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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

I agree, Volkar is pretty despise-worthy.

 

Although the content only gets worse with him if you take him up on his 'advanced training', both in a story sense as he rapes the fuck out of one of your companions, then expects to do it forever. Also in mod-mechanics way as for a male gamer, the dialogue from Volkar isn't differentiated and he talks to you (the male) as if you were the woman he's about to fuck. It's all very jarring. I'll admit to wanting to just kill him and deal with Vernor solely too.

 

 

Luckily Vernor can make slaves too. :)

Posted

Glad you had fun.  See my comments below.

 

A review from a Male PC gamer.

I enjoyed the opening quest but feel it ended too quickly a fact compounded by the default slave training time. It to me ruins the spirit of the mod to take ten real time hours train a single slave. I honestly believe the lowest setting is best for this mod maybe even only a half hour would be better. Cause to be honest you dont gain anything from your sex slaves at the end that's unique.

The slave training time was intended to be realistic.  Do you really think you're going to make a strong willed woman your slave in 2 hours? 

To me the long length just serves to fill the content of missing training content. This makes the entire endeavor repetitive ruining the freshness/unique content of the mod. Maybe the case could be made for Alicia's Mother taking five to six hours depending on how good your technique is, but only for her.

The slave training time was not intended to fill content.  I spent a full year of 12 hour days writing this originally.   At the time, I was only one person.  And, the real "content" is not the basic quest.  The real content is the dialog and interaction with the slaves.

The voice acting is not only superb (sex sounds are bland though) my favorite Is Sasha (even surpasses Aurlyn imo) followed closely by Jenn. I want more of them and I think I can safely say I am not alone in that wish.

Not likely there will be any more added.  We are all pretty burned out and moving on to other things.  Having said that, I am fairly confident you have not yet discovered all there is yet.

They are the first followers that shocked me, made me laugh and smile and I have over 60 followers installed and many more downloaded. They are my default followers now I use with Aurlyn, Sephina, Moniko, Onean, Neisa, Yuriana, Ina and a couple overknee followers in groups of five.

I am just like you.  I take Sasha and Jenny with me everywhere.  If you don't take them both for a few game months, you will be missing out on a lot of really funny shit.

Verner is cool I wish we had more content with him I like his laid back attitude. Would be nice if he had a quest for a special person he wanted to make a sex slave and accompanied you on a humorous adventure.

Volkar, I don't care for this guy at all cause

he's lazy Verner was like "get my servant to take his time training her" but he refuses. Ten hours later hoping all the time was going to lead to something big while being a click zombie he tried to rape Mia. After he gives the ectasy spell as I, in a daze, was starting another scene with her it took a while to start. So I looked at the console and he tried to hump my slave or something cause a scene failed to start cause mine already had. The ectasy didn't go off like Jenn and Sasha but did during the following scene. Trying to cut in and steal my slave when he doesn't lift a finger to help? Bitch move.

Volkar is designed for female submissive players.  He is not designed for male players and most do not like him at all.  I personally don't care because he was made as a reward for all the work done by some of our female teammates.

Needless to say I attacked him afterwards and was flung across the room. Though Neisa and Yuriana beat the snot out of him his health didn't lower much they made him take off running and cower.

After I left and returned I caught him sleeping (using defeat or submit not sure which one gave the option) chained him up and beat him. After watching Oz I was tempted to take it a step further but decided to let him go.

He comes to me later talking advanced training but it was clear he was up to something. So, I used EFF to turn a npc vampire (random choice) into my follower and took her there.

He starts to hit her and she bit him (bloodthirst mod) I laughed, then he hinted he was about to get with her. Not wanting him to I rushed forward about to intervene as she bit him like 4 times in a row ROFL.

Quick thinking took over and I used the EFF menu to dismiss her as a follower and took her down before the scene could start. The story will end after he goes to sleep again he'll wake up in a woods naked and bound with wildlife approaching him.



Anyway despite Volkar I enjoyed the mod just need to turn down that default training time imo. Thanks for your hard work and efforts.

