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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

Not seeing the seduce option in greymoore yet even with version 9. 

Using follower same level as player, (1).

This was a version 8 save, quest completed, made 1 follower a sex slave, went to greymoore to test. 

 

*edit*

OK, adding to this...

When we're still in Mia's castle, my new follower/slave seduces the bandit in that side room. But once we get to Greymoore she doesn't seduce.

 

Any hints?

 

*edit again*

Went to the bannered mare and asked her to start an orgy. No problem there. Orgy happened.

 

So what is the "formula" for seduce? I can't find it but I'm pretty sure you mentioned it.

 

*edit again*

found explanation of seduce

 

cell scans turned on (yes)

more enemies than friendlies in cell (yes.... because I kill at least 3 enemies who are near enough to my location that they agro)

 

so.... still wondering :)

 

There is a problem in some cells because some npcs are not flagged as aggressive to the player using the function:

 

akRef.IsHostileToActor(Player)

I did some considerable testing on this and in enemy cells, like 1/2 return false to this call.  So, I added a test to see if they were in various factions know to be enemies (bandits, WarlockFaction, etc), but this turned out to increase the cell scan time way too much and I had to remove these calls.

 

The formula is (inenemy cell and at least one enemy within 1024 units). 

 

I too went into greymoore and was able to have her seduce an enemy, but she walked past another who attacked her and ended the seduction.  The way it is supposed to work as any npcs flagged as enemies are put in an alias which makes them want to watch the seduction thereby protecting the seducer.  At the moment, sometimes it fails.

 

Sadly, on my development machine, I have played most of the dungeons.  I need to find one that I have not done and do some testing in it to make this more robust without increasing the script time.

 

Posted

Fishburger - I found another bug. When my PC has a high arousal, my sex slave notice that and autonomously initiate sex. (I welcome that. great job). The problem starts when it happens during the "other" present activity of my PC, like, talking to merchant, crafting or upgrading the armor or weapons, or is already in sex act with other NPC. The the game crush. Can you block autonomous sex initialization by sex slave while PC is already doing other things?

 

I'll check this out.  I am already testing to see if they are in the sexlab animating faction and in combat.  I'll have to see if I can find another option to see if they are using a menu.

Posted

 

Fishburger - I found another bug. When my PC has a high arousal, my sex slave notice that and autonomously initiate sex. (I welcome that. great job). The problem starts when it happens during the "other" present activity of my PC, like, talking to merchant, crafting or upgrading the armor or weapons, or is already in sex act with other NPC. The the game crush. Can you block autonomous sex initialization by sex slave while PC is already doing other things?

 

I'll check this out.  I am already testing to see if they are in the sexlab animating faction and in combat.  I'll have to see if I can find another option to see if they are using a menu.

 

 

Thank you. Forgot to mention: just like me, some other folks also using "SexLab aroused creatures" mod that actively checking the arousal of PC or/and NPC and when the arousal is "critical", the mod also triggers sex with animals. So I had that problem in Riwerwood with the horse on the front of inn. My sex slave "notice that I'm in the need" but the horse also wanted to start the sex with her in  the same time, and the game crushed since it couldn't "decide" which mod to trigger first or it triggered them both at the same time.

Posted
Thank you. Forgot to mention: just like me, some other folks also using "SexLab aroused creatures" mod that actively checking the arousal of PC or/and NPC and when the arousal is "critical", the mod also triggers sex with animals. So I had that problem in Riwerwood with the horse on the front of inn. My sex slave "notice that I'm in the need" but the horse also wanted to start the sex with her in  the same time, and the game crushed since it couldn't "decide" which mod to trigger first or it triggered them both at the same time.

 

 

Uploaded a new version 10 in an attempt to fix this.  Don't know if it is possible to prevent collisions with other mods that are trying to have sex with the same NPC.  I did my best.  The game should not crash in this instance anyway in my opinion because SexLab will fail the second animation because the first one has the actors in the Animating faction.   However, I added checks for both the NPC and PC to see if they are in the SexLabAnimating faction as well as other that I detailed in the notes.

Posted

It is my pleasure. I love your mod. Wish to do more but have been idiot when it comes to programming and scripting. :) Your mod is awesome.

You also missing update info in changelog for ver. 10. It is written only on the "second" main page when pressing download button.

Posted

Is it normal to have a slave finish training and still be stuck in the "mmmmm mmmm" stage? I finished up the main quests, started traing slaves, first one went fine, saw the update, put it in and now my second slave won't talk, just "mmmm mmmm"'s.

