crudo Posted September 9, 2015 Posted September 9, 2015 Just returning to my issue. When running SGO2 my character's "assets" are contracted, both belly and breasts. Deformed with SGO2's breast and belly scaling active. Normal with SGO2's breast and belly scaling deactivated (unchecked) I am running the latest XPMSE skeleton and have all the other requirements listed. I'm also running DD, DD Cursed Loot and Estrus Chaurus +. All of these potentially can scale the breasts and some the belly. All of these have the scaling off except for EC+ but the character isn't pregnant in this image. If I go to racemenu and return to the game the character's body reverts to normal, briefly, before returning to the deformed shape. If I use "fix skeleton nodes" option in Estrus Chaurus+ it will repair the deformed body but just temporarily. I should also add that no other female npc's are suffering from this "deformity": Sometimes load order can clear stuff like this up but SGO2 appears in the ESM section of my load order so I can't swap it with EC+. I'm about to start a new game as this current game is just to sort out a few mods I wanted to try and see how they fit together. I really like SGO2 and would like to keep it in my game but I need to sort this stuff out. Any help would be appreciated. Thanks.
AuronXCZE Posted September 9, 2015 Posted September 9, 2015 Just returning to my issue. When running SGO2 my character's "assets" are contracted, both belly and breasts. Deformed with SGO2's breast and belly scaling active. sgocontracted.jpg Normal with SGO2's breast and belly scaling deactivated (unchecked) sgonormal.jpg I am running the latest XPMSE skeleton and have all the other requirements listed. I'm also running DD, DD Cursed Loot and Estrus Chaurus +. All of these potentially can scale the breasts and some the belly. All of these have the scaling off except for EC+ but the character isn't pregnant in this image. If I go to racemenu and return to the game the character's body reverts to normal, briefly, before returning to the deformed shape. If I use "fix skeleton nodes" option in Estrus Chaurus+ it will repair the deformed body but just temporarily. I should also add that no other female npc's are suffering from this "deformity": Sometimes load order can clear stuff like this up but SGO2 appears in the ESM section of my load order so I can't swap it with EC+. I'm about to start a new game as this current game is just to sort out a few mods I wanted to try and see how they fit together. I really like SGO2 and would like to keep it in my game but I need to sort this stuff out. Any help would be appreciated. Thanks. That happend to me today too, what i dit is, fixed nodes in EC+ and ECSpider via MCM then went to SO2 MCM menu and there used the ''Add body reset spells'' or something like that, casted it, after the body reset, i made a manual save and loaded it again, got the body fixed. Edit : also turn off the bodyscaling in EC+ and EC+ Spider addon, they use a different body scaling ''speed'' just use the scaling from SO2 and dissable everything esle. you get still all the effects but the body scaling will be handeled by SO2
crudo Posted September 9, 2015 Posted September 9, 2015 Just returning to my issue. When running SGO2 my character's "assets" are contracted, both belly and breasts. Any help would be appreciated. Thanks. That happend to me today too, what i dit is, fixed nodes in EC+ and ECSpider via MCM then went to SO2 MCM menu and there used the ''Add body reset spells'' or something like that, casted it, after the body reset, i made a manual save and loaded it again, got the body fixed. Edit : also turn off the bodyscaling in EC+ and EC+ Spider addon, they use a different body scaling ''speed'' just use the scaling from SO2 and dissable everything esle. you get still all the effects but the body scaling will be handeled by SO2 Thanks, Auron, that seemed to fix the problem. Didn't know that another mod would handle the scaling for EC+. I will test a bit more before citing a complete success but so far so good.
Mdy Posted September 10, 2015 Posted September 10, 2015 I've never installed SoulgemOven and will stay on SL 1.59c for a while until my fav mods are working with SL 1.6x. So should I install SO2 or wait for v3? Will version 3 be only compatible with SL1.6x?
