Lizzy Posted October 31, 2015 Posted October 31, 2015 What body/texture pack are you using? Particularly UUNP/UNPB and SG Female Textures Renewal, but everybody's fem textures should be the same aside from different sensitive body parts and color hues. And of course high quality versus low quality. It has something to do with the blood .dds files from BeeingFemale that is blood transmaps to layer on body textures during periods. I'm not sure which parts of the blood actually cause neck blotches, or I'd go ahead and erase those bits v- milzschnitte is having the same problem with random blood spots on a skin I *think* may be different -v It looked "well" enough on my old body, but now I'm using another and I've got the same problem.
Treguld Posted November 1, 2015 Posted November 1, 2015 What body/texture pack are you using? Particularly UUNP/UNPB and SG Female Textures Renewal, but everybody's fem textures should be the same aside from different sensitive body parts and color hues. And of course high quality versus low quality. It has something to do with the blood .dds files from BeeingFemale that is blood transmaps to layer on body textures during periods. I'm not sure which parts of the blood actually cause neck blotches, or I'd go ahead and erase those bits v- milzschnitte is having the same problem with random blood spots on a skin I *think* may be different -v It looked "well" enough on my old body, but now I'm using another and I've got the same problem. I did some experimenting by removing blood in and seeing where it did or did not show, and where/if the splotches were present. I concluded the blood overlaps the female body by a good enough margin to give the random splotches. However while tinkering with the alpha layer I found those "splotch" areas were all affected. I think the cause may be in the alpha layer. However... I am not good at that layer so I cannot seem to get a functional file to work. My character either looks blood free or as if mangled by a dragon.
Lizzy Posted November 1, 2015 Posted November 1, 2015 My character either looks blood free or as if mangled by a dragon. So true, those are the exact same problems I'm running into. I don't think milzchnitte is as bad at texturing as they believe. Alpha channel textures are just a serious pain in the butt, with the way Skyrim deals with them!
Uncle64 Posted November 1, 2015 Posted November 1, 2015 The blood is the same if you use CBBE/UUNP. It pops up where it should not be. I can say that I ignore it. That feels good for me.
CommandMaster Posted November 1, 2015 Posted November 1, 2015 How do i enable beeing female the mcm shows up but it wont let me configure it. all it says on all tabs is that beeing female is not enabled how do i enable it i have finis skyui and sex lab 1.60 hotfix 2 installed and i have skse and i have papyrusutil installed how do i enable beeing female clicking the text does nothing please help
WolfKenshi Posted November 1, 2015 Posted November 1, 2015 same problem here. have beeing female in mcm menu but only says its disabled and i cant enable it.
Fredfish Posted November 1, 2015 Posted November 1, 2015 Are you using the Tampon ad on? Try disabling that
Cymoril Posted November 1, 2015 Posted November 1, 2015 Are you using the Tampon ad on? Try disabling that The problem is that I don't know how to reproduce this error. I'm using the tampon add on and got no problems at all. Maybe someone can tell how exactly this error occurs.
WolfKenshi Posted November 1, 2015 Posted November 1, 2015 with only activating the groundmod "Beeing Female 2.5" and the "Beeing Female Creature Child Actors" i can us it now. Now that i know that i dont have do use the "tampon mod" i can play again with this awesome mod. only thing i hope that could be changed is that the clothes for the menstruation cycle could be used with Armor/Clothes so i dont need to run throught the game half naked^^ Sorry for my bad English and i Hope you understand what it try to saying^^ Thanks for the Help
milzschnitte Posted November 1, 2015 Author Posted November 1, 2015 When the DIsabled" Message appears this can be the reason: Reason 1: You don't have Papyrus Util installed (included in SexLab) - A message should pop up when the game is loaded. Reason 2: You just installed BeeingFemale and the first load isn't done. This may take a few seconds. Wait a few seconds (above 40 seconds to be sure) and try again. It may take some time for the first time you run the mod to load the AddOns, loading settings, .... Reason 3: An unknown error appeard. Try to save the game, and load this save. Then wait again a few seconds. // Edit: For developers. This message appears when the global variable "_BFModEnabled" (aka System.ModEnabled) or the "_BFCloakingSpellEnabled" (aka System.CloakingSpellEnabled) variable was disabled (set to 0). BeeingFemale will automaticly re-activate those variables after each game-load
Airianna Posted November 1, 2015 Posted November 1, 2015 When starting a new game, it could take 5 minutes or more to load all MCM menus, depending on how many mods you have added and system speed (162 mods and 27 menus for me, takes about 6 minutes for all to load.)
