t3589 Posted July 7, 2015 Author Posted July 7, 2015 lol I'm working on it. Tweaking the math will probably be the last thing I finalize. I'll remove the breast milk.
Halstrom Posted July 7, 2015 Posted July 7, 2015 Charon invited me to lunch and then gave me an imitation strange meat pie. I'm not sure what this says about either of us. While testing out my plugin, I've exhausted all the custom NPCs to the point where they started to get aggravated. Went to have drinks with Easy Pete until they calm down again. He gave me a bottle of breast milk and forced me to drink it. Then he casted [Grope:Firm] and wanted to make out. LOL "Drink this breast milk!" "I'm Batman!" "It takes the breast milk from the basket and drinks it"
ChancellorKremlin Posted July 7, 2015 Posted July 7, 2015 LOL "Drink this breast milk!" "I'm Batman!" "It takes the breast milk from the basket and drinks it" 10/10 for the reference.
t3589 Posted July 7, 2015 Author Posted July 7, 2015 Charon invited me to lunch and then gave me an imitation strange meat pie. I'm not sure what this says about either of us. While testing out my plugin, I've exhausted all the custom NPCs to the point where they started to get aggravated. Went to have drinks with Easy Pete until they calm down again. He gave me a bottle of breast milk and forced me to drink it. Then he casted [Grope:Firm] and wanted to make out. LOL "Drink this breast milk!" "I'm Batman!" "It takes the breast milk from the basket and drinks it" Oh... man. You're killing me. lol Best meme ever!
LadyM Posted July 8, 2015 Posted July 8, 2015 @LadyM: It's awesome that you can do that. I'm going to check what's different between them, see what I can do and maybe you can take the others as well. Lloyd sleeps at the gas station at night and wanders near the fireplace, where Sunny teaches you about healing powder, during the day. In the evenings he'll be back at the saloon. I think he hangs out outside for a while before he goes in. Just a peek at who I'll be playing today while testing your profiles [bruce], and the newest (of many ) sexintimacy versions! I keep trying to get the GECK to play nice with MO but had to give up on that for awhile. I feel it's more important to run through these updates and keep testing the mod but there will come a day I can set up Lt Hayes and Scrambler exactly the way I want them- Hopeless and Horny. EDIT: We're on the move now. I just wanted to mention that in testing Bruce's profiles I am not using JIP. I'm controlling this group with the Remote Control Companions. http://www.nexusmods.com/newvegas/mods/37572/? Any additional shots of this group I take I'll put in the screenshot thread. I can't wait to see these guys in combat! I've already seen them in action. Big EDIT: On both T and Bruce's profile I'm getting a slew of rumors and I love some of them but all I can do is apologize. I need to be able to confirm some of them or deny them, not apologize. Just an observation. When I apologize it kills the moment and I ALWAYS get a negative response. Biggest example was with Lt Hayes (he's set on the Hopeless Romantic profile) and his rumor was: submissive in bed, my reply should be confirm because I'm using the sexout perk of submissive, masochistic, insatiable and nympho. So any rumors pertaining to those subjects it would be nice to confirm instead of apologize.
LadyM Posted July 8, 2015 Posted July 8, 2015 I've got something weird going on. They all started turning pink and just kept flashing. Here's the debug stuff (I hope, if this isn't it, let me know what to do to pull it up for you!) This is what I had this session- it's usually 4 pages: T, I'm sorry if they're out of sequence.
t3589 Posted July 8, 2015 Author Posted July 8, 2015 I've got something weird going on. They all started turning pink and just kept flashing. Here's the debug stuff (I hope, if this isn't it, let me know what to do to pull it up for you!) This is what I had this session- it's usually 4 pages: T, I'm sorry if they're out of sequence. Is Hayes also flashing? Hayes is not shown in the images. From the debug, he shouldn't be flashing. NPCs will only flash when their cycle is below 1. So I would guess something cleared out their cycles. I would have to see the debug for the NPCs depicted, which doesn't seem to be present in your ss.
LadyM Posted July 8, 2015 Posted July 8, 2015 Yes, Hayes went flashing also after I posted those pics. I closed out of the game for now and will restart and see if they are still doing it. I was eating lunch with him when it started. When the activity was complete, he started to flash.
t3589 Posted July 8, 2015 Author Posted July 8, 2015 Yes, Hayes went flashing also after I posted those pics. I closed out of the game for now and will restart and see if they are still doing it. I was eating lunch with him when it started. When the activity was complete, he started to flash. And what did his cycle read in debug?
