Seeker999 Posted April 17, 2021 Posted April 17, 2021 7 minutes ago, Inte said: Yes, I can add a MCM settings save feature for the next SDc. I will make it so once you set and save your MCM settings any update and/or mod reset will auto load your settings. It won't be as fancy as my other mods as I do not want to make SUM a requirement for SDc, yet. That would be nice, thank you. So many great mods, but setting them up in a new game does get tedious. It's definitely a nice feature when I don't have to set every parameter again.
Inte Posted April 17, 2021 Author Posted April 17, 2021 7 minutes ago, Seeker999 said: but setting them up in a new game does get tedious. Yes, I know what you mean.
GamerLat Posted April 21, 2021 Posted April 21, 2021 This Mod deserves its own Slave System and some version ONLY for Dingeons and Bandit camps, the cages near the cities looks Terrible
Baltasarr80 Posted April 21, 2021 Posted April 21, 2021 Sure it would fit in but how would you suggest that? One would be the hydragon girls slaver and npc system where every slaver could make you their slave if you cant resist with/without follower through persuation or force ... The Question is if Inte would go this route or someone would pick it up and integrate the cages into this enslavementscenario. I like the cages it self but yeah i would like to happen somewhat more with them outside of sd+
Inte Posted April 23, 2021 Author Posted April 23, 2021 On 4/20/2021 at 10:07 PM, GamerLat said: the cages near the cities looks Terrible Which ones?
GamerLat Posted April 29, 2021 Posted April 29, 2021 On 4/22/2021 at 11:14 PM, Inte said: Which ones? All of them and conflict with other Installed MODs, please create a versión only with Cages in Dungeons and bandit Camps, It would be a success, I like the level of your Badass Bandit even would be Nice have Unique Bandit Captives ☠️
Nymra Posted April 29, 2021 Posted April 29, 2021 15 minutes ago, GamerLat said: All of them and conflict with other Installed MODs, please create a versión only with Cages in Dungeons and bandit Camps, It would be a success, I like the level of your Badass Bandit even would be Nice have Unique Bandit Captives ☠️ you can easily remove conflicting conflicts with jaxon positioner mod, delete conflicting entries in the ESPs via "TES5edit". Its impossible to make all mods compatible with all others. I had trees and market stands block POP pillories, I just switched for a different town modification mod instead...
Inte Posted April 30, 2021 Author Posted April 30, 2021 10 hours ago, GamerLat said: All of them Even the Whiterun one? That one is basically just a door for an existing structure. In either case, they are what's available in vanilla Skyrim. 10 hours ago, GamerLat said: please create a versión only with Cages in Dungeons and bandit Camps, Yeah, that's not going to happen. However, I can make it so when you disable the cage door in the console, everything added by SDc in that location will also be disabled, including the terrible cage. You can even save the door in a SUM form list in case you change your mind later and want the cage back.
Inte Posted April 30, 2021 Author Posted April 30, 2021 10 hours ago, Nymra said: I had trees and market stands block POP pillories, I just switched for a different town modification mod instead... Will it not be easier to just disable the trees in the console, or did the mod also modified the navmesh to account for the trees?
