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Posted

The problem are the containers. When a baby is in a container (treasure, inventory, shop, bag, ....) scripts are not running. So I would need to create a seperate script that checks all babys all the time long... this would cost to much ressources.

 

I already had some ideas but not the time :)

 

Could you keep a list of the babies in the order they are born?

 

Every time someone gives birth, the baby would get added to the end of the list.

 

Once a day (or however often you choose), you could check the first one in the list to see if it is old enough to grow into a child.

 

 - If so, replace it with an actor and check the next baby an hour later (so papyrus doesn't get bogged down with changing a bunch of them at once).

 

 - If not, check again the next day.

 

This way, you would only need to check the oldest baby (not all of them) and it wouldn't matter where they were.  I don't think it would take much resources, but I also don't know if you can keep a list of the babies.

 

Anyway, it's a thought.

Posted

@Milzschnitte

I noticed that new mother NPCs do not equip the baby item, if the item was given an armor rating (needn't be much 1 or 2 points) would that persuade NPCs with only clothes (non combat villagers and such) to wear to equip their babies?

Posted

The solution with the baby list is nice. I think I can do this :)

But there is another problem. Maybe someone can help. I don't know how spawn the child and how to remove the baby. Well, the function will be "PlaceAtMe". This will create the ObjectReference. But when the baby is in the inventory. Will it spawn near the inventory owner? Need to test this... and how to remove the baby? I can delete it when it's on the ground, but when it's in the inventory or in a chest, I need the cheast reference / inventory owner, to remove it. Maybe someone can help me with this probs, too :)

 

 

About the "NPCs won't wear it" ... I will check it. I made a script that they should wear the baby when they've got one. The armor settings are also made that they will use it.

Posted

The solution with the baby list is nice. I think I can do this  :)

 

But there is another problem. Maybe someone can help. I don't know how spawn the child and how to remove the baby. Well, the function will be "PlaceAtMe". This will create the ObjectReference. But when the baby is in the inventory. Will it spawn near the inventory owner? Need to test this... and how to remove the baby? I can delete it when it's on the ground, but when it's in the inventory or in a chest, I need the cheast reference / inventory owner, to remove it. Maybe someone can help me with this probs, too :)

 

 

 

mh.. how did you solve it that the actor is spawing by his mother? Should be the same. You could remember the parents and not where the item is located. If both parents are dead, spawn in the orphanage.

 

For deleting, I used the last time "markefordelete". But with this the item despawnes not immediately. It needed a reload in my case. Maybe in combination with "disable" so you can't see it in the meantime. But I don't know if this work with items in containers/inventory. "removeitem <item ID> <count>" could do the trick here. 

Posted

I am still having trouble getting the mod to register on my MCM and getting the Being Female spell effect to start on my character. I have tested by starting a new game as well and the problem persists. Anybody else having this problem or has anyone found a fix for this? Thanks!

Posted

Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need.  Hopefully it helps. Don't forget about load order.

 

I have RS children because it's better than the vanilla ones.

 

 

Actor events

Beeing Female

BF_RS_Children_addon

dD - Realistic Ragdoll Force - Realistic

FNIS

FNISspells

HDT Havok Object

hdtHighHeel

Race Compatibility - ASLAL Dialogue

Race Compatibility - Falskaar Dialogue Patch

RaceCompatibility

RaceCompatibilityUSKPOverride

RaceMenu

RSChildren - Complete

RSChildren_PatchUSKP

RSkyrimChildren

SexLab Romance

SexLab

SexLab_Dialogues

SexLab_Solutions

SexLab-AmorousAdventures

SexLabAroused

SexLabUtil1

XPMSE

ZaZAnimationPack

 

Posted

I have an issue. Whenever my character is pregnant, her jiggly part physics start out normal and then become increasingly exaggerated over time, particularly when I move diagonally or after a loading screen. If I change sex/race, it reverts to normal. Everything else works perfectly. Is there a solution to this?

Posted

Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need.  Hopefully it helps. Don't forget about load order.

 

I have RS children because it's better than the vanilla ones.

 

 

Actor events

Beeing Female

BF_RS_Children_addon

dD - Realistic Ragdoll Force - Realistic

FNIS

FNISspells

HDT Havok Object

hdtHighHeel

Race Compatibility - ASLAL Dialogue

Race Compatibility - Falskaar Dialogue Patch

RaceCompatibility

RaceCompatibilityUSKPOverride

RaceMenu

RSChildren - Complete

RSChildren_PatchUSKP

RSkyrimChildren

SexLab Romance

SexLab

SexLab_Dialogues

SexLab_Solutions

SexLab-AmorousAdventures

SexLabAroused

SexLabUtil1

XPMSE

ZaZAnimationPack

 

Yeah, I have no idea what the problem is. I have these mods and I still can't get it to show up. It used to work until recently. I've tried uninstalling  other mods in case of conflict but nothing seems to work. I very puzzled.

