Budroi Posted October 19, 2015 Posted October 19, 2015 Would you mind uploading your meshes? Panty_0, Panty_1, Panty_Bloody_0 and Panty_Bloody_1? Especially Panty_1.nif, but it's better to be safe and take all the working ones. Not to worry about the file paths! I know those. That bit about MCM menu changing for SOS won't work because the option's grayed out, probably because not male? This is when I am already wearing the panties. Unless it just doesn't want to recognize them? ?_? Here's the picture: The only thing I can think of is my Panty_1.nif is messed up, here's the textures it links to: I tried changing it, but that doesn't want to work so maybe I need someone's working mesh(/meshes) Here are the rest of the panty references in the BeeingFemale folder of meshes: They seem to all point to the right textures, but the bloody panties don't show when worn either =/ Proof nothing's showing up when worn: The pack I uploaded originally should work correctly. It worked for me when I made it. But here is exactly what I have installed. No esp because I merged the patch directly into my BeeingFemale.esm. SexLab Beeing Female Bodyslide Napkin.7z
Lizzy Posted October 19, 2015 Posted October 19, 2015 Thanks! I replaced the meshes with those Still invisible, so can you upload your .esm? I may have a really early version of BeeingFemale, or.. something BeeingFemale-69671-2-5, downloaded when it was still on the Nexus But wait.. it says 2.5 is the version here o_O Your Panty_1.nif references also "textures\fizz\doa5u\tropica\tina1\costume_n.dds" I don't even have a fizz folder in textures This would be more believable if I saw someone else's screenshot of them wearing the panties in Skyrim It's just not happening in my game ._.
MagnaSonic3000 Posted October 19, 2015 Posted October 19, 2015 I just wanted to ask, does the baby item do anything? It seems choosing actor might be the only way to physically see your kid (I have not tried it though), as for me it just pops in my inventory. What exactly happens to it in item form?
Budroi Posted October 19, 2015 Posted October 19, 2015 Thanks! I replaced the meshes with those Still invisible, so can you upload your .esm? I may have a really early version of BeeingFemale, or.. something BeeingFemale-69671-2-5, downloaded when it was still on the Nexus Enclosed my esm. What ever your problem is though, its doubtful the my esm would help. But wait.. it says 2.5 is the version here o_O Your Panty_1.nif references also "textures\fizz\doa5u\tropica\tina1\costume_n.dds" I don't even have a fizz folder in textures Its from a cbbe bodyslide armor pack. I switched out the meshes for my panties to be one that fit my body and looked nicer. The missing _n file is just a normal map (gives the mesh item definition), It wont have any effect as to whether you can see the underwear or not. I've enclosed the normals in the pack with my esm. (they are in the proper folder structure so you can just drop it in) This would be more believable if I saw someone else's screenshot of them wearing the panties in Skyrim It's just not happening in my game ._. Missing Stuff and the esm.7z
Sagebrush61 Posted October 19, 2015 Posted October 19, 2015 I have good news and bad news. I recently started a new game, so I just now went in and crafted some Sanitary Napkins and equipped them. They are now invisible. Good news: you aren't crazy Lizzy. Bad news, I'm not sure why they stopped showing, because they definitely did before. It seems likely that it is some other mod which has changed recently and is conflicting with the napkins. Since I've recently changed to latest versions of Clams of Skyrim, Racemenu and bodyslide and Xpmse there might be something to do with the recent switch to in game morphs. Not sure why any of them would matter, maybe something to do with morphs since I never generate tri files for clothing items. Just speculation at this point, If I can figure out what is going wrong I'll post here and let you know. UPDATE: I loaded up my earlier Breton character and panty shows in game (with some clipping cause big butt). Nord doesn't show. Checked BF with construction kit and got following error: Armor Addon _BFPantyNormal used invalid Biped Object Slot 52 for race 'Default Race'. And same for _BFPantyBloody. When I looked at the available races I found that default Race and Nord race weren't checked, but Nord Astrid and all the other playable races were, so it's possible the panties aren't set to work with the Nord Race for some reason.
