Uncle64 Posted October 17, 2015 Posted October 17, 2015 There are one small plugin called "BF BabySafeCribs V1" that added some cribs in Tempel of Mara in Riften. But that is not what you look for.
egon123 Posted October 17, 2015 Posted October 17, 2015 There are one small plugin called "BF BabySafeCribs V1" that added some cribs in Tempel of Mara in Riften. But that is not what you look for. yeah, I remember something like that. Still cant find it. However, I tested a bit around with this whole adoption thing. - Children seems to use the cell where they were adopted as their home. Adopted one in Proudspire. Said, I have an house in Pale. Still, the child start living in Proudspire. Get out, play, bring pets, the whole stuff. But refuses to move to another home. - After adopting, the whole follow me thing from BF doesn't work anymore. However, after I added the follower faction to the child, I could use that as recruiting option. (Something still bugs. After recruiting, I cant talk to the child anymore. Need to disable/enable. Don't know if a cell change also works. This was the fastest way ) When recruited, and after I set the combat behavior up from cowardly via FLP (don't know why it is that way. But I made some changes in the .esp , they are back as a child follower with skill system from BF and without calling me "Archmage" all the time. Now they call me daddy, using the Heartfire lines. And the best thing: With MHIYH I can give them a new home!
Uncle64 Posted October 17, 2015 Posted October 17, 2015 There are one small mod at Nexus made by Emma who have made Vilja. That adress that problem. But it seems to only work for Vilja. http://www.nexusmods.com/skyrim/mods/26393/? You can use the small spell you get from Vilja to, to reset all NPC works like charm on any stuck NPC.
jpee1965 Posted October 17, 2015 Posted October 17, 2015 Can anyone recommend a a sevenbase body mod that works with Beeing Female? There appears to be one from last year that has too may issues - http://www.loverslab.com/topic/37781-beta-10-enchanced-sevenbase-body-hdttbbpbbppsb-cleavage-with-animation/ Thanks
Treguld Posted October 17, 2015 Posted October 17, 2015 I've uploaded the current copy of my Safe Cribs add-on. here is the link http://www.loverslab.com/files/file/2401-safe-baby-cribs/
egon123 Posted October 17, 2015 Posted October 17, 2015 I've uploaded the current copy of my Safe Cribs add-on. here is the link http://www.loverslab.com/files/file/2401-safe-baby-cribs/ Thank you!!
vkozyrev Posted October 18, 2015 Posted October 18, 2015 I installed the latest (2.5) version. Ran FNIS and closely followed the instrauctions... Now, when I am trying to configure it in MCM, it gives me "Being Female Is Disabled" message. Do I miss something very basic?
Uncle64 Posted October 18, 2015 Posted October 18, 2015 I installed the latest (2.5) version. Ran FNIS and closely followed the instrauctions... Now, when I am trying to configure it in MCM, it gives me "Being Female Is Disabled" message. Do I miss something very basic? Image 1.png Did you install CANS version? If so you must install CANS to. You find it here. If not. Did you update from older?
Fredfish Posted October 18, 2015 Posted October 18, 2015 I installed the latest (2.5) version. Ran FNIS and closely followed the instrauctions... Now, when I am trying to configure it in MCM, it gives me "Being Female Is Disabled" message. Do I miss something very basic? Image 1.png Did you install CANS version? If so you must install CANS to. You find it here. If not. Did you update from older? I get the "Being Female Is Disabled" message.if I try to use the Tampons addon.
Cymoril Posted October 18, 2015 Posted October 18, 2015 I get the "Being Female Is Disabled" message.if I try to use the Tampons addon. The tampon addon alters the BF main quest by adding two variables. So you need definitely a clean save for updating. The clean save is (in most cases) not needed if you just edit the scripts unless you edit the MCM plugin itself.