Posted

I have one suggestion for the mod. It really isn't request at all but more my kinky desire :) : You know the twins in the tower. In dialog box, there is an option like "I want you to to fuck each other" (something like that) and I want you both. Since I have two trained sex slave as followers I wish they would have that option too. I'm a lesbian freak and love to watch lesbian sex. Second, sometimes, "let's have a group sex" dialog line doesn't work. Only, sometimes, not always, but "I want you both" dialog works always with sisters. Is it possible to make the same for my trained sex slave followers? Just asking, nothing more.

Posted

Is it normal to have a slave finish training and still be stuck in the "mmmmm mmmm" stage? I finished up the main quests, started traing slaves, first one went fine, saw the update, put it in and now my second slave won't talk, just "mmmm mmmm"'s.

 

That would be a bug.  The mmm stage is supposed to be when they have the gag on only.  When they come down off the chains, they are supposed to have a fixed dialog until you make them give you oral sex.  I have only ever trained one.  I'll have to try to do two.

Posted
I have one suggestion for the mod. It really isn't request at all but more my kinky desire xsmile.png.pagespeed.ic.5Yux4gu5_h.png : You know the twins in the tower. In dialog box, there is an option like "I want you to to fuck each other" (something like that) and I want you both. Since I have two trained sex slave as followers I wish they would have that option too. I'm a lesbian freak and love to watch lesbian sex.

 

I like it.  I'll add that tomorrow.

 

Second, sometimes, "let's have a group sex" dialog line doesn't work. Only, sometimes, not always, but "I want you both" dialog works always with sisters. Is it possible to make the same for my trained sex slave followers? Just asking, nothing more.

 

This should work good except for outdoors.  I am doing a major overhaul of the cell scans and I did this outdoor one first.  It works for me fine for me now in version 11 (not yet up).

Posted

 

I have one suggestion for the mod. It really isn't request at all but more my kinky desire xsmile.png.pagespeed.ic.5Yux4gu5_h.png : You know the twins in the tower. In dialog box, there is an option like "I want you to to fuck each other" (something like that) and I want you both. Since I have two trained sex slave as followers I wish they would have that option too. I'm a lesbian freak and love to watch lesbian sex.

 

I like it.  I'll add that tomorrow.

 

Second, sometimes, "let's have a group sex" dialog line doesn't work. Only, sometimes, not always, but "I want you both" dialog works always with sisters. Is it possible to make the same for my trained sex slave followers? Just asking, nothing more.

 

This should work good except for outdoors.  I am doing a major overhaul of the cell scans and I did this outdoor one first.  It works for me fine for me now in version 11 (not yet up).

 

 

I love you man. You're my idol. :):heart:

Posted

This mod has tons of potential and looks really good.  I won't be able to include it though since it requires SexLab Aroused which doesn't work for me (believe me I've tried).  Aroused causes too many CTDs and save game load issues.  The cloaking scripts seem to get "stuck" or "looped" a lot and a clean save is required to get things working again (until it happens again).  Too much pain and headache.  My Skyrim setup is very well optimized.

 

I have exactly the same issues and am working on a replacement for Aroused.  This will take a week or so, so please stay tuned.

Posted

BTW fishburger67, I found the problem with the slave dialog bug I reported, it seems that I had a C&S Tag and Track spell running on her and that it was interfering with the slave conversion, as soon as I remove the tracking spell and had Vernon convert her, it all went fine. We need to get a list of mods that might/will casue problems with your lovely mod. I have a further observation, damn slaves talk too much! :P Is there a way to tone down the frequency of their random comments? I get so tired of hearing "I climaxed four times!" over and over and over every 15 seconds it seems, I'd just like a way to reduce that to a dull roar, maybe you could tell me what's controlling their comments and I could do it myself?

Posted

So far I am seriously liking the mod. Only issues I am having are coming primarily from buggy old aroused. With 4 nude females as followers, lets just say their arousal rises at a ridiculous rate and they are constantly wanting sex. I think once you have your "new" aroused done it will hopefully alleviate that minor problem as well as a few of my CTD's. Other than that, my only complaint is they don't like to feed my succubus the cum she needs for food :D So an option to have the ladies take a male role and screw her lesbian succubus ass off would be very welcome!

Posted

So far I am seriously liking the mod. Only issues I am having are coming primarily from buggy old aroused. With 4 nude females as followers, lets just say their arousal rises at a ridiculous rate and they are constantly wanting sex. I think once you have your "new" aroused done it will hopefully alleviate that minor problem as well as a few of my CTD's. Other than that, my only complaint is they don't like to feed my succubus the cum she needs for food :D So an option to have the ladies take a male role and screw her lesbian succubus ass off would be very welcome!

