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Xarathos' Armor Workshop - Mass Effect Cosplay for UUNP Bodyslide


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Posted

Uploaded the files. Updated the front page to make things HOPEFULLY less misleading/confusing - old converts that may or may not be in the linked MEGA archive are now under a spoiler tag at the bottom, while everything that's actually been updated will be built up at the top - removing/moving anything that gets changed over to UUNP as I go along.

 

EDIT: and a bonus screenshot, because you guys are great.

 

post-233165-0-07698600-1444086374_thumb.jpg

Posted

post-233165-0-37979200-1444101166_thumb.jpg

 

Quick convert of one of my 7BO converts to UUNP. Just the body section for now might add gloves+boots later but meanwhile ehhhhhh...

 

As it did when it was strictly 7BO, this replaces the Fur Sleeveless armor, which is the Bandit3F_ mesh.

 

My goal for this pack which I'll probably add to on a gradual basis is to collect the skimpy replacers that I actually use myself.

 

Then I'll have another pack for vanilla converts where I feel like the original is the way to go, and probably another with just... you know, my edits.

Posted

I think you forget upload Shiny rubber catsuits for UUNP? On mega there is no link for it, same for Catsuit 1.2 I see only old version for 7B

 
Posted

The new stuff isn't on MEGA yet, no, it should all just be on LL currently. I'll make sure it's on MEGA as well later, though, in its own folder.

Posted

Oh for—

 

So like an idiot I tried to use the LL upload system again and apparently since YESTERDAY the files all disappeared.

 

Sigh.

 

Anyway I'm reorganizing my MEGA archive - new stuff will be in the subfolder for UUNP Bodyslide that should be marked. For now anyway. All the old stuff is in the root folder which may be slightly baffling but I can always subfolder/archive it later. Not too concerned yet. The three UUNP files are all there now, so at least you can get them.

Posted

post-233165-0-70400200-1444175136_thumb.jpgpost-233165-0-20161200-1444175138_thumb.jpg

 

Soooooo here's the thing

 

Since the Dark Disciple armor and the shiny catsuits use the same meshes, and since I was relatively completionist about my conversion of THAT to UUNP

 

I was able to whip up a working UUNP Bodyslide convert of the Dark Disciple armor by editing my existing folder structures/xml files and then moving some textures around in NifSkope.

 

So I'll go ahead and upload that shortly. This bodyslide file will work for either the standalone or the replacer version of the armor (they have identical folder structure, only the ESP is different), and you'll need the original download for textures/ground meshes/etc.

 

In the process of making this bodyslide ready, I corrected a pet peeve I've always had with the original, and (again owing to this being a quality of the shiny catsuit convert I did previously) the gloves now include hand meshes, so they can be worn with other armors without issue. Boots also include feet for the same reason.

 

EDIT: oh, yeah, this is up now. Should be in the MEGA folder and also here so... whichever.

Posted

attachicon.gif2015-10-06_00021.jpgattachicon.gif2015-10-06_00023.jpg

 

Soooooo here's the thing

 

Since the Dark Disciple armor and the shiny catsuits use the same meshes, and since I was relatively completionist about my conversion of THAT to UUNP

 

I was able to whip up a working UUNP Bodyslide convert of the Dark Disciple armor by editing my existing folder structures/xml files and then moving some textures around in NifSkope.

 

So I'll go ahead and upload that shortly. This bodyslide file will work for either the standalone or the replacer version of the armor (they have identical folder structure, only the ESP is different), and you'll need the original download for textures/ground meshes/etc.

 

In the process of making this bodyslide ready, I corrected a pet peeve I've always had with the original, and (again owing to this being a quality of the shiny catsuit convert I did previously) the gloves now include hand meshes, so they can be worn with other armors without issue. Boots also include feet for the same reason.

 

EDIT: oh, yeah, this is up now. Should be in the MEGA folder and also here so... whichever.

 

 

Awesome thank you!

Posted

You're welcome!

I'm gonna go ahead and update my vanilla conversions+tweaked non-skimpy armors as the mood takes me, too. Did the bodyslide version of the apprentice mage robe yesterday (request from a friend who has always been bothered by the only mage robe replacers that fit new bodies showing tons of skin) so the initial upload will include at least that. When I get to my system again.

(Need to do the related gloves+boots probably, though the glove/boot meshes from the UUNP Minidresses pack mostly look pretty good, and stick close enough to the leg that they might work)

After that it'll depend what my brain prioritizes.

I'd tell people to just use the versions from Skyrim Enhanced High Poly UUNP buuuuut when I tried to do that myself I had some....issues. So i may refer to it as a resource for the occasional fixed version depending on permissions, but i'm not going to recommend it directly in case others have the same problems.

(Issues like weird hdt behavior, polygons floating still while the boobs moved around them, and on some meshes visible gaps where the body cut was exposed by my bodyslide preset or the like)

So mostly I'll either be updating the converts I already did or working from scratch, with my own selective increases to polycount where I feel like I need it. And occasional tweaks, like my customized version of the studded armor.

