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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Thanks man!

Actually, I got it going.... Like I said, I have spent more than a few hours reading over the early history of the mod via the forum thread, and I sifted through the advice (that you have already given 100s of times :)

 

​I did drop a bunch of mods (as I wrote earlier) and have been cleaning saves etc.  I don't think any of the ones (mods) I had were listed on your "don't use these" page.  I had already dropped the milk mod as the early thread posts, and the download site said they were bad juju.

 

I am wondering if the Everybodys Different was a major culprit.... I didn't uninstall them one at a time... I just went through the list and if looked like it might be a culprit, I let it go. 

 

The only issue I am having now is I am working Mia over, but she doesn't give me the "wimpering" cue.  She just takes the crop and won't advance the dialog options.  I leave the cell, come back and give her some food and it says "she is cooperating", but then its just beat and repeat... (that is, I am not getting any of the sex options or need more training dialogs).

 

This may get covered in the later posts (again, I am only up to page 75 or so) but I wish there was an option again for Vern to train them, maybe at the cost of letting him have a go at the PC (I made the mistake of cropping him once when he was standing too close to Chained Mia...   I am making sure not to do that again)

 

This slave training stuff is hard.  Unless you like it, I suggest you abandon your efforts and just leave Mia hanging.  If you really want to do it, set the mcm setting to the lowest possible value (2 I think) before proceeding.  After doing that, it should take like 2 hours of beating and fucking her to get her to submit.  Read the Sex Slaves for Dummies book.  For Mia in particular, get Volkar to put her on one of the torture devices to lower her resistance.  She in particular is a tough nut to crack.  I can't remember for sure, but I think you can ask Volkar to help when she is kneeling.

 

Vernor will train any follower you take to him, but they must be a real follower (CurrentFollowerFaction >= 0).

 

Mia is not a follower prospect until you break her.

 

Most fun is taking Sasha AND Jenny out with you into the world.  They are a blast to have along.  But, they need lots of sex which is a pain in the ass when dungeon crawling, so get the latest version of Sexlab Aroused Redux and use the new control to turn off arousal computations when dungeon crawling.

 

Posted

The gas trap didn't work for me the first two times either.  I made a save game right before walking into the gas trap, rebooted my computer, loaded the save, waited a minute, and then walked into the gas trap and it worked fine.

 

The second time the gas trap broke was when I had a reflect damage spell on me.  The torturer hitting me died due to the reflect damage and it broke the quest, was VERY FUNNY.  You may want to make the torturer immune to damage temporarily.

 

My third try worked fine as stated above.  I just removed the damage reflect spell off my character.

 

I did notice that some of the mods scripts seem to get stuck easily.  Especially during the sex training where you lose controls and just watch the V guy (Volak or something) train your follower, it kept getting stalled over and over again and wouldn't progress.  Funny way to fix it is to open up the console and close it and the scene progresses normally.  Very weird but it fixed all three training quests/scenes for me.  Oftentimes when I opened up the console one to three sexlab/mia's lair lines would be added to the console window (top portion where you can't type).  As soon as I closed the console the scene proceeded normally.  At least in my game the scripts kept getting stuck or paused for some unknown reason but I found an easy workaround by accident.  I do have papyrus logging enabled in my INI files.  I'm not using any other papyrus settings as I know they can screw your game up!

 

Despite the glitches I'm very much enjoying this mod!  Thank you!

Posted

"SexLab has a 'Suppress disabled animations' registry list that Mia's Liar isn't respecting.  Mia's Lair is attempting to run a disabled animation and so it teleports the NPC at the other end of the cell.  Your mod either needs to respect the disabled registry list in SexLab or inform users that the mod may not work correctly if you use this feature in SexLab."

 

"We used named animations to do our thing DONT DISABLE THEM."

 

There is an MCM Option in Sex Slaves (Mia's Lair) to allow SexLab to choose the scene.  I have this checked.  This should allow the mod to work for me with disabled animations in the SexLab registry.  SexLab should choose the animation based on tags.  You just need to pass the tags to SexLab and allow it to choose the animation.

 

"1.  It would be nice to have more control over the cum drinking effect of Mias Lair followers such as duration and strength/potency"

"Those effects are not controlled by us.  You can control them however.  Suggest you ask on the Sexlab forum."

 

This isn't part of SexLab.  In your mod you state that when sex slave followers drink the cum of their master that it increases their love and loyalty to their master.  It also provides a temporary magic effect/spell on the sex slave (looks like sparks of electricity).  I'm asking to have MCM options to adjust the duration of this spell/effect and also the potency or strength of the increased love/loyalty from drinking their master's cum.