 

Already done in the version I hope to put up tomorrow.  I want to put a lit on updates of this mod until I can get a replacement for aroused, but I added girl/girl sex option (not the best, but it works so long as your succubus has getSex() == 1 (she's a girl).

Posted
Oh yeah, the chains and ankle weights do it for me, what can I say lol. I'm using version 10, new game. The first time I completed the main quest after freeing Alicia, she went directly upstairs to confront Mia. When I entered, the fight was already in progress, so I missed the dialogue with Mia. Subsequently, when Vernor had finished training my follower sex slave, he didn't instruct me about the next stage of training. The follower simply fell to the floor and took off. Starting over from the beginning, I took my time so I didn't miss any of the dialogue. The second time was the charm, everything worked flawlessly and now I have several follower sex slaves, thank you!

 

If the sex slaves were spamming, "master will you please do me" instead of "I climaxed four times" I could live with it, lol. I replaced the instances of "SexSlInter_SexSlISharedNau_0003E8DF_1.fuz" with the "wow! That's impressive" Young eager female voice and subtitles (I always have subtitles on)

 

Maybe a fAIInDialogueModeWithPlayerDistance and iAISocialDistanceToTriggerEvent could be easily implemented. Or, a conversation kill switch in the MCM. But heck, that's a minor thing. Overall in my opinion this is an outstanding one-of-a-kind totally immersive mod. I can't thank you enough for sharing it with us!  Waiting to see what you come up with next.

Posted

Fishburger - I made few testings and discovered following: all who have your mod will have frequent CTDs at loading the game because of enabled scan option in MCM. So, 4.5 times I disabled "scan" option before saving and exit the game. The game loaded normally, but when I was save and exit the game with "scan" option ON, the game CDTed most of the time. So maybe this will help you to find what is  causing crushing at loading the game.

Posted

I was starting to think Vernor was feeling used and abused after training my fifth follower. When I went back to pick her up (after the allotted time) we were stuck in an endless loop of mmm mmm plus the three dialogue options under "listen to me slave". She was right up against the wall and Vernors dialogue (telling you how to train her) wouldn't fire. I could initiate the dialogue asking him if she was ready yet, over and over again until after we finished the BJ scene. After that, she was stuck in the mmm mmm mode. I found that leaving/reentering, reloading the cell, would initiate the next stage where Vernor explains the training techniques. The rest of the training finished after that with no problems.

Posted

Someone also mention earlier the issue with Serana. If she is not imported in AFT, Vernon can't train her. The problem is, once she is imported in AFT, Vernon can train her but AFT breaks her final quest - get cured from vampirism. She doesn't go to the healer but to player's house although she wasn't told to do so. I learned that lesson before. it is not recommended to import Serana into AFT before she returns from curing. maybe someone made a patch for that, but as far as I know, I didn't find any.

Posted

fresh new game. i always use aft, inventory management is active by default..cell dialogue in mcm menu of sex slaves activaed. 

alternate start in whiterun. did nothing else then mias lair quest. 

quest worked fine. after finished the quest i went back to Castle.

when i take any slave in Castle as follower my own follower, jenassa or uthgerd, go home and rehire dialogue do not show up.

Train followers dialogue does not Show up.

seduce Party dialogue does not Show up.

 

edit : second test, aft above mias in load order.

this time dilogue seduce Party did not Show up either. but follower slave Training worked.

after buying Valerie followers dialogues all canished exept the new slave dialogue. she walked upstairs into the Palace.

 

so all you get from a trainied slave is the bend over beat me Animation. therefre you get the high risk to ruin aft. i dont call this a good deal.

Posted

1 make sure you have scans enabled in MCM

2 if that still doesnt work take your sl.. follower outside, open console, target follower, type addfac 0005c84e 1 and try again.

 

if still nothing then it has to be because of AFT

Posted

Someone also mention earlier the issue with Serana. If she is not imported in AFT, Vernon can't train her. The problem is, once she is imported in AFT, Vernon can train her but AFT breaks her final quest - get cured from vampirism. She doesn't go to the healer but to player's house although she wasn't told to do so. I learned that lesson before. it is not recommended to import Serana into AFT before she returns from curing. maybe someone made a patch for that, but as far as I know, I didn't find any.

 

I don't have that mod loaded so I have no way of testing this.  Once I get on to it, I'll see if I can fix it.

 

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