Jump to content

SexLab Sex Slaves 6.2 December 06, 2016


Recommended Posts

Posted

so does this mod have NO issues with paradise halls and defeat?

 

as far i used defeat+PH no problem and probably not for others just chose either one of them

 

 

 

i'm confused, could someone explain that warning on the first post a bit better.  it sounds like this mod will change every vanilla npc's hair, is this true?

 

No, it will not.  Can you link there you saw this so I can remove that confusion?

 

 

not exactly sure how to link directly to it, but how about copy/paste?

 

Warning Note:

 

This changes the hair style and color of the ActorBase. This is not a problem for unique NPCs, but for generic npcs like bandits, it will change the style and color for ALL of them that derive from the base. (This could actually be funny giving them short purple hair).

 

Note 2

The change is stored in the save file. If you load a previous save, the color/style change is gone. This means that when your save first loads, you may see your follower with the previous color/style for a second or two (depending on when our scripts get run).

 

Note 3

There is an option to reset the hair back to the original. For this to work, you must ask Brittany to put the hair back. Then, save and then reload the save you just made. The reason this has to be this way is because if I make the changes back to the original, you end up with a grey face and I haven't found any papyrus way around it. So what we do instead is to just remove the hair changes from the game so when you load the save, the original hair style /color are not overwritten.

 

 

 

 

This warning if you use Change hair style Via NPC Britany (she can change any slave hair style) inside palace, dont use her as it mention in that warning.

Posted

 

 

i'm confused, could someone explain that warning on the first post a bit better.  it sounds like this mod will change every vanilla npc's hair, is this true?

 

No, it will not.  Can you link there you saw this so I can remove that confusion?

 

 

not exactly sure how to link directly to it, but how about copy/paste?

 

Warning Note:

 

This changes the hair style and color of the ActorBase. This is not a problem for unique NPCs, but for generic npcs like bandits, it will change the style and color for ALL of them that derive from the base. (This could actually be funny giving them short purple hair).

 

Note 2

The change is stored in the save file. If you load a previous save, the color/style change is gone. This means that when your save first loads, you may see your follower with the previous color/style for a second or two (depending on when our scripts get run).

 

Note 3

There is an option to reset the hair back to the original. For this to work, you must ask Brittany to put the hair back. Then, save and then reload the save you just made. The reason this has to be this way is because if I make the changes back to the original, you end up with a grey face and I haven't found any papyrus way around it. So what we do instead is to just remove the hair changes from the game so when you load the save, the original hair style /color are not overwritten.

 

 

 

 

Thanks, I guess I'll make the warning bigger.  This is a really cool feature.  Sadly, the Skyrim game engine is broken in this regard and until a way around this is found, changing hair is not recommended.

 

 

Guest Jenova23
Posted

Ok so I get a bunch of random NPC telling me... "my body is yours master." What do I need to change so that only NPC that are currently in the slaves faction will say that line? Do I just delete the other functions and leave only the faction?

Posted

First thing, GREAT MOD. I am enjoying it so far. I've encountered a couple bugs that I'M HAVING A BIT OF TROUBLE WITH.

 

1) How do I truly dismiss my slaves. When I send them home they still follow me. FYI I have UFO installed. Could that be the issue?

2) When I try to punish Vess, she shows up as hostile and hence I can't talk to her to give her food when she hates me nor talk to her when she's whimpering

 

Has anybody else encountered these?

