aim4it Posted August 16, 2015 Posted August 16, 2015  Put UNP TBBP.7z below Dimonized UNP Body in the left hand panel of MO and you're good to go  I followed the installation process very carefully but I can't get the mod to work ingame. My body and armor wont change when my character is pregnant. On mod organizer it shows the unp tbbp mod conflicts with the dimonized body mod, resulting in a grayed out lightning symbol. How do I fix this so that the pregnancy scaling will work?   Set UNP TBBP below the Dimonized UNP Body in the left side menu so that their resources overwrite the original UNP meshes. You can confirm the overwrite by click Data on the right hand menu and checking 'Show only conflicts' then verify that 'meshes/actors/character/character assets/femalebody_0.nif & femalebody_1.nif are from UNP TBBP.
spamspam Posted August 16, 2015 Posted August 16, 2015 (edited) maybe another mistake in FWController.psc  from line 512 to 538 (function ContraceptionSpermKillTimed): function ContraceptionSpermKillTimed(actor Woman, float Time)  System.Trace("FWController.ContraceptionSpermKillTimed",Woman)  float contraception = getContraceptionTimed(Woman,Time)  int c= StorageUtil.FormListCount(woman, "FW.SpermName");StorageUtil.FloatListCount(Woman, "FW.SpermAmount")  while c>0  c-=1  float amo = StorageUtil.FloatListGet(Woman, "FW.SpermAmount", c)  if amo>=0.01   int rnd1= Utility.RandomInt(0,3)   float rnd2   if rnd1==0   rnd2 = Utility.RandomFloat(1,95.0)   elseif rnd1==1   rnd2 = Utility.RandomFloat(10.0,100.0)   elseif rnd1==2   rnd2 = Utility.RandomFloat(20.0,100.0)   elseif rnd1==2   rnd2 = Utility.RandomFloat(40.0,100.0)   endIf   if contraception>rnd2   StorageUtil.FloatListSet(Woman, "FW.SpermAmount", c, 0.001)   elseif contraception > 20   StorageUtil.FloatListSet(Woman, "FW.SpermAmount", c, amo - (contraception * 0.002))   endif  endif  endWhile endFunction  line in red must : elseif rnd1==3 ?   the function is use in ActiveSpermImpregnationTimed who is use in function __Update_Old. that mean it is no longer used?   what is use : ActiveSpermImpregnationNoContraceptionTimed ( from line 373 ) seems have the same mistake :   ; A Speed-Up variant for ActiveSpermImpregnationTimed - without calculating the contraception-value bool function ActiveSpermImpregnationNoContraceptionTimed(actor Mother, float Time, float contraception) System.Trace("FWController.ActiveSpermImpregnationContraceptionTimed",Mother) if Mother!=Game.GetPlayer() && System.cfg.NPCCanBecomePregnant==false return false endif bool bCanBecomePregnant=canBecomePregnant(Mother) if bCanBecomePregnant==false return false endif  int sa= StorageUtil.FormListCount(Mother, "FW.SpermName") ;StorageUtil.FloatListCount(Mother, "FW.SpermAmount") while sa>0 sa-=1 float amo = StorageUtil.FloatListGet(Mother, "FW.SpermAmount", sa) if amo>0.3 int rnd1= Utility.RandomInt(0,3) float rnd2 if rnd1==0 rnd2 = Utility.RandomFloat(1,95.0) elseif rnd1==1 rnd2 = Utility.RandomFloat(10.0,100.0) elseif rnd1==2 rnd2 = Utility.RandomFloat(20.0,100.0) elseif rnd1==2 rnd2 = Utility.RandomFloat(40.0,100.0) endIf if contraception>rnd2 StorageUtil.FloatListSet(Mother, "FW.SpermAmount", sa, 0.1) endif endif endWhile    Edited August 16, 2015 by spamspam
gullu Posted August 17, 2015 Posted August 17, 2015      Something like this? http://www.loverslab.com/files/file/1530-bf-addon-for-beast-baby-items/  That add beast support. That mod doesn't work sadly, something to do with either BF or the addon not storing something correctly or something.    Anyone else having the -x time left? I think it is impossible for my character to give birth. My character went into labor, then into the replenish phase when the 24 hours was through. I didn't have the bug until I tried to uninstall and upgrade from an old version (I did the uninstall in the MCM) then saved, disabled the .esm and loaded the game, then saved again and enabled the updated .esm and loaded the game again (this was when the negative time started).  I'm running 2.4 BF, 1.7.3 SKSE Pretty sure everything is updated Ok, I have not tried that plugin until now. I will see if it works. But do you have the chosen to born one actor? If you have chosen not actor or item you only have some air that puffs out. Guys, guys, We are talking about spawning a creature actor, not a baby item which is in this addon, right?  I got confused now:) I think I had this mod work once, and what happened it spawns an item (Think it was a scroll that applied different buffs once used depending on the daddy) I don't think it spawned an actor. Yeah but we need an actual creature actor to be spawned just like in the untamed. This is the point of the whole story.   