Cymoril Posted October 14, 2015 Posted October 14, 2015 Thanks so much! but I'm having a problem in game, in that I can't add them via console now v- the picture -v What is "Syntax error. Invalid reference 'plater' " When I uninstall the panties patch, player.additem on the panties works and I get the usual invisible ones. Yes, "player.additem 2000af61 1" or "player.additem 2000af62 1" would work perfectly. But if you keep saying "plater.additem" poor game engine just can't figure out what Lizzy want.
Uncle64 Posted October 14, 2015 Posted October 14, 2015 Hmm Ok. Lizzy. But I dont use that mod since it actually is not god. And the issue is not what you did understand it was for. The issue is in B-F where it is one small error that needs to be find and fixed. I dont know how to edit scrips. The script is calling for wrong thing. I have pointed on this issue several of time. Oh and I play as female to, and there it works fine.
NNS10 Posted October 14, 2015 Posted October 14, 2015 Well, just droped to say "hallo, I'm still alive" Well, there are a few things I will do and I hope it will be finished. First, I will create a software for easy translation the "BeeingFemale_LANGUAGE.txt" for the mcm menu.... The Tool contains even more features like Editing child names, creating Child Perk configuration files, and Profile editing. For that, I need to rewrite the Child Perk System again to make it more compatible, and I hope it will be fast enough or even faster then now. I will create more perks for the children, too. For each Weapon type there will be 5 damage mods, as well as for fire, frost and shock magic. I will add an Armor Perk too, that gives up to 140 Armor (on 12 Perk ranks), so even when your child can't wear armors (vanilla children for example) they will have defense So finaly there will be more perks (185 Perk ranks) then the child can make level (max child level is 150) There isn't much time left. I will jump to Fallout 4 when it will be released. And I think I will create a mod like BeeingFemale, too. It already contains baby meshes and stuff. I don't think I will be totaly off from skyrim but the time.... you know Since you're holding off on a new release, does that mean 2.5 Fix1 is actually playable? I recall reading something about how it was broken and there were major issues with the MCM? There isn't much time left.I will jump to Fallout 4 when it will be released. And I think I will create a mod like BeeingFemale, too. It already contains baby meshes and stuff. I don't think I will be totaly off from skyrim but the time.... you know Probably will be a long time before FO4 is ready for serious modding. Probably 6 months (Q1 2016) before FO4 CK is released. Then need to wait on frameworks, SKSE, etc.
Treguld Posted October 14, 2015 Posted October 14, 2015 Thanks so much! but I'm having a problem in game, in that I can't add them via console now v- the picture -v What is "Syntax error. Invalid reference 'plater' " When I uninstall the panties patch, player.additem on the panties works and I get the usual invisible ones. Yes, "player.additem 2000af61 1" or "player.additem 2000af62 1" would work perfectly. But if you keep saying "plater.additem" poor game engine just can't figure out what Lizzy want. Oh my goodness. I just realized she just spelled the word player wrong. I usually end up with pleyar when I goof that LOL
Budroi Posted October 14, 2015 Posted October 14, 2015 Well, just droped to say "hallo, I'm still alive" Well, there are a few things I will do and I hope it will be finished. First, I will create a software for easy translation the "BeeingFemale_LANGUAGE.txt" for the mcm menu.... The Tool contains even more features like Editing child names, creating Child Perk configuration files, and Profile editing. For that, I need to rewrite the Child Perk System again to make it more compatible, and I hope it will be fast enough or even faster then now. I will create more perks for the children, too. For each Weapon type there will be 5 damage mods, as well as for fire, frost and shock magic. I will add an Armor Perk too, that gives up to 140 Armor (on 12 Perk ranks), so even when your child can't wear armors (vanilla children for example) they will have defense So finaly there will be more perks (185 Perk ranks) then the child can make level (max child level is 150) There isn't much time left. I will jump to Fallout 4 when it will be released. And I think I will create a mod like BeeingFemale, too. It already contains baby meshes and stuff. I don't think I will be totaly off from