 

"2.   It would be nice to have a teleport spell at least for the main Mias Lair followers such as Jenny, Sasha, and Linda"

"There is already a teleport spell (three actually).  The books are near Vernor and on a table at the top of the stairs in the palace."

 

I'm requesting a spell that will teleport the follower to the player.  Many follower mods provide this such as Vilja, Sofia, etc.

 

One downside to Mia's Lair is that it is like a maze with lots of winding tunnels.  When I tell my followers to wait or relax in Mia's Lair, they are VERY difficult to find due to the layout of the three areas of the Lair.  It is also easy to get separated from them during dungeon crawling (poor navmeshing - not your fault).

 

Cheers!  Keep up the great work!

 

Posted

The gas trap didn't work for me the first two times either.  I made a save game right before walking into the gas trap, rebooted my computer, loaded the save, waited a minute, and then walked into the gas trap and it worked fine.

 

The second time the gas trap broke was when I had a reflect damage spell on me.  The torturer hitting me died due to the reflect damage and it broke the quest, was VERY FUNNY.  You may want to make the torturer immune to damage temporarily.

 

My third try worked fine as stated above.  I just removed the damage reflect spell off my character.

 

I did notice that some of the mods scripts seem to get stuck easily.  Especially during the sex training where you lose controls and just watch the V guy (Volak or something) train your follower, it kept getting stalled over and over again and wouldn't progress.  Funny way to fix it is to open up the console and close it and the scene progresses normally.  Very weird but it fixed all three training quests/scenes for me.  Oftentimes when I opened up the console one to three sexlab/mia's lair lines would be added to the console window (top portion where you can't type).  As soon as I closed the console the scene proceeded normally.  At least in my game the scripts kept getting stuck or paused for some unknown reason but I found an easy workaround by accident.  I do have papyrus logging enabled in my INI files.  I'm not using any other papyrus settings as I know they can screw your game up!

 

Despite the glitches I'm very much enjoying this mod!  Thank you!

 

If the scripts are getting "stuck", it is because your papyrus engine is overloaded.  Recommend that you have a look at our home page and remove mods with a high script load.

 

Sex Slaves is about 99.9% bug free and normally has a low papyrus impact.

 

"SexLab has a 'Suppress disabled animations' registry list that Mia's Liar isn't respecting.  Mia's Lair is attempting to run a disabled animation and so it teleports the NPC at the other end of the cell.  Your mod either needs to respect the disabled registry list in SexLab or inform users that the mod may not work correctly if you use this feature in SexLab."

 

"We used named animations to do our thing DONT DISABLE THEM."

 

There is an MCM Option in Sex Slaves (Mia's Lair) to allow SexLab to choose the scene.  I have this checked.  This should allow the mod to work for me with disabled animations in the SexLab registry.  SexLab should choose the animation based on tags.  You just need to pass the tags to SexLab and allow it to choose the animation.

 

"1.  It would be nice to have more control over the cum drinking effect of Mias Lair followers such as duration and strength/potency"

"Those effects are not controlled by us.  You can control them however.  Suggest you ask on the Sexlab forum."

 

This isn't part of SexLab.  In your mod you state that when sex slave followers drink the cum of their master that it increases their love and loyalty to their master.  It also provides a temporary magic effect/spell on the sex slave (looks like sparks of electricity).  I'm asking to have MCM options to adjust the duration of this spell/effect and also the potency or strength of the increased love/loyalty from drinking their master's cum.

 

"2.   It would be nice to have a teleport spell at least for the main Mias Lair followers such as Jenny, Sasha, and Linda"

"There is already a teleport spell (three actually).  The books are near Vernor and on a table at the top of the stairs in the palace."

 

I'm requesting a spell that will teleport the follower to the player.  Many follower mods provide this such as Vilja, Sofia, etc.

 

One downside to Mia's Lair is that it is like a maze with lots of winding tunnels.  When I tell my followers to wait or relax in Mia's Lair, they are VERY difficult to find due to the layout of the three areas of the Lair.  It is also easy to get separated from them during dungeon crawling (poor navmeshing - not your fault).

 

Cheers!  Keep up the great work!

 

Ah, these requests are clearer.  I'll mark this message and try to add some of this next time I do an update.

 

Guest Kitchensnk
Posted

"I play Sex Slaves strictly for the followers which I personally consider the best followers in the game."
 
