Jump to content

Sexout Intimacy


Recommended Posts

Posted

Hmm maybe your NVSE is out of date, or maybe it didn't load with nvse?  It should definitely recognize let.  Might want to hold on for a bit.  I'm working up another profiler copy that can be used over and over.  Then you'll only need the NPC ref if you set them with the explicit method, and the dialog can apply universally (you just need access to the NPC to open dialog with them).

 

The freezing before was because I broke stuff.

I'll have to research more on running the GECK with MO. I still might be missing something. MO uses virtual folders so my DATA folder is empty (hence the plugin I think I have to use).  My ENB boost and other mods are in the FNV folder but my Data folder is clear so that's why my problems don't reflect the usual GECK problems.  I can wait in the profile though, especially if you're working on stuff.  I'm just tickled the mod is working so well!!  Lt Hayes is just as awesome as I thought he would be!  My profile with the fiends is just fantastic.  As usual, Driver Nephi and Cook-Cook do NOT disappoint!  But it's the lover status that I'm digging with Hayes. :heart:

 

LOL Did you break something, T?  Well the latest version is working great!! ;)

Posted

 

I'll have to research more on running the GECK with MO. I still might be missing something. MO uses virtual folders so my DATA folder is empty (hence the plugin I think I have to use).  My ENB boost and other mods are in the FNV folder but my Data folder is clear so that's why my problems don't reflect the usual GECK problems.  I can wait in the profile though, especially if you're working on stuff.  I'm just tickled the mod is working so well!!  Lt Hayes is just as awesome as I thought he would be!  My profile with the fiends is just fantastic.  As usual, Driver Nephi and Cook-Cook do NOT disappoint!  But it's the lover status that I'm digging with Hayes. :heart:

 

LOL Did you break something, T?  Well the latest version is working great!! ;)

 

 

Yeah I bet that's the problem.  It's not loading Geck with the NVSE loader.  Why I never use MO.

 

Enjoy it now before I put the NPC to NPC system in.  Once that happens they may not all get along.  But of course, there will probably be settings for that too.

 

Yes your problem was because I broke follow in one of the old copies.  Par for the course.

 

New profiler up you can use universally.  Now you just have to get to where you can edit it.

 

Posted

Enjoy it now before I put the NPC to NPC system in.  Once that happens they may not all get along.  But of course, there will probably be settings for that too.

T, do you mean my companions might not get along with each other? I honestly don't mind jealousy as long as we all can kiss and make out oops, make up. ;)

 

btw, tomorrow I'll be testing the mod out with my gay guys so I'll have more information on how they perform with the mod. :)

Posted (edited)

 

Enjoy it now before I put the NPC to NPC system in.  Once that happens they may not all get along.  But of course, there will probably be settings for that too.

T, do you mean my companions might not get along with each other? I honestly don't mind jealousy as long as we all can kiss and make out oops, make up. ;)

 

btw, tomorrow I'll be testing the mod out with my gay guys so I'll have more information on how they perform with the mod. :)

 

 

Well either that or they may end up liking each other more than they like you.  But yes, autonomy.

 

EDIT: I should add that there are no wrong answers in this mod really.  ie. Broken relationships will have the chance to be repaired.  Some will be successful, others may not.  So nothing you do in this mod is strictly permanent (other than use of force).  Further, some things will require tension/arguments/conflict/disagreements etc. etc.  Tip: You won't likely get anyone normal to propose to you until after you've been a pain in their ass at least once and recovered from that conflict.

Edited by t3589
Posted

Okay, just took a closer look at pushing NPC interactions. Already have a ton of ideas on how to implement them. Though I'd like to tie most of them into actual current relationship status.

 

For example: The player meets NPC A, they get a conversation going, maybe take a walk or grab a bite to eat. If I understand it correctly this raises their temporary (which I'd like to treat as private) attributes like disposition, desire, lust, etc. What I'd try to do is define a couple of parameters like: If you run in trigger a and you have relationship status b, and they have disposition > x, lust > y, desire > z, go eat; if lust > desire > dispo > relationship, go party or have a drink. 