egdethor111 Posted October 18, 2015 Posted October 18, 2015 Can someone please help me? My issue is this: Modlist Legendary version Skyrim 1.32.08 SKSE 1.7.3 Sexlab FW 1.60 Hotfix 2 Beeing Female 2.4 Sanguine Debauchery 33a DD Assets 2.9 DD Integration 2.9 DD Extensions Deviously Helpless Sexlab Aroused Redux 21 Blush when aroused NSAP 3.0a NecroAnimations non-replacer ZAZ animations 6.0.7 Death Alternative Death Alternative - Captured Netimmerse override latest as of Oct 2015 JContainers latest as of Oct 2015 Fill Her Up v.1 Spouses Enhanced latest as of Oct 2015 UNPB Redux (TBBP enabled) HDT Physics Enhanced Character Edit Other weather, lighting, armors and weapons, environment and parallax mods Somehow, Beeing Female does not recognize my PC. In the Information Tab of the MCM, it reads Player Character Information = NONE. The beginning configuration wherein the books spawn in the inventory does not occur either. One possible culprit I can think of is the Sanguine Debauchery which notifies me during the character customization screen that my character is using a different RefID (but when I checked via console, RefID = 00000014 and Base ID =00000007). The other mods are working fine. It's just the BF 2.4 that is not working. (I can't upgrade to BF 2.5 as it requires RM as I remain an ECE user). I would appreciate guidance on the matter.
Uncle64 Posted October 18, 2015 Posted October 18, 2015 egdethor111 your mod list dont help. If you need help you need to give us your loadorder. Sort your load order whit LOOT. You have 2 mods that do similar things, B-F and Fill her Up. Why use 2 mod that do similar things? And as stated on page one B-F is not compatible whit other pregnancy mods. RefID = 00000014 is Player. You can skip ECE it is buggy. Try using LOOT, clean your load list up, if it dont work make one tread in technical support.
Uncle64 Posted October 18, 2015 Posted October 18, 2015 (edited) I have found one little issue. The new addon in B-F where npc have fun. And you are not involved. Those children should at-least follow mother if mother die for some odd reason follow father, I did have some cajits that did have fun. They did have one children and when they move away the children did stay behind. Only standing there. I think that is something to check. Or perhaps if you are Heartfire player, they could be added to adoption faction by one small plugin? I think that can be done. But that will not work for those who dont have Heartfire. Edited October 18, 2015 by Uncle64
vkozyrev Posted October 18, 2015 Posted October 18, 2015 So I get everything working. I had to start a new game. As soon as I get into the game it says that my Beeing Female is disabled. Literally wut. I got the same issue. Did you figure it out? Starting a new game but getting Beeing Female is Disabled message in MCM.
milzschnitte Posted October 18, 2015 Author Posted October 18, 2015 First of all, Greetings! I'm a bit busy now... just lost my job a few days ago >.< But don't worry. I've got a bit less time now, running around, finding a new job, and so on. hello i have error with the version 2.5 with can or without and selab 1.59 What kind of error do you have? Hi milzschnitte I turned on debugging messages to force reset one stage stuck at -5 days and I notice many alerts about 'Unable to give sperm to NPCs'. Is that a sign of a deeper issue in my game? The messages persist after a reset of Beeing female. The "Failed to add sperm" message is just a debug message and can be ignored. This appears when checking for the new NPC pregnancy system. in 99% of the cases the time just didn't match, because there are only a few hours where the sperm will be added to the NPCs. Just ignore it, it's debugging I played a bit with the Child actors last night. Since I use RS children, I installed the RS Children Addon from Treguld. The Potato Head vanished, but it looked like that the head is way to small. Like a just sized down adult. Well, and good old gray face bug. So I modified the .esp a bit. Give the Beeing Female child race an own skeleton and scaled the Head note up. Problem solved! But something I was wondering about the general size of the Childs. They appear way smaller then the vanilla childs. Race height is set to 0.8 and when I spawn them via console, they have the right height. But it seems like, that an birth, the BF script is scaling them down, too. Don't know if this is intended, since you get the notification about something like that all the time. Sooo my question: Should it been, that the Child starts smaller and gets bigger over time via the script, like growing, or is it just an "actor starts at 0.8 and the script trys to size him down so he endet up smaller then intended? Something else come to my mind: I like the HF adopted children. The way, when they run to you and call you daddy/mami and act like a child. I wanted my own children behave more like that. Not as someone that calls me Archmage all the time and act more like an follower -.