"Most fun is taking Sasha AND Jenny out with you into the world.  They are a blast to have along."

 

Ha!
​Dude... that is like the Skyrim Mod understatement of the year! 

 

I sometimes wish I had a rewind button, because I hear them say stuff in the background... and laugh out loud and think... "did they just say what I thought they said?"

 

This is truly a gem of a mod....  

 

I'll see what I can do to ask some female friends if they'd be willing to do character voices in the future if needed.... 

 

Awesome stuff!

 

 

Posted

"I play Sex Slaves strictly for the followers which I personally consider the best followers in the game."

 

"Most fun is taking Sasha AND Jenny out with you into the world.  They are a blast to have along."

 

Ha!

​Dude... that is like the Skyrim Mod understatement of the year! 

 

I sometimes wish I had a rewind button, because I hear them say stuff in the background... and laugh out loud and think... "did they just say what I thought they said?"

 

This is truly a gem of a mod....  

 

I'll see what I can do to ask some female friends if they'd be willing to do character voices in the future if needed.... 

 

Awesome stuff!

 

Thanks for the kind words.  I might consider additions if I had one or two female voice actresses.

 

P.S.  I am happy to provide a good mic if your actress(s) is willing to share her address.

 

Posted

"If the scripts are getting "stuck", it is because your papyrus engine is overloaded.  Recommend that you have a look at our home page and remove mods with a high script load.


 


Sex Slaves is about 99.9% bug free and normally has a low papyrus impact."


 


I'm not trying to argue with you but I find this hard to believe.  The only mods I'm running that you frown on are OBIS and Sands of Time.  I disabled both mods (through their MCM Options) while going through Mia's Lair.  If what you said was true then I would have issues with other scripted mods in my load order.  I have none.  My game performs near flawlessly.  The only time I CTD is when playing for 5+ hours in a single session.  I consider myself to be a Skyrim optimization guru.  I have the best computer hardware that money can buy (not overclocked and no SLI).


 


Perhaps the issue is related to having Papyrus logging enabled.  I have the following enabled in Skyrim.ini:


 


[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

bEnableProfiling=0

 

It almost seems like papyrus can't write your script logs out until I open up the console and close it.  Every time I did this your mod scripts proceeded normally.  This is just a guess though.

Posted

 

"If the scripts are getting "stuck", it is because your papyrus engine is overloaded.  Recommend that you have a look at our home page and remove mods with a high script load.

 

Sex Slaves is about 99.9% bug free and normally has a low papyrus impact."

 

I'm not trying to argue with you but I find this hard to believe.  The only mods I'm running that you frown on are OBIS and Sands of Time.  I disabled both mods (through their MCM Options) while going through Mia's Lair.  If what you said was true then I would have issues with other scripted mods in my load order.  I have none.  My game performs near flawlessly.  The only time I CTD is when playing for 5+ hours in a single session.  I consider myself to be a Skyrim optimization guru.  I have the best computer hardware that money can buy (not overclocked and no SLI).

 

Perhaps the issue is related to having Papyrus logging enabled.  I have the following enabled in Skyrim.ini:

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bEnableProfiling=0
 
It almost seems like papyrus can't write your script logs out until I open up the console and close it.  Every time I did this your mod scripts proceeded normally.  This is just a guess though.

 

 

Script logging does add significant load.  It is recommended that you leave it off unless you are testing out a new mod.

 

I stand behind my earlier comments that Sex Slaves is bug free and light on your system.  Having said that, I left in a lot of debug logging, especially in the gas trap screnes.

 

I play skyrim with Sex Slaves (I still use Sexlab 1.59c) and about 20 other mods and NEVER have a CTD even after weeks of playing.

 

The only CTDs I get are when debugging new content during sex.

 

If I get a CTD during debugging, I run the save through PDT and carefully remove all the vanilla crap that is left around in a high level game and that always fixes things.

Guest Kitchensnk
Posted

Real Quickly...

 

When a outside SSlave NPC is made a Slave, is her "home base" reset to Mia's Castle or do they truck off to where you originally got them?  If they don't reset to Mia's Place...that would be a nice feature.

 

And since I am asking...

 

When you ask the Trainer to remove the Dead Bodies... he removes them, but just from the immediate dungeon area... not in the castle  right? 

Posted

Real Quickly...

 

When a outside SSlave NPC is made a Slave, is her "home base" reset to Mia's Castle or do they truck off to where you originally got them?  If they don't reset to Mia's Place...that would be a nice feature.

