SirNibbles Posted August 22, 2014 Posted August 22, 2014 I meant as an option in ur mod, because the mod from the link u gave treats the females entirely as males so this will happen: -The affected Player/NPC will now use the desired gender's Masturbation animations. (meaning females without dicks will stroke air when trying to masturbate) -A female character whose gender has been changed to male will now *not* auto-equip a strap-on, if the feature is enabled in SexLab's MCM page. (meaning female npc vs female npc animations won't have strapons, so it will change to dryhumping) This mod is based for futa females.
Eikichi Onizuka Posted August 22, 2014 Posted August 22, 2014 Update b0.84: Added option to have inflated actors progressively slow down Added moaning to deflation events Added proper translation support Original belly scale is no longer ignored, as a result the cum pool size are now (max inflation - original belly scale) Added some slow down effects for immersion, the fuller you get the slower you get. This however is disabled by default as it stacks with the slow down on the burst effect as well. As some noticed, the previous version wrongly assumed the default belly scale was 0, when it's actually 1. That should be now fixed, consequently, the cum pool sizes are a bit smaller as the max inflation (and so belly scale) stays the same. The mod now stores the original belly scale for each actor when they are starting to be inflated and uses that as a base comparison. Having the scale above the max inflation (due to other mods) at that point will most likely lead to some weirdness. New version b0.84 ha this features..? Sure, I can add a multiplier to the animation length easily enough. you can do a minimum of 20 sec. up to a maximum of 180 sec., please ?
Guest emilio Posted August 23, 2014 Posted August 23, 2014 not sure if this is just me, but after some deflation animations, my character gets stuck. I cant move, cant access inventory, zaz debug options don't work, and saving and reloading doesnt work. the only thing that I can do to fix the problem is revert to an early save, or wait an hour or two for the next deflation animation and hope that it lets me regain control again (doesnt always work). great mod otherwise, nice work!
lmktaooo Posted August 23, 2014 Posted August 23, 2014 Hi, I have done the 0.84 translation. Here is the Chinese Version File. FillHerUp-b0.84_chs.7z
WizzyD Posted August 23, 2014 Posted August 23, 2014 for female vs female i would check out sexlab cumshot since i can choose which females are transgender via the mcm menu.
Srende Posted August 23, 2014 Author Posted August 23, 2014 New version b0.84 ha this features..? It's in there yes.
Srende Posted August 23, 2014 Author Posted August 23, 2014 Hi, I have done the 0.84 translation. Here is the Chinese Version File. Nice, thanks! not sure if this is just me, but after some deflation animations, my character gets stuck. I cant move, cant access inventory, zaz debug options don't work, and saving and reloading doesnt work. the only thing that I can do to fix the problem is revert to an early save, or wait an hour or two for the next deflation animation and hope that it lets me regain control again (doesnt always work). great mod otherwise, nice work! Post your papyrus log of that.
Guest emilio Posted August 23, 2014 Posted August 23, 2014 output just before my char getting stuck.maybe ERROR: (5F142A90): has no AI process, so no idle can be played..stack: is relevant? [08/23/2014 - 02:51:33AM] Saving game... [08/23/2014 - 02:51:33AM] VM is thawing... [08/23/2014 - 02:51:34AM] [FillHerUp]: Deflate actor Triss? Anal: False, Vaginal: TRUE [08/23/2014 - 02:51:34AM] [FillHerUp]: Deflating Triss [08/23/2014 - 02:51:34AM] [FillHerUp]: Starting animation for Triss [08/23/2014 - 02:51:34AM] ERROR: Cannot cast from None to Form[] stack: [sr_inflateQuest (F5000D63)].sr_inflatequest.StartLeakage() - "sr_inflateQuest.psc" Line 309 [sr_inflateQuest (F5000D63)].sr_inflatequest.Deflate() - "sr_inflateQuest.psc" Line 241 [sr_inflateQuest (F5000D63)].sr_inflatequest.OnUpdateGameTime() - "sr_inflateQuest.psc" Line ? [08/23/2014 - 02:51:34AM] [FillHerUp]: normal deflate [08/23/2014 - 02:51:35AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:51:36AM] RNPC: Periodic update check. [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp4" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp5" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp5" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:38AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 25 [08/23/2014 - 02:51:42AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 19 [08/23/2014 - 02:51:44AM] [slaUtilScr <sla_Framework (1B04290F)>]: Triss got 6 exposure for cum leakage [08/23/2014 - 02:51:45AM] [FillHerUp]: Deflated Triss to: 1.000000 (0.999614) [08/23/2014 - 02:51:55AM] VM is freezing... [08/23/2014 - 02:51:55AM] VM is frozen [08/23/2014 - 02:51:56AM] Saving game... [08/23/2014 - 02:51:56AM] VM is thawing... [08/23/2014 - 02:51:59AM] VM is freezing... [08/23/2014 - 02:51:59AM] VM is frozen [08/23/2014 - 02:52:00AM] Saving game... [08/23/2014 - 02:52:01AM] VM is thawing... [08/23/2014 - 02:52:04AM] [FillHerUp]: Stopping inflation monitor [08/23/2014 - 02:52:05AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:52:08AM] VM is freezing... [08/23/2014 - 02:52:08AM] VM is frozen [08/23/2014 - 02:52:09AM] Saving game... [08/23/2014 - 02:52:09AM] VM is thawing... [08/23/2014 - 02:52:11AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" L7ine ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 19 [08/23/2014 - 02:52:11AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:52:17AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01001 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 28 [08/23/2014 - 02:52:19AM] RNPC: Periodic update check. [08/23/2014 - 02:52:21AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 31 [08/23/2014 - 02:52:24AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 25
Saeros Posted August 23, 2014 Posted August 23, 2014 love this concept mod with MCM menu configuration is fantastic in my game works like a charm Thank you very much! Srende, on 17 Aug 2014 - 5:36 PM, said: Sure, I can add a multiplier to the animation length easily enough. you can do a minimum of 20 sec. up to a maximum of 180 sec., please ? for this, maybe you could add a hotkey that empties the belly (with animation) perhaps?