- For now, add the adoption faction to them via console solved that for me. But it is maybe something for the mod itself as an option. One last thing. Jordis is pregnant! And I'm standig for the decision if I want an baby item or an actor. Both has pro and cons. For the immersive part, baby item is the best option. But on the other hand, I want an actor to interact with. Sooo, in a perfect word, I start with the item and after a while (a year maybe), the mod delete the item and spawn an actor with the name. Is this from an modding perspective possible? Atm I have to do this manual with console commands and renamer Also, I dont like the random enchants on the baby item :/ "spawn a permanent frost atronach" gets really annoying for someting that should basically aesthetic. About the enchantment. In your "Skyrim/Data/BeeingFemale/Enchantments/" Directory, all enchantments are listed. You can delete the "summon_ThrallFlame.ini", "summon_ThrallFrost.ini" and the "summon_ThrallStorm.ini" .... then those enchantments won't be added anymore. Btw: I'm working on a child-perk system simulary to the Child Enchantment system.... based on .ini Files so it will be easiert to create those perks.... That's the target, but the development looks a bit different... this cost many ressources >.< I have found one little issue. The new addon in B-F where npc have fun. And you are not involved. Those children should at-least follow mother if mother die for some odd reason follow father, I did have some cajits that did have fun. They did have one children and when they move away the children did stay behind. Only standing there. I think that is something to check. Or perhaps if you are Heartfire player, they could be added to adoption faction by one small plugin? I think that can be done. But that will not work for those who dont have Heartfire. Even when they are in the adopted faction, they won't follow the caravane. It would cost to many resources, and it's not realy possible to make a dynamic "Follow Actor" script. NPC Children won't have many "extras" like follower script and stuff, this would cost to much performance when 40 women got one or two children
Lizzy Posted October 18, 2015 Posted October 18, 2015 Oh my goodness. I just realized she just spelled the word player wrong. I usually end up with pleyar when I goof that LOL Yes, "player.additem 2000af61 1" or "player.additem 2000af62 1" would work perfectly. But if you keep saying "plater.additem" poor game engine just can't figure out what Lizzy want. LoL I didn't realize I was even doing that all this time I thought it didn't work, better reinstall and try again!
Treguld Posted October 18, 2015 Posted October 18, 2015 Can someone please help me? My issue is this: It's just the BF 2.4 that is not working. (I can't upgrade to BF 2.5 as it requires RM as I remain an ECE user). I would appreciate guidance on the matter. I also use to use ECE. However, many modders and users alike use Race Menu. So I took the plunge and started using Race Menu and started a new character. After having ECE and using Race Menu, I wondered why I didn't use Race Menu to begin with. I know your ECE characters may look weird if you loaded them after installing Race Menu. Mine did so that is why I started a new game. Not a huge thing for me since I do that often to test mods and what. You may want to give RM a try and see if you like it okay. Made my gaming life a bit easier. Also, if you want to keep a present character you could try the showracemenu command and give them a Race Menu make over. That just may be another solution should you decide to give it a try. (sorta wish I'd thought of that for myself. LOL)
