Uhuru N'Uru Posted October 23, 2014 Posted October 23, 2014 I got pop up saying the mod was updated. The only thing that got updated is description? That is a bad point to LoversLab it doesn't separate File Updates from Page updates, but in this case the Beeing Female - Estrus Chaurus Integration Patch by Bane_Master Posted a few posts ago has been updated and that only appears in the Forum. so a link has been placed in the main page. That's not how these things should be done, either they should be added to the main download page or should be posted as a separate download altogether. Hiding them away in the Forum means that those who rarely check the Forums and just look for a New Download, see none and assume it's just a description update, which can simply be a spelling alteration or often a new screenshot. This, habit of posting in the Forum began because Milzschnitte, Beeing Females Author had this strange idea that only when complete should a download page be made for this mod. That's not how all the other authors do it, so all contributions appeared in the old Forum page and this great mod was hidden away and many who did find it, did so through other downloads, mainly pregnancy ones saying it was incompatible with them, it's how i found it and though it was labelled Beta it was much more stable than many mods on the downloads section, unspecified as to Being Beta or released. That habit is continuing. Anyway the plugins need Beeing Female and would be better placed on the Downloads page, or if not that actually posted as a Mod with BF as requirement. The update Post is this one Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 Hi All, This is a patch for Beeing Female - posted here by kind persmission of milzschnitte. This version has been updated to include Slorm's solution to FWSystem papyrus log spam - Thanks Slorm, great work! This Version supports BF V1.14 Only Required Mods and Versions Beeing Female 1.14 (and it's requirements) Estrus Chaurus+ 3.36 (and it's requirements) The patch fixes handling of Chaurus Oviposition with Beeing Female, the changes are pretty simple (as are my coding skills!). Features Beeing Female will now recognise Chaurus attacks on females and trigger the Chaurus implantation effect Having Chaurus eggs implanted whilst pregnant will KILL the unborn child resulting in a miscarriage starting a few hours after the Chaurus eggs are "Born" Having Chaurus eggs implanted whilst NOT pregnant will result in a menstruation phase starting a few hours after the Chaurus eggs are "Born" The BF timer function bug caused by EC is fixed If you are using devious devices and an actor is wearing a chastity belt/harness they will be protected from the Beeing Female Chaurus implantation effect. To repeat - being implanted with Charus eggs will terminate any current pregnancy. If you don't want to lose that precious baby you probably shouldn't be fooling around in Bug infested caves! Because I am triggering the EC effect from within Beeing Female it operates independently of EC's Actor events framework - this still needs to be installed because it is an EC master but it's use can be safely set to false in the EC menu thereby improving compatibility with defeat or other similar mods. If Actor events is disabled in EC then Sexlab driven events will be the only trigger for oviposition, chastity belts will protect against oviposition and tentacle spit attacks will no longer happen (I am working on another use for tentacles though - more news on that at a later date!) Basically I am writing patches to learn some papyrus scripting and (hopefully) to add immersion - I'm sure it could be done at lot better, but this seems to work. To use install over Beeing Female 1.14 You should see a patch initialised message... (NMM or Mod Organizer recommended for installation! ) For the avoidance of doubt, I am an amateur at modding and this unofficial patch is provided "as is " to use at youir own risk! Bane ___________________ Known Issues None - please report any problems (or success) and I will try and sort them. ___________________ Changelog V1.01 Added Slorm's FWSystem Papyrus log spam fix
DemonKnightRaziel Posted October 26, 2014 Posted October 26, 2014 So does this not work with Futas? I've got the female/female cum option turned on in sexlab and all that, and i get the visual/sfx, but the message '<name> just came inside you' never shows up or anything.
milzschnitte Posted October 26, 2014 Author Posted October 26, 2014 Try opening the MCM Menu and use the "Reset Player" function. This should fix almost all left bugs.
sidfu Posted October 27, 2014 Posted October 27, 2014 grr trying to find the script entry to change the update time to lower than a hour. also tried to make a oncell load sacript for this but no luck. which function for beeing is used to update the bodies thought i had it but guess i had it wrong. which script was it to control the update time and is it possible to add a update on cell load script?