skyrim but the time.... you know Since you're holding off on a new release, does that mean 2.5 Fix1 is actually playable? I recall reading something about how it was broken and there were major issues with the MCM? There isn't much time left.I will jump to Fallout 4 when it will be released. And I think I will create a mod like BeeingFemale, too. It already contains baby meshes and stuff. I don't think I will be totaly off from skyrim but the time.... you know Probably will be a long time before FO4 is ready for serious modding. Probably 6 months (Q1 2016) before FO4 CK is released. Then need to wait on frameworks, SKSE, etc. Beth has officially announced that roughly 6 months after launch we will be getting a upgraded version of skyrim's CK for fallout 4. So modding really wont get moving fully until then. The cool thing I found out is roughly another 6 months after the pc gets the new CK a version will be released for the Xbox one as well. Allowing player generated content on the Xbox. No PS4 version yet- because SONY... I don't have a link but its was one of the E3 videos on youtube. I didn't watch all of this one but it talks about how character creator works and mentions how the game will generate babies based off the looks of the parents ---------https://www.youtube.com/watch?v=InxJ59Netms
milzschnitte Posted October 15, 2015 Author Posted October 15, 2015 Well, 6 Month is a long time, true.... But I need to know the story to make it able for role play . Maybe a NPC will say something like "since the nuclear war, most woman can't become pregnant anymore" .... or something like that. I will take off from office when Fallout will be released so maybe it will take 1 month to learn most of the story.... and 5 month for BeeingFemale I think the main problem will be a "MCM Menu" ... Before I can release a Fallout BeeingFemale version (I won't call it "BeeingFemale", I will use another name I think.... or BeeingFemale Fallout? ... or in short "BFF"?....^^) But there is a lot to do until I can release it.... I will calculate with above 4 Month until the first beta can be released. But because I don't have a XBox I can't test it for it.... When I understood the Microsoft convention right, Fallout won't have a XBox veriosn of Creation kit... but Microsoft helped Bethesda to create a shre system where you can download and install any mod you want on XBox (Haven't heard anything special for Playstation). This shouldn't be a problem because of the Menu Engine Bethesda is using. They will keep using it I think and this engine works for console as well as for PC (and even Mac) But anyways... this thread is about Skyrim :-)
antbank123 Posted October 15, 2015 Posted October 15, 2015 Well, just droped to say "hallo, I'm still alive" Well, there are a few things I will do and I hope it will be finished. First, I will create a software for easy translation the "BeeingFemale_LANGUAGE.txt" for the mcm menu.... The Tool contains even more features like Editing child names, creating Child Perk configuration files, and Profile editing. For that, I need to rewrite the Child Perk System again to make it more compatible, and I hope it will be fast enough or even faster then now. I will create more perks for the children, too. For each Weapon type there will be 5 damage mods, as well as for fire, frost and shock magic. I will add an Armor Perk too, that gives up to 140 Armor (on 12 Perk ranks), so even when your child can't wear armors (vanilla children for example) they will have defense So finaly there will be more perks (185 Perk ranks) then the child can make level (max child level is 150) There isn't much time left. I will jump to Fallout 4 when it will be released. And I think I will create a mod like BeeingFemale, too. It already contains baby meshes and stuff. I don't think I will be totaly off from skyrim but the time.... you know Although i set the chance of conception to 30% on MCM setting, it always show me 97~99% chance of pregnancy in Ovulation phase. In other phases, chance of pregnancy is always 1~7%. Is this normal? Yes that's normal. A few hours before ovulating this should go up to 90%+ ... and after the ovulating phase it should drop to around 0% during a some time. How can i drop the chance of pregnancy to 20~30% even in the ovulation phase like reality? On MCM setting when i set the chance of conception to 30%, when ..50% when..70% also it show me 99% chance of pregnancy throughout in the ovulation phase. but less than 30% chance of conception show very low(1~7%) chance of pregnancy like other phases.