egon123 Posted October 18, 2015 Posted October 18, 2015 (...) I played a bit with the Child actors last night. Since I use RS children, I installed the RS Children Addon from Treguld. The Potato Head vanished, but it looked like that the head is way to small. Like a just sized down adult. Well, and good old gray face bug. So I modified the .esp a bit. Give the Beeing Female child race an own skeleton and scaled the Head note up. Problem solved! But something I was wondering about the general size of the Childs. They appear way smaller then the vanilla childs. Race height is set to 0.8 and when I spawn them via console, they have the right height. But it seems like, that an birth, the BF script is scaling them down, too. Don't know if this is intended, since you get the notification about something like that all the time. Sooo my question: Should it been, that the Child starts smaller and gets bigger over time via the script, like growing, or is it just an "actor starts at 0.8 and the script trys to size him down so he endet up smaller then intended? Something else come to my mind: I like the HF adopted children. The way, when they run to you and call you daddy/mami and act like a child. I wanted my own children behave more like that. Not as someone that calls me Archmage all the time and act more like an follower -.- For now, add the adoption faction to them via console solved that for me. But it is maybe something for the mod itself as an option. One last thing. Jordis is pregnant! And I'm standig for the decision if I want an baby item or an actor. Both has pro and cons. For the immersive part, baby item is the best option. But on the other hand, I want an actor to interact with. Sooo, in a perfect word, I start with the item and after a while (a year maybe), the mod delete the item and spawn an actor with the name. Is this from an modding perspective possible? Atm I have to do this manual with console commands and renamer Also, I dont like the random enchants on the baby item :/ "spawn a permanent frost atronach" gets really annoying for someting that should basically aesthetic. About the enchantment. In your "Skyrim/Data/BeeingFemale/Enchantments/" Directory, all enchantments are listed. You can delete the "summon_ThrallFlame.ini", "summon_ThrallFrost.ini" and the "summon_ThrallStorm.ini" .... then those enchantments won't be added anymore. Btw: I'm working on a child-perk system simulary to the Child Enchantment system.... based on .ini Files so it will be easiert to create those perks.... That's the target, but the development looks a bit different... this cost many ressources >.< (...) Woohoo! Thank you! Need to get rid of those. mmh.. maybe I let the speechcraft one in. At least this would make sense About the whole adoption plugin thing: I don't think the whole adoption faction thing will work. Its a cheap workaround for me but you have to ignore a few things. Like the vanishing of all dialog lines that are not pre-adoption specific. Or that the house assignment doesn't work well. So I asked myself, "why did I want this?" Well, because of the dialog lines and soundfiles. And the events like the Pet-event. Have to look into it. But maybe its easier just to link those lines/events. Could be possible but I think it would need a script that the actor realize, that he lives in an HF-House and uses the routine there, instead of an simple sandbox. And I have no clue about scripts
egdethor111 Posted October 18, 2015 Posted October 18, 2015 egdethor111 your mod list dont help. If you need help you need to give us your loadorder. Sort your load order whit LOOT. You have 2 mods that do similar things, B-F and Fill her Up. Why use 2 mod that do similar things? And as stated on page one B-F is not compatible whit other pregnancy mods. RefID = 00000014 is Player. You can skip ECE it is buggy. Try using LOOT, clean your load list up, if it dont work make one tread in technical support. Hi Uncle64, After further experimentation, I found out that I had the Tampon add-on. Removing it allowed me to play with both Fill Her Up and BF at the same time. Moreover, I tried using BF 2.5 just to see if it works and I can confirm that it does work with ECE. As for the conflict between Fill Her Up and BF, I just made sure in-game that I disabled inflation in Fill Her Up whenever the PC gets pregnant (I just enabled PC only options for both files to lessen the strain). I also followed your advice and sorted with the latest version of Loot. Thank you for your help! Much appreciated. Regards, egdethor111
vkozyrev Posted October 18, 2015 Posted October 18, 2015 I installed the latest (2.5) version. Ran FNIS and closely followed the instrauctions... Now, when I am trying to configure it in MCM, it gives me "Being Female Is Disabled" message. Do I miss something very basic? Image 1.png Did you install CANS version? If so you must install CANS to. You find it here. If not. Did you update from older? I get the "Being Female Is Disabled" message.if I try to use the Tampons addon. I believe this was it - as soon as I disabled "tampon" esp BF was running. Thank you!