Uncle64 Posted November 1, 2015 Posted November 1, 2015 The current save I play now, is 190 mods and RS children addon and beast addon for B-F and it took 14 minutes for the game to load up all.
Airianna Posted November 1, 2015 Posted November 1, 2015 @ milzschnitte I seem to be having a problem with one of the options turning it's self back on, "Women get Wayward", I disable it, change zones and it's back on again.
milzschnitte Posted November 1, 2015 Author Posted November 1, 2015 Thanks for the hind, will take a look on it //Edit: Well, the new child perk overhaul seems to be done.... just a few small fixes and a little bit make up. A thing that will be remade are the perk buttons so you can highlight them even when you don't have the requirements or the skill is already maxed. The perks don't require a ".esp" File anymore. It's an .ini file where you just write in the things you want. For sure, when you want a new spell / active magic effect, you still need a .esp file, but for example you can create a perk that gives the Fireball Spell to your child, this won't require a seperate esm file. Here is an example how the "MoveSpeed.ini" looks like. In the General categorie you can set the position where the child perk is located in the perk-tree and how many levels this perk has got. Then you just need to create for each Level a "Rank" Categorie. In this categorie the name, description, and the form id is set. The forms must be a "Spell" [General] PositionX=51 PositionY=50 Ranks=4 UseAll=false Enabled=true [Rank1] Name=Move Speed - Slow Description=Increases the child movement speed by <font color='#ffffff'>10%</font> ModName=BeeingFemale FormID=0x2546F [Rank2] Name=Move Speed - Trained Description=Increases the child movement speed by <font color='#ffffff'>20%</font> ModName=BeeingFemale FormID=0x25470 [Rank3] Name=Move Speed - Fast Description=Increases the child movement speed by <font color='#ffffff'>30%</font> ModName=BeeingFemale FormID=0x25474 [Rank4] Name=Move Speed - Fastest Description=Increases the child movement speed by <font color='#ffffff'>40%</font> ModName=BeeingFemale FormID=0x25476 An basic ini file will be included that contains all possible settings. You can set requirements for each perk level. When the General::UseAll property is enabled, the child will gain all spells up to the level he has got. For example... the perk was skilled to level 3, the child will get the Level 1, the Level 2 and the Level 3 spell. When it's set to false, the child will only get the spell that was set in the "[Rank3]" categorie. [General] PositionX=0 PositionY=50 Ranks=5 UseAll=true Enabled=false [Rank1] Name=Test Perk Description=Test Description ModName=TestMod.esp FormID=0x1 RequiredLevel=0 RequiredAlteration=0 RequiredConjuration=0 RequiredDestruction=0 RequiredIllusion=0 RequiredRestoration=0 RequiredArchery=0 RequiredOneHanded=0 RequiredTwoHanded=0 RequiredSneak=0 And the best news are..... The new system seems to be faster then the old. When you open the child skill window, it won't take that long anymore to load it.
Dreykhan21 Posted November 2, 2015 Posted November 2, 2015 Okay the thing seemed to mess up so I used the debug thing to speed up the pregnancy because it refused to go past the second trimester. I don't know how relevant it might be but I thought it should be mentioned because my real issue is that the kid is human instead of my particular beast race.
Crooltool Posted November 2, 2015 Posted November 2, 2015 it usually takes about 4 saves and restarts and a cell change to get all my MCMs to show up, but, I'm running 328 mods and have 61 MCM menus. My game start process is thus, all "Normal mods" and Sexlab on first run, start sexlab, wait for it to finish, save, add in NonSexlabAnimations and MilkMod, restart, wait for NSAP and MilkMaid MCM, save, add it all other sexlab and beeing female mods except for the critter kid one, load, wait about 3 minutes, all the rest show up including BF, save, add last BF mod, and my TES5Merged and BashPatch ESPs.. configure all MCMs ecxept for Estrus Chaurus since it won't show till usually after a cell change, change cells <pick my start in AL> and within a minute the EC MCM shows... If you are having issues with MCMs not showing, you might try a graduated load with your problem MCMs being loaded early before MCM gets bogged down with a gazzillion menus.. If you look at my above proceedure, you should be able to see that NSAP and MME are my problem MCMs so I get them loaded quickly.
