malbolzcha Posted September 25, 2014 Posted September 25, 2014 any plan adding new effect like "walk on water" in foot tatoo i second the motion. that would be superb
ssdd2014 Posted September 27, 2014 Posted September 27, 2014 Ok, I don't know whether this is posted before, but all the tattoos lose color when I enter racemenu
murfk Posted September 27, 2014 Author Posted September 27, 2014 Ok, I don't know whether this is posted before, but all the tattoos lose color when I enter racemenu I've noticed something similar, but since the colors come back after exiting RaceMenu, I didn't think it was much of a problem.
ssdd2014 Posted September 28, 2014 Posted September 28, 2014 Ok, I don't know whether this is posted before, but all the tattoos lose color when I enter racemenu I've noticed something similar, but since the colors come back after exiting RaceMenu, I didn't think it was much of a problem. But in my case the colors are not coming back!
GraysW Posted October 4, 2014 Posted October 4, 2014 May i ask an little modification about the night eye capacity ? Can you make a key to (des/)activate it ? In fact i'm playing with ENB + RCRN Pure mode so my screen is really dark and the automatic does not trigger when it does (for me). Neither when i check the ON version, sometimes my screen is really dark and the night vision doesn't trigger as well. I know i can use a mod called Predator Vision, but that mod haven't the distorsion who is more immersive. P.S. : Sorry for my faults in english but it isn't my primary language.
murfk Posted October 4, 2014 Author Posted October 4, 2014 Many ENB configurations make night-eye nonfunctional. You can usually make it work by changing // #define APPLYGAMECOLORCORRECTION into #define APPLYGAMECOLORCORRECTION in enbeffect.fx
GraysW Posted October 6, 2014 Posted October 6, 2014 I was trying your tip but it's not what i'm looking for. I'm happy with a darker play, but the night-eye didn't detect the darkest zone. So i want to be able to use it whenever i need it, not have lesser dark game. I can force it when i go into the MCM menu, select off then leave MCM then return in the Dibella Defender menu to select on again. But it break the immersion. Not sure how i can explain what i hope in another language than mine (french)...
Guest HeavyArmorAssassin Posted October 22, 2014 Posted October 22, 2014 When you drop a dibella weapon the game crashes. You should probably make them undropable. Also it would be great if they had the "ghostly" effect from summoned weapons.
murfk Posted October 22, 2014 Author Posted October 22, 2014 When you drop a dibella weapon the game crashes. You should probably make them undropable. Also it would be great if they had the "ghostly" effect from summoned weapons. That's what I was going for originally, but I decided I liked the more subtle effect after I started playing with it. Thanks for the warning about dropping the weapons.
spamneindanke47110815 Posted November 16, 2014 Posted November 16, 2014 game also often but not always CTD when sheathing the weapon (sword in my case) dont know if this is related to the above post... Maybe due to script latency or similar? there is nothing in the papyrus.log however...
ErikModi Posted November 18, 2014 Posted November 18, 2014 Something interesting happened. Started my first playthrough on a male character (my main female has been using this basically since it came out, awesome!) and used the tattoos on one of my female followers (mostly because I don't have any nice armors that fit her custom body). When I first went indoors after grabbing her (the Bannered Mare), everything was all blue and bright and strange looking. Turned the Nighteye feature in DD off, and it was back to normal. Interesting, because when I've used DD on my character, I haven't ever had Nighteye before. Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. EDIT: Got the Nighteye part figured out. . . Hadn't used the Hunter glyph before. The sound is getting worse, though. Sometimes it plays constantly for quite some time.
murfk Posted November 18, 2014 Author Posted November 18, 2014 Something interesting happened. Started my first playthrough on a male character (my main female has been using this basically since it came out, awesome!) and used the tattoos on one of my female followers (mostly because I don't have any nice armors that fit her custom body). When I first went indoors after grabbing her (the Bannered Mare), everything was all blue and bright and strange looking. Turned the Nighteye feature in DD off, and it was back to normal. Interesting, because when I've used DD on my character, I haven't ever had Nighteye before. Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. EDIT: Got the Nighteye part figured out. . . Hadn't used the Hunter glyph before. The sound is getting worse, though. Sometimes it plays constantly for quite some time. That's not a good sign, but it's not SlaveTats or DD doing it. You've got something bad wrong.
ErikModi Posted November 18, 2014 Posted November 18, 2014 Was it because I used it on a custom follower?
murfk Posted November 19, 2014 Author Posted November 19, 2014 Was it because I used it on a custom follower? My best guess is you've got a hardware component about to crap out, actually.
ErikModi Posted November 19, 2014 Posted November 19, 2014 That. . . is not what I wanted to hear. Thanks, though.
AuraMaster7 Posted December 11, 2014 Posted December 11, 2014 My Dibellan Defenders MCM Menu shows up in the list, but when I open it, nothing shows, and I have to close out the pause menu before I can do anything in it. What could be causing this?
reibushido Posted December 11, 2014 Posted December 11, 2014 My Dibellan Defenders MCM Menu shows up in the list, but when I open it, nothing shows, and I have to close out the pause menu before I can do anything in it. What could be causing this? That's just the mod initializing or waiting to perform an action outside of the pause menu. Some mods which have uninstall features do the same thing, and lock up the MCM menus for other mods until they complete their task outside of the pause menu. This happens to me a lot when first setting up Dibellan Defender as sometimes the game double registers TAB from my gamepad and closes out of the Dibellan Defender menu, which then locks up MCM as Dibellan Defender is waiting for me to exit the pause menu so it can enact the changes I made so far. I can't use the MCM for any other mod until I back all the way out of the pause screen. So from my experience, I would say your issue is business as usual, and more widespread than just this mod.