MeMe Posted September 10, 2015 Posted September 10, 2015 Nice job, your work on SGO3 convinced me to change my next install list and use it instead of MME for my milky needs. My only suggestion is, now that you have that nice radial menu, why not add directly breastfeeding as an option? Maybe instead of the regular milk, it actually feeds the drinker with "Fresh Milk", which has noticeably stronger buffs since not having it in the inventory is a very big drawback. Also, everyone knows it's better straight from the tap.
AuronXCZE Posted September 10, 2015 Posted September 10, 2015 I've never installed SoulgemOven and will stay on SL 1.59c for a while until my fav mods are working with SL 1.6x. So should I install SO2 or wait for v3? Will version 3 be only compatible with SL1.6x Go with SO2 and use 159c (compatible with the 999,99% mods since < amouth was mode for it) since if i read up correctly SO3 will need some tweaks because SL16x changed so much stuff that like 700,00% of mods dont work with it correctly and or need a ALOT working around to get them work properly.
darkconsole Posted September 10, 2015 Author Posted September 10, 2015 the only thing that doesnt work with SGO2 and SL 1.6 is the birthing animation. other than that 1.6 is generally backwards compatable.
chajapa Posted September 10, 2015 Posted September 10, 2015 I've never installed SoulgemOven and will stay on SL 1.59c for a while until my fav mods are working with SL 1.6x. So should I install SO2 or wait for v3? Will version 3 be only compatible with SL1.6x Go with SO2 and use 159c (compatible with the 999,99% mods since < amouth was mode for it) since if i read up correctly SO3 will need some tweaks because SL16x changed so much stuff that like 700,00% of mods dont work with it correctly and or need a ALOT working around to get them work properly. AuronXCZE, Your information is incorrect. You make it sound like nothing works with SL 1.6 when in fact almost everything does work with it. I've been running SL 1.6 exclusively in several test profiles for quite a while now and everything I'm using works. Issues like the birthing animation will be sorted out pretty quickly, but please don't spread misinformation.
pinkpunkt Posted September 10, 2015 Posted September 10, 2015 I am waiting patiently for SGO3 for my next skyrim game
AuronXCZE Posted September 10, 2015 Posted September 10, 2015 I've never installed SoulgemOven and will stay on SL 1.59c for a while until my fav mods are working with SL 1.6x. So should I install SO2 or wait for v3? Will version 3 be only compatible with SL1.6x Go with SO2 and use 159c (compatible with the 999,99% mods since < amouth was mode for it) since if i read up correctly SO3 will need some tweaks because SL16x changed so much stuff that like 700,00% of mods dont work with it correctly and or need a ALOT working around to get them work properly. AuronXCZE, Your information is incorrect. You make it sound like nothing works with SL 1.6 when in fact almost everything does work with it. I've been running SL 1.6 exclusively in several test profiles for quite a while now and everything I'm using works. Issues like the birthing animation will be sorted out pretty quickly, but please don't spread misinformation. I apologize for that i made it sound as nothing works with SLF 1.6, ofc all mod works.
Mdy Posted September 10, 2015 Posted September 10, 2015 the only thing that doesnt work with SGO2 and SL 1.6 is the birthing animation. other than that 1.6 is generally backwards compatable. And what about the upcoming SGO3 release, will it only support 1.60 or 1.59c as well? I'm just asking to make things clear, nothing else.
darkconsole Posted September 10, 2015 Author Posted September 10, 2015 the only thing that doesnt work with SGO2 and SL 1.6 is the birthing animation. other than that 1.6 is generally backwards compatable. And what about the upcoming SGO3 release, will it only support 1.60 or 1.95c as well? I'm just asking to make things clear, nothing else. i expect it to work fine with 1.59. the only work around i had to perform was for the changes in how animations work in 1.6, and that work around will do the exact same thing in 1.59, only that it is technically unneeded just performing an extra step with the same end result. what i dont know is how many of these animations are new to 1.6 actually. i selected 8 of the animations from sexlab/zaz that made good birthing positions. one of which is the old one SGO2 is currently using. so in the event that i selected some new ones, you can still select the old one manually.
