bohemianrover Posted October 29, 2015 Posted October 29, 2015 I cannot get the devices, handcuffs, or gags to have textures. The labia exciters are fine. What mod provide those and could it be load order issue?
MadMark Posted October 29, 2015 Posted October 29, 2015 I don't know if you can do it, but a feature to let you rename your slaves or give them nicknames, would be cool. In reality many owners rename their slave(s). I always call my slave by her slave name, both in private and in public. Other people think of it as a nickname. Anyway if that could be added, I for one would like it.
aqqh Posted October 29, 2015 Posted October 29, 2015 I cannot get the devices, handcuffs, or gags to have textures. The labia exciters are fine. What mod provide those and could it be load order issue? ZAZ textures file I don't know if you can do it, but a feature to let you rename your slaves or give them nicknames, would be cool. In reality many owners rename their slave(s). I always call my slave by her slave name, both in private and in public. Other people think of it as a nickname. Anyway if that could be added, I for one would like it. There may be problems with dialogues. Say you rename Jenny but some dialogues would still reference her as Jenny. In subtilies in might be changed if we would rly want to but voiced dialogue can not. If we would introduce the possibility to train random, non unique NPCs then i guess there would have to be some way to rename them.
WaxenFigure Posted October 30, 2015 Posted October 30, 2015 I don't know if you can do it, but a feature to let you rename your slaves or give them nicknames, would be cool. In reality many owners rename their slave(s). I always call my slave by her slave name, both in private and in public. Other people think of it as a nickname. Anyway if that could be added, I for one would like it. Jaxon renamer mod http://www.nexusmods.com/skyrim/mods/57335/? That wheel is already invented.
olonolo Posted October 31, 2015 Posted October 31, 2015 Not sure if this has been asked before but would it be possible to add the option to "use nearby beds" when one is available and when starting a sex scene with a slave. As it is now, at the start of the scene the player gets transported over to the slave and a lot of scenes play in the middle of furniture or walls. I know you can change the position of the player while the scene is playing but then your camera gets screwed up. Thanks guys. Looking forward to the new Andrew.
fishburger67 Posted November 1, 2015 Author Posted November 1, 2015 Not sure if this has been asked before but would it be possible to add the option to "use nearby beds" when one is available and when starting a sex scene with a slave. As it is now, at the start of the scene the player gets transported over to the slave and a lot of scenes play in the middle of furniture or walls. I know you can change the position of the player while the scene is playing but then your camera gets screwed up. Thanks guys. Looking forward to the new Andrew. Most of the female animations have a use bed option, but I did not add that for the male ones, forget why. I'll have a look when I get andrew done. If you can tell me which animations you want the bed animation for (how to trigger the animation), I'll look at getting it done with the next release.
Saeros Posted November 1, 2015 Posted November 1, 2015 sorry if I ask this, but I don't see any labia exciter in my game. I installed the "NO ESP bodyslide version" (and build in bodyslide)... I try even this mod http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/ but nothing. where am I doing wrong? thanks in advance. S.
SkyRyder93 Posted November 1, 2015 Posted November 1, 2015 is there possible going to be an update for the mod? maybe some more sasha/jenn scenes? I love those 2
Old Book Posted November 1, 2015 Posted November 1, 2015 i can't seem to complete sahsa quest it wont progress to when you meet her The Sasha quest requires that you let her approach and speak to you first. If that's the problem, re-load a game before she spoke to you, wait for her to start the dialogue, and that should fix it.
swmas Posted November 1, 2015 Posted November 1, 2015 Also make sure you uncheck slaves are lore friendly in the MCM cause if you get raped while talking to her you break the quest.
neath Posted November 1, 2015 Posted November 1, 2015 The mod works fine except for Mia still. Through a little moveto player. I can do training and move her around so she isn't attacked by trainer. Where I am stuck at is the last spell he cast to bind her. He just attacks still. The first spell, he happily does so. Strange. Any ideas on how to force the bond?
olonolo Posted November 1, 2015 Posted November 1, 2015 Not sure if this has been asked before but would it be possible to add the option to "use nearby beds" when one is available and when starting a sex scene with a slave. As it is now, at the start of the scene the player gets transported over to the slave and a lot of scenes play in the middle of furniture or walls. I know you can change the position of the player while the scene is playing but then your camera gets screwed up. Thanks guys. Looking forward to the new Andrew. Most of the female animations have a use bed option, but I did not add that for the male ones, forget why. I'll have a look when I get andrew done. If you can tell me which animations you want the bed animation for (how to trigger the animation), I'll look at getting it done with the next release. Hi Fish. My characters are all female. All animations that start with "listen to me slave" and then "I need sex now" don't have the option to use a bed when the player is involved. I'm not sure of the other triggers, I think there's only "time to use your body for my amusement" and then " put your tongue to work..." or "wrap your pussy around my husbands cock slut". Not sure if they have the use bed option. I guess any animation involving the player should have the option. Sex between NPC's you can't do much about, there's no control over the animation, sometimes they are on beds other times in the wall. Also...all the animations that trigger through "I need sex now" are fairly limited, "on your knees...", "I want to look in your eyes..." etc. are limited to one, maybe two animations that play over and over. Would be nice to have more variety if possible. I really don't want to add to your workload Fish, it can wait until the next release after Andrew.
