silverwyrm Posted October 24, 2015 Posted October 24, 2015 The problem are the containers. When a baby is in a container (treasure, inventory, shop, bag, ....) scripts are not running. So I would need to create a seperate script that checks all babys all the time long... this would cost to much ressources. I already had some ideas but not the time Could you keep a list of the babies in the order they are born? Every time someone gives birth, the baby would get added to the end of the list. Once a day (or however often you choose), you could check the first one in the list to see if it is old enough to grow into a child. - If so, replace it with an actor and check the next baby an hour later (so papyrus doesn't get bogged down with changing a bunch of them at once). - If not, check again the next day. This way, you would only need to check the oldest baby (not all of them) and it wouldn't matter where they were. I don't think it would take much resources, but I also don't know if you can keep a list of the babies. Anyway, it's a thought.
Fredfish Posted October 24, 2015 Posted October 24, 2015 @Milzschnitte I noticed that new mother NPCs do not equip the baby item, if the item was given an armor rating (needn't be much 1 or 2 points) would that persuade NPCs with only clothes (non combat villagers and such) to wear to equip their babies?
milzschnitte Posted October 24, 2015 Author Posted October 24, 2015 The solution with the baby list is nice. I think I can do this But there is another problem. Maybe someone can help. I don't know how spawn the child and how to remove the baby. Well, the function will be "PlaceAtMe". This will create the ObjectReference. But when the baby is in the inventory. Will it spawn near the inventory owner? Need to test this... and how to remove the baby? I can delete it when it's on the ground, but when it's in the inventory or in a chest, I need the cheast reference / inventory owner, to remove it. Maybe someone can help me with this probs, too About the "NPCs won't wear it" ... I will check it. I made a script that they should wear the baby when they've got one. The armor settings are also made that they will use it.
egon123 Posted October 24, 2015 Posted October 24, 2015 The solution with the baby list is nice. I think I can do this But there is another problem. Maybe someone can help. I don't know how spawn the child and how to remove the baby. Well, the function will be "PlaceAtMe". This will create the ObjectReference. But when the baby is in the inventory. Will it spawn near the inventory owner? Need to test this... and how to remove the baby? I can delete it when it's on the ground, but when it's in the inventory or in a chest, I need the cheast reference / inventory owner, to remove it. Maybe someone can help me with this probs, too mh.. how did you solve it that the actor is spawing by his mother? Should be the same. You could remember the parents and not where the item is located. If both parents are dead, spawn in the orphanage. For deleting, I used the last time "markefordelete". But with this the item despawnes not immediately. It needed a reload in my case. Maybe in combination with "disable" so you can't see it in the meantime. But I don't know if this work with items in containers/inventory. "removeitem <item ID> <count>" could do the trick here.
Delta1092 Posted October 24, 2015 Posted October 24, 2015 I am still having trouble getting the mod to register on my MCM and getting the Being Female spell effect to start on my character. I have tested by starting a new game as well and the problem persists. Anybody else having this problem or has anyone found a fix for this? Thanks!
seetruck-2000 Posted October 24, 2015 Posted October 24, 2015 Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need. Hopefully it helps. Don't forget about load order. I have RS children because it's better than the vanilla ones. Actor events Beeing Female BF_RS_Children_addon dD - Realistic Ragdoll Force - Realistic FNIS FNISspells HDT Havok Object hdtHighHeel Race Compatibility - ASLAL Dialogue Race Compatibility - Falskaar Dialogue Patch RaceCompatibility RaceCompatibilityUSKPOverride RaceMenu RSChildren - Complete RSChildren_PatchUSKP RSkyrimChildren SexLab Romance SexLab SexLab_Dialogues SexLab_Solutions SexLab-AmorousAdventures SexLabAroused SexLabUtil1 XPMSE ZaZAnimationPack
Roikan Posted October 25, 2015 Posted October 25, 2015 I have an issue. Whenever my character is pregnant, her jiggly part physics start out normal and then become increasingly exaggerated over time, particularly when I move diagonally or after a loading screen. If I change sex/race, it reverts to normal. Everything else works perfectly. Is there a solution to this?
Uncle64 Posted October 25, 2015 Posted October 25, 2015 Do you use any "Hdt exaggerated" plugin? Skip that if you have.
wtflolo Posted October 25, 2015 Posted October 25, 2015 Hello I think I have a problem with scaling, it works for the player but not NPCs
Delta1092 Posted October 26, 2015 Posted October 26, 2015 Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need. Hopefully it helps. Don't forget about load order. I have RS children because it's better than the vanilla ones. Actor events Beeing Female BF_RS_Children_addon dD - Realistic Ragdoll Force - Realistic FNIS FNISspells HDT Havok Object hdtHighHeel Race Compatibility - ASLAL Dialogue Race Compatibility - Falskaar Dialogue Patch RaceCompatibility RaceCompatibilityUSKPOverride RaceMenu RSChildren - Complete RSChildren_PatchUSKP RSkyrimChildren SexLab Romance SexLab SexLab_Dialogues SexLab_Solutions SexLab-AmorousAdventures SexLabAroused SexLabUtil1 XPMSE ZaZAnimationPack Yeah, I have no idea what the problem is. I have these mods and I still can't get it to show up. It used to work until recently. I've tried uninstalling other mods in case of conflict but nothing seems to work. I very puzzled.