Posted

Hello everyone,
I have yet to ask your advice to complete the list of mods in charge of my first game with "SexLab Sex Slaves". I did not install all the mods., prohibited or discouraged, that always accompany my trips to skyrim (Dual Sheath Redux. Wet & Cold, Frostfall etc.). Since the cause is their heaviness, I think I understand, I had a doubt about other 2 mod .: "RND" (Realistic Needs and Diseases) and "SOS" (schlongs of Skyrim) also they no lightweight. I ask this because, especially for "SOS", I read (sorry can not remember where) that could affect the proper functioning of "SexLab Sex Slaves" can anyone confirm or deny this fear. it would be a misfortune. any mod. that has the name "sex" without "SOS" would be like .... castrated. one last thing:
taking advantage of your patience, I would like to bring to your attention my bizarre reasoning. I state that with regard to script, heavy script, papyrus, etc., I surf in absolute ignorance. I thought and wondered if the problems caused by some mod, were due to the amount of mods installed in order to load or to the peculiarities of a single mod.? in a nutshell: if 10 mod, heavy as those listed above, will install only one, for example: "Dual Sheath Redux", I would have the same problems of conflicts, slow or something?
can a single mod, of this type, destroy my match with "SexLab Sex Slaves"?
forgive the slowness
As always, thanks in advance. by

Posted

HELLO 

I have a tiny problem with my Slavetrainees (Vess and Mia) , when i ask Volkar about the progress of my slaves Mia and Vess are double listed !

I had Vess already so far that she becomes a follower and added her via topic to AFT..

One of her ,ask Volkar alias, is gone and the second is still listed (guess still slave lv1)

Thats the situation.., when i talk to vess everything seems normal, exept she kneels in position to get torture and also returns always back there

 

is there a faction, quest or someting i can add/remove/reset to solve this issue ?? 

Posted

First thing, GREAT MOD. I am enjoying it so far. I've encountered a couple bugs that I'M HAVING A BIT OF TROUBLE WITH.

 

1) How do I truly dismiss my slaves. When I send them home they still follow me. FYI I have UFO installed. Could that be the issue?

2) When I try to punish Vess, she shows up as hostile and hence I can't talk to her to give her food when she hates me nor talk to her when she's whimpering

 

Has anybody else encountered these?

 

1.  Sex Slaves does nothing about followers.  We call the generic function to dismiss followers.  UFO has been said to work by other users but I have not tried it myself.  This only affects Sasha and Jenny.  They are custom voiced followers and will not have vanilla dialogs.

 

2.  Make sure you are using one of the slave training tools found everywhere in the palace and dungeon.

Ok so I get a bunch of random NPC telling me... "my body is yours master." What do I need to change so that only NPC that are currently in the slaves faction will say that line? Do I just delete the other functions and leave only the faction?

 

This line is only said by NPCs with SexSlSlave (xx085b5) faction.  How that faction is getting to random NPC I have no idea. 

Posted

Hello everyone,

I have yet to ask your advice to complete the list of mods in charge of my first game with "SexLab Sex Slaves". I did not install all the mods., prohibited or discouraged, that always accompany my trips to skyrim (Dual Sheath Redux. Wet & Cold, Frostfall etc.). Since the cause is their heaviness, I think I understand, I had a doubt about other 2 mod .: "RND" (Realistic Needs and Diseases) and "SOS" (schlongs of Skyrim) also they no lightweight. I ask this because, especially for "SOS", I read (sorry can not remember where) that could affect the proper functioning of "SexLab Sex Slaves" can anyone confirm or deny this fear. it would be a misfortune. any mod. that has the name "sex" without "SOS" would be like .... castrated. one last thing:

taking advantage of your patience, I would like to bring to your attention my bizarre reasoning. I state that with regard to script, heavy script, papyrus, etc., I surf in absolute ignorance. I thought and wondered if the problems caused by some mod, were due to the amount of mods installed in order to load or to the peculiarities of a single mod.? in a nutshell: if 10 mod, heavy as those listed above, will install only one, for example: "Dual Sheath Redux", I would have the same problems of conflicts, slow or something?

can a single mod, of this type, destroy my match with "SexLab Sex Slaves"?

forgive the slowness

As always, thanks in advance. by

 

Lots of people use lots of these mods successfully.  Lots have problems.  I personally would never install Wet and Cold (although I haven't tried the latest) or Realistic Needs.  SOS has a lightweight version and the full version is used by lots.