I had a look at the untamed mod. It seems there isn't an actual child actor as in BeeingFemale.. So I guess it spawns an standard wolf/bear/cat etc. instead, which gets pacified, named and the "has dialogue" option via a script.. (not sure if I interpreted the script correctly, my papyrus skills are somewhat mediocre to non existant...) But I never tested it ingame. I tried once, but got mauled by sabrecats because i didn't have UIExtensions installed.. (btw. also found the code for that when looking around in the ck) maybe users of the mod could share some insight how the birthing works and what sort of actor is spawned..  The way I go about for my addon is creating a seperate race and actor for the child actors.. the race, because i need the "has dialogue" option (actually now that I saw, that it can be added by a script, this might be a better approach) and to add the voicetype (maybe this could also be applied to the actor, but if i remember correctly the dialogues wasn't working properly when i did that..). The actor I have to create to add the beeingFemale scripts and class so it gets the dialogues, a custom name and skills tree.. etc  side-effect of the custom race is that they are not sexable via SL.. which is maybe a good thing if you want to treat the cubs like children.. not sure how this is handled in untamed (this is getting somehow ethically confusing.. )  Anyway, maybe for untamed it would be enough to use the standard wolf/bear/cat.. race instead of the custom one. Maybe it would even be enough to just spawn a normal wolf/bear etc actor. idk Maybe also some scripting or a custom actor would be necessary to name them, add them to the pack etc and also to tick all the beeingFemale boxes.. but like i said, my scripting abilities are rather limited  I just use the stuff that is already there with BF to create my addon.  btw. i made some progress on that. so far i have trolls, bears, dogs and dragons (which are a little buggy when walking or flying around indoors  , not sure if i can keep them in..). have to think about the scale i want them to be when fully grown and not sure about stats (at the moment they can pretty much one hit a wolf (23ABE), but maybe thats because i am level 1 on that save.. i tried to keep them as close to the bf-children as possible)  To end this post, here's a pic of leo the frost troll:Â
magnusx Posted August 17, 2015 Posted August 17, 2015       Something like this? http://www.loverslab.com/files/file/1530-bf-addon-for-beast-baby-items/  That add beast support. That mod doesn't work sadly, something to do with either BF or the addon not storing something correctly or something.    Anyone else having the -x time left? I think it is impossible for my character to give birth. My character went into labor, then into the replenish phase when the 24 hours was through. I didn't have the bug until I tried to uninstall and upgrade from an old version (I did the uninstall in the MCM) then saved, disabled the .esm and loaded the game, then saved again and enabled the updated .esm and loaded the game again (this was when the negative time started).  I'm running 2.4 BF, 1.7.3 SKSE Pretty sure everything is updated Ok, I have not tried that plugin until now. I will see if it works. But do you have the chosen to born one actor? If you have chosen not actor or item you only have some air that puffs out. Guys, guys, We are talking about spawning a creature actor, not a baby item which is in this addon, right?  I got confused now:) I think I had this mod work once, and what happened it spawns an item (Think it was a scroll that applied different buffs once used depending on the daddy) I don't think it spawned an actor. Yeah but we need an actual creature actor to be spawned just like in the untamed. This is the point of the whole story.   I had a look at the untamed mod. It seems there isn't an actual child actor as in BeeingFemale.. So I guess it spawns an standard wolf/bear/cat etc. instead, which gets pacified, named and the "has dialogue" option via a script.. (not sure if I interpreted the script correctly, my papyrus skills are somewhat mediocre to non existant...) But I never tested it ingame. I tried once, but got mauled by sabrecats because i didn't have UIExtensions installed.. (btw. also found the code for that when looking around in the ck) maybe users of the mod could share some insight how the birthing works and what sort of actor is spawned..  