milzschnitte Posted October 15, 2015 Author Posted October 15, 2015 Well, it is like in Real Life. The property you're chaing is: "Can the woman be fertized ins this circle" .... there is only a chance of 30% that the woman can eben bedome pregnant. And the chance display you meen is "How are the chances that the women will become pregnant, when we have sex right now" when she is able to become pregnant, then the display will tell you the chances
antbank123 Posted October 16, 2015 Posted October 16, 2015 Well, it is like in Real Life. The property you're chaing is: "Can the woman be fertized ins this circle" .... there is only a chance of 30% that the woman can eben bedome pregnant. And the chance display you meen is "How are the chances that the women will become pregnant, when we have sex right now" when she is able to become pregnant, then the display will tell you the chances Thank you for your help!
NNS10 Posted October 16, 2015 Posted October 16, 2015 Bumping my own question at the top of the page. Is 2.5 Fix 1 playable? Or is it broken? I recall reading a post saying there were major issues with the mod and MCM issues.
milzschnitte Posted October 16, 2015 Author Posted October 16, 2015 It is playable. But there can be a problem when updating to SexLab 1.60 after you've updated BeeingFemale. I don't know why but for me and some other player, the Menu disapeard
Treguld Posted October 16, 2015 Posted October 16, 2015 It is playable. But there can be a problem when updating to SexLab 1.60 after you've updated BeeingFemale. I don't know why but for me and some other player, the Menu disapeard This is probably going to sound silly. However, when I installed BF 2.5 it didn't show either... till I reinstalled 2.4 along with 2.5 (NMM treated them like two separate mods) it worked fine with everything. Go figure. Here is what it looks like in NMM
Uncle64 Posted October 16, 2015 Posted October 16, 2015 I did that to Treguld. Then I did remove the CAN version and it works better. So I have only the latest.
milzschnitte Posted October 16, 2015 Author Posted October 16, 2015 I only have the latest, too, but I had to start a new Game, after I've installed SSL 1.60... with the old SSL Version everything worked great... same to the old BeeingFemale Version.
Sairai Posted October 16, 2015 Posted October 16, 2015 hello i have error with the version 2.5 with can or without and selab 1.59
DeepBlueFrog Posted October 16, 2015 Posted October 16, 2015 Hi milzschnitte I turned on debugging messages to force reset one stage stuck at -5 days and I notice many alerts about 'Unable to give sperm to NPCs'. Is that a sign of a deeper issue in my game? The messages persist after a reset of Beeing female.
egon123 Posted October 16, 2015 Posted October 16, 2015 I played a bit with the Child actors last night. Since I use RS children, I installed the RS Children Addon from Treguld. The Potato Head vanished, but it looked like that the head is way to small. Like a just sized down adult. Well, and good old gray face bug. So I modified the .esp a bit. Give the Beeing Female child race an own skeleton and scaled the Head note up. Problem solved! But something I was wondering about the general size of the Childs. They appear way smaller then the vanilla childs. Race height is set to 0.8 and when I spawn them via console, they have the right height. But it seems like, that an birth, the BF script is scaling them down, too. Don't know if this is intended, since you get the notification about something like that all the time. Sooo my question: Should it been, that the Child starts smaller and gets bigger over time via the script, like growing, or is it just an "actor starts at 0.8 and the script trys to size him down so he endet up smaller then intended? Something else come to my mind: I like the HF adopted children. The way, when they run to you and call you daddy/mami and act like a child. I wanted my own children behave more like that. Not as someone that calls me Archmage all the time and act more like an follower -.- For now, add the adoption faction to them via console solved that for me. But it is maybe something for the mod itself as an option. One last thing. Jordis is pregnant! And I'm standig for the decision if I want an baby item or an actor. Both has pro and cons. For the immersive part, baby item is the best option. But on the other hand, I want an actor to interact with. Sooo, in a perfect word, I start with the item and after a while (a year maybe), the mod delete the item and spawn an actor with the name. Is this from an modding perspective possible? Atm I have to do this manual with console commands and renamer Also, I dont like the random enchants on the baby item :/ "spawn a permanent frost atronach" gets really annoying for someting that should basically aesthetic.