Antonio121989 Posted September 10, 2015 Posted September 10, 2015 Well if you change the gem birthing to one at a at time, Leito have a very good birthing animation.
Yuni Posted September 11, 2015 Posted September 11, 2015 *does a cheer* I always enjoy seeing the progress in your progress screen get updated. I'm glad things are going well so far, all the new features sound exciting.
tndvrs Posted September 12, 2015 Posted September 12, 2015 Is there any change that there will be forced milking session(s) for the player. idea? bound to rack or pole or in a milking machine beside some other npc's? After running around in Tamriel , doing some errands or killing , the players breast are producing milk and getting full Perhaps its nice to create something that slows the players speed down with 10% or 25% becauze of the size or weight of her breasts. It would be nice to have some farmers between the big city's that have a milking parlor... ( dungeon) Invited by a farmer, perhaps lured in to a trap. getting impregnated , milked and released perhaps with a nice tatoo It would be nice If I shut up and let you do your thing.....
Pinute Posted September 12, 2015 Posted September 12, 2015 what i'd rather be doing. Heh. I bet you hate writing documentation even more
darkconsole Posted September 12, 2015 Author Posted September 12, 2015 nah. as a developer by trade i have the habit of documented everything i do inside the code already. https://github.com/darkconsole/soulgem-oven-the-third/blob/master/scripts/source/dcc_sgo_QuestController.psc when it comes time to make a page that explains how modders can make mods for sgo3, all i really have to do is copy paste it out of the code.
darkconsole Posted September 12, 2015 Author Posted September 12, 2015 sgo3 has a metric shitload more options. this is how i plan to organise them atm. Event OnConfigInit() {things to do when the menu initalises (is opening)} self.Pages = new String[6] self.Pages[0] = "General" ;; info, enable/disable, uninstall. self.Pages[1] = "Pregnancy" ;; fertility, filled, capacities, days self.Pages[2] = "Body Scales" ;; min max scales, curves, self.Pages[3] = "Immersion" ;; buffs/debuffs, texts self.Pages[4] = "Animations" ;; birthing & milking animation selection self.Pages[5] = "Debug & Repair" ;; debug msgs, reset. Return EndEvent
Aenain01 Posted September 12, 2015 Posted September 12, 2015 Lol. Good to see you have a sense of humour about painful development, don't burn yourself out though.
Pinute Posted September 12, 2015 Posted September 12, 2015 nah. as a developer by trade i have the habit of documented everything i do inside the code already. https://github.com/darkconsole/soulgem-oven-the-third/blob/master/scripts/source/dcc_sgo_QuestController.psc when it comes time to make a page that explains how modders can make mods for sgo3, all i really have to do is copy paste it out of the code. I stand corrected! That's some superbly readable source.
Mdy Posted September 13, 2015 Posted September 13, 2015 If I may ask, is there a way to know in which cycle the own character is? There's a "Daily life" active effect, didn't get that as a hint.
Kelinas Posted September 14, 2015 Posted September 14, 2015 If I may ask, is there a way to know in which cycle the own character is? There's a "Daily life" active effect, didn't get that as a hint. To see your current status just cast 'ultrasound' without targeting anyone, you can see your cargo and fertility then.
nop0x90 Posted September 15, 2015 Posted September 15, 2015 what i'd rather be doing. Maybe you could use this for easier MCM menu creation: Jaxonz MCM Helper
sidfu Posted September 15, 2015 Posted September 15, 2015 is sgo3 gonna have a better cloak spell? for me reason sgo2 causes script lag is mainly due to the effect sticks to long to those hit. i tested and haveing 4 women preg with me sstanding around in riverwood with them next to me after going inside ever building i had 130 active scripts and 61 of them where from the sgo cloak.
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