The way I go about for my addon is creating a seperate race and actor for the child actors.. the race, because i need the "has dialogue" option (actually now that I saw, that it can be added by a script, this might be a better approach) and to add the voicetype (maybe this could also be applied to the actor, but if i remember correctly the dialogues wasn't working properly when i did that..). The actor I have to create to add the beeingFemale scripts and class so it gets the dialogues, a custom name and skills tree.. etc  side-effect of the custom race is that they are not sexable via SL.. which is maybe a good thing if you want to treat the cubs like children.. not sure how this is handled in untamed (this is getting somehow ethically confusing.. )  Anyway, maybe for untamed it would be enough to use the standard wolf/bear/cat.. race instead of the custom one. Maybe it would even be enough to just spawn a normal wolf/bear etc actor. idk Maybe also some scripting or a custom actor would be necessary to name them, add them to the pack etc and also to tick all the beeingFemale boxes.. but like i said, my scripting abilities are rather limited  I just use the stuff that is already there with BF to create my addon.  btw. i made some progress on that. so far i have trolls, bears, dogs and dragons (which are a little buggy when walking or flying around indoors  , not sure if i can keep them in..). have to think about the scale i want them to be when fully grown and not sure about stats (at the moment they can pretty much one hit a wolf (23ABE), but maybe thats because i am level 1 on that save.. i tried to keep them as close to the bf-children as possible)  To end this post, here's a pic of leo the frost troll: 2015-08-16_00001.jpg  AWESOME!
Dragon5162 Posted August 18, 2015 Posted August 18, 2015 Okay I'm using the alternate start mod and every time i use it the thing shows up as being male instead of female when I choose female the mod seems to start installing while im still in character menu and the default start is male so either it's not possible for me to seitch to female fast enough or something else I have never had this problem before
Uncle64 Posted August 18, 2015 Posted August 18, 2015 Okay I'm using the alternate start mod and every time i use it the thing shows up as being male instead of female when I choose female the mod seems to start installing while im still in character menu and the default start is male so either it's not possible for me to seitch to female fast enough or something else I have never had this problem before  It should not be any problem. Let the mod start up, you can take your time fixing your char.  You can easy restart B-F if you like after you have started, or so can you simple dont have B-F active when you start your game.        Something like this? http://www.loverslab.com/files/file/1530-bf-addon-for-beast-baby-items/  That add beast support. That mod doesn't work sadly, something to do with either BF or the addon not storing something correctly or something.    Anyone else having the -x time left? I think it is impossible for my character to give birth. My character went into labor, then into the replenish phase when the 24 hours was through. I didn't have the bug until I tried to uninstall and upgrade from an old version (I did the uninstall in the MCM) then saved, disabled the .esm and loaded the game, then saved again and enabled the updated .esm and loaded the game again (this was when the negative time started).  I'm running 2.4 BF, 1.7.3 SKSE Pretty sure everything is updated Ok, I have not tried that plugin until now. I will see if it works. But do you have the chosen to born one actor? If you have chosen not actor or item you only have some air that puffs out. Guys, guys, We are talking about spawning a creature actor, not a baby item which is in this addon, right?  I got confused now:) I think I had this mod work once, and what happened it spawns an item (Think it was a scroll that applied different buffs once used depending on the daddy) I don't think it spawned an actor. Yeah but we need an actual creature actor to be spawned just like in the untamed. This is the point of the whole story.   I had a look at the untamed mod. It seems there isn't an actual child actor as in BeeingFemale.. So I guess it spawns an standard wolf/bear/cat etc. instead, which gets pacified, named and the "has dialogue" option via a script.. (not sure if I interpreted the script correctly, my papyrus skills are somewhat mediocre to non existant...) But I never tested it ingame. I tried once, but got mauled by sabrecats because i didn't have UIExtensions installed.. (btw. also found the code for that when looking around in the ck) maybe users of the mod could share some insight how the birthing works and what sort of actor is spawned..  