 

Posted

 

 

 

 

 

 

I started another new game.  It still crashes at the trap door loading screen.

 

Here's my log attachicon.gifxYsRGa00.txt

 

 

So, you started a new game and it loaded OK. Correct?  

 

This kinda doesn't make sense because you have artifacts in your save game of removed or old mods.

 

Then you restarted the quest from scratch, progressed to where you killed the Khajitt and the necromancer.  Correct?

 

Then, you opened the trap door to the dungeon and crashed at the load screen?

 

 

Yeah.  It sucks because I played this mod a while ago (a bit longer than a year ago) and I remember it being very good.  

 

 

Please take a minute and answer the questions I posed earlier so I can be clear.

 

1  Did you start a new game and it loaded OK?

 

2.  If you did, why are there artifacts in your save game of removed or old mods?

 

3.  Then you restarted the quest from scratch, progressed to where you killed the Khajitt and the necromancer.  Correct?

 

4.  Then, you opened the trap door to the dungeon and crashed at the load screen?

 

5.  Can you clear Fellglow Keep?

 

 

1) I started a new game and I still crashed when I opened the trap door.

 

2) I don't know.  I just ran save-game cleaner to see if removing any files left over would help, but I still crashed.

 

3) Yes

 

4) Yes

 

5) I have no issues entering or clearing Fellglow Keep

 

My latest Papyrus log: attachicon.gifyaKjgb0k.txt

 

 

Had a look at your log again and I am still having some concerns.  The first entry in the log is:

 

[10/25/2016 - 08:52:44PM] Papyrus log opened (PC)

 

The last is

[10/25/2016 - 08:53:53PM]   SexLife: OnUpdate start work function

 

That is a grand total of 1 minute and 10 seconds of play time. 

 

I also see this:

 

[10/25/2016 - 08:53:23PM] [CF][Creature] ["Tzollaman" [Actor < (11054A1A)>]] unaroused

 

I am assuming that you you killed the Tzollaman and the Necromancer, made a save, loaded the save and then entered the dungeon.

Is this in fact what you did?

 

If so, Tzollaman should have been reported as dead by creature framework (or so I would assume).

 

Can you clarify this?

 

So, if the above is true, I would suggest making a post on Sacremas's forum along with your your complete load order including what enb you are using and stuff like that.  He is the expert on stuff like this.

 

What I am not sure about here is whether or not this is a scripting issue or a texture issue.  There are no scripts run when you enter the dungeon, but there a LOTS of mods that run scripts when you change locations.  Creature framework is one.

 

Here is a quote about creature framework:

 

 

Creature Framework and Immersive Creature are both heavy on the system. As CF check every Actor, animal and monster when you enter a cell it seems. But is need you unless you fine that they use default vanilla meshes without tools :) in aimation scenes. If you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. however one thing i can say I have not seen any CTD cause by those two mods only by mods using them like Hentai creature which is very buggy even in 1.59c.

 

Sex Slaves for Vanilla Bandit Camps: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well.

 

 

The evidence of CF checking actors is in your log and when you enter MiasDungeon, there are dozens to check.  You might try disabling that (using their MCM if possible) before entering the dungeon.

 

 

Posted

 

 

 

 

 

 

 

I started another new game.  It still crashes at the trap door loading screen.

 

Here's my log attachicon.gifxYsRGa00.txt

 

 

So, you started a new game and it loaded OK. Correct?  

 

This kinda doesn't make sense because you have artifacts in your save game of removed or old mods.

 

Then you restarted the quest from scratch, progressed to where you killed the Khajitt and the necromancer.  Correct?

 

Then, you opened the trap door to the dungeon and crashed at the load screen?

 

 

Yeah.  It sucks because I played this mod a while ago (a bit longer than a year ago) and I remember it being very good.  

 

 

Please take a minute and answer the questions I posed earlier so I can be clear.