Treguld Posted October 16, 2015 Posted October 16, 2015 egon123, Milzschnitte made the BF without Hearthfires so even Vanilla people could use it. He didn't want a DLC dependent mod. Perhaps you could make a HF patch for those who do have it. I'm hoping my next add-on for RS children will be devoid of the issues it currently has. I've got some of it corrected. Though I would rather finish testing it once I can test all the child races that can be born when the "all races can be born" version is ready to really give it a work out.
egon123 Posted October 16, 2015 Posted October 16, 2015 egon123, Milzschnitte made the BF without Hearthfires so even Vanilla people could use it. He didn't want a DLC dependent mod. Perhaps you could make a HF patch for those who do have it. I'm hoping my next add-on for RS children will be devoid of the issues it currently has. I've got some of it corrected. Though I would rather finish testing it once I can test all the child races that can be born when the "all races can be born" version is ready to really give it a work out. Well, thats sounds logic Well, my solution with the adoption faction isn't perfect. When I add it via console, all dialog options vanish, except of the "I can adopt you!" line. Until they got adopted and move to the house. At this point, BF options are back plus the Hearthfire things. I have just to ignore this whole adoption thing for immersion Its basically a workaround. For public use, Skyrim needs to count them as adopted at the moment they get spawned. Think the only solution for this would be a script. And here ends my knowledge Still, I don't know what happens if I add the faction via CK. The biggest problem with the addon was the small head. Well, it isn't small. Its just to small for a child My solution: give the race an own skeleton -> scale head -> profit! Gray face was easy to fix. Still don't know why BF scales the actor down when they get born, since the race itself is scaled down. My only explanation is, that BF trys the simulate growing and scales it back up over time.
Uncle64 Posted October 17, 2015 Posted October 17, 2015 That sounds like one good solution Egon123. Do they use the heartfire beds to? Perhaps it can be done whit one small plugin that adds the spawned player children to correct factions. To add some one to one faction I do know how. But that is normal npc how you do it whit those who spawn I have no clue. Perhaps you need the heartfire adoption plugin to?
egon123 Posted October 17, 2015 Posted October 17, 2015 That sounds like one good solution Egon123. Do they use the heartfire beds to? Perhaps it can be done whit one small plugin that adds the spawned player children to correct factions. To add some one to one faction I do know how. But that is normal npc how you do it whit those who spawn I have no clue. Perhaps you need the heartfire adoption plugin to? Well, I tested today and so far as I can tell: They use the Heartfire routine. Play, use Beds, etc. And talk about how they want to become a bard... But, and there is ever a but, it looks like they don't want to change the cell where they were adopted. First time I adopted them in the House. After some time of waiting outside until Skyrim has decided "okay now the Kid should have moved in", everything worked fine. But today, as I adopted them in front of the house and waited, they act like outside is the house. Run around, play, all night, all day. Moved them in via console in the middle of the night.. nope! They went out again. -.- So the "home assignment" seems not to work properly. Still need to look If they go outside if they are adopted inside Yeah, the faction acts a bit funny. Normally, when you add an faction, it is an extra dialog line. Here, every other line vanished, until the child is fully adopted. Btw: Is there a mod that adds... well, whats the english word... lets call it "Beds for Babys"?