What I'm basically asking is, what temporary stats are there and how do they relate to each other. (I have a basic idea, but the nitty-gritty eludes me) 

 

While I'm aware that the system already does this (more or less), this would open up NPC/location-specific actions unique to a certain character or a group of characters.

 

 

Posted

Well either that or they may end up liking each other more than they like you.  But yes, autonomy.

If they do that then I'll fire their ass or disable the intimacy until they reset, they better like me the most! LOL

 

EDIT: I should add that there are no wrong answers in this mod really.  ie. Broken relationships will have the chance to be repaired.  Some will be successful, others may not.  So nothing you do in this mod is strictly permanent (other than use of force).  Further, some things will require tension/arguments/conflict/disagreements etc. etc.  Tip: You won't likely get anyone normal to propose to you until after you've been a pain in their ass at least once and recovered from that conflict.

 

I gather that by the 'Argue' that is so prominent now!  When I play with girls they are always submissive (except for a couple of my raider chics).  My men are half and half, sub and dom, depending on their faction.  My raiders are always rapist doms and my sweet twinks are always subs.

 

Something Lt Hayes says to me when I ask him his thoughts is 'Opinion: Is a whore.'  Why does he say that?  I don't mind, I don't argue or deny it I just converse after he says that.  Because my girls are all are basically sluts but you no longer have prostitution as a part of the mod anymore.  I used to always set that but I can't now, only the apparel has an enable prostitute [outfit]. 

 

 

Posted

Okay, just took a closer look at pushing NPC interactions. Already have a ton of ideas on how to implement them. Though I'd like to tie most of them into actual current relationship status.

 

For example: The player meets NPC A, they get a conversation going, maybe take a walk or grab a bite to eat. If I understand it correctly this raises their temporary (which I'd like to treat as private) attributes like disposition, desire, lust, etc. What I'd try to do is define a couple of parameters like: If you run in trigger a and you have relationship status b, and they have disposition > x, lust > y, desire > z, go eat; if lust > desire > dispo > relationship, go party or have a drink. 

What I'm basically asking is, what temporary stats are there and how do they relate to each other. (I have a basic idea, but the nitty-gritty eludes me) 

 

While I'm aware that the system already does this (more or less), this would open up NPC/location-specific actions unique to a certain character or a group of characters.

 

lol  You must be psychic.  Working on that now.  I'm going to add a method to the profiler that gives you all the variables, and on top of that, an example of how to access the dialog variables without a master (fingers crossed).

 

In other words, you'll have the full set of dialog quest variables to condition dialog however you like based on all those hidden settings.  I'll also add all the adjustment commands (how to modify attributes through dialog real-time).  It will be just as easy as what's there in the profiler already.  Just setting NX variables.

 

Once this is done, you'll have everything I use to create the default dialog placeholders and everything they do.  The only barrier left will be registering your own topics so the system uses them instead of the built in topics.  Which I'll get to.

 

Something Lt Hayes says to me when I ask him his thoughts is 'Opinion: Is a whore.'  Why does he say that?  I don't mind, I don't argue or deny it I just converse after he says that.  Because my girls are all are basically sluts but you no longer have prostitution as a part of the mod anymore.  I used to always set that but I can't now, only the apparel has an enable prostitute [outfit]. 

 

 

 

Because he thinks the PC is a whore? lol

 

Prostitution will be back in.  It's a very complex piece of the pie which needs it's own hunk of the system.  Currently there are only bits and pieces in.

 

Posted (edited)

OK that's it.  The keys to the kingdom are in that profiler now.  All that's left is registering your own dialog topics for system initiated dialog.  I'll get to that soon.

 

EDIT: I think I may have just solved a long standing package issue.  Bonus.

Edited by t3589
Posted

Well either that or they may end up liking each other more than they like you.  But yes, autonomy.

I've been thinking about this and just my two cents, if you do have them fuck each other, can you please have it so it can be enabled or disabled? I have a few girls that I'm solely reserving for Hayes, Scrambler and Creel. I like using the arousal and lust stuff and if they wear themselves out on each other, they won't have the pleasure I want to give them. So just something to consider from a female gamer's point of view.  I'm also trying to get a few knocked up and I want the guys to be fully aroused when we try.  I would not be happy if they started fucking each other and prolonged my own plans for my game ie to get knocked up.  ( I liked the control freak mode :blush: )

Posted

 

Well either that or they may end up liking each other more than they like you.  But yes, autonomy.