Nymra Posted April 30, 2021 Posted April 30, 2021 5 hours ago, Inte said: Will it not be easier to just disable the trees in the console, or did the mod also modified the navmesh to account for the trees? I had all kinds of different experiences with town mods. Some changed the navmeshs too, leading the "walking" feature never reached its destination, some placed stuff on top of the pillories, other placed light sources (ELFX) etc. etc. deleting the stuff when I entered the city first mostly worked in some cases, when it was only minor stuff. But even general mods that add plants and grass are sometimes making the area look... crowded ^^
Seeker999 Posted May 18, 2021 Posted May 18, 2021 Papyrus.0.log Well, darn. I am playing SSE and I did have 3.81 successfully installed w/o any conversions on my part. Let me tell ya, Fort Greenwall at level 2 was ... never mind. Anyway, I upgraded to 3.82 and got this upgrade error. My papyrus log grew quickly, as well. I could see the menu options Setup, NPCs, and Debug. When I click OK, I am able to select one of the menu options, but get the error message again. I could set up SD Cages. Then I went to Debug to save my changes. MCM closes, I reopen, everything is back to 0. I try loading my settings (after getting past the error message again) and nothing changes. I am still at 0 everything. I made a clean save, reinstalled 3.82, and tried again. No error message this time. No menu selections either. Just a lot of blank. Tried 'setstage SKI_ConfigManagerInstance 1' but that didn't help. There was a change, but only that I saw one of the splash screen images. I even tried opening SSEdit and creating a new SEQ file with no luck. Didn't work w/ a new game. My load order is below, behind the spoiler. If you think this is an issue w/ running on SSE, I'll understand. I know there can be a risk using some LE mods on SE. I can wait for somebody with more skills than I have to create a conversion. Otherwise, I hope I've provided enough information. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 CreatureFramework.esm 254 FE 0 Extra Encounters SE.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 ZaZAnimationPack.esm 10 a SexLab - Sexual Fame [SLSF].esm 11 b Skyrim - Utility Mod.esm 12 c ApachiiHair.esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 Devious Devices - Contraptions.esm 17 11 SkyUI_SE.esp 18 12 UIExtensions.esp 19 13 Cutting Room Floor.esp 20 14 CBBE.esp 21 15 SlaveTats.esp 22 16 SLALAnimObjBillyy.esp 23 17 SLAL_ProxyAnimObjects.esp 24 18 SLALAnimObj.esp 25 19 AnubAnimObj.esp 26 1a Aradia Leather Outfit.esp 27 1b SD Cages.esp 28 1c AAE Ultimate Edition.esp 29 1d MoreNastyCritters.esp 30 1e AAE_CRF_Patch.esp 31 1f Amulet of the Divines.esp 32 20 breezehome.esp 33 21 Cidhna Mine Expanded.esp 34 22 DeviousMimicClothes.esp 35 23 dD Enchanted Chests.esp 36 24 RM_HennaOverlay.esp 37 25 EstrusChaurus.esp zzEstrus.esp 254 FE 1 mihailgrahl.esp 38 26 HN66_Earrings.esp 39 27 KJ Tattoos 4K.esp 40 28 pchs_loansharks.esp 41 29 MoreBanditCamps.esp 42 2a Populated Lands Roads Paths Legendary.esp 43 2b MarkarthHelpTheWarrens.esp 44 2c Move it Dammit - Less Wait Time.esp 45 2d PB_DeviousGuards.esp 46 2e NosPiercedEarsAll.esp 47 2f Ranger Outfit.esp 48 30 Remodeled Armor - Vanilla Replacer.esp 49 31 RutahTattooPack SE.esp 50 32 SLDrunkRedux.esp 51 33 SLSFFameComments.esp 52 34 SexistGuards.esp 53 35 SexlabAmmoUnequip.esp 54 36 Sheps_Tattoo_Collection.esp 254 FE 2 SmartHarvestSE.esp 55 37 Stronger Soul Cairn Summons.esp 56 38 TheCoenaculiCBBE.esp 57 39 SPTUnlimitedAmuletsSE.esp 58 3a Laura's Bondage Shop.esp 59 3b UnreadBooksGlow.esp 60 3c Weightless Ingedients.esp 61 3d WyldMenuPlugFemale.esp 62 3e YeOlde - MCM Settings.esp 63 3f FadeTattoos.esp 254 FE 3 iD_DovahBlingBracelets.esp 64 40 RapeTattoos.esp 65 41 DSHg - Hoods.esp 254 FE 4 BetterQuestObjectives.esp 66 42 TheChoiceIsYours.esp 67 43 Populated Cities Towns Villages Legendary.esp 68 44 GuardsArmorsAndWeapons.esp 69 45 DSHg - Helmets.esp 70 46 TimingIsEverything.esp 71 47 W_A_Vigilants.esp 