LadyM Posted July 8, 2015 Posted July 8, 2015 Yes, Hayes went flashing also after I posted those pics. I closed out of the game for now and will restart and see if they are still doing it. I was eating lunch with him when it started. When the activity was complete, he started to flash. And what did his cycle read in debug? I started the game back up and they were still doing it so I quick hit the tilde key and brought up this information:
t3589 Posted July 8, 2015 Author Posted July 8, 2015 I started the game back up and they were still doing it so I quick hit the tilde key and brought up this information: No clue. Just a note: The profiler does absolutely nothing except add the NPC unless you edit it.
LadyM Posted July 8, 2015 Posted July 8, 2015 Ok T, I'll disregard it. In a couple hours, I'll be starting a different save from a different game and see if it happens with that.
t3589 Posted July 8, 2015 Author Posted July 8, 2015 Ok T, I'll disregard it. In a couple hours, I'll be starting a different save from a different game and see if it happens with that. Yeah I don't know what happened. The debug wasn't helping much because the dialog registry debug kept getting in the way. I've disabled it in this new one to clear up the console better. If their cycles are above 0 in debug, I don't see how it could possibly be this mod making them red. ie. if (1 > iCycles) doesn't leave much room. From the debug I saw Harrys cycles were 16 or so. So yep, not a clue.
Sagebrush61 Posted July 9, 2015 Posted July 9, 2015 I was in the Old Mormon Fort and I could swear I saw Beatrix groping Julie Farkas! Maybe it was just an accident of an idle animation happening when they were too close to each other, but I prefer to think that it explains why Julie isn't really warming up to me (it's hard to compete with a Dom Cowboy Ghoul Girl).
LadyM Posted July 11, 2015 Posted July 11, 2015 T, I'm still with you, always using the newest updates you post. Yesterday I did play the old mod to get a feel of the difference and I'd like to ask you, how far along in your overhaul of the old mod are you? If you're still in the early stages, I'll withhold my observations for a little longer to see what changes with each new update. Honestly I don't care how long this will take, I'm with you through this overhaul. One thing I am testing is the compatibility with Sexout Hookups. I think there might be a conflict with the Hookup mod overriding your mod. If you can check that out, that would be awesome! I even turned it off yesterday while replaying your SODRTL mod. It might be just a coincidence or interference, I'm not sure but today I have it turned off to really test out your newest updates. This is the mod list of my test today, just so you know what I'm using. Please note, my mod list changes with each MO profile I am playing at the time. I'll try to post the different mod lists as I play different saved games. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Fallout3.esm 11 b Anchorage.esm 12 c ThePitt.esm 13 d BrokenSteel.esm 14 e PointLookout.esm 15 f Zeta.esm 16 10 TaleOfTwoWastelands.esm 17 11 Lings.esm 18 12 Sexout.esm 19 13 SexoutCommonResources.esm 20 14 SexoutPregnancyV3.esm 21 15 SexoutOffSpring.esm 22 16 SexoutSlavery.esm 23 17 SexoutStore.esm 24 18 TTWInteriors_Core.esm 25 19 TTWInteriorsProject_Combo.esm 26 1a oHUD.esm 27 1b Shojo Race Vegas.esm 28 1c Shojo Neko.esm 29 1d FalloutTTWquestoverhaul.esp 30 1e ELECTRO-CITY - CompletedWorkorders.esm 31 1f ELECTRO-CITY - Highways and Byways.esm 32 20 TTWInt_FollowerGoHome.esm 33 21 Children of the Wasteland.esm 34 22 Lutana CotW Expansion.esm 35 23 SexoutDrugging.esm 36 24 SexoutIntimacy.esm 37 25 SexoutIntimacyRepop.esm 38 26 Voyager.esm 39 27 cortexscrambler.esm 40 28 jokristinascloset.esm 41 29 NevadaSkies.esm 42 2a LingsPrettyThings.esp 43 2b CotW Race Override [FNV].esp 44 2c PlayerChildVoiceFix.esp 45 2d Bouncing Natural Breasts.esp 46 2e The Mod Configuration Menu.esp 47 2f Centered 3rd Person Camera.esp 48 30 SexoutSpunk.esp 49 31 SexoutLust - oHUD.esp 50 32 SexoutLust - anyHUD.esp 51 33 SexoutLust.esp 52 34 SexoutPosNew.esp 53 35 SexoutSex.esp 54 36 SmallerTalk.esp 55 37 SexoutBangatron.esp 56 38 Sexout-Amra.esp 57 39 SexoutConsequences.esp 58 3a SexoutDamagedOutfitSwapping.esp 59 3b SexoutZAZ.esp 60 3c SexyTacticalOutfitT6M.esp 61 3d RaiderChains.esp 62 3e SexoutSexAssault.esp 63 3f NVRefugee Outfits.esp 64 40 Machienzo-RadioNewVegasFixv11.esp 65 41 Machienzo-RadioNewVegasBugFix.esp 66 42 RHKBooneWarnFix.esp 67 43 You take a sip from your trusty Vault 13 canteen.esp 68 44 GannonLegion.esp 69 45 FalloutNVCheatTerminal.esp 70 46 Readius_NV.esp 71 47 Placeable Lights NV v1.1.esp 72 48 balls.esp 73 49 EVE FNV - ALL DLC.esp 74 4a Light My