fishburger67 Posted November 2, 2015 Author Posted November 2, 2015 Not sure if this has been asked before but would it be possible to add the option to "use nearby beds" when one is available and when starting a sex scene with a slave. As it is now, at the start of the scene the player gets transported over to the slave and a lot of scenes play in the middle of furniture or walls. I know you can change the position of the player while the scene is playing but then your camera gets screwed up. Thanks guys. Looking forward to the new Andrew. Most of the female animations have a use bed option, but I did not add that for the male ones, forget why. I'll have a look when I get andrew done. If you can tell me which animations you want the bed animation for (how to trigger the animation), I'll look at getting it done with the next release. Hi Fish. My characters are all female. All animations that start with "listen to me slave" and then "I need sex now" don't have the option to use a bed when the player is involved. I'm not sure of the other triggers, I think there's only "time to use your body for my amusement" and then " put your tongue to work..." or "wrap your pussy around my husbands cock slut". Not sure if they have the use bed option. I guess any animation involving the player should have the option. Sex between NPC's you can't do much about, there's no control over the animation, sometimes they are on beds other times in the wall. Also...all the animations that trigger through "I need sex now" are fairly limited, "on your knees...", "I want to look in your eyes..." etc. are limited to one, maybe two animations that play over and over. Would be nice to have more variety if possible. I really don't want to add to your workload Fish, it can wait until the next release after Andrew. There aren't very many animations available for fem-fem, hence the limited number. However, Andrew should have a pretty wide variety as he exists now and he is the only male currently available. There are lots of animations available with vanilla NPCs if you turn on the option. I'll have a look at the fem-fem animations available in 1.60 at a later date. sorry if I ask this, but I don't see any labia exciter in my game. I installed the "NO ESP bodyslide version" (and build in bodyslide)... I try even this mod http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/ but nothing. where am I doing wrong? thanks in advance. S. The NO ESP bodyslide has never been tested by me. I am depending on another players work for that. MiasLair requires the meshes to be present. You might try the UNP or other version. is there possible going to be an update for the mod? maybe some more sasha/jenn scenes? I love those 2 We are continually putting out updates, usually once every other month. Right now, I am working on the Andrew release. After that is done, we will be doing new Tabitha quest. The mod works fine except for Mia still. Through a little moveto player. I can do training and move her around so she isn't attacked by trainer. Where I am stuck at is the last spell he cast to bind her. He just attacks still. The first spell, he happily does so. Strange. Any ideas on how to force the bond? You have to have some other mod that is interfering. I have no idea what it might be. Maybe if you make and look at a papyrus log, you might be able so spot something. I have done that part of the quest line literally 50 times without issue.
MagnaSonic3000 Posted November 2, 2015 Posted November 2, 2015 I don't know if this has been asked, but the thing with Vess (I think that's how you spell her name) with taking her to Volknar, I'm directed to who I assume is who I'm looking for, but the game calls him something with almost, but not quite the same spelling. I can't do anything with him other than buy a slave off him, but I can't send Vess in for training even though the objective tells me to.
swmas Posted November 2, 2015 Posted November 2, 2015 I don't know if this has been asked, but the thing with Vess (I think that's how you spell her name) with taking her to Volknar, I'm directed to who I assume is who I'm looking for, but the game calls him something with almost, but not quite the same spelling. I can't do anything with him other than buy a slave off him, but I can't send Vess in for training even though the objective tells me to. I'm bad with remembering names also, but the guy you should be speaking to is the one in the lower dungeon, not the one in the castle.
sidfu Posted November 2, 2015 Posted November 2, 2015 been meaningg to ask. why does it still scan for slaves even when mcm has itg disabled. i normaly leave it off till i get ready to do the quest but noticed recently when i was trouble shooting another mod that even thou it was disabled it was still scanning for slaves.
fishburger67 Posted November 2, 2015 Author Posted November 2, 2015 I don't know if this has been asked, but the thing with Vess (I think that's how you spell her name) with taking her to Volknar, I'm directed to who I assume is who I'm looking for, but the game calls him something with almost, but not quite the same spelling. I can't do anything with him other than buy a slave off him, but I can't send Vess in for training even though the objective tells me to. You're going to the wrong guy. There is Vernor and Volkar. Volkar in the dungeon is the guy your after.