Lizzy Posted October 19, 2015 Posted October 19, 2015 Thanks! At least that frees up a slot for one more mod (still invisible though) I have good news and bad news. I recently started a new game, so I just now went in and crafted some Sanitary Napkins and equipped them. They are now invisible. Good news: you aren't crazy Lizzy. Bad news, I'm not sure why they stopped showing, because they definitely did before. It seems likely that it is some other mod which has changed recently and is conflicting with the napkins. Since I've recently changed to latest versions of Clams of Skyrim, Racemenu and bodyslide and Xpmse there might be something to do with the recent switch to in game morphs. Not sure why any of them would matter, maybe something to do with morphs since I never generate tri files for clothing items. Just speculation at this point, If I can figure out what is going wrong I'll post here and let you know. Well, I am crazy but that would be off topic Please do get back to me if you ever figure out why they're not showing up! I will scrap whatever mod is interfering, because that's just frustrating! \o/ Now to address the problem I had when I forced pregnancy on a clean save back when I first downloaded this mod. Ugly childrens. My character finally gave birth (to an actor) and it is terrible! Also refuses to wear any child clothes or vanilla armors! The armors I understand, the not wearing clothes, I don't. (if I force equip via console, clothes just don't show up on him) I have the RS Children add on (for BeeingFemale), so I opened up that and all the dependencies in Creation Kit. My brand new boy in Skyrim has no eyes, his skin is mismatched, wtf nipples? and untextured feet!: ( most wouldn't bother me, besides eyes, if he would WEAR CLOTHES! ) Same problem in Creation Kit: Something is seriously wrong. Very wrong. Here, have a collage I threw together of all the error messages that seem to point to my problem. Deciphering them though, I have absolutely no idea how to do that. I'm not missing basic body textures by the way! Something is FUBAR. v- collage of errors -v This right here could be my problem, Treguld mentioned when they made the RS Children add-on: Not too bad I think. I use BF 2.4. Can we please have BeeingFemale v2.4 back? It's gone from the downloads section Edit: nevermind! I got BeeingFemale v2.4 from a friend from the Nexus and guess what! It doesn't let you downgrade to a previous version! Or terrible lag and crashes! So I reinstalled BFv2.5 and my game runs smoothly. It's basically blackmailing my saves! Isn't that fantastic? I love that!
Uncle64 Posted October 20, 2015 Posted October 20, 2015 (edited) Lizzie this is my Rs children. You have some error in your load order. Perhaps you have overwrite wrong files? In wrong order? Since your kid looks like that. And have you cleaned your Skyrim masters? To be clear this is the loadorder in right window in my MO. It is slighty different in left side. Rs plugin load should load like this. In this following order. For the record, B-F have not hijacked your saves. It is always unwise to go remove one updated mod and try to play the save whit one older mod. I use 2.5. Works fine. Active Mod Files:• 00 Skyrim.esm• 01 Update.esm• 02 Unofficial Skyrim Patch.esp [Version 2.1.3b]• 03 Dawnguard.esm• 04 Unofficial Dawnguard Patch.esp [Version 2.1.3b]• 05 HearthFires.esm• 06 Unofficial Hearthfire Patch.esp [Version 2.1.3b]• 07 Dragonborn.esm• 08 Unofficial Dragonborn Patch.esp [Version 2.1.3b] • 09 Falskaar.esm• 0A UndergroundBathhouse.esm• 0B RaceCompatibility.esm• 0C hdtHighHeel.esm• 0D ApachiiHair.esm• 0E ApachiiHairMales.esm• 0F ApachiiHairFemales.esm• 10 SexLab.esm [Version 1.60]• 11 SexLabAroused.esm• 12 CreatureFramework.esm [Version 1.0.0]• 13 Schlongs of Skyrim - Core.esm• 14 CompanionArissa.esm• 15 ZaZAnimationPack.esm• 16 MFVM.esm• 17 RSkyrimChildren.esm• 18 BeeingFemale.esm [Version 2.5]• 1A Cutting Room Floor.esp [Version 1.1.7]• 1F Schlongs of Skyrim.esp• 23 RaceMenu.esp• 24 