Flare.esp 75 4b M82.esp 76 4c God's Armory.esp 77 4d Tailor Maid Black Retex - NV.esp 78 4e Neckchains.esp 79 4f Distributed Necklaces and Chains Neck Seam Concealer.esp 80 50 NVLadyoutfitXOH.esp 81 51 Slof's Male Stuff.esp 82 52 NVLadyKhanXOH.esp 83 53 bzArmour.esp 84 54 Slof's Piercings.esp 85 55 JustAnArmorPack_NV.esp 86 56 JustAnArmorPack_WithCheatBox.esp 87 57 MercCharmerClean.esp 88 58 MoraelinsProfessionalsSuitMod.esp 89 59 PlayableCompanionClothesTTW.esp 90 5a RemoteControlCompanions.esp 91 5b JIP Companions Command & Control.esp 92 5c desmond companion.esp 93 5d The Storyteller.esp 94 5e KriegCompanion.esp 95 5f Adopt Bryan Wilks.esp 96 60 YourLittleBrotherJake.esp 97 61 psychoelfs Boone Shojo.esp 98 62 FNV-PC idles.esp 99 63 Comp_Idles_NV.esp100 64 Lonesome Road Companion Passage.esp101 65 SierraMadreEXIT.esp102 66 Big MT Crater Exit Passage.esp103 67 Zion Exit.esp104 68 TTWOptions.esp105 69 TTW_SpeechChecks.esp106 6a TTW_Reputation.esp107 6b SexoutTTWEncounters.esp108 6c ttw_wildwasteland.esp109 6d TTW_NoKarmaDCFollowers.esp110 6e TTW_AnchorageCustomization.esp111 6f TTWIntMojaveExpressBoxes_Combo.esp112 70 TTW_StartupMenu.esp113 71 TTW_OutcastTrading.esp114 72 TTW-CraftingPlugin.esp115 73 TTW_StashPackOptions.esp116 74 TTW CRTLF.esp117 75 TTW_Companions_Essential.esp118 76 ttw_-_custom_race_ending_fix.esp119 77 ttw_fo3_caravans_essential.esp120 78 ttw24arubblefix_0.esp121 79 oven_cooking.esp122 7a ttw_water_fix.esp123 7b Tailor Maid - TTW.esp124 7c vault112suitpregnancyfix(1).esp125 7d HalfwayHouse.esp126 7e Portable Tent.esp127 7f Voyager - TTW Edition.esp128 80 SOIProfileTemplate.esp129 81 DYNAVISION 3.esp130 82 NevadaSkies - TTW Edition.esp131 83 NevadaSkies - Brighter Nights.esp132 84 NevadaSkies - URLIFIED Interiors.esp
t3589 Posted July 11, 2015 Author Posted July 11, 2015 It's early, but we're getting closer. As soon as I get all the dialog in place so there are no zoom faces I'll be ready to start a changelog and start play testing. The banned cells and not now settings are in now, so if another mod sets them this mod will disable itself. Not sure about hookups because I don't know the problem you're having. Eventually I'll put the sex hooks from the alpha back in.
ButchDiavolo Posted July 12, 2015 Posted July 12, 2015 I don't know how mod organizer relates to the geck. I've never used mod organizer, ever. Open Geck, click yellow folder button upper left, scroll to the profiler esp, highlight it, click active, click OK, it should open the profiler. Find and click on 'quests' in the left column, type 'soi' into the filter search box upper left, you should then see the profiler quest. Double click it, when it opens click on the script button '...', should open the script, then read the notes. Replace DocMitchellREF with the ref of your NPC, read the notes, uncomment and set what you want, click the save button upper left, and you're done. Might want to rename the esp file so you know which NPC it is (just navigate to the file in explorer and rename it). Then just load it up in game. If you're using the dialog method, find your NPC and select one of the profiles you've set up through normal dialog 'NOT hotkey dialog'. If you're using the explicit method the NPC should already be set and ready to begin. EDIT: New one up. Did some tuning on the hotkey. Let me know if you still get double talkies? Also @Bruce: I'm not sure about the distance thing. I put a distance check in that will report with a message to move closer if you're too far away. But, what's strange is I couldn't get it to go off even when I tried. In other words, the distance at which I lost my reticle for regular dialog, is still within the distance needed to initiate a hotkey conversation. So I'm stumped ftm. Or I've just misunderstood. EDIT EDIT: Fixed the follow I broke. Tweaked the behavior script. Added dom/sub/party/patron settings to the profiler. Re-upped. Well ok, I am attempting to bite the bullet and setup a custom profile. I have installed GECK and actually managed to get it to work (GO ME!). I made a copy of the profile esp and started editing following the above description. But... GECK won't save the edited profile? I am currently not using MO for my install, so I am not using GECK through that. Do I have to somehow make GECK start with NVSE as well? if so, How do I do that? Other question: when you say "uncomment", do you mean removing the semicolon from before the NPC Ref? And if so, do I remove ALL the semicolons for the REFs in the profiler quest? As you can probably tell, I am a complete novice to using GECK. The notes you made in the quest were helpful, but, alas, for me not clear enough to know if I was doing the right thing or not. Perhaps, if/when you have time, you could make the notes completely idiot proof for people like me? I know you are still reworking the mod, but I am too curious to see what it does now to wait until you are finished - Moo. PS I have attached a text copy of the profile I made. Maybe someone can have a look at it if I did it correct? LeoStahlProfile.txt