Srende Posted August 23, 2014 Author Posted August 23, 2014 for this, maybe you could add a hotkey that empties the belly (with animation) perhaps? Working on something like that atm
Srende Posted August 23, 2014 Author Posted August 23, 2014 output just before my char getting stuck. maybe ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: is relevant? [08/23/2014 - 02:51:33AM] Saving game... [08/23/2014 - 02:51:33AM] VM is thawing... [08/23/2014 - 02:51:34AM] [FillHerUp]: Deflate actor Triss? Anal: False, Vaginal: TRUE [08/23/2014 - 02:51:34AM] [FillHerUp]: Deflating Triss [08/23/2014 - 02:51:34AM] [FillHerUp]: Starting animation for Triss [08/23/2014 - 02:51:34AM] ERROR: Cannot cast from None to Form[] stack: [sr_inflateQuest (F5000D63)].sr_inflatequest.StartLeakage() - "sr_inflateQuest.psc" Line 309 [sr_inflateQuest (F5000D63)].sr_inflatequest.Deflate() - "sr_inflateQuest.psc" Line 241 [sr_inflateQuest (F5000D63)].sr_inflatequest.OnUpdateGameTime() - "sr_inflateQuest.psc" Line ? [08/23/2014 - 02:51:34AM] [FillHerUp]: normal deflate [08/23/2014 - 02:51:35AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:51:36AM] RNPC: Periodic update check. [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp4" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp5" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] ERROR: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:37AM] Warning: Assigning None to a non-object variable named "::temp5" stack: [alias Player on quest CWOArmorDisguise (93013B4F)].CWOArmorScript.OnUpdate() - "CWOArmorScript.psc" Line 99 [08/23/2014 - 02:51:38AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 25 [08/23/2014 - 02:51:42AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 19 [08/23/2014 - 02:51:44AM] [slaUtilScr <sla_Framework (1B04290F)>]: Triss got 6 exposure for cum leakage [08/23/2014 - 02:51:45AM] [FillHerUp]: Deflated Triss to: 1.000000 (0.999614) [08/23/2014 - 02:51:55AM] VM is freezing... [08/23/2014 - 02:51:55AM] VM is frozen [08/23/2014 - 02:51:56AM] Saving game... [08/23/2014 - 02:51:56AM] VM is thawing... [08/23/2014 - 02:51:59AM] VM is freezing... [08/23/2014 - 02:51:59AM] VM is frozen [08/23/2014 - 02:52:00AM] Saving game... [08/23/2014 - 02:52:01AM] VM is thawing... [08/23/2014 - 02:52:04AM] [FillHerUp]: Stopping inflation monitor [08/23/2014 - 02:52:05AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:52:08AM] VM is freezing... [08/23/2014 - 02:52:08AM] VM is frozen [08/23/2014 - 02:52:09AM] Saving game... [08/23/2014 - 02:52:09AM] VM is thawing... [08/23/2014 - 02:52:11AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" L7ine ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 19 [08/23/2014 - 02:52:11AM] [loverscomfortplayerscr <00_LoversComfortPlayer (D2042D62)>]: ScanCurrentCell started at Moorside Inn [08/23/2014 - 02:52:17AM] ERROR: (5F185B6C): has no AI process, so no idle can be played.. stack: [ (5F185B6C)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01001 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 28 [08/23/2014 - 02:52:19AM] RNPC: Periodic update check. [08/23/2014 - 02:52:21AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 31 [08/23/2014 - 02:52:24AM] ERROR: (5F142A90): has no AI process, so no idle can be played.. stack: [ (5F142A90)].Actor.PlayIdle() - "<native>" Line ? [alias JoueurProche01000 on quest FSMDetectActors (36000D63)].USURE_AliasAnimScript.OnInit() - "USURE_AliasAnimScript.psc" Line 25 That error seems to from some another mod. I don't see anything immediately wrong regarding FHU there. But it releases your controls on later animations then? For the moment you should be able to get control back with the console command "epc" at least.
afa Posted August 23, 2014 Posted August 23, 2014 Are the plugs suppose to stop NPCs from deflating? They stop PC from deflating, but it seems like followers have no issue deflating back to normal even with two plugs and belt.
