magnusx Posted June 5, 2015 Posted June 5, 2015 Does this mod have lactation? If u use the plugin BFAP it applyies a layer of white liquid like cum in the breasts and mouth (ya, odd) and says is because ure lactating in popup
Content Consumer Posted June 5, 2015 Posted June 5, 2015 Does this mod have lactation? If u use the plugin BFAP it applyies a layer of white liquid like cum in the breasts and mouth (ya, odd) and says is because ure lactating in popup The white on the mouth is because it's actually the same functionality as the cum shader in Sexlab... fortunate for us it actually worked out that way, but for stuff that's only supposed to be applied to the chest or face, not so good. I wonder if instead of using shaders, it might be better to use Slavetats?
dpetrak Posted June 6, 2015 Posted June 6, 2015 May i have some question, what boody type are you prefering for this and outfits conversions, because i am not totaly happy about mine? Thanks.
milzschnitte Posted June 6, 2015 Author Posted June 6, 2015 Holly crap! if u use EFF u can make them use a horse XD damn awesome XD Realy nice pictures you've made Glad you still like the mod! My real life is just a bit up side down and I have realy many things to do, so I have less time to continue developing. I'm still on it, I've also started an midwife mod with a completly new area with many quests but the time.... you know And I don't realy know if it's worth it, because Skyrim is already an "old" game
Content Consumer Posted June 6, 2015 Posted June 6, 2015 And I don't realy know if it's worth it, because Skyrim is already an "old" game Considering the number of mods that are still coming out, and the number of players who are interested in new mods (including yours), I'd say Skyrim's not that old at all. I for one would love to see this continued!
check Posted June 6, 2015 Posted June 6, 2015 And I don't realy know if it's worth it, because Skyrim is already an "old" game Considering the number of mods that are still coming out, and the number of players who are interested in new mods (including yours), I'd say Skyrim's not that old at all. I for one would love to see this continued! Until the next elder scroll games come out, (not counting online here) i think youre safe. Besides, once next does comes out, were gonna need a pregnancy mod ill quick anyway.
Fredfish Posted June 6, 2015 Posted June 6, 2015 Fallout 4 comes out soonish but it will probably be years before we get mods of similar quality to those we already have in Skyrim
luffyboy Posted June 6, 2015 Posted June 6, 2015 Fallout 4 comes out soonish but it will probably be years before we get mods of similar quality to those we already have in Skyrim imo its only going to get faster and faster. Especially if beth continues its strong support for the modding community. The modding scene has grown exponentially over the years. I have been with the pre cursor of loverslab when adult modding (oblivion) was still in its infancy and was being hosted in some wolf forum. Back then we had like 50 people on the forums at any moment and there werent many tools available. But look at our numbers now. Really looking forward to the next 5-10 years of pc game modding
magnusx Posted June 6, 2015 Posted June 6, 2015 Holly crap! if u use EFF u can make them use a horse XD damn awesome XD Realy nice pictures you've made Glad you still like the mod! My real life is just a bit up side down and I have realy many things to do, so I have less time to continue developing. I'm still on it, I've also started an midwife mod with a completly new area with many quests but the time.... you know And I don't realy know if it's worth it, because Skyrim is already an "old" game Well, maybe yea is an old game but is new everytime we add a feature or mod, I have been playing it for 3 years and still want more! would be awesome to see ur final tweakings becuz well, fallout is coming, who knows, maybe u can port this as it is, but will need years to be developed as skym is, ur work is awesome!
magnusx Posted June 6, 2015 Posted June 6, 2015 May i have some question, what boody type are you prefering for this and outfits conversions, because i am not totaly happy about mine? Thanks. Unp body https://dragonwhore.wordpress.com/2014/06/04/unpb-pregnant-body-and-hdt-physic-extension/ Armors and clothes http://www.loverslab.com/files/file/1089-psvac-pregnancy-scalable-vanilla-armor-and-clothing-meshes-node-scaling-tbbp/ tera armors and robes http://www.loverslab.com/topic/36059-rel-unp-tera-armors-belly-breast-and-butt-nodes/
Uncle64 Posted June 6, 2015 Posted June 6, 2015 One question. The missing scripts for "run to mom" are they hard to do?
magnusx Posted June 6, 2015 Posted June 6, 2015 Ya, without EFF the child vanishes and have to use the console to spawn it back, i spawned on his location to see where the hell he was, and was like 10m away out of the house, i told him to wait inside a shack, went to sleep and he was out XD
milzschnitte Posted June 6, 2015 Author Posted June 6, 2015 One question. The missing scripts for "run to mom" are they hard to do? Well, depends on what mom you meen. The real mom, that has born the child, or just the player spouse. Planed was both In first case - yes it's realy hard - don't even know how I could start creating this function. For the second case - yes, for me it's diffiult. Maybe someone else would know how to create it. The problem is, that the spouse won't move to the players house. Instead it stays at his start location. Don't know why, maybe because I haven't include hearthfires. I'm more the scripting guy - not the creation kit guy. I know a few things how to create some "follow" Packages and stuff, but to create the "Go to mom" Package this has to be dynamic and I don't know how to make it or if it's possible
Content Consumer Posted June 7, 2015 Posted June 7, 2015 One question. The missing scripts for "run to mom" are they hard to do? Well, depends on what mom you meen. The real mom, that has born the child, or just the player spouse. Planed was both In first case - yes it's realy hard - don't even know how I could start creating this function. For the second case - yes, for me it's diffiult. Maybe someone else would know how to create it. The problem is, that the spouse won't move to the players house. Instead it stays at his start location. Don't know why, maybe because I haven't include hearthfires. I'm more the scripting guy - not the creation kit guy. I know a few things how to create some "follow" Packages and stuff, but to create the "Go to mom" Package this has to be dynamic and I don't know how to make it or if it's possible I'm not very knowledgeable about scripting or the CK, but I was wondering... Is it possible to cast or otherwise do something like this: int variable variable = ID_of_NPC (or alias) child.runToMom(variable) So, when the birthing animation is called, it sets a variable (or like a jcontainers array element) to the formID of the mother, and then the child's "run to mom" script references that number?