 

This problem you describe is not limited to Sex Slaves.  Your vanilla skyrim civil war scenes will die a nasty death when you overload the game engine.  This is true of any scripted scenes where attack packages are used (Sex Slaves has 3 of these).

 

This is going to be a semi-long post, so bare with me as this is a complicated topic.

 

The Skyrim game engine uses at most 4 cores (assuming that you have at least a 4 core cpu) to run.  Even if you have an 8 core CPU, Skyrim will use only 4.   The game engine allocates those cores as required.   There are also memory constraints as well, but ENBoost and SKSE has reduced that complication considerably (but not entirely).

 

The papyrus engine (used to run scripts) normally uses 1 core with the vanilla game and sometimes 2 if there are lots of scripts to run.  Note that the absolute number of scripts is unimportant.   Skyrim itself has thousands, but most of these are one or two lines that run once or very infrequently.

 

Problems happen with scripts are scheduled to run simultaneously.  For example, the old Sexlab Aroused used a cloaking spell that put a papyrus script on every NPC in a cell.  These scripts all ran at the same time.  Add in a couple of other heavy papyrus mods and your game stack dumps and eventually CTDs.  The key word to understand here is simultaneous.  For problems to occur, there has to be lots of scripts running and these scripts have to take a long time to complete.  If the scripts complete quickly or there are not many to run, you never have problems.

 

So, you run Wet and Cold.  No problem.  It has scripts running nearly all the time, but it is only a single use.  Then, Sexlab Aroused and Lovers Comfort.  On most machines, still no problem until you get to the civil war scenes where you will likely CTD.

 

So, the issue is the number of Mods you load with actively running papyrus scripts.  You have to choose which of these you cannot live without and dump the rest.  Sexlab itself runs some intensive scripts, but they only run during sex scenes.  However, if you create a load order with lots of scripts running, you will CTD nearly every time you start a sex scene.

 

I personally run about 50 mods all the time.  I do not use Wet and Cold, or any of the scripted blood and disease mods.  I NEVER stack dump and never CTD.

 

I am probably missing out on some really cool stuff, but I can pass that all up in exchange for never having problems.

 

For some good and well researched information what you might like, see Sacremas's thread http://www.loverslab.com/topic/43043-skyrim-modding-guide/.  It is a couple of hours of reading, but it is packed with information on the vary mods you mentioned in your post.

 

I strongly suggest that if you are going to run a big load order, Learn how to make a papyrus log and look at it at least once every few days.  It will tell of potential problems long before the game actually CTDs.

Posted

HELLO 

I have a tiny problem with my Slavetrainees (Vess and Mia) , when i ask Volkar about the progress of my slaves Mia and Vess are double listed !

I had Vess already so far that she becomes a follower and added her via topic to AFT..

One of her ,ask Volkar alias, is gone and the second is still listed (guess still slave lv1)

Thats the situation.., when i talk to vess everything seems normal, exept she kneels in position to get torture and also returns always back there

 

is there a faction, quest or someting i can add/remove/reset to solve this issue ?? 

 

I have never seen this double listing issue you describe here.  During testing, I have had as many as 5 slaves being trained at the same time without issue.  To be able to trouble shoot this, I would need a complete description of how you got to this point, a papyrus log and a scene shot of the dialog choices you have.

 

You SHOULD NOT force recruit any slave using AFT.  Let the scenario run to the end and pick a dialog choice to recruit her, do not use AFTs force recruit method.

 

The problem you are having with Vess returning is that you did not let the scene run to the end.  Right now, she still has an alias on her that cannot be removed using console commands. 

 

My suggestion is to take her back to the dungeon and let her kneel and talk to Volkar and see what options he has for her.  You will need to complete the bonding part where he casts a spell on her, give you a blow job and then you will have an option to recruit her or send her home.

 

 

Posted

so "underground bathhouse and paradise valley" is a no go for this mod?  it says something about conflicting with ATF (advanced follower tweaks?), does that mean that ATF is built into your mod or that its a requirement?  i'm asking since i use EFF (extensible follower framework) and don't want to switch if i don't have to.