RaceMenuPlugin.esp• 25 SpousesEnhanced.esp• 26 3DNPC.esp [Version 3.10]• 28 Helgen Reborn.esp [Version 105.3]• 29 AnnaNPCs.esp• 2C EMCompViljaSkyrim.esp• 2D 3DNPC - Bisexuality Patch.esp• 31 FISS.esp• 33 AcquisitiveSoulGemMultithreaded.esp• 34 Brawl Bugs CE.esp• 35 Snotgurg Equipment HUD.esp• 36 xone Fix Those Wyrms.esp [Version 1.0]• 37 iHUD.esp• 3B SkyUI.esp• 3C SleepTight.esp• 3D The Eyes Of Beauty - Elves Edition.esp• 3E UltimateCombat.esp• 3F UnreadBooksGlow.esp [Version 2.2.0]• 40 When Vampires Attack.esp [Version 2.0.5]• 41 RaceMenuOverlays.esp• 42 EMViljaInSolstheimAddOn.esp• 43 BeeingFemaleBasicAddOn.esp• 45 sandboxcylinderheight.esp• 56 RaceCompatibilityUSKPOverride.esp• 57 FollowerWander2.esp • 5E BFAP v1.3.esp• 5F BF_RS_Children_addon.esp• 60 Patch - Interesting NPCs - RS kids.esp• 61 Patch - Inconsequential NPCs - RS kids.esp• 62 RSChildren - CRF Patch.esp• 63 RSChildren_PlayableOverride.esp • 66 BFA_CreatureChildActors_V+DG+DB.esp•• 6B XPMSE.esp• 6C ImmersiveLoversComfort.esp• 6D SexLab Aroused Creatures.esp• 73 BeeingFemaleShops.esp• 74 Inconsequential NPCs - CRF Compatibility Patch.esp• 75 BabySafeCribs.esp• 76 RSChildren - Complete.esp• 77 RSChildren_PatchUSKP.esp • 8B Patch - Falskaar - RS kids.esp • 9D BF_ScrollMerchant.esp• B1 Bashed Patch, 0.esp Something is bugging in this mod for me. I'm having an issue where the time remaining for a stage in the cycle has gone negative and just keeps getting more negative (I suspect it would just keep in this stage forever, since it will never get to 0 remaining). Is there a known cause for this? Edit: Just to be clear, I'm checking this in the MCM under information and it says I have -2 days remaining in the Follicular phase Have you tried to restart B-F? Edited October 20, 2015 by Uncle64
Sagebrush61 Posted October 20, 2015 Posted October 20, 2015 snip I've found two ways to solve invisible sanitary napkins. 1. Use a race other than nord for your character. 2. Open BeeingFemaleBasicAddOn.esp in Construction Kit. go to ArmorAddOn: for _BFPantyBloody and _BFPantyNormal: you want to highlight NordRace. All the other races seem to be included, its just that NordAstridRace is highlighted but NordRace is not. Doesn't seem to be due to any other mod, it's just a little oops in being female. Once you do this you will find that any Armor or Clothing item which still uses two body slots [33,52] wont equip at the same time as the panties because Sanitary Napkin uses slot [52]. So far all the mod armor and clothes i've seen work fine because they only use slot [33]. I guess you have to choose between being Nekkid for two days out of the month or living with invisible panties for two days of the month Or use a Mod which has thoughtfully converted all the vanilla armor and clothes to using slot 33 only.
Lizzy Posted October 20, 2015 Posted October 20, 2015 It actually has hijacked the save, as all master files do. If I make a save with a master that it depends on, yes that save is always hijacked. It doesn't matter the mod. Are other people really able to remove .esm master files and still play Skyrim? I sure envy them! Can't revert to 2.4, letting it overwrite 2.5. Can't remove BeeingFemale, load up the save, then resave like with .esp's. It's just permanent. The Main Menu will never load if I remove even one .esm (I tried with this one too) I will check out my load order and see if I can match it to yours, but really I've given up on this weird boy. He's disabled. There's a family mod on the Nexus (you saw from my other thread) that I'm going to try first. It's supposed to take traits from both parents. Aha! Lizzy is a Nord, so that explains a lot! See from this (I need to fix with Outfit Studio), the panties show on Serana. But we're both wearing them. Also, on the "nudist" comment, we're almost always nudists xD Armor and clothing mods caused CTDs, I removed them. Then when meeting Nocturnal, her robes didn't render with ENB on, instant reason for nudist lifestyle! So anyway, off to fix in Creation Kit!
