RaptorVz Posted June 11, 2021 Posted June 11, 2021 4 hours ago, Seeker999 said: @RaptorVz I'm using it on SE just as it is. does it work fine?
Seeker999 Posted June 12, 2021 Posted June 12, 2021 7 hours ago, RaptorVz said: does it work fine? Probably should have said that :). Yes, it's working. And you might find yourself in for some tough fights!
GamerLat Posted July 3, 2021 Posted July 3, 2021 Version No. 3.83 (SD Cages 383) Only Works for SE? or there is comming a new version for LE soon?
Inte Posted August 6, 2021 Author Posted August 6, 2021 SDc is being developed on LE, so yes it does work on LE. 1
BillyG Posted August 18, 2021 Posted August 18, 2021 (edited) On 9/6/2014 at 12:16 AM, Inte said: SD Cages View File Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Did anyone happen to test if the Forgotten Dungeons patch from this LE version of SD Cages works for SE, too (needs xEdit to recognize the SSE esp name)? Otherwise it would be nice to have it converted - Thanks! Edited August 18, 2021 by BillyG
YojimboRatchet Posted September 15, 2021 Posted September 15, 2021 12 hours ago, bruhfrman said: SE version please! it works on SE. Using it for over a year, each version released, never had issues.
Guest Posted September 15, 2021 Posted September 15, 2021 4 hours ago, YojimboRatchet said: it works on SE. Using it for over a year, each version released, never had issues. Oh okay thanks for letting me know! It should say so on the mod page then that it's Special Edition compatible.
Seeker999 Posted September 29, 2021 Posted September 29, 2021 Hello, bandits etal keeping me busy. (v3.83 on SE). Did run into an issue in Cragwallow Slope. Met a Badass Necromancer and quick CTD. It happened multiple times (same guy). Solution: opened console, used 'PRID 1B0C30E4' and 'kill' commands. Seemed to work, because I was able to continue until I met another 'Badass Necromancer'. Same thing happened, further in same location. Did PRID and Kill again. Finished the cave w/o further issues. NET Crash log attached Crash_2021_9_29_12-29-35.txt. I have no idea what the log means, but opened SD Cages in CK and ran the facegen fix (Ctrl+F4 on actors). The first guy got the dark face bug, which gave me the idea. Figured it can't hurt. Replayed area (from prior to entering Cragwallow) to see if I get through w/o CTD's. I did, everything was fine. Caveat, this time the 2 'Badass Necromancers' I ran into were female and the first time they were male. Don't know if that makes a difference or not. Oh well, still taking it as a good sign. Mostly I'm mentioning it in case anybody else runs into the same issue, this info might help. Now I'm back to the battleground! BTW, if it happened before, I don't know because I keep forgetting about the crash logs. I think I would have remembered, though. 1
donttouchmethere Posted September 29, 2021 Posted September 29, 2021 (edited) 10 minutes ago, Seeker999 said: Mostly I'm mentioning it in case anybody else runs into the same issue, this info might help. Now I'm back to the battleground! 10 minutes ago, Seeker999 said: Cragwallow Slope Same problem here! (LE) I usually killed everything as quickly as possible to prevent that bug or calmed everyone, but your approach is much better! I always wondered what the issue is. I think any SD location with necromancers can suffer from that male necromancer CTD issue. And I blamed everything from spells, followers to summons >.< Edited September 29, 2021 by donttouchmethere
donttouchmethere Posted September 29, 2021 Posted September 29, 2021 (edited) 8 hours ago, Seeker999 said: I have no idea what the log means, but opened SD Cages in CK and ran the facegen fix (Ctrl+F4 on actors). The first guy got the dark face bug, which gave me the idea. Figured it can't hurt. Replayed area (from prior to entering Cragwallow) to see if I get through w/o CTD's. I did, everything was fine. Caveat, this time the 2 'Badass Necromancers' I ran into were female and the first time they were male. Don't know if that makes a difference or not. Oh well, still taking it as a good sign. Awesome ? Although I never saw a grey face guy, but the rest might help. Edited September 30, 2021 by donttouchmethere
Inte Posted September 30, 2021 Author Posted September 30, 2021 6 hours ago, Seeker999 said: The first guy got the dark face bug, which gave me the idea. They are all vanilla actors, so that cannot be it. I'm thinking clothing. Do you remember what the guy was wearing?
donttouchmethere Posted September 30, 2021 Posted September 30, 2021 1 hour ago, Inte said: They are all vanilla actors, so that cannot be it. I'm thinking clothing. Do you remember what the guy was wearing? Now that you say it, does that point to a conflict with NPC/armor replacers?