Uncle64 Posted October 17, 2015 Posted October 17, 2015 (edited) Ok I will try that later Egon123. Perhaps it will work better if you use one plugin instead. It is not hard to add to factions in CK, but I dont know exactly where it needs to be set. I dont think there are beds for babys. Have not found one. Perhaps if you alter normally child beds and make them smaller? And baby cribs perhaps? But those are to small for B-F children. I currently did get twins whit my Spouse Anduirel. I was out and killing Sinding the child killing beast from Falkreath did came out of the cave. Did get the notice about the children was born. Ok fine. Problem is that Anduirel was not there, she was home. So I did find one Imperial patrol wrestling one Sabel cat. And some other small ones. The children spawned outside the cave and did start to walk. And was attacked by the big cat. So they did get one hard start. I think they will be nice to have as followers later on. Need to go and get my spouse now. But Should not they spawn at the mother? Was doing the quest where you go and talk to lovers, I feel sorry for Calsemo. Faeleen have jumped whit the Jarl before I did the quest so. She is in 3 Trimester now. But he dont seems to unhappy. I think he have the Big spider to worry about. And Iririth have finally get her Jarl I love the new addon on B-F This is the children whit hard start in life. Check what Lila has found. I did find one mod on Nexus, apparently it did catch up on the children to. FollowerLivePackage by oldc http://www.nexusmods.com/skyrim/mods/33002/? so they loot and do other stuff instead of standing there. Vigilante did I think loot one cave for him self, fun to see. Edited October 17, 2015 by Uncle64
gullu Posted October 17, 2015 Posted October 17, 2015 Still don't know why BF scales the actor down when they get born, since the race itself is scaled down. My only explanation is, that BF trys the simulate growing and scales it back up over time. Yes, it is actually supposed to be that way. There is a script attached to the actor which handles that. The duration is about 35-40 days until they are fully grown. The small scale multiplier is about 0.7 (i think it varies for fe/male and (non) player children). The final scale of the actor is a result of multiplying the race-scale, the actor-scale and the current small-scale. The small scale is increased gradually over time.
egon123 Posted October 17, 2015 Posted October 17, 2015 Ok I will try that later Egon123. Perhaps it will work better if you use one plugin instead. It is not hard to add to factions in CK, but I dont know exactly where it needs to be set. I dont think there are beds for babys. Have not found one. Perhaps if you alter normally child beds and make them smaller? And baby cribs perhaps? But those are to small for B-F children. I currently did get twins whit my Spouse Anduirel. I was out and killing Sinding the child killing beast from Falkreath did came out of the cave. Did get the notice about the children was born. Ok fine. Problem is that Anduirel was not there, she was home. So I did find one Imperial patrol wrestling one Sabel cat. And some other small ones. The children spawned outside the cave and did start to walk. And was attacked by the big cat. So they did get one hard start. I think they will be nice to have as followers later on. Need to go and get my spouse now. But Should not they spawn at the mother? Was doing the quest where you go and talk to lovers, I feel sorry for Calsemo. Faeleen have jumped whit the Jarl before I did the quest so. She is in 3 Trimester now. But he dont seems to unhappy. I think he have the Big spider to worry about. And Iririth have finally get her Jarl I love the new addon on B-F This is the children whit hard start in life. Check what Lila has found. I did find one mod on Nexus, apparently it did catch up on the children to. FollowerLivePackage by oldc http://www.nexusmods.com/skyrim/mods/33002/? so they loot and do other stuff instead of standing there. Vigilante did I think loot one cave for him self, fun to see. Yeah, I know how to add factions in CK. But I think it needs a script that jumps right at the end of the adoption process. And I have no idea about scripts or quest stages Baby cribs! That was what I was looking for! It gets a bit old to lay them on the table all the time Have to look at it. Maybe I can make them bigger Still need to find them... :/ Seems like its the week of twins. Jordis got twins, too -.- Damn, first she gets unintendet pregnant and now its two of them! They should spawn by here mother. But don't know what happens when you're not in the same cell. Yeah, I know FollowerLivePackage. I use it for some time. Really like it. AFT gave me that "naked follower when dismissed"-bug all the time, so I went back to UFO (yeah, I know...) and FLP give them more life and more options for me Yes, it is actually supposed to be that way. There is a script attached to the actor which handles that. The duration is about 35-40 days until they are fully grown. The small scale multiplier is about 0.7 (i think it varies for fe/male and (non) player children). The final scale of the actor is a result of multiplying the race-scale, the actor-scale and the current small-scale. The small scale is increased gradually over time. aaah thank you! Yeah, I was expecting something like that. Need to get sure
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