The way I go about for my addon is creating a seperate race and actor for the child actors.. the race, because i need the "has dialogue" option (actually now that I saw, that it can be added by a script, this might be a better approach) and to add the voicetype (maybe this could also be applied to the actor, but if i remember correctly the dialogues wasn't working properly when i did that..). The actor I have to create to add the beeingFemale scripts and class so it gets the dialogues, a custom name and skills tree.. etc  side-effect of the custom race is that they are not sexable via SL.. which is maybe a good thing if you want to treat the cubs like children.. not sure how this is handled in untamed (this is getting somehow ethically confusing.. )  Anyway, maybe for untamed it would be enough to use the standard wolf/bear/cat.. race instead of the custom one. Maybe it would even be enough to just spawn a normal wolf/bear etc actor. idk Maybe also some scripting or a custom actor would be necessary to name them, add them to the pack etc and also to tick all the beeingFemale boxes.. but like i said, my scripting abilities are rather limited  I just use the stuff that is already there with BF to create my addon.  btw. i made some progress on that. so far i have trolls, bears, dogs and dragons (which are a little buggy when walking or flying around indoors  , not sure if i can keep them in..). have to think about the scale i want them to be when fully grown and not sure about stats (at the moment they can pretty much one hit a wolf (23ABE), but maybe thats because i am level 1 on that save.. i tried to keep them as close to the bf-children as possible)  To end this post, here's a pic of leo the frost troll: 2015-08-16_00001.jpg  AWESOME!  I have tried the small plugin and I got this error in my Papyrus log.  [08/18/2015 - 01:46:24AM] Cannot open store for class "BFA_BeastAddOn_Menu", missing file?  Something as you other say, is not right in the plugin.  Â
milzschnitte Posted August 18, 2015 Author Posted August 18, 2015 Greeting all,  sorry i cant use the Quote function to Quote the posts i want to comment. First of all... I'm at my tablet and it' using the german auto correction. Sorry if there are some many mistakes. Thanksmfor the question metaton, i'm fine, but my Computer isn't. My Computer is absolutes dead... Almost everything's broken ^^ and i don't have the money to buy a New one right now. Now i vor holidays and no Computer...  It's already possible to change many settings for a race. But a des things must be eine... The property gullu has listet are for the race, not the Chile. Those are only for the pregnant woman... So when a khajiit is pregnant, it is possible to modify her belly size , but you can't das, when a woman is pregnant with a giant, she will get a realy big belly... That has more reasons. First, the race the baby will has is set when it's born... Not at the beginning of the pregnant. And this has some reasons, too i cant type in my tablet ^^  @gullu: glad to zwar from your progress... Sounds realy great! The race addon will change with the Nest update, but actors aren't act... Only the baby item that will be removed and the the New wearable baby that will be added. So Plesse don't das the misc object  About the Stadt duration that has a negative value... Just reset the player Charakter. All i remember you can do it in the debug mcm menu.  At at least. Thanksmfor you for Finding another typo. It's correction, it must be ==3 will fix it.  Well, don't know when i will have a New PC again but it won't be this month. *cry* Hopefully i can survive without one.
seyal Posted August 18, 2015 Posted August 18, 2015 Hey there, love the mod, I have a question, does the weight scaling for the belly in this still work? I had this before for a while and I got a new computer and had to re-install everything, and here is what I have encountered with new everything. Â the node scaling works fine, the weight scaling doesn't work at all, like in bodyslide I have made the pregnant and non pregnant sizes, in character creating they work, 100% weight is very pregnant while 0% weight is not pregnant at all, in game the weight scaling doesn't work, but the skeleton node scaling does which is what is confusing me, I always used to use the weight scaling before, because it made the body look "cleaner" with the way the belly changed, and it was more gradual over time to me, since it went up from 0% to 100% over time, something about the weight scaling just seemed more natural to me, so my question I guess would be does weight scaling still work? or is it supposed to? maybe I am doing something wrong? Â Like i mentioned, it works in character creation, there is just something that seems to keep me from changing the weight of the character in game during normal play. Â Edit:Â Nevermind, I fixed it... somehow, I have no idea what I did, uninstalled and reinstalled Beeing female, and the weight scaling started working again, no idea why.