254 FE 5 BetterQuestObjectives-CRFPatch.esp 72 48 SPTUnlimitedRingsSE.esp 73 49 WyldMenuPlugMale.esp 74 4a DSHg - UpdateDB.esp 75 4b DSHg - UpdateDG.esp 76 4c AddItemMenuSE.esp 77 4d Better Females - Eyebrows.esp 78 4e FNIS.esp 79 4f KS Hairdo's.esp 80 50 RRTattoos.esp 81 51 RaceMenu.esp 82 52 RaceMenuPlugin.esp 83 53 RaceMenuMorphsCBBE.esp 84 54 Realistic Haircolors.esp 85 55 SLAnimLoader.esp 86 56 Schlongs of Skyrim - Light.esp 87 57 The Eyes Of Beauty - Elves Edition.esp 88 58 TheEyesOfBeauty.esp 89 59 SOSRaceMenu.esp 90 5a Devious Devices For Him.esp 254 FE 6 Devious Devices SE patch.esp 91 5b 0Kaidan.esp 92 5c Labyrinth SE.esp 93 5d DeadlyDragons.esp 94 5e 0kaidan fixes.esp 95 5f SexLabHorribleHarassment.esp 96 60 Inigo.esp 97 61 Devious Cidhna.esp 98 62 DeviousFollowers.esp 99 63 Public Whore.esp 100 64 SexLab_Dialogues.esp 101 65 RiverwoodMysticalHome.esp 254 FE 7 mihaildraugrpatrols.esp 254 FE 8 mihailcyrodiilianminotaur.esp 102 66 BooksOfDibella.esp 103 67 SimpleSlavery.esp 254 FE 9 Bring Meeko to Lod.esp 104 68 DeerheartCottage.esp 105 69 Dog Followers are Huskies.esp 254 FE a mihailcliffracer.esp 254 FE b mihailsnowray.esp 254 FE c mihailwampa.esp 106 6a notice board.esp 107 6b Buttons.esp 108 6c SLUTS.esp 109 6d DeviousCarriages.esp 254 FE d mihailmountainlion.esp 110 6e TheStrangeHouse.esp 111 6f zDarkArena.esp 112 70 RohZima_AnimObjects.esp 254 FE e mihailmountedfalmer.esp 254 FE f mihailesocenturion.esp 113 71 Whiterun Stable Tower SE.esp 254 FE 10 BluePalaceDomeLight.esp 114 72 LazyHeels.esp 115 73 Naked Dungeons.esp 254 FE 11 ShorsStoneRedbellyMine Fixes.esp 116 74 Scent of Sex.esp 117 75 Undriel_Raven_of_RavenRock.esp 254 FE 12 mihaildwarvenmagetta.esp 118 76 BodySearch.esp 254 FE 13 JailRape.esp 119 77 XPMSE.esp 254 FE 14 BottledBats.esp 120 78 Alternate Start - Live Another Life.esp 254 FE 15 BetterQuestObjectives-AlternateStartPatch.esp
Inte Posted May 19, 2021 Author Posted May 19, 2021 6 hours ago, Seeker999 said: Well, darn. Thanks for the log. It seems that I've changed way more things then I remembered. I should really start keeping notes. Anyway, you need to clean your save of all previous SDc versions. See here, under 'Stuff for Players' and 'How to Clean Your Save' for a quick guide. (Switch POP for SDc) Or, try a new game. If it still happens on a new game then, make sure you have PapyrusUtil up to date.
Seeker999 Posted May 19, 2021 Posted May 19, 2021 A new game is easier, but new game didn't work. I waited for all game and mod initializations to complete before I even tried to open the MCM. SD-Cages listed in the MCM, yes. Splash screen yes. Any menu options - No. Waited, opened and closed the console, nothing. A splash screen was as far as I got. I have PapyrusUtil SE - Modders Scripting Utility Functions v3.9 and powerofthree's Papyrus Extender v4.3.7. These are the latest versions of both, though I upgraded Extender from 4.3 to 4.3.7 for the new game. I enabled Trace as well as Logging under Papyrus. Not sure if it will give you any new info, but here is the log. Papyrus.0.log
Inte Posted May 20, 2021 Author Posted May 20, 2021 17 hours ago, Seeker999 said: A new game is easier, but new game didn't work. I waited for all game and mod initializations to complete before I even tried to open the MCM. SD-Cages listed in the MCM, yes. Splash screen yes. Any menu options - No. Waited, opened and closed the console, nothing. A splash screen was as far as I got. I have PapyrusUtil SE - Modders Scripting Utility Functions v3.9 and powerofthree's Papyrus Extender v4.3.7. These are the latest versions of both, though I upgraded Extender from 4.3 to 4.3.7 for the new game. I enabled Trace as well as Logging under Papyrus. Not sure if it will give you any new info, but here is the log. Papyrus.0.log 1.03 MB · 0 downloads The log you provided is not of a new game, as I still see old SDc scripts baked into the save. Unless you get rid of those old scripts, the new ones will not run. Your description of menu options not showing up exemplify that.
