causing the mcm issue?

 

I switched all 3 +Anna NPCs and still can't see it shown up on MCM

 

And one interesting discovery is that, if this mod is loaded BEFORE milk mod on MO (the mod priority list, not the load order), it screw up the MCM menu of milk mod a bit (the debug menu not working properly).......

 

 

I am gonna dig deeply into this over the next couple of days, can someone please post a papyrus log.

 

 

Posted

Yes, you are supposed to kill him, the stranger dialog is just a ruse. 

if you would ever be bored then you could make it like:

they would be friendly at first

when you get there you would be asked to come closer

then some "looks like he send us another idiot, get them!"

and they would attack

Posted

Mia Lorenz stays in the kneel position after you have completely trained her.  this is a bug I have found.

 

This is not a bug, since it works in my game, it is rather some script loading error in your game. :)

Posted

sorry stupid quisetion... there's a way to capture npc and make them trainee by yourself like mia and allison? ora there's only vernor to train your followers?

 

oh and... this mod is awesome thank you so much! :D

Posted

sorry stupid quisetion... there's a way to capture npc and make them trainee by yourself like mia and allison? ora there's only vernor to train your followers?

For now nope. But i guess it is planned

Posted

 

Version 1.7 and version 2, use the same beginning quest line. Version 2 adds much more to it. A so-called clean save will not work as an upgrade method for this mod. A new game, a save that's never had "MiasLair.esp" in it, or cleaning all traces of 1.7 from your current save are the options. 

 

Cleaning your save option that worked for me: download/install "SKYRIM Quest Deleter version 2.4" then follow the instructions on the author's page. To find the correct quest names and IDs, open MiasLair.esp in the CK or TES5Edit. When you know the correct quests/IDs you can then find the corresponding quest IDs/info IDs in the text file that was created from "save mysave 1". Then, it's simply a matter of deleting quests and removing dialog info IDs. It's a manual process (took me about an hour). Once you're done with that utility, open that save in "SaveTool", find MiasLair.esp in the drop-down Plugins list. Click Delete mod forms and save. Uninstall MiasLair, load your partially cleaned save, then save again and exit to desktop. Load that save into SaveTool and click "Fix all#->" and "FixScriptinstances" then save, and you should be good to go.

 

@sidfu I also thought the implementation of the MCM was less than vibrant. But, since it was working/loading for the majority of users, I needed to check my mods and load order for incompatibility. Which of course is a PITA ! Eventually I found that a heavily scripted follower mod "Arissa - The Wandering Rogue" was the cause of the MCM not loading. Mod Manager didn't show any conflicts between that mod and MiasLair, but obviously there is.

 

since mod works but just the mcm dont work mabye somoething in code for the mcm menu from 17-2.0 is causing them to conflict. i liked using arissa hopely it gets worked out.

 

 

I did almost the same steps, but without the "Deleter SKYRIM Quest version 2.4". When I install the version 2 does not work the option to scan cells. And sadly it does not work the animations. But the quest, most of the voices work well. Unfortunately I will not use more this mob. I still think it's best mob I've ever seen, but not like that every time there is a major update has to do New Game.

If the author manages to stabilize his mob, and not have to do New Game, I will definitely use this fantastic mob.

 

Posted

First, I'm using Version 20 of the mod.

 

Ok, I've fallen into Noob mode apparently.  I get into Mia's castle with 4 followers.  And get gassed and start "It's a trap".  Except I'm not sure what to do at that point.  There's initial dialog then nothing but the crypt keeper pacing around.  I let that scene stay up for over an hour real-time and nothing changed.

 

What am I doing wrong?  I should be able to figure this out but no luck.

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