Srende Posted August 23, 2014 Author Posted August 23, 2014 Are the plugs suppose to stop NPCs from deflating? They stop PC from deflating, but it seems like followers have no issue deflating back to normal even with two plugs and belt. Well the code is exactly the same, it doesn't differentiate between player and other NPCs. What plugs were you using on them? And are you sure the plugs were actually worn on the NPCs, as in, they were visible on the model?
afa Posted August 24, 2014 Posted August 24, 2014 Yep they are physically visible, it was two standard Soul gem plugs (not training, not charging) with a standard iron belt (no hole, no padding) from DDi. NPC also occasionally go into vibration animation due to DDi Although in their equip menu might show that they aren't equip (no arrow next to the item) however when try to remove them from their inventory it will say can't remove because inside a belt, and when try to remove the belt it ask for key just as if they are equipped. Physical model is always present and visible however. I am currently using AFT to manager follower inventory.
fighter139 Posted August 24, 2014 Posted August 24, 2014 The debuffs from inflation are perfect, as well as the periodic leaking. Along the lines of what is suggested by Saeros - some time after being stretched to the limit, have a chance to enter bleedout and explosively lose all the cum in a pool on the floor. I'm thinking the spurting animation from enhanced blood with the spatter on the floor, just in white. Awesome mod, it rocks!
Srende Posted August 24, 2014 Author Posted August 24, 2014 @afa, should work as long as they were separate plugs and not the old plug set, those don't have the correct keywords I think. But if you have a log around that shows the deflation for both the PC and NPCs with plugs, post it here.
Saeros Posted August 24, 2014 Posted August 24, 2014 I have a problem in my playthrough.. after some "sexual couplings" (my PC is an insatiable succubus ) I checked in MCM menu to see if everything was in order.. and I found this is this normal? (a progressive residual deformation maybe?) how do I reset the value to default 1.000? tnks! S.
Srende Posted August 24, 2014 Author Posted August 24, 2014 Assuming you're using b0.84, when both pools hit 0, it restores the original scale detected at the start of the "first" inflation event, when that actor wasn't inflated yet. That same value is also used as the baseline to determine how much to inflate/deflate. That means, the scale was 1.4 at the start, from what, I can't say.
Saeros Posted August 24, 2014 Posted August 24, 2014 nope, I'm sure that was 1.000 (I looked in a previous save) and yes, I'm using the latest version.. how to fix this? I use xpmse2 (no belly sliders in racemenu)
Srende Posted August 24, 2014 Author Posted August 24, 2014 The reset restores the original stored value while inflated, so I don't think it works here. However, I really can't think of a way how it would end up in that point, it checks after every deflation how much cum is left and if both are at 0, it simply forces the original scale to get rid of any rounding errors that will occur when substracting the deflate differences from the scale during deflation. Do you have any logs of that? Preferably at least from the start of the inflation and the end. If there is a bug somewhere, it's night impossible to find without more details, so always post your logs with problems.
Saeros Posted August 24, 2014 Posted August 24, 2014 unfortunately I don't have pap-logs for this.. I reverted back on my previous save (not much time had passed) I make another attempt.
Ragnaroy Posted August 24, 2014 Posted August 24, 2014 So this is not (fully) compatible with pregnancy mods i guess ?
Srende Posted August 24, 2014 Author Posted August 24, 2014 So this is not (fully) compatible with pregnancy mods i guess ? That much is said in the description: Conflicts Any other mod that modifies the belly node scale.
Srende Posted August 24, 2014 Author Posted August 24, 2014 unfortunately I don't have pap-logs for this.. I reverted back on my previous save (not much time had passed) I make another attempt. Actually, the inflation value shown in the menu is the value FHU thinks the scale is after its own modifications, and not the actual scale used by the game. It isn't really reliable when the character isn't being inflated. Something like this most likely happened: Inflation starts, FHU checks the current scale and uses that as baseline, sets it to 1.0 Inflation finishes, scale reset to 1.0 Some other mod modifies the scale, setting it to 1.4 FHU menu shows 1.0 based on the last modification when the previous inflation ended Inflation starts, FHU checks the current scale 1.4 and uses that as baseline Inflation finishes, FHU resets the scale to the baseline 1.4.
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