Deadly Kitten Posted December 28, 2014 Posted December 28, 2014 Loving your mod so far. I had a single issue though: Once when running around with the automatic nighteye thing on, the nighteye got stuck on even during the daytime. I had to reload a prior save, which unfortunately for me, was some 3 hrs prior. Ouch. Quickly turned it off. As a suggestion, could you put 1) Detailed descriptions on the active effects in the Magic menu? Having to constantly reopen a web browser every time I want tweak the tats is a bit of a hassle. Not too big of one, but still is something I would like to see changed. 2) Could you please put a more detailed description of the Heresy tattoo somewhere? I'm not certain what this one does, and I didn't see it anywhere on the OP.
murfk Posted December 28, 2014 Author Posted December 28, 2014 Loving your mod so far. I had a single issue though: Once when running around with the automatic nighteye thing on, the nighteye got stuck on even during the daytime. I had to reload a prior save, which unfortunately for me, was some 3 hrs prior. Ouch. Quickly turned it off. Glad you're enjoying it If nighteye gets stuck on, you should be able to force it to reset by going into the MCM and switching it from 'automatic' to 'off' and exiting the menu. You can then set it back to automatic, if you want.
ErikModi Posted January 2, 2015 Posted January 2, 2015 Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. Okay, I know you said this can't be a Slave Tats or Dibellan Defender issue, but I think it pretty much has to be. The female PCs I put DD tats on work fine, and sometimes the NPCs are fine. But it seems like once this sound issue happens, that NPC will keep having it if they ever have DD tats on. I tried it with regular slave tats, and the weird sound effect didn't crop up.
murfk Posted January 3, 2015 Author Posted January 3, 2015 Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. Okay, I know you said this can't be a Slave Tats or Dibellan Defender issue, but I think it pretty much has to be. The female PCs I put DD tats on work fine, and sometimes the NPCs are fine. But it seems like once this sound issue happens, that NPC will keep having it if they ever have DD tats on. I tried it with regular slave tats, and the weird sound effect didn't crop up. I don't do anything with sound effects. Nothing at all.
ErikModi Posted January 3, 2015 Posted January 3, 2015 Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. Okay, I know you said this can't be a Slave Tats or Dibellan Defender issue, but I think it pretty much has to be. The female PCs I put DD tats on work fine, and sometimes the NPCs are fine. But it seems like once this sound issue happens, that NPC will keep having it if they ever have DD tats on. I tried it with regular slave tats, and the weird sound effect didn't crop up. I don't do anything with sound effects. Nothing at all. I'm thinking it's got to be some kind of interaction. The sound is. . . well, really hard to describe, kind of a "sching," with a bass component but mid-to-high pitch. Sometimes it only plays once, sometimes several times overlapping. The more you zone with that tattooed companion, the more likely it seems to be to play multiple times, and the more multiples there are when it plays. I'm wondering if it might not have something to do with the interaction between the tattoos and the custom naked skin for a custom-bodied follower, since it seems to happen most often on followers with custom bodies. Has anyone else used Dibellan Defender on NPCs and had a similar issue? If not, is anyone willing to give it a try and see if this can be replicated, or if it is just me?
jfraser Posted January 3, 2015 Posted January 3, 2015 Also, whenever I transition areas with load screens with this companion, there's a strange sound effect. Not bad, but a trifle annoying. Okay, I know you said this can't be a Slave Tats or Dibellan Defender issue, but I think it pretty much has to be. The female PCs I put DD tats on work fine, and sometimes the NPCs are fine. But it seems like once this sound issue happens, that NPC will keep having it if they ever have DD tats on. I tried it with regular slave tats, and the weird sound effect didn't crop up. I don't do anything with sound effects. Nothing at all. I'm thinking it's got to be some kind of interaction. The sound is. . . well, really hard to describe, kind of a "sching," with a bass component but mid-to-high pitch. Sometimes it only plays once, sometimes several times overlapping. The more you zone with that tattooed companion, the more likely it seems to be to play multiple times, and the more multiples there are when it plays. I'm wondering if it might not have something to do with the interaction between the tattoos and the custom naked skin for a custom-bodied follower, since it seems to happen most often on followers with custom bodies. Has anyone else used Dibellan Defender on NPCs and had a similar issue? If not, is anyone willing to give it a try and see if this can be replicated, or if it is just me? As soon as you said "custom-bodied follower," you had your answer.
ErikModi Posted January 3, 2015 Posted January 3, 2015 Was it because I used it on a custom follower? My best guess is you've got a hardware component about to crap out, actually. So, I had the answer all the way back then. Alright, good to know now, I guess.
murfk Posted January 4, 2015 Author Posted January 4, 2015 Was it because I used it on a custom follower? My best guess is you've got a hardware component about to crap out, actually. So, I had the answer all the way back then. Alright, good to know now, I guess. Not so sure about that, actually. I don't think I've ever used the mod without a custom body.
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