milzschnitte Posted October 27, 2014 Author Posted October 27, 2014 the FWAbilityBeeingFemale got the update function you meen, i think. My version is a bit different i think, but the time should be set in line 116 (after loading the Game) and 294. The interval depends on the phase (was made dynamicly so i can change the settings for each phase). The variable is above the second RegisterForUpdateGameTime function and is called "UpdateDelay" (lines: 243, 248, 253, 258, 263, 268, ...) I think this are the update delays you meen (this is mainley to refresh NPCs stats live and for the player)
Bluegunk Posted October 27, 2014 Posted October 27, 2014 Question... The blood effects don't work on my female character or any NPC's or Followers. Any idea why they aren't showing or working... Request 1... In the MCM, an option to prevent heavy armour use in the second trimester. As heavy armour is rigid, and she's got an enormous baby bump that would prevent using it. 1. First trimester all armour's can be used. 2. Second trimester, can't use heavy armours. 3. Third trimester, can't use light or heavy armours. She has to wear just normal clothing like maternity wear... Idea... For joypad users... occasional baby movement on the joypads vibration function. Slow rumble pack motor speed would probably give the best effect... Loving the mod, it forces you to play differently to keep the baby alive during dangerous travel. Holding off on the big battles, or cave exploring, running away from battles, using horses or horse and cart to make up for your slow lumbering speed. Cool idea for the rumble on the joypad! I support that one!
baltic1284 Posted October 27, 2014 Posted October 27, 2014 I am wondering when the new update comes out with the child growth thing and the other new changes and such.
milzschnitte Posted October 27, 2014 Author Posted October 27, 2014 will take some time... more then 2 weeks.... maybe 2 month.... hopefully this year I can't promise anything and i can't say anything.... The main problem right now is the child menu... the GUI is working perfect, but a few buttons won't register the click event. Another thing is the Level the children has got. So i have to create a complete new level system with gaining expereance and stuff, next to the complete new adoption system. And the third thing i will do is creating a better "Mod Compatiblity" system that will give you options how other mods may react or how BeeingFemale should react to other mods. Those are the changes for BeeingFemale 2.0 and this is realy a lot of work. I've also speed up BeeingFemale a bit using native code. Native code is way faster then papyrus but it's not possible to gain exxess to almost everything. That's why there is still a lot of papyrus code and the possible useages for native code is low. So i'm developing in 3 languages: Papyrus, C and AS I'm already playing with the children and it's a complete new feeling and makes fun. The children are realy helpfull, but they can't die.... this is like cheating and another problem.
Mouse Posted October 27, 2014 Posted October 27, 2014 Sounds quite exciting . I do hope that you are able to order the children to stay at home (and be able to tell which home in case there are several to choose from!) - and in case of invading giants or such to stay safe and not engage the hostiles.
Tessina Posted October 27, 2014 Posted October 27, 2014 will take some time... more then 2 weeks.... maybe 2 month.... hopefully this year I can't promise anything and i can't say anything.... The main problem right now is the child menu... the GUI is working perfect, but a few buttons won't register the click event. Another thing is the Level the children has got. So i have to create a complete new level system with gaining expereance and stuff, next to the complete new adoption system. And the third thing i will do is creating a better "Mod Compatiblity" system that will give you options how other mods may react or how BeeingFemale should react to other mods. Those are the changes for BeeingFemale 2.0 and this is realy a lot of work. I've also speed up BeeingFemale a bit using native code. Native code is way faster then papyrus but it's not possible to gain exxess to almost everything. That's why there is still a lot of papyrus code and the possible useages for native code is low. So i'm developing in 3 languages: Papyrus, C and AS I'm already playing with the children and it's a complete new feeling and makes fun. The children are realy helpfull, but they can't die.... this is like cheating and another problem. would this help that issue? http://www.nexusmods.com/skyrim/mods/13202/?