JustJustin Posted October 20, 2015 Posted October 20, 2015 So my character's belly looks a bit awful pregnant on UUNP, I'm using the Seraphim body unaltered with HDT enabled. I changed the HDT settings back to normal and that corrected somewhat the drooping, but it's still not too perfect and the belly button looks awful. Anyone know how to fix this? Is it a texture issue, and if so, can anyone recommend a good skin to replace it with that works better? Thanks in advance.
Lizzy Posted October 20, 2015 Posted October 20, 2015 So my character's belly looks a bit awful pregnant on UUNP, I'm using the Seraphim body unaltered with HDT enabled. I changed the HDT settings back to normal and that corrected somewhat the drooping, but it's still not too perfect and the belly button looks awful. Anyone know how to fix this? Is it a texture issue, and if so, can anyone recommend a good skin to replace it with that works better? Thanks in advance. I don't think there's a better way, that's just the way it grows. Lizzy (Skyrim Lizzy) looks laughable with the belly too. That's the relatively new concept of Skyrim belly nodes, I guess! Here's the terrible belly I had: Now to continue: So I'm back after fixing in Creation Kit! The napkin panties are no longer invisible! But I have brand new problems, yay \o/ I spent the entire morning trying to get these things to fit on my UUNP(Unified UNPB) body in Outfit Studio. After much frustration, I realized I had to open the meshes in nifskope and block->delete the bodies themselves. So I also couldn't choose UUNP in Outfit Studio, because that provided (for some weird reason) a giant boobs and ass model. I had to manually choose femalebody_0.nif for all four panty meshes I shaped all of those to fit in OS. they looked perfect, so I overwrote those meshes when I was done, came into Skyrim and... v- this happened -v Soooo, does an Outfit Studio master want to take this task on?? Bonus points if you already have UUNP/Unified UNPB, because then you could test it! I rearranged my load order like this, as these were the BF related mods: I didn't have RSChildren_Complete, only the V, HF and DB ones. I think complete is the combination of all of those. I tried moving BF_RS_Children_addon.esp to the top of my load order, and the bottom of my load order. So after that, I unpacked the BF_RS_Children_addon BSA and made a .zip file to add to Nexus Mod Manager manually. Overwrote everything! No matter what, here's what my kid still looks like So I uninstalled the addon, and now he will wear clothes but he's still messed up. That hair, pretty premature on the baldness
Budroi Posted October 20, 2015 Posted October 20, 2015 snip I've found two ways to solve invisible sanitary napkins. 1. Use a race other than nord for your character. 2. Open BeeingFemaleBasicAddOn.esp in Construction Kit. go to ArmorAddOn: for _BFPantyBloody and _BFPantyNormal: you want to highlight NordRace. All the other races seem to be included, its just that NordAstridRace is highlighted but NordRace is not. Doesn't seem to be due to any other mod, it's just a little oops in being female. Once you do this you will find that any Armor or Clothing item which still uses two body slots [33,52] wont equip at the same time as the panties because Sanitary Napkin uses slot [52]. So far all the mod armor and clothes i've seen work fine because they only use slot [33]. I guess you have to choose between being Nekkid for two days out of the month or living with invisible panties for two days of the month Or use a Mod which has thoughtfully converted all the vanilla armor and clothes to using slot 33 only. I'm playing a Breton, so that explains why i could see it perfectly.