Posted

I am still having trouble getting the mod to register on my MCM and getting the Being Female spell effect to start on my character. I have tested by starting a new game as well and the problem persists. Anybody else having this problem or has anyone found a fix for this? Thanks!

 

I had this issue, too when I installed SexLab 1.60

Don't know where this come from. There were some solutions some many pages back, but I can't remember anymore, sorry. You can try to change the load order. For me, a new game helped

 

// Edit: I remember one solution. They installed the previews version of Beeing Female and installed the new version above.

I've attached BeeingFemale 2.4

BeeingFemale_2_4.zip

Posted

 

Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need.  Hopefully it helps. Don't forget about load order.

 

I have RS children because it's better than the vanilla ones.

 

 

Actor events

Beeing Female

BF_RS_Children_addon

dD - Realistic Ragdoll Force - Realistic

FNIS

FNISspells

HDT Havok Object

hdtHighHeel

Race Compatibility - ASLAL Dialogue

Race Compatibility - Falskaar Dialogue Patch

RaceCompatibility

RaceCompatibilityUSKPOverride

RaceMenu

RSChildren - Complete

RSChildren_PatchUSKP

RSkyrimChildren

SexLab Romance

SexLab

SexLab_Dialogues

SexLab_Solutions

SexLab-AmorousAdventures

SexLabAroused

SexLabUtil1

XPMSE

ZaZAnimationPack

 

Yeah, I have no idea what the problem is. I have these mods and I still can't get it to show up. It used to work until recently. I've tried uninstalling  other mods in case of conflict but nothing seems to work. I very puzzled.

 

 

Posted

Delta1092,

 

You do have skse_1_07_03?

And SkyUI_5.1_SDK?

 

I Have UIExtionsion also, but never had to much trouble with 2.5 BeeingFemale. 

 

Don't forget to check that you have the files in the Skyrim folder from skse and skyui, just to be sure just one file and it won't work.  and run FNIS, it checks that you have Beeingfemale if it's installed right.  I've been using FNIS 6 Beta off of nexus.

 

Just some Ideas, maybe you checked already

Posted

Hi there, i have some problem with this mod, i do not know what causes this but after having sex with someone(human/animal) , there is no sperm count in the MCM beeing female "information" tab.

on the other hand, there is no message update like e.g "bandit came inside you"

 

pls help, thx

Posted

Delta1092,

 

You do have skse_1_07_03?

And SkyUI_5.1_SDK?

 

I Have UIExtionsion also, but never had to much trouble with 2.5 BeeingFemale. 

 

Don't forget to check that you have the files in the Skyrim folder from skse and skyui, just to be sure just one file and it won't work.  and run FNIS, it checks that you have Beeingfemale if it's installed right.  I've been using FNIS 6 Beta off of nexus.

 

Just some Ideas, maybe you checked already

I use all three of these as well, but I'm still using FNIS 5.5.1 but I wouldn't think that would matter? Does BF 1.5 require SL 1.60? The main mod page says 1.5+ but I'm still using 1.59c.

Posted

That's what I thought, and I've done just about everything short of a clean reinstall, which I just did about 2 weeks ago before the problem started and I'd hate to have to do it again after getting everything else just how I want it... I'm just really confused why it's not working.

Posted

Delta1092

Here is my load order with all my mods which I have no trouble so far with BeeingFemale I play for hours, but only once in a while the game crashes but still working on it and adding more mods to see how they work together with BeeingFemale.  I don't know if this will help,  I use Wyre Bash and set up a Bash Patch file.  I use mod manager to set up my mods then install them manually being careful to install the right skeleton last.  All of the mods are up to date with the latest and greatest. 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Falskaar.esm