 

1  Did you start a new game and it loaded OK?

 

2.  If you did, why are there artifacts in your save game of removed or old mods?

 

3.  Then you restarted the quest from scratch, progressed to where you killed the Khajitt and the necromancer.  Correct?

 

4.  Then, you opened the trap door to the dungeon and crashed at the load screen?

 

5.  Can you clear Fellglow Keep?

 

 

1) I started a new game and I still crashed when I opened the trap door.

 

2) I don't know.  I just ran save-game cleaner to see if removing any files left over would help, but I still crashed.

 

3) Yes

 

4) Yes

 

5) I have no issues entering or clearing Fellglow Keep

 

My latest Papyrus log: attachicon.gifyaKjgb0k.txt

 

 

Had a look at your log again and I am still having some concerns.  The first entry in the log is:

 

[10/25/2016 - 08:52:44PM] Papyrus log opened (PC)

 

The last is

[10/25/2016 - 08:53:53PM]   SexLife: OnUpdate start work function

 

That is a grand total of 1 minute and 10 seconds of play time. 

 

I also see this:

 

[10/25/2016 - 08:53:23PM] [CF][Creature] ["Tzollaman" [Actor < (11054A1A)>]] unaroused

 

I am assuming that you you killed the Tzollaman and the Necromancer, made a save, loaded the save and then entered the dungeon.

Is this in fact what you did?

 

If so, Tzollaman should have been reported as dead by creature framework (or so I would assume).

 

Can you clarify this?

 

So, if the above is true, I would suggest making a post on Sacremas's forum along with your your complete load order including what enb you are using and stuff like that.  He is the expert on stuff like this.

 

What I am not sure about here is whether or not this is a scripting issue or a texture issue.  There are no scripts run when you enter the dungeon, but there a LOTS of mods that run scripts when you change locations.  Creature framework is one.

 

Here is a quote about creature framework:

 

 

Creature Framework and Immersive Creature are both heavy on the system. As CF check every Actor, animal and monster when you enter a cell it seems. But is need you unless you fine that they use default vanilla meshes without tools :) in aimation scenes. If you disable "Sexlab arousal intergration" under the CF this will reduce some of the load and avoid some of the newer bugs in CF. however one thing i can say I have not seen any CTD cause by those two mods only by mods using them like Hentai creature which is very buggy even in 1.59c.

 

Sex Slaves for Vanilla Bandit Camps: You can get a CTD just by entering a vanilla bandit place both before and after clearing it. (reason why I stoped using it ) interaction with the slaves you find can cause a ctd as well.

 

 

The evidence of CF checking actors is in your log and when you enter MiasDungeon, there are dozens to check.  You might try disabling that (using their MCM if possible) before entering the dungeon.

 

 

 

 

 

Actually, I just installed crash fixes, and now I'm getting a message saying that "Skyrim has failed to allocate memory.  Size / alignment of object being allocated was 65536 / 0." 

 

I already tried all the memory fixes, and this error only pops up when I enter the trap door.

Posted

 

 

 

Actually, I just installed crash fixes, and now I'm getting a message saying that "Skyrim has failed to allocate memory.  Size / alignment of object being allocated was 65536 / 0." 

 

I already tried all the memory fixes, and this error only pops up when I enter the trap door.

 

 

Sounds like you are running out of memory.  Once again, suggest you report all of this to Sacremas and see what he thinks.   I am just trying to help you.  There are no bugs in Sex Slaves, but I would like to help you to play it successfully.

 

Also, don't forget to try disabling CF.

Posted

 

Actually, I just installed crash fixes, and now I'm getting a message saying that "Skyrim has failed to allocate memory.  Size / alignment of object being allocated was 65536 / 0." 

 

I already tried all the memory fixes, and this error only pops up when I enter the trap door.

 

Sounds like you are running out of memory.  Once again, suggest you report all of this to Sacremas and see what he thinks.   I am just trying to help you.  There are no bugs in Sex Slaves, but I would like to help you to play it successfully.

 

Also, don't forget to try disabling CF.

 

 

http://www.nexusmods.com/skyrim/mods/2006/? <--- Very useful mod, very old but still works so no "fixes" needed. This mod will show onscreen how much memory you are using in each of several categories and that will let you know if it is an out of memory problem.