Treguld Posted June 7, 2015 Posted June 7, 2015 Wow, I am the other way around. I'm good with CK but, I am terrible with scripting. As far as the modding for the game goes. Mods are still being made for Oblivion, not at a huge rate to be sure. Also, I know a number of people who still play Oblivion. So a game's age isn't really a factor. Prehaps you just need some time off from modding. I can tell you from my own experience stepping back a bit does wonders. I always return revitalized and able to sovle the problems that I had before.
Uncle64 Posted June 7, 2015 Posted June 7, 2015 (edited) One question. The missing scripts for "run to mom" are they hard to do? Well, depends on what mom you meen. The real mom, that has born the child, or just the player spouse. Planed was both In first case - yes it's realy hard - don't even know how I could start creating this function. For the second case - yes, for me it's diffiult. Maybe someone else would know how to create it. The problem is, that the spouse won't move to the players house. Instead it stays at his start location. Don't know why, maybe because I haven't include hearthfires. I'm more the scripting guy - not the creation kit guy. I know a few things how to create some "follow" Packages and stuff, but to create the "Go to mom" Package this has to be dynamic and I don't know how to make it or if it's possible The same as you can send the child to its father, as you can do if you play as female, that part works fine. Did send one son home to Farengar, all the way from Whitrun. Ops I Did it again. And he did find the way so that part works. But you can't send the child back to its mother lets say Ysolda. You can tell it to stay at some place. The little I did see in CK so was all ready, but from what I could understand the actual function for do that, was not there. The call that should do it, was in the part where you as Female. I could not write it down so I did one screenshot of the place. I have tried to figure it out how to add the function. But no avail. I did find the script in the \scrips\source folder FW_ChildDialGoToMummy.psc Is one of them. I love this mod it gives you very immerse play, and you cant bang or be banged all the time. Edited June 7, 2015 by Uncle64
blaqmail Posted June 7, 2015 Posted June 7, 2015 Just wondering if anyone knows how to make your kid followers stop running into you and asking if you need something.
milzschnitte Posted June 7, 2015 Author Posted June 7, 2015 One question. The missing scripts for "run to mom" are they hard to do? Well, depends on what mom you meen. The real mom, that has born the child, or just the player spouse. Planed was both In first case - yes it's realy hard - don't even know how I could start creating this function. For the second case - yes, for me it's diffiult. Maybe someone else would know how to create it. The problem is, that the spouse won't move to the players house. Instead it stays at his start location. Don't know why, maybe because I haven't include hearthfires. I'm more the scripting guy - not the creation kit guy. I know a few things how to create some "follow" Packages and stuff, but to create the "Go to mom" Package this has to be dynamic and I don't know how to make it or if it's possible I'm not very knowledgeable about scripting or the CK, but I was wondering... Is it possible to cast or otherwise do something like this: int variable variable = ID_of_NPC (or alias) child.runToMom(variable) So, when the birthing animation is called, it sets a variable (or like a jcontainers array element) to the formID of the mother, and then the child's "run to mom" script references that number? This would work - it's the scripting way to make it, but scripts cost a lot of ressources and will slow down skyrim (a bit). There are "Packages" for something like that, but they are more or less static and can't handle dynamic NPCs. Just wondering if anyone knows how to make your kid followers stop running into you and asking if you need something. I've tried it. It annoys me, too, that they run on you during birth animation and stuff. I created a part that tries to keep distance between the player and the children, but it won't work.... don't know why.
Suludi Posted June 7, 2015 Posted June 7, 2015 Why does my daughter sneak when I sneak but my son ambles straight past me into a horde of draugr? Why does my daughter know when to shut up but my son constantly blathers at me "need something?" and "huh?" and FORCETALKS ME in the middle of a fight? I'm usually not one for murdering children, so I sent him away in a forest full of spiders and werewolves. Serves him right.
Uncle64 Posted June 7, 2015 Posted June 7, 2015 The son issue is one evil thing that the staff at Bethesda did came up at one party or something. Hate it, it goes for all male children. You cant stop it.
Suludi Posted June 7, 2015 Posted June 7, 2015 Yes I can. *sets children to be killable and motions to the aforementioned forest* MuahahaHARR. Plus, his name was Joe. Sorry to all Joes around here but I'm not having a kid called Joe in Skyrim.
magnusx Posted June 7, 2015 Posted June 7, 2015 killable children dont works on them XD i hate they be inmortal, no real danger on travel with them XD
Suludi Posted June 7, 2015 Posted June 7, 2015 I think it works if you don't set them to essential in kuertee's Simple Followers mod...
milzschnitte Posted June 7, 2015 Author Posted June 7, 2015 Why does my daughter sneak when I sneak but my son ambles straight past me into a horde of draugr? Why does my daughter know when to shut up but my son constantly blathers at me "need something?" and "huh?" and FORCETALKS ME in the middle of a fight? I'm usually not one for murdering children, so I sent him away in a forest full of spiders and werewolves. Serves him right. Short answer - because they are childrenm and children can be realy annoying... aspecialy boys (I know what I'm talking about) :-) Anyways..... I think it works if you don't set them to essential in kuertee's Simple Followers mod... Haven't test it, but I don't think any killable children mods will help you. You can remove the essential flag in the CK by your own... but mods you can find on nexus and loverslab won't work - sorry .... but Hansel and Gretel style .... with the wood... should work anyways :-)
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