 

also

 

http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1078749

 

would this patch work for me so i could keep underground bathhouse, even if i didn't have ATF installed?

 

thanks for the quick reply :)

Posted

so "underground bathhouse and paradise valley" is a no go for this mod?  it says something about conflicting with ATF (advanced follower tweaks?), does that mean that ATF is built into your mod or that its a requirement?  i'm asking since i use EFF (extensible follower framework) and don't want to switch if i don't have to.

 

also

 

http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1078749

 

would this patch work for me so i could keep underground bathhouse, even if i didn't have ATF installed?

 
The author myself and others use UBH with no problems. The only small conflict (for some) is with the outfit control system. UBH and AFT use similar scripts to control that function. The link you posted is only for compatibility between UBH and AFT. I also use EFF with no problems whatsoever.
Posted

I saw no errors using Underground Bath House & Paradise Valley (UKC) with EFF and Sexlab Sex Slaves. Which doesn't mean they weren't there, just that I never saw a conflict in game.

Posted

so "underground bathhouse and paradise valley" is a no go for this mod?  it says something about conflicting with ATF (advanced follower tweaks?), does that mean that ATF is built into your mod or that its a requirement?  i'm asking since i use EFF (extensible follower framework) and don't want to switch if i don't have to.

 

also

 

http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1078749

 

would this patch work for me so i could keep underground bathhouse, even if i didn't have ATF installed?

 

I don't this undergound bathhouse is a problem.  It is part of my personal regular load order although I have not gone back there in a while.

 

Neither of these mods will conflict with Sex Slaves.  They do conflict with AFT, but I have never taken any of the residents as followers, and I think that is where the issue lies because I have Sasha and Jenny with me wherever I go and I have no issues.  

 

So, apply the patch only if you have issues.

 

Edit:  Good god, two other posts while I was researching something.  THANKS GUYS.

Posted

UB&PV has a shitton of scripts, many of them that run very often. However all of them are attached to the insides of the Bathouse alone, so unless you're fighting a dragon in Paradise Valley or one of your residents become hostile inside, it's never going to be a problem. I even have sex inside it regularily and rarely see any issues.

 

I'm using AFT and I'm not using the patch for it, simply because like Fish I never bring any of the residents with me as followers. I only use the residents as eyecandy, only ones I bring with me are people I've invited like my bedroom door guard Lydia (IMPORTANT: Even in the UKC version make sure you replace those damn guards with vanilla NPCs as fast as possible, or they may aggro on people you invite like Serana for sure, and for some reason your bedroom door guard are the worst of the lot, so hire Lydia or someone in that slot and Main Door Backup ASAP). If I'm using the UBH to manage their gear, then I don't bring them as followers, I only use that to get rid of clothing they come with as default outfits which may override any sexy lingerie or the like I put on them, and if it's a follower character like Lydia or Annekke I simply hire them and use AFT to do it. No conflict at all that way.

Posted

You probably won't remember me but i'm the guy that made that batch file to make instant slaves. Well, a couple of days ago my aptop broke down so i lost everything. Karma is a bitch :D

You'll probably have the time of your life when reading this :)

 

oh btw i made a small plugin for your mod and soulgem oven mod to use their milk in your slave feeding formlist. if you use this you can feed your slaves with their on milk. Now that's kinky! :D

The description is kinda shit but i did credit you and the other author so i hope you don't mind. If you use soulgem oven you will probably like this.

Posted

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

Posted

Are you suppose to have sex or something with Andrew before he'll follow you? His dialogue implies that you are suppose to (if you agree to it), but I am able to take him on as a follower without sex or a blowjob first. I have read other posts on here where people say he wants a blowjob before he will follow you, but in my game he just follows me willingly.

 

I am playing as a female character, and have dominant Andrew checked.