 

However! If you aren't using ENBOOST (with or without an ENB) then you have something you need to fix. ENBOOST removes all the textures files from the 32bit Skyrim game engine and into it's own 64bit memory space. That relieves the Skyrim engine of the overhead of managing the memory used by those textures and should increase the performance (memory management in the 64 bit space is less intense than it is in the 32 bit space because there is more space to work with). It also pretty much fixes all the "out of memory" problems you might have in Skyrim simply because so much memory is freed up in that 32bit space.

Posted

 

 

Actually, I just installed crash fixes, and now I'm getting a message saying that "Skyrim has failed to allocate memory.  Size / alignment of object being allocated was 65536 / 0." 

 

I already tried all the memory fixes, and this error only pops up when I enter the trap door.

 

Sounds like you are running out of memory.  Once again, suggest you report all of this to Sacremas and see what he thinks.   I am just trying to help you.  There are no bugs in Sex Slaves, but I would like to help you to play it successfully.

 

Also, don't forget to try disabling CF.

 

 

http://www.nexusmods.com/skyrim/mods/2006/? <--- Very useful mod, very old but still works so no "fixes" needed. This mod will show onscreen how much memory you are using in each of several categories and that will let you know if it is an out of memory problem.

 

However! If you aren't using ENBOOST (with or without an ENB) then you have something you need to fix. ENBOOST removes all the textures files from the 32bit Skyrim game engine and into it's own 64bit memory space. That relieves the Skyrim engine of the overhead of managing the memory used by those textures and should increase the performance (memory management in the 64 bit space is less intense than it is in the 32 bit space because there is more space to work with). It also pretty much fixes all the "out of memory" problems you might have in Skyrim simply because so much memory is freed up in that 32bit space.

 

 

I am using Enboost, as well as the SKSE memory fix

Posted

Has anyone made a Mod yet to improve the Npc's found in this wicked mod, or the castle or something? Just wondering really :)

Improve how? Since you can use tools like Bodyslide to make your in game NPCs look like your own sexual fantasy partner your question seems odd. But if you have ideas on what you'd like to see, there's no harm in sharing them.

Posted

Actually, I just installed crash fixes, and now I'm getting a message saying that "Skyrim has failed to allocate memory.  Size / alignment of object being allocated was 65536 / 0." 

 

I already tried all the memory fixes, and this error only pops up when I enter the trap door.

 

 

Crash Fixes supersedes SKSE memory patch, however you need to make sure you've enabled it in its .ini file (instructions on the Crash Fixes page). You also need SKSE Plugin Preloader.

I recently upgraded Crash Fixes and was wondering why I kept running out of memory, it had overwritten the .ini file with the default (UseOSAllocators=0).

Double check that it is turned on, it sounds like you are simply running out of memory.

 

Posted

I have got one strange issue.

 

After I have delivered Allison to her mother she have dissipated. The same goes for Vess to.

Did try to travel to Allison but she is not there.

Do try to train ness but no matter what I do she will repete the same lines over and over.

It is almost like the game is looping the script. Dunno.

Is there some commands you can use?

Posted

I have got one strange issue.

 

After I have delivered Allison to her mother she have dissipated. The same goes for Vess to.

Did try to travel to Allison but she is not there.

Do try to train ness but no matter what I do she will repete the same lines over and over.

It is almost like the game is looping the script. Dunno.

Is there some commands you can use?

 

Allison is supposed to disappear.  She is not the real Allison.  The fake Allison is removed to the game, so you can't travel to her.

 

Training takes some considerable time.  Read previous posts on the topic and change the MCM setting to the lowest level if you are impatient.

 

No commands are required or available to speed up the training.  Read the Sex Slaves for Dummies book and have patience.

 

 

Posted

Aha. That explains Allison. About Vess she have also disappeared. From what I have read she will be around.

 

Yes I have read the book and done as the book says, checked and change the settings, done all that. But it seems like it restart the training.

Perhaps I have some odd conflict then.