fishburger67 Posted November 2, 2015 Author Posted November 2, 2015 been meaningg to ask. why does it still scan for slaves even when mcm has itg disabled. i normaly leave it off till i get ready to do the quest but noticed recently when i was trouble shooting another mod that even thou it was disabled it was still scanning for slaves. If you have the scan turned off, the scan does not happen for slaves. However, you'll get a messages MIa OnPlayerChancedCells = " + argString + ", slave count " + sexSlaveActorCount and No Sex Slaves or WantsCellScans = " + bWantCellScans + ", no sense in scanning the cell" in the log. If cell scans is turned on, you'll get the message "Calling ScanCellOnEnter from OnPlayerChangedCells"
MagnaSonic3000 Posted November 2, 2015 Posted November 2, 2015 Yes, I found out he's actually right next to where Vess takes a rest after all that transpires (hurr durr). Although I had to reload a save because there were two options to make Vess a slave, and I accidentally hit both thinking it was for 2 different people. One made her a slave, the other made her a slave but also completed the objective. However, this caused Volkar to open his dialogue menu, but clicking any options did nothing. I could enter and exit dialogue with him, but I couldn't say anything to him. I'll try again to see if it locks up the same way.
Saeros Posted November 2, 2015 Posted November 2, 2015 sorry if I ask this, but I don't see any labia exciter in my game. I installed the "NO ESP bodyslide version" (and build in bodyslide)... I try even this mod http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/ but nothing. where am I doing wrong? thanks in advance. S. The NO ESP bodyslide has never been tested by me. I am depending on another players work for that. MiasLair requires the meshes to be present. You might try the UNP or other version. I tried with CBBE NO ESP version, and it's work. thanks. not sure why, but bodyslide version is not displayed in the game (seems broken) bye! S.
aqqh Posted November 2, 2015 Posted November 2, 2015 Yes, I found out he's actually right next to where Vess takes a rest after all that transpires (hurr durr). Although I had to reload a save because there were two options to make Vess a slave, and I accidentally hit both thinking it was for 2 different people. One made her a slave, the other made her a slave but also completed the objective. However, this caused Volkar to open his dialogue menu, but clicking any options did nothing. I could enter and exit dialogue with him, but I couldn't say anything to him. At some point one thing was changed to make Volkar detect slave-to-be-trained better. This is causing that double dialogue. I'll fix it when i'll have the chance.
fred200 Posted November 2, 2015 Posted November 2, 2015 Yes, I found out he's actually right next to where Vess takes a rest after all that transpires (hurr durr). Although I had to reload a save because there were two options to make Vess a slave, and I accidentally hit both thinking it was for 2 different people. One made her a slave, the other made her a slave but also completed the objective. However, this caused Volkar to open his dialogue menu, but clicking any options did nothing. I could enter and exit dialogue with him, but I couldn't say anything to him. At some point one thing was changed to make Volkar detect slave-to-be-trained better. This is causing that double dialogue. I'll fix it when i'll have the chance. Just a note that I also hit the double dialogue. Choosing the first entry breaks the startup quest - badly. Choosing the second entry lets the startup quest progress successfully. Only figured this out after I had to train Vess twice in a row, to move to the Niri step. Yes, I like to go back sometimes and rerun this first quest - just because I enjoy it.
aqqh Posted November 3, 2015 Posted November 3, 2015 Yup. Some time ago Volkar was only detecting your non slave followers when asked about slave training. Both Vess or Niri are not a follower at that point. So another dialogue option, just for those two, was made. Problem happened when detection was changed. Now Volkar detects every single female actor that is present inside of the dungeon - which means he detects both Vess and Niri as well. So well, it works. It just works even better than it was supposed to It needs a little tinkering.
MagnaSonic3000 Posted November 3, 2015 Posted November 3, 2015 Now I've run into a new problem. It's the same dialogue problem with Volkar, except now it's even worse. If at any point my slave becomes rebellious, I feel like the mod metaphorically shrugs it's shoulders at me, because it causes Volkar to break like he did last time. And since he's the only way to get them out of that state, I'm in a stalemate. I can't get him to fix her, and she won't respond to my orders. I don't know if others have suffered this issue, but unless she "cools off" on her own, I'm in a dead game, so to speak.
fred200 Posted November 3, 2015 Posted November 3, 2015 Now I've run into a new problem. It's the same dialogue problem with Volkar, except now it's even worse. If at any point my slave becomes rebellious, I feel like the mod metaphorically shrugs it's shoulders at me, because it causes Volkar to break like he did last time. And since he's the only way to get them out of that state, I'm in a stalemate. I can't get him to fix her, and she won't respond to my orders. I don't know if others have suffered this issue, but unless she "cools off" on her own, I'm in a dead game, so to speak. My universal fix for a recalcitrant Dremora - open the console, target him, then type disable, followed by enable. Close the console. This always works for me when one of his dialogue topics is "stuck", typically the "Master I can't complete the bond". Also useful when his scene is stuck. YMMV.
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