 

I should also point out that i'm using EFF. I came across this post: http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1153414

 

I dismissed him with the EFF command "Dismiss", and tried telling him to follow me again, but there is no spanking. Do you have to ask him to spank you, or is it something he does on his own?

Posted

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

Yes, MiasLair V51c Loose has copies of the same scripts (names) that the current version of FNIS Sexy Move has. Since they're the same (unless Fishburger modified them), one will overwrite the other causing no conflicts/anomalies. No conflicts on my set up with FSM overwriting the ones included in MiasLair. A logical explanation might be that since Fore and Fishburger had a conversation regarding the mods, that possibly Fishburger had the same scripts that FNIS Sexy Move uses in his install for testing purposes.

Posted

You probably won't remember me but i'm the guy that made that batch file to make instant slaves. Well, a couple of days ago my aptop broke down so i lost everything. Karma is a bitch :D

You'll probably have the time of your life when reading this :)

 

oh btw i made a small plugin for your mod and soulgem oven mod to use their milk in your slave feeding formlist. if you use this you can feed your slaves with their on milk. Now that's kinky! :D

The description is kinda shit but i did credit you and the other author so i hope you don't mind. If you use soulgem oven you will probably like this.

 

I do remember you terror and congratulations on your work.

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

 

There should be no conflict with sexy move.  If there is, it is because I fucked up, so do not allow any FNIS overwrite.  I just checked for any FNIS scripts in the distrubution, but found none.  Can you tell me which file it wants to overwrite?

Are you suppose to have sex or something with Andrew before he'll follow you? His dialogue implies that you are suppose to (if you agree to it), but I am able to take him on as a follower without sex or a blowjob first. I have read other posts on here where people say he wants a blowjob before he will follow you, but in my game he just follows me willingly.

 

I am playing as a female character, and have dominant Andrew checked.

 

I should also point out that i'm using EFF. I came across this post: http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1153414

 

I dismissed him with the EFF command "Dismiss", and tried telling him to follow me again, but there is no spanking. Do you have to ask him to spank you, or is it something he does on his own?

 

What is happening for you is what is supposed to happen.  The initial release had Andrew being pretty rough.  In the latest release, after his initial outrage at being called a boy, he will agree to follow you without issue.

 

You can also dismiss him at early stages and he will come back without consequence.  After level 4 I think, he will want to spank you before he comes back.

 

He will also want to spank you if you don't give him sex often enough.

 

EFF should not make any difference.

 

You can't even ask for a spanking until you have had him for a while.

 

 

 

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

Yes, MiasLair V51c Loose has copies of the same scripts (names) that the current version of FNIS Sexy Move has. Since they're the same (unless Fishburger modified them), one will overwrite the other causing no conflicts/anomalies. No conflicts on my set up with FSM overwriting the ones included in MiasLair. A logical explanation might be that since Fore and Fishburger had a conversation regarding the mods, that possibly Fishburger had the same scripts that FNIS Sexy Move uses in his install for testing purposes.

 

 

This is exactly right.  However, these scripts should not be in the distribution.  Can anyone tell me what they are?

 

Edit:  Wait a minute, I think I found them.  The are all TIF__0200xxx.  I have deleted them and will upload a d version monday.

Posted

 

You probably won't remember me but i'm the guy that made that batch file to make instant slaves. Well, a couple of days ago my aptop broke down so i lost everything. Karma is a bitch :D

You'll probably have the time of your life when reading this :)

 

oh btw i made a small plugin for your mod and soulgem oven mod to use their milk in your slave feeding formlist. if you use this you can feed your slaves with their on milk. Now that's kinky! :D

The description is kinda shit but i did credit you and the other author so i hope you don't mind. If you use soulgem oven you will probably like this.

 

I do remember you terror and congratulations on your work.

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

 

There should be no conflict with sexy move.  If there is, it is because I fucked up, so do not allow any FNIS overwrite.  I just checked for any FNIS scripts in the distrubution, but found none.  Can you tell me which file it wants to overwrite?