actorEvents.esm

BeeingFemale.esm

EFFCore.esm

ETaC - RESOURCES.esm

JSwords.esm

MFVM.esm

RaceCompatibility.esm

RSkyrimChildren.esm

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

hdtHighHeel.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

0SACT.esp

12FemaleBrows.esp

FCO - Follower Commentary Overhaul.esp

SexLab_Solutions.esp

AmazingFollowerTweaks.esp

ETaC - Complete.esp

DBERRSanctuary.esp

ETaC - Dragon Bridge South.esp

Complete Crafting Overhaul_Remade.esp

SexLabGuild.esp

Morrowloot.esp

Immersive Weapons.esp

AstridVer6_ByManInScarlet.esp

Remodeled Armor - Vanilla Replacer.esp

DigitigradeKhajiit.esp

BF_RS_Children_addon.esp

SBF All In One + DLC.esp

Cute Serana.esp

Immersive Levelling.esp

Cute Adoptable.esp

RSChildren - Complete.esp

Cute Babette.esp

dD - Realistic Ragdoll Force - Realistic.esp

Immersive Orc Strongholds.esp

Forgotten Dungeons.esp

HDT Havok Object.esp

Immersive Whiterun.esp

Immersive Solstheim.esp

Sharks.esp

JSwordsDistributionBalancePlugin.esp

SexLab-AmorousAdventures.esp

Forgotten DungeonsDLC.esp

SexLab_Dialogues.esp

BeeingFemaleBasicAddOn.esp

ForgottenCity.esp

More Interesting Loot for Skyrim.esp

MoreWomenDGDB.esp

Schlongs of Skyrim - Light.esp

Schlongs of Skyrim.esp

SkyMoMod.esp

JAWS.esp

SOS - Shop.esp

theAsylum.esp

Dr_Bandolier.esp

DSerArcheryGameplayOverhaul.esp

SkyUI.esp

DVA - Dynamic Vampire Appearance.esp

EFFDialogue.esp

FalskaarDawnguard.esp

FNIS.esp

FNISspells.esp

FollowersPickEquipment.esp

FreeMem.esp

FuzRoBork.esp

Immersive Levelling - DB.esp

Immersive Levelling - DG.esp

ImprovedSneakDetection.esp

JSwords_Load_Screens.esp

KS Hairdos - HDT.esp

MFVM_ChildrenFight_Patch.esp

MFVM_Hearthfire_Patch.esp

Potions.esp

PrettyKhajiit.esp

Race Compatibility - Falskaar Dialogue Patch.esp

RaceCompatibilityUSKPOverride.esp

RaceMenu.esp

RaceMenuMorphsCBBE.esp

RaceMenuMorphsUUNP.esp

RaceMenuOverlays.esp

RaceMenuPlugin.esp

RaceMenuPluginXPMSE.esp

Remodeled Armor - Underwear.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

RSChildren_PatchUSKP.esp

RSChildren_PlayableOverride.esp

RutahTattooPack.esp

SexLab Inflation Framework.esp

SexLab Romance.esp

SexLabUtil1.esp

Skysan_HCShareBed.esp

SleepTight.esp

SOS - GRworks HDT Willy Addon.esp

SOSRaceMenu.esp

TheNewDragons.esp

UIExtensions.esp

UnreadBooksGlow.esp

Vampirelordroyal.esp

BVandRB_Formlist.esp

LevelersTower.esp

TheEyesOfBeauty.esp

WerecatNoReplacer.esp

XPMSE.esp

Xtended Loot - Core.esp

Alternate Start - Live Another Life.esp

Race Compatibility - ASLAL Dialogue.esp

Better Vampires.esp

Bashed Patch, 0.esp

Posted

MCM option for changing the time required to fully restore virility seems to be broken for me.

If I leave it at default (24h), it works with no problem. If I go below (ex. 10h), NPCs' virility remains stuck at 2% after sex, even if I wait a whole day. Curiously, if I go above (48h), it replenishes at the same speed as the default 24h.

Posted

Hello again! I stopped by after noticing in game, some NPCs on their periods.

 

One particular thing struck me as .. a little off. Blood spots in places they really shouldn't be.

So, I'm going to drop some education.

When we're on our periods, we don't stick our hands down there and then do this:

 

 

 

sOGEKad.jpg

Is this where Skyrim warpaint comes from?

 

 

Posted

Nice descriptied.... I thought women to do so.... a methode like fight the age.... all VIPs are doing this! This is the newer "No Poo" methode! :D

 

Well, the thing is, I'm not realy good in textures ^^ and then it also depends on what body you are using. It looked "well" enough on my old body, but now I'm using another and I've got the same problem.

Posted

 

 

Hmm.. looking at the VaginalBloodHigh.dds with Gimp as it has transmap, I layered over femalebody_1.dds

 

 

VsOS90T.jpg

 

 

I can't tell which parts that slightly overlap would cause the blood on face blotch.

There's also one on the neck, but femalehead.dds is a completely different texture  :blink:

 

I just resized my femalebody.dds to fit the alpha channel'd blood files, on a different layer.

Then I removed the border crossers (no racist :lol:), but there's still blood where there shouldn't be.

Tested in game after trying to fix the blood textures (still some on the necks):

 

 

mAHli0C.jpg

yGjaXtE.jpg

 

 

 

Any Skyrim texture masters in the house?

Posted

I found an incompatibility, Other than the Estrus Chorus (haven't gotten that far into it with the new game yet)

The mod RND is what was causing my ability to heal the unborn child as it changes the functions of all food item in game. I had finally removed it, loved to play with the drunk effects...

 

Still loving the great work you are putting into it.

 

@Lizzy

The blotches that show up elsewhere is common with it... if you are naked, you can sit there and watch it move, as it is on a layer that "floats" on the mesh, and does not stay in 1 spot. It would have to be a tattoo layer add on to keep it from moving. (5 current layers in showracemenu, some use all 5 if they can.)

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