 

EDIT:

 

As an aside. There is one other project I may take a crack at.

 

I've been playing with the UUNP randomized bodies thing Racemenu does for NPCs and I really like it. And part of me is really wishing there were something similar for males - for awhile I thought that thing'd be SAM but I ran into so many issues using it that I had to give up.

 

So in the interest of making that work for me I've started taking a crack at making a bodyslide version of the SOS Male body. So far it has two sliders - "Neck" (this one is hidden and scales with weight no matter what you do, and for compatibility reasons covers both the neck gap and the one where the schlong should attach. In theory.) and "SOS-High." This part of the process was actually less painful than I expected thanks to some solid tutorials.

 

What I need to do with THAT little side project before it goes public anywhere is as follows:

  1. Add hands+feet to the project.
  2. Add at least three more sliders, hopefully based on the morphs from SAM, to allow for a bit more variation. A thinner morph, a more 'hulking' figure, and a fat bastard kind of thing. If I have to do them by hand, fine.
  3. and make an accompanying Racemenu plugin, like the morph plugin that comes with UUNP.

There is NO ETA for this side project but I'll be working on it occasionally when I'm not doing armors or whatever else I'm spending time on.

Posted

You're welcome!

 

I'm gonna go ahead and update my vanilla conversions+tweaked non-skimpy armors as the mood takes me, too. Did the bodyslide version of the apprentice mage robe yesterday (request from a friend who has always been bothered by the only mage robe replacers that fit new bodies showing tons of skin) so the initial upload will include at least that. When I get to my system again.

 

(Need to do the related gloves+boots probably, though the glove/boot meshes from the UUNP Minidresses pack mostly look pretty good, and stick close enough to the leg that they might work)

 

After that it'll depend what my brain prioritizes.

 

I'd tell people to just use the versions from Skyrim Enhanced High Poly UUNP buuuuut when I tried to do that myself I had some....issues. So i may refer to it as a resource for the occasional fixed version depending on permissions, but i'm not going to recommend it directly in case others have the same problems.

 

(Issues like weird hdt behavior, polygons floating still while the boobs moved around them, and on some meshes visible gaps where the body cut was exposed by my bodyslide preset or the like)

 

So mostly I'll either be updating the converts I already did or working from scratch, with my own selective increases to polycount where I feel like I need it. And occasional tweaks, like my customized version of the studded armor.

 

EDIT:

 

As an aside. There is one other project I may take a crack at.

 

I've been playing with the UUNP randomized bodies thing Racemenu does for NPCs and I really like it. And part of me is really wishing there were something similar for males - for awhile I thought that thing'd be SAM but I ran into so many issues using it that I had to give up.

 

So in the interest of making that work for me I've started taking a crack at making a bodyslide version of the SOS Male body. So far it has two sliders - "Neck" (this one is hidden and scales with weight no matter what you do, and for compatibility reasons covers both the neck gap and the one where the schlong should attach. In theory.) and "SOS-High." This part of the process was actually less painful than I expected thanks to some solid tutorials.

 

What I need to do with THAT little side project before it goes public anywhere is as follows:

  1. Add hands+feet to the project.
  2. Add at least three more sliders, hopefully based on the morphs from SAM, to allow for a bit more variation. A thinner morph, a more 'hulking' figure, and a fat bastard kind of thing. If I have to do them by hand, fine.
  3. and make an accompanying Racemenu plugin, like the morph plugin that comes with UUNP.

There is NO ETA for this side project but I'll be working on it occasionally when I'm not doing armors or whatever else I'm spending time on.

There is already a male body for Bodyslide and Outfit Studio 2 that is SOS compatible,but I won't attempt to dissuade you from creating another one as it is always good to have more variety. It doesn't have the option to alter the hand and feet meshes,so that is already something that your project will offer that it does not.

Posted

Ahh I see. Well might as well keep going anyway. I have a very specific goal in mind and it's not as far off as I'd have expected. Depending of course on how tricky one or two new skills I need to learn to do it end up proving. XD

 

I'm keeping things fairly simple with it, like I said the main goal is to make it plausible to export from Bodyslide with tri files and all the sliders zeroed, toss some settings in a Racemenu ini, and end up with as much variation among the men as among the women - and by extension to make it as easy as possible to take any male vanilla mesh to compatibility in a few steps. Prove concept as much as anything.

 

I might change the base mesh if there's a higher poly one to work with but for now it's focused on the one that comes with SOS (which has let me add a Bodybuilder morph without too many issues)

Posted

uploaded the first updated version of my vanilla replacer pack. Currently contains the Apprentice Mage mesh and a UUNP version of the light hide armor.

Posted

Found a bug in my shiny catsuits conversion - forgot to set the alpha properly on the transparent long gloves. Decided to take the opportunity to clean up the folder structure a bit and eliminate some redundant files.

 

Everything in the Shapedata folder has been moved to a folder structure like so:

 

mxw Catsuits\body

mxw Catsuits\gloves

mxw Catsuits\footwear

 

and the xml files have been adjusted to point to the new folders.