 

And since I am asking...

 

When you ask the Trainer to remove the Dead Bodies... he removes them, but just from the immediate dungeon area... not in the castle  right? 

 

All vanilla NPCs have a "home" they go to when dismissed.  There is a nexus mod something like my home is your home that can change that.

 

Yes, he removes them from the dungeon only.  Should probably give the same option to Vernor as well, but they (or most of them) go away on their own after a while.

Guest Kitchensnk
Posted

In the castle... there are some bodies that need to be "discovered" for the plot line... so maybe you can't ditch them all... but Orcs and Dead Mages, and Bandits could go.  Maybe give the clean up option after the quests have moved past.

 

And thanks for the heads up on the home thing.

 

I've been using Manipulator  which allows you to create a virtual "Harem" that sets a base/sleep location (among other things) and have used the lower floor of Sanguines area of SS as the corral area.  

 

I'll look at my home iyh and see if it will work.

 

 

Posted

@ Kitchensnk - Some follower mods also provide this functionality such as EFF (http://www.nexusmods.com/skyrim/mods/12933/?).  It allows you to assign a home location for all followers that it controls.

 

@ Fishburger67 - This mod works a whole lot better with papyrus logging turned off, no more stuck scripts.  If it isn't part of your troubleshooting guide it probably should be.  This is the only mod I've run that didn't like logging to be enabled.  As I mentioned earlier, not using the SexLab feature to disable animations fixed my other two issues.  A lot of players are starting to disable animations in SexLab due to the 500 character animation limit.  I hit this limit earlier this year and so I started using the SexLab disable animation feature to allow room for ones I really wanted.  The problem I had is that I disabled some of your "default/fixed/hard coded" animation choices which caused the affected actor to teleport to the other side of the cell.  It may also be a good idea to mention not to do this in your troubleshooting guide.

 

It would be awesome to have the animation chosen at random based on tags (either by you or SexLab).  This would allow a much broader range of animations to play (instead of fixed animations hard coded into the mod/scripts).  You could always default to the fixed animations if the tag search comes up empty (it really shouldn't though).

 

I also am really liking your mod recommendation of SexLab Eager NPCs.  This is the mod that was missing from my load order.  For some reason I never stumbled upon it so thank you!

 

Your mod and content is simply awesome!

 

Is there an option to have a follower turned sex slave dismissed and return to their former life?  If there isn't I totally understand why, but it would be a nice feature.

Posted

@ fishburger67 since I installed the patch. Volker stays at the slave lair. Also checked with sleeping and waiting. He now stay where he has to be. 

Thanks for that. So I can travel around without beeing engaged by him :). Keep up the good work.

Posted

@ Kitchensnk - Some follower mods also provide this functionality such as EFF (http://www.nexusmods.com/skyrim/mods/12933/?).  It allows you to assign a home location for all followers that it controls.

 

@ Fishburger67 - This mod works a whole lot better with papyrus logging turned off, no more stuck scripts.  If it isn't part of your troubleshooting guide it probably should be.  This is the only mod I've run that didn't like logging to be enabled.  As I mentioned earlier, not using the SexLab feature to disable animations fixed my other two issues.  A lot of players are starting to disable animations in SexLab due to the 500 character animation limit.  I hit this limit earlier this year and so I started using the SexLab disable animation feature to allow room for ones I really wanted.  The problem I had is that I disabled some of your "default/fixed/hard coded" animation choices which caused the affected actor to teleport to the other side of the cell.  It may also be a good idea to mention not to do this in your troubleshooting guide.

 

It would be awesome to have the animation chosen at random based on tags (either by you or SexLab).  This would allow a much broader range of animations to play (instead of fixed animations hard coded into the mod/scripts).  You could always default to the fixed animations if the tag search comes up empty (it really shouldn't though).

 

I also am really liking your mod recommendation of SexLab Eager NPCs.  This is the mod that was missing from my load order.  For some reason I never stumbled upon it so thank you!

 

Your mod and content is simply awesome!

 

Is there an option to have a follower turned sex slave dismissed and return to their former life?  If there isn't I totally understand why, but it would be a nice feature.

We considered this some time ago, but to be lore friendly, it is quite a bit of work for each slave and right now, I am not in the mood and I don't have any voice actresses to get it done.

 

@ fishburger67 since I installed the patch. Volker stays at the slave lair. Also checked with sleeping and waiting. He now stay where he has to be. 