I've been thinking about this and just my two cents, if you do have them fuck each other, can you please have it so it can be enabled or disabled? I have a few girls that I'm solely reserving for Hayes, Scrambler and Creel. I like using the arousal and lust stuff and if they wear themselves out on each other, they won't have the pleasure I want to give them. So just something to consider from a female gamer's point of view.  I'm also trying to get a few knocked up and I want the guys to be fully aroused when we try.  I would not be happy if they started fucking each other and prolonged my own plans for my game ie to get knocked up.  ( I liked the control freak mode :blush: )

 

 

I'm not having them do anything actually.  What they do is determined by their stats + the situation + your behavior/dialog + simplified logic.  Many times I am just as surprised as anyone else to see a particular NPC take an unexpected course of action.

 

This isn't a matchmaker mod. lol  Again, if you like to micro manage things, like deciding who will and will not get pregnant, or who will and won't screw who, or anything else the NPC should be deciding for themselves, then this mod is probably not going to be your ticket to accomplish that out of the box.

 

If you or anyone want to create a mod that utilizes this one to accomplish that, you're more than welcome to do so.  I would even field your requests concerning changes to the esm.  This mod is for the community to use to create whatever they want.

 

However, the intentions of the esm will not change:

- This was created primarily for the player that 'DOESN'T' micro manage and let's the chips fall where they may, good or bad (myself).

- This is not intended to be the focus of the game, but for in between play.

- This is not a poser or harem mod.

- This is created as a departure from all that!

- This gives adult acts context and consequence.  Two things that are at the very heart of this mod.

 

That being said, people use things the way they're not intended all the time.  It develops ingenuity.  I have no problem with that whatsoever.  But the philosophy of the core mod is not likely to change much.

Posted

I understand!  Your mod does have that RPG element to it and that's what's so much fun.  I still would like to help test it, though if I may? 

 

BTW, I did get the hopeless romantic profile!  That was so awesome, thank you!

Posted (edited)

I understand!  Your mod does have that RPG element to it and that's what's so much fun.  I still would like to help test it, though if I may? 

 

BTW, I did get the hopeless romantic profile!  That was so awesome, thank you!

 

lol Lady you're quite welcome here no matter what your playstyle.  A playstyle only determines what you might get out of the mod.  It doesn't invalidate your opinions as a player.

 

You should really edit those profiles and copy them and make more.  Then you can have several presets in your repo.. repert.., in your bag-o-tricks.

 

EDIT: And thus began one of the raunchiest careers in modding history....

 

New one up.  Everything I've added so far is now in the Profiler.  I will update it with new info as I add it.  Now you can register system initiated dialog topics.  Alter stats through dialog, initiate activites, etc.  Everything the placeholder dialog does now.  Notes are in the profiler quest script.  As of now, the profiler gives the modder as much control as the system has.

 

Also, with a little work (create 2 quests, copy 3 scripts and rename them) the esm does not need be a master.  Though it's easiest that way if you want access to the dialog tracking variables to condition dialog with.

 

Back to working on commitments.

 

Edited by t3589
Posted

lol Lady you're quite welcome here no matter what your playstyle.  A playstyle only determines what you might get out of the mod.  It doesn't invalidate your opinions as a player.

18.gif

 

I get obsessed easily!

 

I do have some new things to report.  When they are partying, the NPC spins, slowly but nevertheless they spin always to a 45 degree angle first and then they slowly spin all the way around while they are drinking from a bottle.  Also, that janky movement is back stronger now.  I figured it out.  When an NPC whistles (btw I adore the whistles) and then approaches me, once they get to me it goes into that janky movement and the dialogue is never started.  Sometimes the movement is interrupted by uncontrollable variables like combat which is understandable but sometimes by the time they get to me, there is no dialogue and I get the janky movement instead.  Maybe it needs more time for them between the whistle and approaching so they can complete the activity.

 

I can't get any further on the profiles until I can find out what this error means:

 

SCRIPTS: Script 'SOIExProfilerQst', line 10: Script command "let" not found.