Lord Ariakas Posted August 19, 2015 Posted August 19, 2015 Uhh Milz, that is not good. I know what is it like, I could not survive without my pc for a week. I hope you can find a solution. Â I guess that means the mod won't be released either.
worik Posted August 19, 2015 Posted August 19, 2015 Hopefully i can survive without one. Â I deeply understand how you feel - I had to live without my skyrim for two months for the same reason. I wish you the best and good luck! PS: And I will patiently wait for the upcoming new version of your fantastic mod
gullu Posted August 19, 2015 Posted August 19, 2015 Greeting all,  sorry i cant use the Quote function to Quote the posts i want to comment. First of all... I'm at my tablet and it' using the german auto correction. Sorry if there are some many mistakes. Thanksmfor the question metaton, i'm fine, but my Computer isn't. My Computer is absolutes dead... Almost everything's broken ^^ and i don't have the money to buy a New one right now. Now i vor holidays and no Computer...  It's already possible to change many settings for a race. But a des things must be eine... The property gullu has listet are for the race, not the Chile. Those are only for the pregnant woman... So when a khajiit is pregnant, it is possible to modify her belly size , but you can't das, when a woman is pregnant with a giant, she will get a realy big belly... That has more reasons. First, the race the baby will has is set when it's born... Not at the beginning of the pregnant. And this has some reasons, too i cant type in my tablet ^^  @gullu: glad to zwar from your progress... Sounds realy great! The race addon will change with the Nest update, but actors aren't act... Only the baby item that will be removed and the the New wearable baby that will be added. So Plesse don't das the misc object  About the Stadt duration that has a negative value... Just reset the player Charakter. All i remember you can do it in the debug mcm menu.  At at least. Thanksmfor you for Finding another typo. It's correction, it must be ==3 will fix it.  Well, don't know when i will have a New PC again but it won't be this month. *cry* Hopefully i can survive without one.  wow, that sounds bad. must have been the high temperatures of the last weeks (?)  is there even anything left of it, or did it turn into lava?^^ Do you need any specific parts for your pc? I have some old hardware lying around from my last upgrade (gpu, psu, ddr3 rams) that is doing nothing but collecting dust..   pm me, if you are interested  about the addon: Good to clarify that. I haven't changed anything else in the race addon so far except the child actors. So it should be fine with the next update I hope. I was hoping to be able to test it with the new version before I put too much work in it, but it seems that might take a while now..Â
baltic1284 Posted August 19, 2015 Posted August 19, 2015 for some reason I npw have the latest Being female nothing iwerd there but the belly or breatrs do not do there thing. I use UNPB and I have all the PSVAV mods and PSB mods but nothing happens to the belly or other parts as dexribed does anyone now a fix to this. I even got XPMSE and XMP32 going one does not overite the other.
Treguld Posted August 20, 2015 Posted August 20, 2015 Ack! Poor milzschnitte.  Man if my computer went kaputt my family would go nuts.  Not because they use it.  More like it is my only form of contact, info, entertainment.  So they would pool resources to put together a new one with in 2 weeks time.  I'm disabled and live in a "out of the way" place in the Arizona desert.  Got to 114° F / 45.6° C this week by the way. So it is almost a necessity for me.      I do hope luck will go your way soon milzschnitte, so a new computer or very nice used one will somehow come into your life soon.  Till then just take care of yourself and everything else should fall into place.
Uncle64 Posted August 20, 2015 Posted August 20, 2015 What have happen to your PC? One hd can easy be replaced. Not hard at all. Â I bet there are many here that can help you, whit some support.
milzschnitte Posted August 20, 2015 Author Posted August 20, 2015 I upgradet to Windows 10 .... Do I have to say more? Well during the upgrade I had to restart the PC .... and there was a Windows 7 Blue Screen.... something like iDriver .... then it tried to restart all the time ..... a few times i made it to Login in Windows for about 10 sec, then it crashed... most of the time it crashed when Windows was booting..... So I thought it could be the RAM.... I had 4x 4gig ram... so i removed 3 of them and then nothing happend anymore..... nothing... no BIOS Booting, ... absolutly nothing.... So i tried different combinations of RAM but it was too late... now the Computer was totaly kaputt  Now I figured out, more then 1 Thing has broken.... the main hard drive where Windows (AND Skyrim!) was installed is broken .... the Mainboard is broken, ... so it was time for a new Computer.... yesterday I bought one, but it's only "medium" .... just a simple Gamer PC.... I installed Skyrim already and I found some BeeingFemale backups I made... but don't know when I made the backups.... but at least it's BeeingFemale 2.5 with all source codes (SKSE Plugin, ActionScript, Flash, Papyrus, Mod Files, ...) included.