milzschnitte Posted October 26, 2015 Author Posted October 26, 2015 I am still having trouble getting the mod to register on my MCM and getting the Being Female spell effect to start on my character. I have tested by starting a new game as well and the problem persists. Anybody else having this problem or has anyone found a fix for this? Thanks! I had this issue, too when I installed SexLab 1.60 Don't know where this come from. There were some solutions some many pages back, but I can't remember anymore, sorry. You can try to change the load order. For me, a new game helped // Edit: I remember one solution. They installed the previews version of Beeing Female and installed the new version above. I've attached BeeingFemale 2.4 BeeingFemale_2_4.zip
seetruck-2000 Posted October 26, 2015 Posted October 26, 2015 Dear Delta1092, I've been working on my Mods for a while and finally got it to working really good here is the minimum requirements that I have, not all my mods are shown but will give you a better idea of what you need. Hopefully it helps. Don't forget about load order. I have RS children because it's better than the vanilla ones. Actor events Beeing Female BF_RS_Children_addon dD - Realistic Ragdoll Force - Realistic FNIS FNISspells HDT Havok Object hdtHighHeel Race Compatibility - ASLAL Dialogue Race Compatibility - Falskaar Dialogue Patch RaceCompatibility RaceCompatibilityUSKPOverride RaceMenu RSChildren - Complete RSChildren_PatchUSKP RSkyrimChildren SexLab Romance SexLab SexLab_Dialogues SexLab_Solutions SexLab-AmorousAdventures SexLabAroused SexLabUtil1 XPMSE ZaZAnimationPack Yeah, I have no idea what the problem is. I have these mods and I still can't get it to show up. It used to work until recently. I've tried uninstalling other mods in case of conflict but nothing seems to work. I very puzzled.
seetruck-2000 Posted October 26, 2015 Posted October 26, 2015 Delta1092, You do have skse_1_07_03? And SkyUI_5.1_SDK? I Have UIExtionsion also, but never had to much trouble with 2.5 BeeingFemale. Don't forget to check that you have the files in the Skyrim folder from skse and skyui, just to be sure just one file and it won't work. and run FNIS, it checks that you have Beeingfemale if it's installed right. I've been using FNIS 6 Beta off of nexus. Just some Ideas, maybe you checked already
low1991 Posted October 26, 2015 Posted October 26, 2015 Hi there, i have some problem with this mod, i do not know what causes this but after having sex with someone(human/animal) , there is no sperm count in the MCM beeing female "information" tab. on the other hand, there is no message update like e.g "bandit came inside you" pls help, thx
Delta1092 Posted October 26, 2015 Posted October 26, 2015 Delta1092, You do have skse_1_07_03? And SkyUI_5.1_SDK? I Have UIExtionsion also, but never had to much trouble with 2.5 BeeingFemale. Don't forget to check that you have the files in the Skyrim folder from skse and skyui, just to be sure just one file and it won't work. and run FNIS, it checks that you have Beeingfemale if it's installed right. I've been using FNIS 6 Beta off of nexus. Just some Ideas, maybe you checked already I use all three of these as well, but I'm still using FNIS 5.5.1 but I wouldn't think that would matter? Does BF 1.5 require SL 1.60? The main mod page says 1.5+ but I'm still using 1.59c.
milzschnitte Posted October 26, 2015 Author Posted October 26, 2015 it's compatible with all SSL 1.5+ versions, 1.59 as well as 1.60
Delta1092 Posted October 27, 2015 Posted October 27, 2015 That's what I thought, and I've done just about everything short of a clean reinstall, which I just did about 2 weeks ago before the problem started and I'd hate to have to do it again after getting everything else just how I want it... I'm just really confused why it's not working.