Seeker999 Posted September 30, 2021 Posted September 30, 2021 (edited) 5 hours ago, Inte said: They are all vanilla actors, so that cannot be it. I'm thinking clothing. Do you remember what the guy was wearing? Just robes. I didn't really pay attention, they didn't stand out in any way. I don't think they were black, maybe grey or brown, but cave lighting ... Another thought, if it didn't happen before, it might be because I usually try to kill them from a distance. Ha, actually I try to kill everything from a distance, I'm pitiful in melee. The CTD's happened when they were close to me. Edited September 30, 2021 by Seeker999
Inte Posted October 1, 2021 Author Posted October 1, 2021 18 hours ago, Seeker999 said: The CTD's happened when they were close to me. OK, so not the clothing. Maybe the weapons? Do you have any weapons overhaul mods that change your weapons textures? In close quarters those NPCs like to use daggers, I think I gave them an Ebony paralyzing dagger. You can also check for conflicts with TES5Edit.
Inte Posted October 1, 2021 Author Posted October 1, 2021 23 hours ago, donttouchmethere said: Now that you say it, does that point to a conflict with NPC/armor replacers? Could be. I went back into CK and checked the robes (all vanilla) I assigned to Necros. I did find one (blue robes) that was tagged as a template and un-editable. I've replaced it with the red robes. IDK, maybe that will fix it. ? 2
tznvlw Posted October 13, 2021 Posted October 13, 2021 (edited) @Inte and SSE users Here, I modified the SD Cage mod's plug-in (version 1.1.0) (SD Cages - Forgotten Dungeons Patch.esp) to fit SSE if you want SD Cages + Forgotten Dungeons ? SD Cages - Forgotten Dungeons Patch.esp Edited October 29, 2021 by tznvlw 3
Guest Posted October 13, 2021 Posted October 13, 2021 Are badass npc's male and female? If so is it possible to make them only female?
Inte Posted October 24, 2021 Author Posted October 24, 2021 On 10/13/2021 at 7:37 AM, bruhfrman said: Are badass npc's male and female? Yes. On 10/13/2021 at 7:37 AM, bruhfrman said: If so is it possible to make them only female? Possible, yes. Will I, no.
Guest Posted October 24, 2021 Posted October 24, 2021 19 hours ago, Inte said: Yes. Possible, yes. Will I, no. Is there a way I can edit it personally? If so what do I need to do?
Inte Posted October 26, 2021 Author Posted October 26, 2021 On 10/24/2021 at 5:21 PM, bruhfrman said: Is there a way I can edit it personally? If so what do I need to do? I am grabbing the badass NPCs from leveled actor lists. The vamps and necros have custom lists, so it should be easy enough to remove all the males from those lists. However, the bandits and the forsworn are using vanilla leveled actor lists. If you modify those, you might break vanilla quests and/or other mods that use those lists.
Lucycute Posted November 19, 2021 Posted November 19, 2021 At first sorry for my English I come from Germany>. <.. So now to my question, there is the mod also for the SE
Nymra Posted November 30, 2021 Posted November 30, 2021 @Inte I had the idea of using SD Cages as a basis for my Naked Defeat -> Simple Slavery++ integration. Basically I wanted to add simple slavery outcomes to Naked Defeat that will teleport "MoveTo" the PC to one of your cages and then start a local rape and escape scenario (more complex slavery to be added later). Now I just started to do research on moving the PC through skyrim and managed to do so by moving the PC to Xmarkers in several Inns that are in the vanilla game. Now the question since I could not find any location specific markers: Any idea or suggestion on how to move the PC to a SDcage (ideally without a hard dependency, so "GetFormFromFile" but that is just details). I had the idea of moving to one of the badass bandits, but I think those are not there since they are optional and maybe also dead or in a bad position. and if there is no good way I wanted to ask if it would be possible to add xmapmarkers in the centre of the cages for such a project? thx alot 1
Inte Posted November 30, 2021 Author Posted November 30, 2021 On 11/19/2021 at 10:00 AM, Lucycute said: So now to my question, there is the mod also for the SE I've been told yes.
Inte Posted November 30, 2021 Author Posted November 30, 2021 1 hour ago, Nymra said: Now the question since I could not find any location specific markers: Any idea or suggestion on how to move the PC to a SDcage (ideally without a hard dependency, so "GetFormFromFile" but that is just details). You could try searching for the cage door.
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