worik Posted August 20, 2015 Posted August 20, 2015 I upgradet to Windows 10 .... Do I have to say more? [..]... but at least it's BeeingFemale 2.5 with all source codes (SKSE Plugin, ActionScript, Flash, Papyrus, Mod Files, ...) included.  \o/ Hoooorray! BF is only for "us" the most important data, but I fear you may have lost far more important stuff of your private files ? Good luck .. and all my best wishes, that you may recover as much as possible  Â
Uncle64 Posted August 20, 2015 Posted August 20, 2015 You can salvage your data from your old HD, but it is not easy if it are damaged. Â Have you double and triple checked that you have pluged in you memory correct? If you have one that are not correct inserted your PC will not boot. The same goes whit all other stuff. Check and double check. Â If it start, try to start your PC on one CD. If you can start whit one CD and can read your HD you can actually very easy recover all your files. Â You can take your HD and insert it in one another PC and tell that PC that it should not start on it. Then after that you can easy copy all your files from it.
Jack33270 Posted August 20, 2015 Posted August 20, 2015 Hello, I wanted to know if it's possible to change the face of the kids to something else than the vanilla ones. My character had a girl with Serana but she looks nothing like her mom. Nor my character for that matter. I use "TK Children" and it gives the vanilla and DLCs kids quite a good youthfull face instead of that weird stock one, and I wanted to know if it'd be possible to add the "Beeing Female" born kids to the "TK Children". I tried looking a bit in CK but being noob I didn't have much success, and I'm a tad scared to mess up everything.
Highborn Posted August 22, 2015 Posted August 22, 2015 So far I only found the contraceptive fluids at alchemy stores. Can somebody tell me how do you wash out the sperm after sex?
aim4it Posted August 22, 2015 Posted August 22, 2015 So far I only found the contraceptive fluids at alchemy stores. Can somebody tell me how do you wash out the sperm after sex? Â Try cooking.
saviliana Posted August 22, 2015 Posted August 22, 2015 I upgradet to Windows 10 .... Do I have to say more?  That, is what extactly why we don't trust mircosoft's new "free" upgrade release far back form the year of 1997/98(Win 98,crash on product launch showcase) or year 2000(Win ME, the world most unstable system). Btw it sounds like you've brunt your powersorce, so it burnt you motherboard but not the harddrive(or else it won't even have the HDD motor running at all), I have once did the same thing back the update of my old win ME so I pretty sure what it have gone wrong.
magnusx Posted August 23, 2015 Posted August 23, 2015 Hello, I wanted to know if it's possible to change the face of the kids to something else than the vanilla ones. My character had a girl with Serana but she looks nothing like her mom. Nor my character for that matter. I use "TK Children" and it gives the vanilla and DLCs kids quite a good youthfull face instead of that weird stock one, and I wanted to know if it'd be possible to add the "Beeing Female" born kids to the "TK Children". I tried looking a bit in CK but being noob I didn't have much success, and I'm a tad scared to mess up everything. Children of the sky haves a lot of support, even with Tera armors, but look weird for me, besides if u use Devious cursed loot mod it makes unable to use the Devious cursed loot becuz child plugins, i dont use my toon as child, just installed for childs from beeing female but it messes up with it, good look with that
jtgibby Posted August 24, 2015 Posted August 24, 2015 Thank you for this mod, its made made my latest play-through quite fun. My first child is due to arrive any day now. So far everything is working beautifully, I'm curious to see how it will look since I'm using the Eiries Ohmes-Raht custom race, the RS children add-on and I'm not really sure who the father was. But if Sorex asks, its his.Â
wtfuckingfuck Posted August 26, 2015 Posted August 26, 2015 I was looking forward to this mod but took a while to finally test results. Let me know if anyone of you recognizes this issue I'm having.After impregnating Serana, Beeing Female goes through the full cycle as expected. I wait ingame to see if the mod is working and it seems so, until labor, and finally birth. The cycle progresses through the widget, the labor pains and screams occur, but she never actually has a baby. I have the mod set to birth an actor, and no child spawns after giving birth as indicated by the widget. She also never stops screaming. I wait ingame again another 30 days and she's still screaming and never spawns a child. Could it be a load order problem? Or something else I'm missing? *scratches head*
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