egon123 Posted October 21, 2015 Posted October 21, 2015 I didn't have RSChildren_Complete, only the V, HF and DB ones. I think complete is the combination of all of those. I tried moving BF_RS_Children_addon.esp to the top of my load order, and the bottom of my load order. So after that, I unpacked the BF_RS_Children_addon BSA and made a .zip file to add to Nexus Mod Manager manually. Overwrote everything! No matter what, here's what my kid still looks like So I uninstalled the addon, and now he will wear clothes but he's still messed up. That hair, pretty premature on the baldness Mmh.. Looks like the feet texture is missing. Since the feet are in the body texture, and you can see the body, maybe the armor addon for the feet are not pointing to the right texture. I didn't experience any texture problems so far. Using RSChildren_complete. Its a bit strage. I looked into the addon. BF Children should spawn with some clothe and those are active for the race. Put the RS_Children_addon.esp below all the BF and RS_Children stuff. I think, I will upload my modified Rs_children_addon. Its just a modified version of the Treguld addon which give the kids bigger heads Well, and changed the hair for the player children. But you can easily change it back. Just don't forget the strg/ctrl+f4 thing. I hope this is okay, until he will upload his new version Still need to make this race wet and cold compatible -.- Edith: Oh well, this is fun. Since the WnC Hoods are not set up for the BF child race. So they get bald, when they equip the hood. Well, thats also a way to get your hair dry However, I could solve it the same as with my custom race: Let the child use the armor like the nord race. However, then they can't use the children clothe -.- Two solutions here: First I could make the hoods manually compatible with the race. So basically an addon for the hoods. Or, I can just set the Armor to Nord Child. That should also work for everyone. Problem: I don't know which armor they can use. So probably no Child in Steel Armor. BF_RCS_Addon_v2.7z
Lizzy Posted October 21, 2015 Posted October 21, 2015 O_O YOU FIXED IT! I don't know how, but that's amazing! They're all perfect now :D From left: 1st is my boy, 2nd is one of Lydia's, 3rd with the white hair is Ciri's girl (Ciri from Witcher 3), and 4th is Lydia's daughter
Uncle64 Posted October 21, 2015 Posted October 21, 2015 Milzschnitte In CK you have 2 childs. One have the name. _BFChildActor_Female/Male And the other is _BFChildActorPlayer_Female/Male What is the main different on them? Do I have right that the first one is the children for NPC and the other is children for Player? I currently work on one Plugin for Skykids and I want to make it right.
egon123 Posted October 21, 2015 Posted October 21, 2015 O_O YOU FIXED IT! I don't know how, but that's amazing! They're all perfect now :D From left: 1st is my boy, 2nd is one of Lydia's, 3rd with the white hair is Ciri's girl (Ciri from Witcher 3), and 4th is Lydia's daughter Glad to hear it solved your problem Yeah, I didn't changed the hair for npc/npc childs, because I use the baby item for them. You can change that too in ck, if you want. You just need to export the facegen data after that (ctrl + f4) to avoid the gray face bug. MilzschnitteIn CK you have 2 childs. One have the name. _BFChildActor_Female/Male And the other is _BFChildActorPlayer_Female/Male What is the main different on them? Do I have right that the first one is the children for NPC and the other is children for Player? I currently work on one Plugin for Skykids and I want to make it right. Yeah, pretty much this I think. One is for npc/npc children, the other when the player is one of the parents. I think because they should act different.
arronXP Posted October 22, 2015 Posted October 22, 2015 Sorry to bother but how long does it take for the baby to grow up into a child?
Lizzy Posted October 22, 2015 Posted October 22, 2015 Just in case anybody else has my problem because they're an anal retentive nutcase that has to have eeeeeeverything green in Wrye Bash: Don't, please Allow me to explain! Aaaaaaaway... RSkyrimChildren.esm is BEFORE SexLab.esm in my load order. So, I was irritated by the orange and rightclicked to change the masters list of... BF_RS_Children_addon.esp to ALSO have RSkyrimChildren.esm before SexLab.esm But this is bad. Very bad! If anybody wants derpy eyeball-less foot texture-less childrens, then go ahead and try to make it all green and purty in WryeBash Otherwise, don't. Here's the picture: Sorry to bother but how long does it take for the baby to grow up into a child? I've been playing this for some time so maybe I might possibly, probably not, I don't know.. know what I'm talking about. Perhaps? If you set to have the "baby item" instead of actor in the MCM menu, you have a baby in a cute little fur hammock to wear. But if you want the child to be born, it's not a baby, just the actor. I think last I checked it would take 30 days to grow fully? Maybe? But I keep getting javascript messages that my boy is growing, so I think he just gradually grows until then. Somebody correct me if I'm wrong!