Lizzy Posted October 19, 2015 Posted October 19, 2015 Guys, could you please help besides "the mesh works"? I mean for the napkin period panties, because clearly it does *not* work. Is it not linking to the texture or something? Or if a mesh doesn't link to the texture, does it still show up? Maybe it would help if someone could tell me where exactly in the .nif's does it reference the texture? (Panty_0.nif, Panty_1.nif, Panty_Bloody_0.nif, Panty_Bloody_1.nif) -> (Panty_normal.dds, Panty_bloody.dds) ?_? I'm very confused about it never showing these panties o_O I thought my problem was that the UUNP butt and hips were just too big. And yeah, they were way too big. ^ Fixed the meshes in Outfit Studio to fit UUNP perfectly (the body I use), saved over the original .nif's, but it's still the exact same issue. My character can wear them, the plain and the bloody ones, but there are NO visible panties! I have the BeeingFemale Bloody Panties patch! (what did that do by the way?) Here's a picture of those invisible panties (wearing them!) for reference: ( and this time I did spell "player" instead of "plater" )
Fredfish Posted October 19, 2015 Posted October 19, 2015 I get the "Being Female Is Disabled" message.if I try to use the Tampons addon. The tampon addon alters the BF main quest by adding two variables. So you need definitely a clean save for updating. The clean save is (in most cases) not needed if you just edit the scripts unless you edit the MCM plugin itself. I get this even when starting a new game
Budroi Posted October 19, 2015 Posted October 19, 2015 Guys, could you please help besides "the mesh works"? I mean for the napkin period panties, because clearly it does *not* work. Is it not linking to the texture or something? Or if a mesh doesn't link to the texture, does it still show up? Maybe it would help if someone could tell me where exactly in the .nif's does it reference the texture? (Panty_0.nif, Panty_1.nif, Panty_Bloody_0.nif, Panty_Bloody_1.nif) -> (Panty_normal.dds, Panty_bloody.dds) ?_? I'm very confused about it never showing these panties o_O I thought my problem was that the UUNP butt and hips were just too big. And yeah, they were way too big. ^ Fixed the meshes in Outfit Studio to fit UUNP perfectly (the body I use), saved over the original .nif's, but it's still the exact same issue. My character can wear them, the plain and the bloody ones, but there are NO visible panties! I have the BeeingFemale Bloody Panties patch! (what did that do by the way?) Here's a picture of those invisible panties (wearing them!) for reference: ( and this time I did spell "player" instead of "plater" ) Are you using SOS? if so the panties are for slot 52 which means you need to go into the SOS MCM and make your characters armor revealing in the second category of SOS. If your naked, then i do not know what could be your problem. And textures assignments are linked where the pic shows.
Lizzy Posted October 19, 2015 Posted October 19, 2015 Would you mind uploading your meshes? Panty_0, Panty_1, Panty_Bloody_0 and Panty_Bloody_1? Especially Panty_1.nif, but it's better to be safe and take all the working ones. Not to worry about the file paths! I know those. That bit about MCM menu changing for SOS won't work because the option's grayed out, probably because not male? This is when I am already wearing the panties. Unless it just doesn't want to recognize them? ?_? Here's the picture: The only thing I can think of is my Panty_1.nif is messed up, here's the textures it links to: I tried changing it, but that doesn't want to work so maybe I need someone's working mesh(/meshes) Here are the rest of the panty references in the BeeingFemale folder of meshes: They seem to all point to the right textures, but the bloody panties don't show when worn either =/ Proof nothing's showing up when worn:
egdethor111 Posted October 19, 2015 Posted October 19, 2015 (edited) Hi Treguld. Thanks for the tip. I just might someday when I find the time to properly recreate my characters in RM from ECE. Until there is a way to convert ECE's CME saves into their equivalents in RM, I'm afraid I'll have to pass for now as I have grown attached to how my PC looks. XD Also, thank you too for making the BF Addon! I'm about to install it on 2.5 and make non potato head kids. On 10/19/2015 at 5:20 AM, Treguld said: On 10/18/2015 at 10:41 PM, egdethor111 said: Can someone please help me? My issue is this: It's just the BF 2.4 that is not working. (I can't upgrade to BF 2.5 as it requires RM as I remain an ECE user). I would appreciate guidance on the matter. I also use to use ECE. However, many modders and users alike use Race Menu. So I took the plunge and started using Race Menu and started a new character. After having ECE and using Race Menu, I wondered why I didn't use Race Menu to begin with. I know your ECE characters may look weird if you loaded them after installing Race Menu. Mine did so that is why I started a new game. Not a huge thing for me since I do that often to test mods and what. You may want to give RM a try and see if you like it okay. Made my gaming life a bit easier. Also, if you want to keep a present character you could try the showracemenu command and give them a Race Menu make over. That just may be another solution should you decide to give it a try. (sorta wish I'd thought of that for myself. LOL) Edited May 15, 2024 by egdethor111
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