seetruck-2000 Posted October 27, 2015 Posted October 27, 2015 Delta1092 Here is my load order with all my mods which I have no trouble so far with BeeingFemale I play for hours, but only once in a while the game crashes but still working on it and adding more mods to see how they work together with BeeingFemale. I don't know if this will help, I use Wyre Bash and set up a Bash Patch file. I use mod manager to set up my mods then install them manually being careful to install the right skeleton last. All of the mods are up to date with the latest and greatest. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm actorEvents.esm BeeingFemale.esm EFFCore.esm ETaC - RESOURCES.esm JSwords.esm MFVM.esm RaceCompatibility.esm RSkyrimChildren.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp 0SACT.esp 12FemaleBrows.esp FCO - Follower Commentary Overhaul.esp SexLab_Solutions.esp AmazingFollowerTweaks.esp ETaC - Complete.esp DBERRSanctuary.esp ETaC - Dragon Bridge South.esp Complete Crafting Overhaul_Remade.esp SexLabGuild.esp Morrowloot.esp Immersive Weapons.esp AstridVer6_ByManInScarlet.esp Remodeled Armor - Vanilla Replacer.esp DigitigradeKhajiit.esp BF_RS_Children_addon.esp SBF All In One + DLC.esp Cute Serana.esp Immersive Levelling.esp Cute Adoptable.esp RSChildren - Complete.esp Cute Babette.esp dD - Realistic Ragdoll Force - Realistic.esp Immersive Orc Strongholds.esp Forgotten Dungeons.esp HDT Havok Object.esp Immersive Whiterun.esp Immersive Solstheim.esp Sharks.esp JSwordsDistributionBalancePlugin.esp SexLab-AmorousAdventures.esp Forgotten DungeonsDLC.esp SexLab_Dialogues.esp BeeingFemaleBasicAddOn.esp ForgottenCity.esp More Interesting Loot for Skyrim.esp MoreWomenDGDB.esp Schlongs of Skyrim - Light.esp Schlongs of Skyrim.esp SkyMoMod.esp JAWS.esp SOS - Shop.esp theAsylum.esp Dr_Bandolier.esp DSerArcheryGameplayOverhaul.esp SkyUI.esp DVA - Dynamic Vampire Appearance.esp EFFDialogue.esp FalskaarDawnguard.esp FNIS.esp FNISspells.esp FollowersPickEquipment.esp FreeMem.esp FuzRoBork.esp Immersive Levelling - DB.esp Immersive Levelling - DG.esp ImprovedSneakDetection.esp JSwords_Load_Screens.esp KS Hairdos - HDT.esp MFVM_ChildrenFight_Patch.esp MFVM_Hearthfire_Patch.esp Potions.esp PrettyKhajiit.esp Race Compatibility - Falskaar Dialogue Patch.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuMorphsUUNP.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp RSChildren_PatchUSKP.esp RSChildren_PlayableOverride.esp RutahTattooPack.esp SexLab Inflation Framework.esp SexLab Romance.esp SexLabUtil1.esp Skysan_HCShareBed.esp SleepTight.esp SOS - GRworks HDT Willy Addon.esp SOSRaceMenu.esp TheNewDragons.esp UIExtensions.esp UnreadBooksGlow.esp Vampirelordroyal.esp BVandRB_Formlist.esp LevelersTower.esp TheEyesOfBeauty.esp WerecatNoReplacer.esp XPMSE.esp Xtended Loot - Core.esp Alternate Start - Live Another Life.esp Race Compatibility - ASLAL Dialogue.esp Better Vampires.esp Bashed Patch, 0.esp
PolarFox Posted October 28, 2015 Posted October 28, 2015 MCM option for changing the time required to fully restore virility seems to be broken for me. If I leave it at default (24h), it works with no problem. If I go below (ex. 10h), NPCs' virility remains stuck at 2% after sex, even if I wait a whole day. Curiously, if I go above (48h), it replenishes at the same speed as the default 24h.
yngvifreyr Posted October 29, 2015 Posted October 29, 2015 About the only suggestion I have for this mod is to add quest markers for the children location. Loving the mod
Lizzy Posted October 30, 2015 Posted October 30, 2015 Hello again! I stopped by after noticing in game, some NPCs on their periods. One particular thing struck me as .. a little off. Blood spots in places they really shouldn't be. So, I'm going to drop some education. When we're on our periods, we don't stick our hands down there and then do this: Is this where Skyrim warpaint comes from?
Trivial Posted October 30, 2015 Posted October 30, 2015 So what is the best pregnant body mod for this mod?
milzschnitte Posted October 30, 2015 Author Posted October 30, 2015 Nice descriptied.... I thought women to do so.... a methode like fight the age.... all VIPs are doing this! This is the newer "No Poo" methode! Well, the thing is, I'm not realy good in textures ^^ and then it also depends on what body you are using. It looked "well" enough on my old body, but now I'm using another and I've got the same problem.
Lizzy Posted October 30, 2015 Posted October 30, 2015 Hmm.. looking at the VaginalBloodHigh.dds with Gimp as it has transmap, I layered over femalebody_1.dds I can't tell which parts that slightly overlap would cause the blood on face blotch. There's also one on the neck, but femalehead.dds is a completely different texture I just resized my femalebody.dds to fit the alpha channel'd blood files, on a different layer. Then I removed the border crossers (no racist ), but there's still blood where there shouldn't be. Tested in game after trying to fix the blood textures (still some on the necks): Any Skyrim texture masters in the house? Blood Files.zip
Airianna Posted October 31, 2015 Posted October 31, 2015 I found an incompatibility, Other than the Estrus Chorus (haven't gotten that far into it with the new game yet) The mod RND is what was causing my ability to heal the unborn child as it changes the functions of all food item in game. I had finally removed it, loved to play with the drunk effects... Still loving the great work you are putting into it. @Lizzy The blotches that show up elsewhere is common with it... if you are naked, you can sit there and watch it move, as it is on a layer that "floats" on the mesh, and does not stay in 1 spot. It would have to be a tattoo layer add on to keep it from moving. (5 current layers in showracemenu, some use all 5 if they can.)
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