Thanks for that. So I can travel around without beeing engaged by him :). Keep up the good work.

 

Thanks so much for the feedback.  I'll combine the patch and make a new distribution.

Posted

Does this mod show sex animations with futa PCs as if they were male PCs? I'd like to see the futa PC get a blowjob when I ask a sex slave for oral sex rather than the usual lesbian sex animations.

 

You can use SLATE mode  and add lesbian & cunilings tag to you desired animations. 

Does this mod show sex animations with futa PCs as if they were male PCs? I'd like to see the futa PC get a blowjob when I ask a sex slave for oral sex rather than the usual lesbian sex animations.

 

You can use SLATE mod

 and add lesbian & cunilings tag to you desired animations. 

Posted

Hello again! I've been playing the Volkar storyline (great job btw) and its been good so far, but when I get called back to Mias Castle, Volkar "not happy" with me, the animations don't run. My character gets stuck on the floor blindfolded with no way to continue on. What can I do to resolve this? 

 

Posted

Hello again! I've been playing the Volkar storyline (great job btw) and its been good so far, but when I get called back to Mias Castle, Volkar "not happy" with me, the animations don't run. My character gets stuck on the floor blindfolded with no way to continue on. What can I do to resolve this? 

 

This is almost certainly script overload or some conflict.   Make a papyrus log and have a look and check the troubleshooting page off the main page.

Posted

I've been using Jenny, Sasha, and Linda as followers for a while now and noticed some inconsistencies:

 

Jenny - https://imageshack.com/a/img922/2530/BnXJFw.jpg

Sasha - https://imagizer.imageshack.us/v2/774x680q90/923/EjoaXd.jpg

Linda - https://imagizer.imageshack.us/v2/759x680q90/921/vx1UWX.jpg

 

The items in bold are the things I added or changed.  Nothing major just minor stuff.  I first noticed the problem when only Linda could keep up with me in game while the other two couldn't.  Linda has a speed multiplier of 150 while the other two had either 100 (default) or 125.  Linda also didn't have the seduction/dominate spell/ability so I gave it to her.  I also made all the factions consistent.  Jenny had the most correct faction list out of the three.  I gave all three the PlayerBedOwnership faction so they could all sleep in player owned beds.  Sasha and Linda had the BanditFriendFaction but Jenny didn't.  I'm not sure the purpose of this faction as I've never seen it on followers before but gave it to Jenny just in case.

 

Cheers!

Posted

I have been enjoying doing the Andrew quest line. However I am stuck trying to complete Still More Treasure Hunting. When I got the to what I think is the correct area in the sinkhole I managed to get the stage trigger to go off. It told me that I needed to look for a key for the door. However I could not see a door, just a rock slide. I got the key but going back to the point where I set off the trigger nothing happens and I still cannot see any door to unlock. Looking at the map I can see that there should be a couple of rooms the other side of the rock slide and I can see the quest marker but it is just out of reach. Any suggestions as to what I am doing wrong?

Posted

I have been enjoying doing the Andrew quest line. However I am stuck trying to complete Still More Treasure Hunting. When I got the to what I think is the correct area in the sinkhole I managed to get the stage trigger to go off. It told me that I needed to look for a key for the door. However I could not see a door, just a rock slide. I got the key but going back to the point where I set off the trigger nothing happens and I still cannot see any door to unlock. Looking at the map I can see that there should be a couple of rooms the other side of the rock slide and I can see the quest marker but it is just out of reach. Any suggestions as to what I am doing wrong?

 

You're not doing anything wrong.  I am guessing that you were there earlier before you loaded MiasLair and the rock slide is still there from your previous play through.  MiasLair disables that rockslide and moves it up and away, but for some people, loading MiasLair does not disable the rockslide.

 

There should be a quest marker after you get the key.  Go into the little passage way directly in front of the quest marker.  There should be a small alcove with a treasure chest to your right.  To get their you had to go through a little narrow passageway with a sharp turn left and then another to the right before the passageway opens up again.  Move to the rock slide just in front of the quest marker.   Target the rockslide in console mode and type "disable".  Continue doing that with the other bits there until the way is clear.

 

Make sure you save your game before doing this and reload the save if you are disabling the wrong stuff.

 

If you fuck up and disable the wrong thing, type enable in console to put it back before you click on something else.

Posted

Hi,

 

since last Update the "give the ecstasy spell" script is stuck. Haven't had this problem before nor do I have problems with Papyrus in any other mod. I will switch on logging and post any results.