milzschnitte Posted October 22, 2015 Author Posted October 22, 2015 Milzschnitte In CK you have 2 childs. One have the name. _BFChildActor_Female/Male And the other is _BFChildActorPlayer_Female/Male What is the main different on them? Do I have right that the first one is the children for NPC and the other is children for Player? I currently work on one Plugin for Skykids and I want to make it right. Well, there are a few difference. First of all, the "Class" in the Stats tab. This is neccessary for the Packages (what they should do and stuff) Then there are the Perks. The Player Child got a bunch of perks. Skyrim only allow to add perks via script to the player, but not to NPCs. So I had to give them the perks via CK. This is the only way to make perks like dual cast and a some many more possible. Then there is the Package List. The Player childs got other packages then the npc one. Well that's it. It's neccessary to add those things to the player children. The dialogue topics depends on the class. When it's set to "_BFChildPlayer" dialogues like "Show what you carry" or "show your stats" are enabled The best and easiest way to create the children is, when you use the "_BFChildActorPlayer_Male" as preset and enable "Use Spelllist", "Use Stats" and "Use AI Packages" Sorry to bother but how long does it take for the baby to grow up into a child? It won't ....Right now I couldn't find a way to realize this. In the menu you can choose what you want... an armor (wearable baby), a soul gem or an actor (a child follower)
egon123 Posted October 22, 2015 Posted October 22, 2015 Sorry to bother but how long does it take for the baby to grow up into a child? It won't ....Right now I couldn't find a way to realize this. In the menu you can choose what you want... an armor (wearable baby), a soul gem or an actor (a child follower) The only think I could imagine is, that BF remembers the ref-id of the baby item and how old it is. Soo, if BF now see "okay item is x days old. Can it be found in cell? Yes. Okay, delete it and spawn actor". But since I'm not familiar with skyrim scripting..... Its just a guess. It depends if you can search for an item and if you can despawn it without problems.
milzschnitte Posted October 22, 2015 Author Posted October 22, 2015 The problem are the containers. When a baby is in a container (treasure, inventory, shop, bag, ....) scripts are not running. So I would need to create a seperate script that checks all babys all the time long... this would cost to much ressources. I already had some ideas but not the time
Uncle64 Posted October 22, 2015 Posted October 22, 2015 Milzschnitte In CK you have 2 childs. One have the name. _BFChildActor_Female/Male And the other is _BFChildActorPlayer_Female/Male What is the main different on them? Do I have right that the first one is the children for NPC and the other is children for Player? I currently work on one Plugin for Skykids and I want to make it right. Well, there are a few difference. First of all, the "Class" in the Stats tab. This is neccessary for the Packages (what they should do and stuff) Then there are the Perks. The Player Child got a bunch of perks. Skyrim only allow to add perks via script to the player, but not to NPCs. So I had to give them the perks via CK. This is the only way to make perks like dual cast and a some many more possible. Then there is the Package List. The Player childs got other packages then the npc one. Well that's it. It's neccessary to add those things to the player children. The dialogue topics depends on the class. When it's set to "_BFChildPlayer" dialogues like "Show what you carry" or "show your stats" are enabled The best and easiest way to create the children is, when you use the "_BFChildActorPlayer_Male" as preset and enable "Use Spelllist", "Use Stats" and "Use AI Packages" Thanks. I was suspecting that. SkyKildren do have Dawnguard as master and 2 other plugins, little tricky. Do have your Rcots plugin to check on. I think I did take those to examples from Classes. They did cough my eyes. Did notice the differents to. I was actually thinking about making one plugin when I have got the one for Skykids Dawnguard working properly. To make one that use Legendary Skyrim. Did check little and it actually opens up many possibility's for the children. But CK still scares me, so it will take some time. But currently testing one alpha, all plugins seems to load. It loads whit the beast plugin that Gullu did. No errors in Papyrus, that is from my Alpha. But have those. Error: Property AddOnManager on script fwaddon_race attached to BFA_KhajiitRace (480012CE) cannot be bound because (48001829) is not the right type [10/21/2015 - 08:34:30PM] Error: Property AddOnManager on script fwaddon_race attached to BFA_VampireRace (480012CF) cannot be bound because (48001829) is not the right type [10/21/2015 - 08:34:30PM] Error: Property AddOnManager on script BFA_VisualEffects attached to BFA_VisualEffects (48006E75) cannot be bound because (48001829) is not the right type [10/21/2015 - 08:34:30PM] Error: Property AddOnManager on script fwaddon_race attached to BFA_ArgonianRace (48000D6B) cannot be bound because (48001829) is