 

Simpler, clean, everything still works as it did before, except now the transparency on the longer gloves should work and there are fewer total files in the download package. I'll reupload it in a few minutes - it'll be under Shiny Rubber Catsuits UUNP Bodyslide 0.2.7z.

Posted

post-233165-0-39293300-1444435889_thumb.jpgpost-233165-0-79127000-1444435890_thumb.jpg

 

Did my own bodyslide of the wench outfit. Took some doing but I learned a few new tricks along the way, which is good - the necklace won't move with most of the sliders, and I've adjusted most of them by hand to ensure that there will be very little clipping for the majority of morphs. I bumped up the polycount around the breasts and waist, which helped somewhat.

 

Will be uploading Have now uploaded this as an update for the vanilla pack. Reorganized the folder structure of that one, so I'd suggest redownloading it.

Posted

Uploading Vanilla converts pack .03 with the addition of my customized leather armor reshaped and bodyslid.

 

Keeping the changes I did to the shoulders because I can't stand the bethesda shoulder shelf thing - all the information I can find about armor suggests that a shelf thing like that only makes sense if the wearer was jousting, and nobody jousts in leather armor.

 

Anyway, it's already on MEGA and it'll be here soon as well. Screencaps will follow when I have a chance, or feel free to submit your own. ^^

 

EDIT: Uploaded, tested in game - here are some screens.

 

post-233165-0-80225100-1444762505_thumb.jpgpost-233165-0-24532200-1444762507_thumb.jpgpost-233165-0-24172400-1444762509_thumb.jpgpost-233165-0-42184400-1444762511_thumb.jpg

 

I tested all the morphs/cleaned and tweaked all the sliders in bodyslide, so if you use Racemenu's bodygen feature with this like I do you shouldn't be disappointed.

Posted

Soooooooooooo I had one of those weird days where I actually felt kind of creative, so I pulled out my texturing tools aaaaaaaaaaand....

 

post-233165-0-88654800-1444887471_thumb.jpg

 

Unfinished. Dunno when I'll release it yet - need to figure out what to do for the pants first. Among other things.

Posted

Hi Xarathos, I've been a long time fan of your work for the 7BO body.  But I was wondering, what is UUUNP? and can these armors be used with 7BO?

Posted

UUNP, short for 'Unified UNP,' is the UNP version of Bodyslide that comes with Bodyslide 2, and has presets available for all body types that use the UNP texture standard - this includes 7BOppai, so, yeah, everything can still be used with 7BO, or whatever body type the end user prefers - you just need to open up Bodyslide 2 and generate the meshes with whatever preset you like.

 

I'd been using a UUNP generated version of 7BO for awhile, since it featured better weight painting than the original and a more consistent vertex count. Now I'm using Racemenu's new 'bodygen' feature to randomize NPC body types within a range of 7Base flavors, 7BO among them. This method has the advantage of letting characters have a wider range of appearances, while having any properly converted armor 'morph' to the body of whoever is wearing it.

 

I finally started switching my conversions over because I was (at the time) experimenting with a customized bodyslide preset for my own use, and I wanted to continue making armor conversions without forcing everyone to switch to the same shape I was using - armor/clothing conversions are fragmented enough as it is without me adding ANOTHER body type/standard to the pile.

 

I'm hoping this approach can offer more flexibility to the end user without significant quality reduction.

Posted

When in doubt, raid assets from the Witcher...

 

post-233165-0-95282200-1444942437_thumb.jpgpost-233165-0-58143900-1444942439_thumb.jpg

 

For now, anyway. Might either replace the pants again later or retex 'em.

 

Took Triss Marigold's pants, flipped them horizontally so the slant was lined up with Maya's, but did the belt separately so it's still pointed in the right direction.

Posted

UUNP, short for 'Unified UNP,' is the UNP version of Bodyslide that comes with Bodyslide 2, and has presets available for all body types that use the UNP texture standard - this includes 7BOppai, so, yeah, everything can still be used with 7BO, or whatever body type the end user prefers - you just need to open up Bodyslide 2 and generate the meshes with whatever preset you like.

 

I'd been using a UUNP generated version of 7BO for awhile, since it featured better weight painting than the original and a more consistent vertex count. Now I'm using Racemenu's new 'bodygen' feature to randomize NPC body types within a range of 7Base flavors, 7BO among them. This method has the advantage of letting characters have a wider range of appearances, while having any properly converted armor 'morph' to the body of whoever is wearing it.

 

I finally started switching my conversions over because I was (at the time) experimenting with a customized bodyslide preset for my own use, and I wanted to continue making armor conversions without forcing everyone to switch to the same shape I was using - armor/clothing conversions are fragmented enough as it is without me adding ANOTHER body type/standard to the pile.

 

I'm hoping this approach can offer more flexibility to the end user without significant quality reduction.

 

Okay, thank you for the explanation and thank you for your conversions.:)

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