 

No matter what I do I get that when I try to save.

Posted

 

 

SCRIPTS: Script 'SOIExProfilerQst', line 10: Script command "let" not found.

 

 

No matter what I do I get that when I try to save.

 

 

This error is an indication that you 1) have a very old version of NVSE or 2) still don't start the GECK with NVSE enabled. 

 

I think Nyaa described how to set the GECK up in order to use NVSE.

 

Find your NVSE executable, right-click and create a shortcut, open the settings page of the shortcut and find the target field (usually in the very first tab). It should look like this "C:\...\Steam\SteamApps\common\fallout new vegas\nvse_loader.exe". Now you put "-editor" (without quotation marks) behind the quotation marks in that field.

 

This is what the field then should look like:

"C:\...\Steam\SteamApps\common\fallout new vegas\nvse_loader.exe" -editor

Always use this shortcut to run the GECK with NVSE.

 

Posted (edited)

It may be an MO issue, which I know nothing about or I'd help.  I follow the same instructions Bruce and Nyaa are giving.

 

EDIT: Lady is using spunk I think so I'm sure the NVSE part is up to date.  Just have to figure out why Geck won't load with it.

Edited by t3589
Posted

 

I get obsessed easily!

 

I do have some new things to report.  When they are partying, the NPC spins, slowly but nevertheless they spin always to a 45 degree angle first and then they slowly spin all the way around while they are drinking from a bottle.  Also, that janky movement is back stronger now.  I figured it out.  When an NPC whistles (btw I adore the whistles) and then approaches me, once they get to me it goes into that janky movement and the dialogue is never started.  Sometimes the movement is interrupted by uncontrollable variables like combat which is understandable but sometimes by the time they get to me, there is no dialogue and I get the janky movement instead.  Maybe it needs more time for them between the whistle and approaching so they can complete the activity.

 

 

Is this with or without JIP?  Are they companions?  Did you try it with regular NPCs (not JIP, not companion)?  Looking into this.  It sounds like packages fighting over control of them.

Posted

 

I get obsessed easily!

 

I do have some new things to report.  When they are partying, the NPC spins, slowly but nevertheless they spin always to a 45 degree angle first and then they slowly spin all the way around while they are drinking from a bottle.  Also, that janky movement is back stronger now.  I figured it out.  When an NPC whistles (btw I adore the whistles) and then approaches me, once they get to me it goes into that janky movement and the dialogue is never started.  Sometimes the movement is interrupted by uncontrollable variables like combat which is understandable but sometimes by the time they get to me, there is no dialogue and I get the janky movement instead.  Maybe it needs more time for them between the whistle and approaching so they can complete the activity.

 

Is this with or without JIP?  Are they companions?  Did you try it with regular NPCs (not JIP, not companion)?  Looking into this.  It sounds like packages fighting over control of them.

 

The janky motion can happen with anyone. I have townies in Megton that whistle and run up to me and by the time they get there, they don't complete the action.  They'll even lift a hand like they do before they speak and then nothing.  It's not like it used to be when that happened (sans the janky motion) we used to be able to click on them and select "party here" or "sex here".  It's like that is what is missing when that happens.  I have no way to click on them and find out what they were going to say.  JIP doesn't have anything to do with this because I'm not giving any commands.  The janky motion is when I'm usually walking and someone wants to talk to me.  By the time they reach me, it passes and I get the motion.  So far JIP is fine with your mod. I  used it all through your first mod with no trouble and I'm not having any with this mod either.

 

The spin is when they are drinking from a bottle in the party activity.  I'll take a recording of it for you if you'd like to see exactly what I mean.  I do feel it will be repeated.  I just got home and haven't put in your newest version so I'll get busy testing that and get back to you on this.  If it continues to do it in my game, I'll make a recording of it so you can see it exactly.  ;)

Posted

The janky motion can happen with anyone. I have townies in Megton that whistle and run up to me and by the time they get there, they don't complete the action.  They'll even lift a hand like they do before they speak and then nothing.  It's not like it used to be when that happened (sans the janky motion) we used to be able to click on them and select "party here" or "sex here".  It's like that is what is missing when that happens.  I have no way to click on them and find out what they were going to say.  JIP doesn't have anything to do with this because I'm not giving any commands.  The janky motion is when I'm usually walking and someone wants to talk to me.  By the time they reach me, it passes and I get the motion.  So far JIP is fine with your mod. I  used it all through your first mod with no trouble and I'm not having any with this mod either.