Thanks for answer, need to check if I have missed something or I have some odd conflict.

Posted

Aha. That explains Allison. About Vess she have also disappeared. From what I have read she will be around.

 

Yes I have read the book and done as the book says, checked and change the settings, done all that. But it seems like it restart the training.

Perhaps I have some odd conflict then.

Thanks for answer, need to check if I have missed something or I have some odd conflict.

 

Yes, Vess is around somewhere.  Do a search on this forum to find out where.

 

I doubt if you have any conflicts.  Training takes a long time by default and during that time, they say and do the same things.  You might want to check your log for issues if you think you have them.

 

This all normally works perfectly well.

Posted

As long she is not removed then I am happy. Usually I stay away from console.

 

Cant see any errors that are related to this mod, but have 220 plugins and around 500 other mods installed that dont have plugins, so I can have one odd conflict.

 

Need to check little more.

Thanks for answer :)

Posted

As long she is not removed then I am happy. Usually I stay away from console.

 

Cant see any errors that are related to this mod, but have 220 plugins and around 500 other mods installed that dont have plugins, so I can have one odd conflict.

 

Need to check little more.

Thanks for answer :)

 

Logging itself has some considerable load, so you might want to turn off logging unless you are just doing a periodic check.  Also, not likely this mod will show any errors.  Training script problems are generally that a script did not run at all because of overload, but that is generally apparent in the log as stack dumps.

Posted

Yes I know. Did start up the logging for checking what is happening. But as you say it makes more stress on Papyrus. Uses the lates files for papyrus to.

It can be some overload as you say. I have many immerse mods, you name it and I have it.

From start when I did start up the mod I did have to deactivate Bathing/frostfall/Ineed, sadly it is not so easy to remove or turn off creature framework. That one do take one mayor toll on the game.

Perhaps I should try to revert some saves to one that is before I did go and look for Allison and see how that ends up. Dont have any problem to lose some saves.

Posted

Yes I know. Did start up the logging for checking what is happening. But as you say it makes more stress on Papyrus. Uses the lates files for papyrus to.

It can be some overload as you say. I have many immerse mods, you name it and I have it.

From start when I did start up the mod I did have to deactivate Bathing/frostfall/Ineed, sadly it is not so easy to remove or turn off creature framework. That one do take one mayor toll on the game.

Perhaps I should try to revert some saves to one that is before I did go and look for Allison and see how that ends up. Dont have any problem to lose some saves.

 

Don't forget, you won't find Allison after you turn her in.

 

Niri, if left alone can be found in Falkreath inn.  Vess can be found in Rorikstead inn.  Ids are Vess MiaBanditQuestVess, and Niri AQSS_MiaHunter1.

Posted

 

Yes I know. Did start up the logging for checking what is happening. But as you say it makes more stress on Papyrus. Uses the lates files for papyrus to.

It can be some overload as you say. I have many immerse mods, you name it and I have it.

From start when I did start up the mod I did have to deactivate Bathing/frostfall/Ineed, sadly it is not so easy to remove or turn off creature framework. That one do take one mayor toll on the game.

Perhaps I should try to revert some saves to one that is before I did go and look for Allison and see how that ends up. Dont have any problem to lose some saves.

 

Don't forget, you won't find Allison after you turn her in.

 

Niri, if left alone can be found in Falkreath inn.  Vess can be found in Rorikstead inn.  Ids are Vess MiaBanditQuestVess, and Niri AQSS_MiaHunter1.

 

 

Ok Thanks.