Are you suppose to have sex or something with Andrew before he'll follow you? His dialogue implies that you are suppose to (if you agree to it), but I am able to take him on as a follower without sex or a blowjob first. I have read other posts on here where people say he wants a blowjob before he will follow you, but in my game he just follows me willingly.

 

I am playing as a female character, and have dominant Andrew checked.

 

I should also point out that i'm using EFF. I came across this post: http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1153414

 

I dismissed him with the EFF command "Dismiss", and tried telling him to follow me again, but there is no spanking. Do you have to ask him to spank you, or is it something he does on his own?

 

What is happening for you is what is supposed to happen.  The initial release had Andrew being pretty rough.  In the latest release, after his initial outrage at being called a boy, he will agree to follow you without issue.

 

You can also dismiss him at early stages and he will come back without consequence.  After level 4 I think, he will want to spank you before he comes back.

 

He will also want to spank you if you don't give him sex often enough.

 

EFF should not make any difference.

 

You can't even ask for a spanking until you have had him for a while.

 

 

 

Hi just downloaded the 5.1c version of the mod and found that it conflicts with FNIS sexy move. just wondering if this is intentional, or whether I should remove those scripts/allow FNIS SM to overwrite?

Yes, MiasLair V51c Loose has copies of the same scripts (names) that the current version of FNIS Sexy Move has. Since they're the same (unless Fishburger modified them), one will overwrite the other causing no conflicts/anomalies. No conflicts on my set up with FSM overwriting the ones included in MiasLair. A logical explanation might be that since Fore and Fishburger had a conversation regarding the mods, that possibly Fishburger had the same scripts that FNIS Sexy Move uses in his install for testing purposes.

 

 

This is exactly right.  However, these scripts should not be in the distribution.  Can anyone tell me what they are?

 

Edit:  Wait a minute, I think I found them.  The are all TIF__0200xxx.  I have deleted them and will upload a d version monday.

 

Found my good old "makeslave" file again with sme suggestions from fred_200 (i think) somewhere in the depths of this thread (p 203 if i remember correcty) :D

 

Posted

I was afraid to start playing again because I thought EFF was messing with how he acted. Thanks for clearing that up!

 

Also. How can you tell what level you are with him?

 

 

You can't tell directly.  However, you will see notifications like "Andrew Loves you more" and you will see subtle changes in the dialog option he has.

 

You increase your relationship with him by having sex with him (the increase is limited to like twice every 4 game hours) and the time you spend with him in your company.  It is an attempt to make it realistic (although this version is still lacking there). 

 

I have lots of Andrew stuff in the works and hope to have it out in a month or so.

 

Posted

are niri and vess planned or getting custom voiced even when the quest is done like the option not too make them sex slaves but just custom voiced followers, I did the dialogue about turning niri into my slave and her voice going "I trusted you" really just made me not want too lol

Posted

are niri and vess planned or getting custom voiced even when the quest is done like the option not too make them sex slaves but just custom voiced followers, I did the dialogue about turning niri into my slave and her voice going "I trusted you" really just made me not want too lol

Possibly.

For Niri it's been a while since i've last heard from her voice actress.

For Vess its not rly up to me.

Posted

 

Hello everyone,

I have yet to ask your advice to complete the list of mods in charge of my first game with "SexLab Sex Slaves". I did not install all the mods., prohibited or discouraged, that always accompany my trips to skyrim (Dual Sheath Redux. Wet & Cold, Frostfall etc.). Since the cause is their heaviness, I think I understand, I had a doubt about other 2 mod .: "RND" (Realistic Needs and Diseases) and "SOS" (schlongs of Skyrim) also they no lightweight. I ask this because, especially for "SOS", I read (sorry can not remember where) that could affect the proper functioning of "SexLab Sex Slaves" can anyone confirm or deny this fear. it would be a misfortune. any mod. that has the name "sex" without "SOS" would be like .... castrated. one last thing:

taking advantage of your patience, I would like to bring to your attention my bizarre reasoning. I state that with regard to script, heavy script, papyrus, etc., I surf in absolute ignorance. I thought and wondered if the problems caused by some mod, were due to the amount of mods installed in order to load or to the peculiarities of a single mod.? in a nutshell: if 10 mod, heavy as those listed above, will install only one, for example: "Dual Sheath Redux", I would have the same problems of conflicts, slow or something?