BruceWayne Posted July 12, 2015 Posted July 12, 2015 The profiler quest script is basically just a collection of the things you can do in your own scripts. It isn't really meant to be copy/pasted in its entirety and things will magically work. If you want to see how to set up NPCs with dialogue, you can check out my plugin from a few pages back. The setup happens in dialog result scripts. All you need in your quest script is the reserved line. (i.e. delete everything but the if loop and the line where it sets your NPC to be reserved). The quest is SOIRInitDialog. Since I've been only reserving custom NPCs, I handled them a little differently, but the principle is the same. Edit: I'm a bit pressed for time right now, but I can post a little more detailed instructions later on. Edit2: How to start the GECK with NVSE (necessary): http://www.loverslab.com/topic/36785-wip-sexout-dynamic-relationship-layer/?p=1234394
ButchDiavolo Posted July 12, 2015 Posted July 12, 2015 Hi Bruce I wil check out your plugin In fact I just downloaded it for that . I hope I can make sense of it though... Too bad the copy/paste won't make it work magically... Steep learning curve, here I come! Ninja-ed edit: That is ok, I will check your plugin and see if I can find some pointers there. I appreciate the help
nyaalich Posted July 12, 2015 Posted July 12, 2015 Curious: Is arguing working? Ceding only gets me a negative reaction. I've had arguments about dates, but then I also got an angry argument out of what seemed like nowhere (that said, I may have loaded into a save mid-activity). Don't know if [info] would have given any info on why, but all I've gotten from talking have been positive responses. Using the romantic profile (from yours), and the only thing I can think of is talking, although keeping it to small talk with other people. Maybe it was an arbitrary thing, like he stubbed his toe and therefore, fuck the world. Just curious as to what might be going on (or not going on) mechanically. Seems like the variables go to crazy negative numbers after I install a new version sometimes. Maybe it's connected, maybe not. I don't have a log for you, and I haven't been watching the variables religiously. I did start an activity outside, but then Nevada Skies started a radiation storm, so I went inside Mick and Ralph's. The activity continued. Maybe he considered that a walking away still?
7KeysCurtain Posted July 12, 2015 Posted July 12, 2015 With [Rape] I tested with a character with STRENGTH and AGILITY at 1 yet I continue to overpower/dodge the rapist with [Too Strong] or [Too Fast] responses when [Resisting].
BruceWayne Posted July 12, 2015 Posted July 12, 2015 Stalkers aren't in yet. Fighting and resisting aren't functional. Only submit works at the moment.
t3589 Posted July 12, 2015 Author Posted July 12, 2015 (edited) Just a reminder. This version is not playable yet. Almost none of the dialog does anything at all, because there is no math behind it. ie. Settings and stats are not being adjusted via dialog, or if they are, they do so incorrectly. When I start a changelog, then you'll know it's ready to test. Until then I can promise you that the mod will not work correctly (especially dialog). It's a certainty. EDIT: I have two dialog topics to fill in yet. Once those are done I will begin going through dialog and setting things right. So barring any side tracks, dialog should begin to take shape in the next few copies. Also the template needs work and a new copy is on the way. Everything to do with NPCs should be fine in there already. But I think I've found an easier way to implement the 'no master' dialog tracker (set one setting instead of copy this and that). More to come. Edited July 12, 2015 by t3589
LadyM Posted July 12, 2015 Posted July 12, 2015 Hi Bruce I wil check out your plugin In fact I just downloaded it for that . I hope I can make sense of it though... Too bad the copy/paste won't make it work magically... Steep learning curve, here I come! Ninja-ed edit: That is ok, I will check your plugin and see if I can find some pointers there. I appreciate the help So perhaps what I was trying to do just isn't working either because I was just trying to copy and paste the profile sheet also. I look forward to some more instruction on how to do this! Take your time T, we're having fun just checking out what you've done already!
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