 

Posted

 

 

Improvements that can be made to this mod before I'd give it the thumbs up (The whole reason I downloaded this was to make and own slaves on my female character)

  • Remove the "GetIsSex == Male" flag on making companions into slaves so female characters can choose a submission role or a dominant role (If I can say I'm a Slave Master to the two followers from the beginning after murdering Mia, you'd think I would actually have the options for it).
  • Remove the GetGender checks throughout the papyrus scripts and replace them with SexLab Gender checks, this way if my character is a Futanari or a Male gone female, I can use the Male/Female animations for the proper genders instead of always using the 69 cunnilingus animation when it's two females or Tricycle when it's a threesome.
  • Grab from all animations installed in SexLab, you can easily do this by utilizing the functions provided by SexLab, you don't even have to do the gender/age checks yourself because SexLab handles all of that for you. Honestly I was disappointed when I started seeing the same animations play over and over again even after having installed quite a few individual, couple, and threesome animations
  • Display a slaves training progress with a hotkey or even showing it as dialogue text, something like: "Slave Progress: Slave is Rebellious, 80% the way to training completion"

 

 

I write mods for my own use and those who actively participate in the modding effort.  I don't currently have a female character except for testing and don't enjoy playing one.  I created Andrew for the female players who helped out with the voice work.  None of them ever asked me for slaves.  In fact, they all said they didn't want any slaves.  So, there is zero likelihood that I will ever add content similar to what you want.

 

As far as the GetGender code, that will remain as is.  I still use Sexlab 1.59c personally and unless Sexlab gets more stable (read that less papyrus intensive), I don't expect to change.  I don't like crashing at all.

 

To your first point, I wasn't asking for additions to be made to allow training slaves, more like removals (Specifically the gender checks on the dialogue), if you still disagree then here's an alternative (Which are additions):

Being able to say "I'm going to turn you into a slave now" to either of those followers or Mia make zero sense, because what you're telling me is female characters shouldn't have those options, add gender checks to these responses and only allow female characters to kill (Mia)/let the characters go(followers). I'd consider those as bugs if you intended to prevent female characters from training any slaves at all.

 

To your second point, SexLab 1.59c has a gender check function, as well as the ability to find installed animations to use based on the participating actors. I never mentioned what version of SexLab I was talking about.

Posted

The slave training time was intended to be realistic. Do you really think you're going to make a strong willed woman your slave in 2 hours?

 

No. But it wouldn't happen in ten hours either so what we really are discussing is mod/game design VS player effort/time for reward. What can I accomplish in-game vs ten hours per sex slave I desire to train, it's so long I tired of the sex scenes.

 

I get that Mia was practically a pet to Sanguine so it should take a lot to break her more so then anyone else. But such a lengthy upfront investment of time required in game is somewhat pointless as you can't make it realistic, making it ongoing as you travel with more training variation would if that was a primary goal.

 

The slave training time was not intended to fill content. I spent a full year of 12 hour days writing this originally. At the time, I was only one person. And, the real "content" is not the basic quest. The real content is the dialog and interaction with the slaves.

 

 

And you've accomplished a lot alone, this is a very good mod that stands above most other mods. With the breaking of Vess in getting her to talk such content was present but with making sex slaves the content was mostly absent. The dialog is beat them to make them acknowledge me and then sex over and over again for ten hours, a way is needed to break the monotony. As it is it kills the originality and fun to do so for ten hours.

 

 

Not likely there will be any more added. We are all pretty burned out and moving on to other things. Having said that, I am fairly confident you have not yet discovered all there is yet.

 

Other voice acting projects or other things in general? (It's not just the dialog but the delivery, they have talent I would love to see them each voice a Sophia like follower, even if it was on a different game.) Well, thank you I appreciate the efforts of you and your team.

 

Volkar is designed for female submissive players. He is not designed for male players and most do not like him at all. I personally don't care because he was made as a reward for all the work done by some of our female teammates.

 

Explains a lot. I'll leave him tied up until I need him.

Posted

Hi,

I just wanted to say that this mod (version 6.1f) is one of the only two large sexlab mods (the other one is Dibella Cult), which works for me without any problems. With my male orc main character, this mod is simply perfect. And it works! Thank you.

 

Long ago I think I a veery minor thing, which I still think is good for immersion. Seeing how Archerone paralyzes the player character, it would be good to place several standard paralysis potions in the torture room. They will add to immersion and will help to take Archerone down later.

 

Also I noticed that in the small room of the orc jailer (next to where you free Jenny), there is a static chair, which sticks through the enchanting table. Maybe move it?