Crooltool Posted November 2, 2015 Posted November 2, 2015 it is compatible with estrus chaurus +?? As far as I know, not fully, after a chaurus infection you might have to reset the PC in Beeing Female
Gemiinii Posted November 3, 2015 Posted November 3, 2015 Hi, I was wondering if you had any clues on why the mcm menu won't show up? I believe that the mod is technically in function, since I can make in the forge the panties/pads for the menstruations, but it kinda hard to judge or set things without the menu... Any ideas?
Airianna Posted November 3, 2015 Posted November 3, 2015 it is compatible with estrus chaurus +?? That would be a no, not yet, you are better off, using creature cum, and getting pregnant through BF, than Estrus Chaurus+, as getting pregnant by Estrus Chaurus (any version) sets off being pregnant in BF, no matter if the eggs are laid in 3 days or 3 months, and further infestations can give a negative number in BF forcing you to do a reset. (So far, best just use one or the other options for now) Would love for a recent patch that makes them compatible. (there used to be one, but it's now out dated by a long time) Hi, I was wondering if you had any clues on why the mcm menu won't show up? I believe that the mod is technically in function, since I can make in the forge the panties/pads for the menstruations, but it kinda hard to judge or set things without the menu... Any ideas? MCM menues often takes a while to show up, some cases not at all, and might need to change your load order to give BF priority in load over other mods to make sure it shows up first.
Mdy Posted December 6, 2015 Posted December 6, 2015 I'll copy and paste from the rollback month. when i disable BF to make a clean save to enable that tampon/estrus mod, i get skse co-save corruption, anyone else got that problem? to clarify: in the MCM, i use the uninstall function then when it says i save the game. then i disabled BF and loaded the game again, after that i get a warning from SOS about missing plugins, then when i save again after some time and try to load that save, the game tells me that the save is corrupted and can't be loaded. Got the same SKSE co-save problem right now with v2.5, wanted a clean save for v2.6 or SGO3. What I've found so far: Tested different cells (exterior, interior, int with only a chicken in it), tried the Reset before using the Uninstall button, resetting the NPCs before Uninstall, cleaning before loading the game again (script cleaner's Mod editor: deleting forms and scripts), uninstalling without using the MCM with no avail. Disabling the esm file won't produce the error, only uninstalling the whole mod. Overwriting 2.5 with 2.6 (which updates fine) and then uninstalling 2.6 without solving the problem produces the error. Milz, if you still plan to solve some bugs in the future, there are MCM toggle or $ description bugs from 2014, also blinking or permanent visible immersion breaking widgets (contraception, menstruation) and the tampon is unequipping my main armor from Immersive Armors, switched the slot to 50 in TES5edit (decapitate head, same as some vaginal piercings here). When and where should the option for an anal imp chance reappear in the MCM? Treguld, did you try uploading to other sites? If you still want to share your files, you could use one-click-hoster and post a link.
t3h0th3r Posted December 7, 2015 Posted December 7, 2015 Something else i came across: Sanitary Napkins/Panties and Tampons use biped Slot 52, the same as SOS which can add pubic hair to females with SOS Addon - Pubic Hair for Females. This causes equipping a napkin/tampon to unequip the bodyslot (32) armor. With DD, SoS and DSR it's pretty hard to find an unused slot, i changed it to slot 60 for myself.
heavytop Posted December 8, 2015 Posted December 8, 2015 What's a reliable way to increase the pregnancy chance properly? Even if I put the chance to like 90% just to test it and wait an entire cycle, it doesn't seem to work properly. The default is like 3% which is insanely low.
Fredfish Posted December 8, 2015 Posted December 8, 2015 The chance to get pregnant will always show as ~3% unless the woman is ovulating, then it should rise to ~98%, you may have been unlucky and hit the 10% chance to not be fertile during your test It seems characters only get pregnant in the later stage of ovulation/early stage of luteal.
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