 

The spin is when they are drinking from a bottle in the party activity.  I'll take a recording of it for you if you'd like to see exactly what I mean.  I do feel it will be repeated.  I just got home and haven't put in your newest version so I'll get busy testing that and get back to you on this.  If it continues to do it in my game, I'll make a recording of it so you can see it exactly.  ;)

 

 

What does debug say in the console once they reach you?  Should report the dialog speaker, topic, and target when dialog is attempted.

 

I tested party and all went well for me.  No spinning in GS saloon with Easy Pete.

 

Posted

What does debug say in the console once they reach you?  Should report the dialog speaker, topic, and target when dialog is attempted.

 

I tested party and all went well for me.  No spinning in GS saloon with Easy Pete.

Ok, I will look for that, thanks T!

Posted

Might be something I broke.  Stay tuned, working on a new copy for you to try.

Posted

OK yep I broke stuff.  Thanks to Lady for pointing it out.  Fixed copy up.  No clue on the party thing, but this definitely fixes whistles and tweaks approaches.  Let me know.

Posted

Might be something I broke.  Stay tuned, working on a new copy for you to try.

 

I've been playing the new version since you put it up and so far so good!  I'm on a different character now with Scrambler and we've been drinking (not partying) so it's a little different but he stayed planted in front of me like they usually do.  I'll test the save out tomorrow that had the spinning Lt Hayes because it also had the whistles and approaches snafus so I'll check that out with the updates.  I'm heading offline soon but I'll be back on it tomorrow.  There's just so many things I can test!  I haven't even made it to my gay guys yet.

 

@ nyaalich  - I'm glad I'm not alone!  One time in my sims game I populated my entire hood with one of the Maxis sims, Cid Serverus.  He's from the university pack and he has blue hair.  After him and all his clones had kids the town was almost all blue haired!  It was a hoot so yeah, Lt Hayes and Scrambler are both in very good company with my NPC obsessions! :blush:

 

Posted

Alright, here are some NPCs for everyone to play with.

 

SexoutIntimacyRepopulated (SOIR)

 

This plugin places 9 custom NPCs in and around Goodsprings. They all have two custom SOI-profiles and a random option. They also have AI routines and go about their business during the day and most of them will congregate to the saloon in the evenings. Some of them more, some of them less.

 

I release this here, so the people that know how SOI works, can do SOI things with it. It also still needs a lot of polish.

 

The plugin alters two houses in Goodsprings (the first one on the left that you can't enter and the one with the trailer right next to it.) It also moves some stuff around in the Prospector Saloon. As such it is highly likely to be incompatible with mods that do the same/similar things. I've also included one hair from zzjay hairstyles (open permission).

 

Please let me know what you think. (there is one scripted NPC-NPC sex scene in there, that only triggers at a certain time, at a certain place, with certain conditions)

 

SexoutIntimacyRepop_20150705b.rar

 

Some screenshots:

 

 

 

 

The cool armors are not part of this mod. I gave some of the NPCs leveled items. (These armors are part of the Spice of Life mod from the Nexus. It distributes armors to leveled lists and is not required for SOIR to work) The jumpsuit and Merc charmer outfit are part of some replacer I can't recall. Might be t6/t6m, might be something else. I'm planning on utilizing SCR armors, so you should make sure to download the necessary resources. For now you'll only need the chokers.

 

urYFPdp.jpg

iCIYBE1.jpg

eqYgKgv.jpg

dZgM9kl.jpg

mxvavhx.jpg

8ovtypE.jpg

 

 

Special bonus NPC: (you better watch out)

 

0wkGDt5.jpg

 

 

 

 

 

 

Requirements: Working versions of SexoutNG/SexoutAmra (I used the latest beta .94b3, if that makes a difference) and the current stable version of SCR. SOI is not required to test this out, but the NPCs won't do or say much without it (yet). They will work with other mods that affect all NPCs though.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...