 

Thanks a lot for the great mod. Version 6.1f is definitely the one to keep.

Posted

Hi,

I just wanted to say that this mod (version 6.1f) is one of the only two large sexlab mods (the other one is Dibella Cult), which works for me without any problems. With my male orc main character, this mod is simply perfect. And it works! Thank you.

 

Long ago I think I a veery minor thing, which I still think is good for immersion. Seeing how Archerone paralyzes the player character, it would be good to place several standard paralysis potions in the torture room. They will add to immersion and will help to take Archerone down later.

 

Also I noticed that in the small room of the orc jailer (next to where you free Jenny), there is a static chair, which sticks through the enchanting table. Maybe move it?

 

Thanks a lot for the great mod. Version 6.1f is definitely the one to keep.

 

Thanks for the feedback.  I'll be doing an update soon to fix the static chair and some other issues found by another user.

Posted

Hi,

All of a sudden in my newest play-through, I encountered a bug described by GnatB (Posted 15 March 2015 - 04:28 AM) on page 172 of this thread, where immediately after exiting from the sex slave's tower with Jenny and Sasha, and when the first hostile (red dot) creature appears, both girls go into non-stop "Master, I hear something" or "Master, I've got a bad feeling about this", they cast oakflesh and draw weapons every second. This continues after all enemies are dead. This does not affect Allison Ravencrone, who is also there.

 

I am almost sure that this comes from enabling the cell scan upper option in the MCM menu (maybe in conjunction with EFF 4.0.2), because I played before with exactly the same mods and the same load order and everything was OK. The only things different now are:

1. Enabling the cell scan in the sex slaves mcm

2. Letting Miri and Vess go instead of nslaving them

3. Beating Mia good for everything before going out

4. Unchecking the singing priority in the MCM menu.

 

It must be the cell scan, because it checks something every second and every second or so they cast their oak spells and draw weapons. This is the first time I experience something like it, but also first time I modified the MCM for sex slaves.

 

Posted

Hi,

All of a sudden in my newest play-through, I encountered a bug described by GnatB (Posted 15 March 2015 - 04:28 AM) on page 172 of this thread, where immediately after exiting from the sex slave's tower with Jenny and Sasha, and when the first hostile (red dot) creature appears, both girls go into non-stop "Master, I hear something" or "Master, I've got a bad feeling about this", they cast oakflesh and draw weapons every second. This continues after all enemies are dead. This does not affect Allison Ravencrone, who is also there.

 

I am almost sure that this comes from enabling the cell scan upper option in the MCM menu (maybe in conjunction with EFF 4.0.2), because I played before with exactly the same mods and the same load order and everything was OK. The only things different now are:

1. Enabling the cell scan in the sex slaves mcm

2. Letting Miri and Vess go instead of nslaving them

3. Beating Mia good for everything before going out

4. Unchecking the singing priority in the MCM menu.

 

It must be the cell scan, because it checks something every second and every second or so they cast their oak spells and draw weapons. This is the first time I experience something like it, but also first time I modified the MCM for sex slaves.

 

Master, I hear something is the sex slave detecting danger (Normal to Alert state).  It is part of the game, and has nothing to do cell scans or anything in Sex Slaves except the fact that all sex slaves have several dialog options for going into a danger state, and going into and out of combat states.  There are no scripts attached to any of this dialog.

 

When any Sex Slaves enters combat, they cast ebony flesh.  This only happens for native Sex Slaves, not ones you make.  Niri and Vess both have the onCombatChangeState code like the other sex slaves, but do not have the dialog options that native sex slaves have, so they will not make the same verbalizations.

 

I suspect what is happening is that there is a dragon coming into and out of combat notification range.  Sasha and Jenny should be casting ebony flesh as they go into combat and if you are being attacked, they will attack the target that is attacking you.

 

There are some global setting that you can change that will affect how often NPCs make these verbalizations, but I don't know about a global setting that might affect the combat detection range.   I do know that the dragons argo radius is very large.

 

 

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