Slorm Posted October 27, 2014 Posted October 27, 2014 @Milz Got to the bottom of why these are appearing while testing a different mod. When I started a new game they do not appear in the log anymore. They only statrted appearing after I updated from SL1.59 to SL1.59c so it would seem that it may be a good idea to remove BF before updating SL. Having said that, it's never caused any problems that I'm aware of [10/27/2014 - 09:04:43PM] Error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingfemale.RegisterForUpdate() - "" Line ?[None].fwabilitybeeingfemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 112[bF_Main (0B000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 225[alias _FWPlayerRef on quest BF_Main (0B000D62)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 101[10/27/2014 - 09:04:43PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingfemale.RegisterForModEvent() - "" Line ?[None].fwabilitybeeingfemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 113[bF_Main (0B000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 225[alias _FWPlayerRef on quest BF_Main (0B000D62)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 101[10/27/2014 - 09:04:43PM] Error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingfemale.RegisterForSleep() - "" Line ?[None].fwabilitybeeingfemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 114[bF_Main (0B000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 225[alias _FWPlayerRef on quest BF_Main (0B000D62)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 101[10/27/2014 - 09:04:43PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingfemale.RegisterForUpdateGameTime() - "" Line ?[None].fwabilitybeeingfemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 116[bF_Main (0B000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 225[alias _FWPlayerRef on quest BF_Main (0B000D62)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 101
milzschnitte Posted October 27, 2014 Author Posted October 27, 2014 Sounds quite exciting . I do hope that you are able to order the children to stay at home (and be able to tell which home in case there are several to choose from!) - and in case of invading giants or such to stay safe and not engage the hostiles. But where is this home? This isn't realy possible without DLC requirements, and i don't want to... Waiting works great.... I'm also trying to create a "go to your father / mather" ... and "go to our secret location"... and maybe i can get it work to read the players current home... but i'm not sure what version this will be... maybe it's the next version, maybe it will be added later... For sure you can remove/delete your own children, but still need an good rpg idea to remove NPC children. The dreagon attack was a nice idea, but i can't create something like that will take some time... more then 2 weeks.... maybe 2 month.... hopefully this year I can't promise anything and i can't say anything.... The main problem right now is the child menu... the GUI is working perfect, but a few buttons won't register the click event. Another thing is the Level the children has got. So i have to create a complete new level system with gaining expereance and stuff, next to the complete new adoption system. And the third thing i will do is creating a better "Mod Compatiblity" system that will give you options how other mods may react or how BeeingFemale should react to other mods. Those are the changes for BeeingFemale 2.0 and this is realy a lot of work. I've also speed up BeeingFemale a bit using native code. Native code is way faster then papyrus but it's not possible to gain exxess to almost everything. That's why there is still a lot of papyrus code and the possible useages for native code is low. So i'm developing in 3 languages: Papyrus, C and AS I'm already playing with the children and it's a complete new feeling and makes fun. The children are realy helpfull, but they can't die.... this is like cheating and another problem. would this help that issue? http://www.nexusmods.com/skyrim/mods/13202/? Nope sorry, I know how to make children killable, but i don't want something like that... they are just kids For sure they will become a health bar so there won't be conflics with kill able children mods, but by default they are not killable. I thought more about something like "knock out" for a while until the combat is over... or they run away when they took to much damage Don't worry, i can get it work somehow The main question is just: How long does it take. I think when the flash/ActionScript part is over (I've never done something in ActionScript using the Autodesk Scaleform Framework before) it will go fast.
sidfu Posted October 28, 2014 Posted October 28, 2014 the FWAbilityBeeingFemale got the update function you meen, i think. My version is a bit different i think, but the time should be set in line 116 (after loading the Game) and 294. The interval depends on the phase (was made dynamicly so i can change the settings for each phase). The variable is above the second RegisterForUpdateGameTime function and is called "UpdateDelay" (lines: 243, 248, 253, 258, 263, 268, ...) I think this are the update delays you meen (this is mainley to refresh NPCs stats live and for the player) damnit no luck on changeing it as ck keeps failing to compile it once i change it ill mess around more later.
DemonKnightRaziel Posted October 29, 2014 Posted October 29, 2014 Futas still couldn't knock the PC up. Imma try that genderchange mod that lets you change what 'gender' sexlab sees an npc as; maybe that will force their cum to work. Edit: Nope, not even that work. Regular males still work fine. Very, very strange. Female/female cum is most certainly enabled; I get the visuals And sound effects. Yet nothing registers in BeingFemale. Hmm. Will have to continue screwing around with things when im not so tired and annoyed. Thing i'll go blow up some pirates and go to bed.