Seeker999 Posted May 21, 2021 Posted May 21, 2021 Hi again, I uninstalled SD - Cages and made sure there were no iSDC elements left in Data/Scripts or Data/Scripts/Source. I reinstalled v3.82. I started a new game and waited for game and mods to go through start up procedures. Opened MCM and clicked SD - Cages. Got the splash screen and nothing else. Started up Sexlab and opened Zaz. repeated step 2 Chose my alternate start and began 'my new life' repeated step 2 loaded the save and repeated step 2. Still nothing but the splash screen. Papyrus.1.log Quit game. Because I read on another mod support thread that the SEQ for that mod needed updating for SE, I decided to try that. I've never had to do that before, but hey, couldn't hurt. I opened SSEEdit and generated a new SEQ. I started a new game and waited for game and mods to go through start up procedures. Opened MCM and clicked SD - Cages. Got the splash screen and nothing else. Started up Sexlab and opened Zaz. Enabled and registered animations via SL Animation loader. repeated step 2 Chose my alternate start and began 'my new life' repeated step 2 loaded the save and repeated step 2. Still nothing but the splash screen.Papyrus.0.log Don't know if it will help, but here is my complete mod list mod list.txt and my load order load order.txt. As I said before, if this is an SSE issue I understand and can wait for a conversion. SD - Cages v3.81 works in SSE right out of the box (other than one small weird issue probably due to another mod) so I can go back to that.
MikeTM Posted May 21, 2021 Posted May 21, 2021 @Inte In the archives of versions 381LE and 382, the file "SD Cages.esp" is the same, and the set of scripts is different.?
Shep67 Posted May 21, 2021 Posted May 21, 2021 Hello, Nice mod's you have done. But i have one problem with SD Cages 382. Only splash screen. I use Skyrim LE. SD Cages 372 works . I have a mcm menu. I will take 381. If it works i keep it for the playthrough Please take a look. (I have found as MikeTM a difference between the Scrips.) Thank you Edit: 381 mcm works.
Inte Posted May 22, 2021 Author Posted May 22, 2021 17 hours ago, MikeTM said: @Inte In the archives of versions 381LE and 382, the file "SD Cages.esp" is the same, and the set of scripts is different.? Yes, that would explain a few things, including everything @Seeker999, has been experiencing. Good catch, thanks. I'll reupload the correct .esp.
Inte Posted May 22, 2021 Author Posted May 22, 2021 19 hours ago, Seeker999 said: As I said before, if this is an SSE issue I understand and can wait for a conversion. SD - Cages v3.81 works in SSE right out of the box It's not a SE issue. I've included the wrong .esp with SDc 3.82, oops. Try SDc 3.83, see if that works. 19 hours ago, Seeker999 said: (other than one small weird issue probably due to another mod) May I ask what the other issue is?
Inte Posted May 22, 2021 Author Posted May 22, 2021 7 hours ago, Shep67 said: Please take a look. Yup, will post SDc 3.83 soon-ish. 3
Inte Posted May 22, 2021 Author Posted May 22, 2021 It seems like I cannot upload any files as Error 504 is still around. Oh, well.
Shep67 Posted May 22, 2021 Posted May 22, 2021 11 hours ago, Inte said: Yup, will post SDc 3.83 soon-ish. Works. MCM is there. 1
Inte Posted May 23, 2021 Author Posted May 23, 2021 10 hours ago, Shep67 said: Works. MCM is there. Great. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now