 

Greetings,

Bernd

Posted

Hi,

 

since last Update the "give the ecstasy spell" script is stuck. Haven't had this problem before nor do I have problems with Papyrus in any other mod. I will switch on logging and post any results.

 

Greetings,

Bernd

 

OK, fixed - had to set Papyrus Settings back to default and removed a mod I had added recently.

Posted

 

I have been enjoying doing the Andrew quest line. However I am stuck trying to complete Still More Treasure Hunting. When I got the to what I think is the correct area in the sinkhole I managed to get the stage trigger to go off. It told me that I needed to look for a key for the door. However I could not see a door, just a rock slide. I got the key but going back to the point where I set off the trigger nothing happens and I still cannot see any door to unlock. Looking at the map I can see that there should be a couple of rooms the other side of the rock slide and I can see the quest marker but it is just out of reach. Any suggestions as to what I am doing wrong?

 

You're not doing anything wrong.  I am guessing that you were there earlier before you loaded MiasLair and the rock slide is still there from your previous play through.  MiasLair disables that rockslide and moves it up and away, but for some people, loading MiasLair does not disable the rockslide.

 

There should be a quest marker after you get the key.  Go into the little passage way directly in front of the quest marker.  There should be a small alcove with a treasure chest to your right.  To get their you had to go through a little narrow passageway with a sharp turn left and then another to the right before the passageway opens up again.  Move to the rock slide just in front of the quest marker.   Target the rockslide in console mode and type "disable".  Continue doing that with the other bits there until the way is clear.

 

Make sure you save your game before doing this and reload the save if you are disabling the wrong stuff.

 

If you fuck up and disable the wrong thing, type enable in console to put it back before you click on something else.

 

Thanks that worked though I hadn't been to the sinkhole before so I am not sure what went wrong. As often seems the case when I looked for answers before posting I could not see one, after seeing your post I found several giving me the answer.

 

When I entered the room and I got the message something like Andrew Stops Moving I found I could not move my character either. This time I found a post that mentioned adding the sex toy merchant. So I added them and tried again, this time the sequence went through ok. At this point I double checked and I have downloaded the latest version iincluding the patch so I am not sure why adding the vendor helped unless it wasn't that but some sort of timing issue. i did try a papyrus log but that stopped after the Andrew Stops message. Working now but i thought I should mention.

Posted

 

 

I have been enjoying doing the Andrew quest line. However I am stuck trying to complete Still More Treasure Hunting. When I got the to what I think is the correct area in the sinkhole I managed to get the stage trigger to go off. It told me that I needed to look for a key for the door. However I could not see a door, just a rock slide. I got the key but going back to the point where I set off the trigger nothing happens and I still cannot see any door to unlock. Looking at the map I can see that there should be a couple of rooms the other side of the rock slide and I can see the quest marker but it is just out of reach. Any suggestions as to what I am doing wrong?

 

You're not doing anything wrong.  I am guessing that you were there earlier before you loaded MiasLair and the rock slide is still there from your previous play through.  MiasLair disables that rockslide and moves it up and away, but for some people, loading MiasLair does not disable the rockslide.

 

There should be a quest marker after you get the key.  Go into the little passage way directly in front of the quest marker.  There should be a small alcove with a treasure chest to your right.  To get their you had to go through a little narrow passageway with a sharp turn left and then another to the right before the passageway opens up again.  Move to the rock slide just in front of the quest marker.   Target the rockslide in console mode and type "disable".  Continue doing that with the other bits there until the way is clear.

 

Make sure you save your game before doing this and reload the save if you are disabling the wrong stuff.

 

If you fuck up and disable the wrong thing, type enable in console to put it back before you click on something else.

 

Thanks that worked though I hadn't been to the sinkhole before so I am not sure what went wrong. As often seems the case when I looked for answers before posting I could not see one, after seeing your post I found several giving me the answer.

 

When I entered the room and I got the message something like Andrew Stops Moving I found I could not move my character either. This time I found a post that mentioned adding the sex toy merchant. So I added them and tried again, this time the sequence went through ok. At this point I double checked and I have downloaded the latest version iincluding the patch so I am not sure why adding the vendor helped unless it wasn't that but some sort of timing issue. i did try a papyrus log but that stopped after the Andrew Stops message. Working now but i thought I should mention.

 

 

Thanks for the feedback.  You should not need the merchant as the sex toys are part of the Sex Slaves distribution.  Must be some other conflict, but at least you got it working.

 

Have fun.

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