Fredfish Posted October 29, 2014 Posted October 29, 2014 Futas still couldn't knock the PC up. Imma try that genderchange mod that lets you change what 'gender' sexlab sees an npc as; maybe that will force their cum to work. Edit: Nope, not even that work. Regular males still work fine. Very, very strange. Female/female cum is most certainly enabled; I get the visuals And sound effects. Yet nothing registers in BeingFemale. Hmm. Will have to continue screwing around with things when im not so tired and annoyed. Thing i'll go blow up some pirates and go to bed. Have you tried SexLab Cumshot, it has a setting to make PC/NPCs transgender (http://www.loverslab.com/topic/22598-sexlab-cumshot-152/)
milzschnitte Posted October 29, 2014 Author Posted October 29, 2014 Having problems = Reset Player via BeeingFemale MCM Menu This works in many cases
alphafr Posted October 29, 2014 Posted October 29, 2014 I think my problem now come from the skeleton itself, (XPMS 32) not compatible with all body I use/found whenever its CBBE/HDT/BBP/UNPB it cause niplle torpedo as much as big breast torpedo and big butt I tryed everything I found on forums but its not working, dunno what exactly cause the problem witin skeleton
DemonKnightRaziel Posted October 29, 2014 Posted October 29, 2014 Having problems = Reset Player via BeeingFemale MCM Menu This works in many cases It didn't in mine, said that. I actually had to tell being female to uninstall itself, save, disable, save, then re-enable it. Works now, though.
blabla11 Posted October 30, 2014 Posted October 30, 2014 @milzschnitte: I know this technically isn't the right thread, but since the search didn't return anything and I got no responses in the "where can I find...?" thread, I think this is my best shot at getting results. If you want, I can remove this post. @Everyone else: Do you happen to have, or know where to get, a version of Caliente's Vanilla Outfits for CBBE with the belly node enabled (to display the pregnancy belly)? I tried to enable it myself, but I screwed up something (neck seam being where the breasts should be, floating head, unattached arms, really weird looking stuff)
Uncle64 Posted October 30, 2014 Posted October 30, 2014 One question. Will the new version that will come some day be compatible whit the old, I was thinking about the children? If you have children some where and they will still exist and only be upgraded.
milzschnitte Posted October 30, 2014 Author Posted October 30, 2014 Yes, you can just overwrite the old version with the next version that will be released. The only thing i'm not sure about is, that the old children will have all the new features. The children will have most of the features, but i'm not sure about the leveling system.
Uncle64 Posted October 30, 2014 Posted October 30, 2014 Thanks for the fast answer. We will find that out then about the children. But what i have seen is that if you de install the BF mod the children will disappear. Or if you tells it to turn off. But that cant be one mayor problem if they disappear.
Slorm Posted October 30, 2014 Posted October 30, 2014 @milzschnitte: I know this technically isn't the right thread, but since the search didn't return anything and I got no responses in the "where can I find...?" thread, I think this is my best shot at getting results. If you want, I can remove this post. @Everyone else: Do you happen to have, or know where to get, a version of Caliente's Vanilla Outfits for CBBE with the belly node enabled (to display the pregnancy belly)? I tried to enable it myself, but I screwed up something (neck seam being where the breasts should be, floating head, unattached arms, really weird looking stuff) This is about the closest I know of http://www.loverslab.com/files/file/545-pva-pregnant-vanilla-armors/
blabla11 Posted October 30, 2014 Posted October 30, 2014 @milzschnitte: I know this technically isn't the right thread, but since the search didn't return anything and I got no responses in the "where can I find...?" thread, I think this is my best shot at getting results. If you want, I can remove this post. @Everyone else: Do you happen to have, or know where to get, a version of Caliente's Vanilla Outfits for CBBE with the belly node enabled (to display the pregnancy belly)? I tried to enable it myself, but I screwed up something (neck seam being where the breasts should be, floating head, unattached arms, really weird looking stuff) This is about the closest I know of http://www.loverslab.com/files/file/545-pva-pregnant-vanilla-armors/ Thank you! I'll give it a try
Syczek111 Posted November 1, 2014 Posted November 1, 2014 It will be soulgem pregnacy i know its kinda unrealistic but some farm black soul gems would be handy.Or make compability patch for soul gem oven??
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