not the right type And this. Check the spoiler. : [None].fwabilitybeeingmale.RegisterForSleep() - "" Line ? [None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 22 [None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 42 [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30 [Active effect 7 on (00037076)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 [10/21/2015 - 08:41:40PM] Error: Cannot call GetSex() on a None object, aborting function call stack: [Active effect 7 on (00037076)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 [10/21/2015 - 08:41:40PM] Warning: Assigning None to a non-object variable named "::temp34" stack: [Active effect 7 on (00037076)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 [10/21/2015 - 08:41:40PM] Error: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack: [ (00037075)].Actor.GetLeveledActorBase() - "" Line ? [Active effect 7 on (00037075)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 [10/21/2015 - 08:41:40PM] Error: Cannot call GetSex() on a None object, aborting function call stack: [Active effect 7 on (00037075)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 [10/21/2015 - 08:41:40PM] Warning: Assigning None to a non-object variable named "::temp34" stack: [Active effect 7 on (00037075)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 75 Finally this and I think this is from BFA1.3 It actually seems to stop working some times. [ (3010BEED)].Actor.ClearExpressionOverride() - "" Line ? .sslBaseExpression.ClearMFG() - "sslBaseExpression.psc" Line 121 [sexLabQuestFramework (0F000D62)].sexlabframework.ClearMFG() - "SexLabFramework.psc" Line 1025 [None]._BFA_SC_1T_MS.OnEffectFinish() - "_bfa_sc_1t_ms.psc" Line 58
egon123 Posted October 22, 2015 Posted October 22, 2015 The problem are the containers. When a baby is in a container (treasure, inventory, shop, bag, ....) scripts are not running. So I would need to create a seperate script that checks all babys all the time long... this would cost to much ressources. I already had some ideas but not the time Yeah, I was expecting an problem like that. I hope it is okay, when I switch here to german: Vielleicht müssen sie auch garnicht getracked werden. Was intressiert nen Item irgendwo in ner Breezhome Kiste (nur als Beispiel ). Was passieren muss ja damit erst, wenn man sie öffnet. Zur Zeit scheinen ja die Actors permanent getrackt zu werden. Zumindest bekomm ich immer die Nachricht, obwohl kein Kind in der Cell ist. In dem Sinne vielleicht einfach das Alter des Kindes merken und die ref-id des items/actors ggf als Notiz. Dann so nach dem Motto (Wechselalter mal auf 30 Tage gesetzt): -Alter des Kindes? 30 Tage. Actor existiert? Nö -> Spawn actor. Item in der Nähe? Nö. -> Egal weiter. -Alter des Kindes? 32 Tage. Actor existiert? Ja -> updaten (größte etc. das scheint es aktuell ja zu machen). Item in der Nähe? Ja. -> löschen. Für Leute die alles auf actor laufen haben atm dürfte es nicht viel unterschied mit der performance machen, wenn ich das richtig sehe. Wäre nur eine überprüfung mehr. Bleibt für mich die Frage ob man Items im Inventar löschen kann oder ob sie in der Welt dafür liegen müssen. Dann müssten sie erst irgendwie fallen gelassen werden. Relevant sind die items aber eh erst, wenn sie getragen werden oder wo liegen. *kopfkratz* But short in english, because its rude to write in an different language Maybe don't delete the item right away. It just needs to get out of the way when you are able to see it somehow. It would be interesting. I think the possibility to let the child grow from baby to child would give this mod an whole new dimension. But still, this is one of the best mods for immersion I came across.
Budroi Posted October 22, 2015 Posted October 22, 2015 The problem are the containers. When a baby is in a container (treasure, inventory, shop, bag, ....) scripts are not running. So I would need to create a seperate script that checks all babys all the time long... this would cost to much ressources. I already had some ideas but not the time Just a thought. Not sure how well it would actually work. What about making baby items be quest items (ie: Undroppable) Then you could have your age check script run only on the player. Then eventually add to the orphanage in riften (or somewhere) a nanny\manny. We can give our babies to said nanny\manny to watch. This way we are not just leaving our children in a random chest at home while were out adventuring and then your age check script thing only has 2 containers to check (player and nanny\manny).
Kinky Posted October 22, 2015 Posted October 22, 2015 Sorry to bother but how long does it take for the baby to grow up into a child? It won't ....Right now I couldn't find a way to realize this. In the menu you can choose what you want... an armor (wearable baby), a soul gem or an actor (a child follower) Solution could be with json files. Once wearable baby is born you could create json file with information about parents and whatever other info you need to later create an actor, then after some time destroy the item and spawn the actor using that informations from json file.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now