can a single mod, of this type, destroy my match with "SexLab Sex Slaves"?

forgive the slowness

As always, thanks in advance. by

 

Lots of people use lots of these mods successfully.  Lots have problems.  I personally would never install Wet and Cold (although I haven't tried the latest) or Realistic Needs.  SOS has a lightweight version and the full version is used by lots.

 

This problem you describe is not limited to Sex Slaves.  Your vanilla skyrim civil war scenes will die a nasty death when you overload the game engine.  This is true of any scripted scenes where attack packages are used (Sex Slaves has 3 of these).

 

This is going to be a semi-long post, so bare with me as this is a complicated topic.

 

The Skyrim game engine uses at most 4 cores (assuming that you have at least a 4 core cpu) to run.  Even if you have an 8 core CPU, Skyrim will use only 4.   The game engine allocates those cores as required.   There are also memory constraints as well, but ENBoost and SKSE has reduced that complication considerably (but not entirely).

 

The papyrus engine (used to run scripts) normally uses 1 core with the vanilla game and sometimes 2 if there are lots of scripts to run.  Note that the absolute number of scripts is unimportant.   Skyrim itself has thousands, but most of these are one or two lines that run once or very infrequently.

 

Problems happen with scripts are scheduled to run simultaneously.  For example, the old Sexlab Aroused used a cloaking spell that put a papyrus script on every NPC in a cell.  These scripts all ran at the same time.  Add in a couple of other heavy papyrus mods and your game stack dumps and eventually CTDs.  The key word to understand here is simultaneous.  For problems to occur, there has to be lots of scripts running and these scripts have to take a long time to complete.  If the scripts complete quickly or there are not many to run, you never have problems.

 

So, you run Wet and Cold.  No problem.  It has scripts running nearly all the time, but it is only a single use.  Then, Sexlab Aroused and Lovers Comfort.  On most machines, still no problem until you get to the civil war scenes where you will likely CTD.

 

So, the issue is the number of Mods you load with actively running papyrus scripts.  You have to choose which of these you cannot live without and dump the rest.  Sexlab itself runs some intensive scripts, but they only run during sex scenes.  However, if you create a load order with lots of scripts running, you will CTD nearly every time you start a sex scene.

 

I personally run about 50 mods all the time.  I do not use Wet and Cold, or any of the scripted blood and disease mods.  I NEVER stack dump and never CTD.

 

I am probably missing out on some really cool stuff, but I can pass that all up in exchange for never having problems.

 

For some good and well researched information what you might like, see Sacremas's thread http://www.loverslab.com/topic/43043-skyrim-modding-guide/.  It is a couple of hours of reading, but it is packed with information on the vary mods you mentioned in your post.

 

I strongly suggest that if you are going to run a big load order, Learn how to make a papyrus log and look at it at least once every few days.  It will tell of potential problems long before the game actually CTDs.

 

hello fishburger67,

wooahuu! the quality of what you wrote made me grow up to 2 cm.

has confirmed me that the doubts of my incompetence were based.

well, since I want to fully enjoy your mod, I abandon even the last companion of many adventures in skyrim: "RND".

you're right, you can not have everything. You must find a compromise between what you want and what you can. now I want stability "SexLab Sex Slaves"

I'll let only "SOS" with PapyrusUtil 2.8, as suggested in the guide Sacremas.

by the way, thanks for the tip.

I just finished giving her a quick read. great!

I will complete the order load with other utilities recommended by Sacremas and kindle engines. soon will come in contact with "SexLab Sex Slaves", it may be helpful, I will update.

thanks for your time and attention given

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...