karlpaws Posted April 25, 2019 Posted April 25, 2019 1 hour ago, SebbyK said: EDIT: Just figured it out, I'm dumb. When I zipped it up with 7zip, the "textures" folder was inside another one, so it wasn't being recognized (the .7z had them in "DibellanDefender-BlankTextures>textures>actors>character..." instead of just "textures>actors>character...") one advantage MO has over NMM ( I think as I've never actually used NMM) is that with MO closed, you can go to the Mods folder, create a folder, and copy files into it. You don't actually have to make a new mod by zipping it and then going through the install process.
L0rdSh4xx Posted May 19, 2019 Posted May 19, 2019 Would it be possible to make Dibella's Calm effect work on all levels of npc's? It's a really cool concept for this play style but the way the spell is currently it seems to be near useless.
jack_crow Posted August 13, 2019 Posted August 13, 2019 Just trying this out for the first time. Dibellan Calm seems to be triggering a hostile response from friendlies. In short order I was attacked by to vigilants on the road and one of the old women in whiterun. In whiterun it incurred a bounty.
illenn Posted November 16, 2019 Posted November 16, 2019 I've been using this mod for my most recent playthrough on LE and love it, but I was wondering if this would be compatible as is on SE? or does it need a port? Also as a side note/conflict I also use Succubus heart in this playthrough and the regal armor effect from that mod doesn't work well with this. However there is a note there that some mods break it, so there is that.
alyosh Posted November 16, 2019 Posted November 16, 2019 2 hours ago, illenn said: I've been using this mod for my most recent playthrough on LE and love it, but I was wondering if this would be compatible as is on SE? or does it need a port? Also as a side note/conflict I also use Succubus heart in this playthrough and the regal armor effect from that mod doesn't work well with this. However there is a note there that some mods break it, so there is that. It is compatible as is on SSE 2
Eadoo Posted October 14, 2020 Posted October 14, 2020 2 minutes ago, roulk said: special edition? On 11/16/2019 at 1:56 AM, alyosh said: It is compatible as is on SSE This mod works great as-is on SSE. It was one of my "must-haves" during my transition to SSE, and I've been using it ever since without issues. One quality of life recommendation: search Google for "SlaveTats performance patch". Without it, SlaveTats is gonna drive you crazy. 3
Eadoo Posted January 27, 2021 Posted January 27, 2021 On 12/23/2020 at 8:06 PM, wrath89dragon said: what does the heritic tat do? It enables the ability to choose an axe for your hand tattoo.
plaguesoul84 Posted April 22, 2021 Posted April 22, 2021 can i have more than 1 Dibellan Callings on at a time or no
enterprise2001 Posted May 28, 2021 Posted May 28, 2021 (edited) Do these work if the Dragonborn is male? Edited May 28, 2021 by enterprise2001
chaimhewast Posted May 28, 2021 Posted May 28, 2021 4 hours ago, enterprise2001 said: Do these work if the Dragonborn is male? The effects should work but the tats won't look right because the male and female models have different UV maps.
Alli72 Posted July 25, 2021 Posted July 25, 2021 On 10/13/2020 at 7:04 PM, Eadoo said: This mod works great as-is on SSE. It was one of my "must-haves" during my transition to SSE, and I've been using it ever since without issues. One quality of life recommendation: search Google for "SlaveTats performance patch". Without it, SlaveTats is gonna drive you crazy. It does not work out of the box for me. The tat options not showing up in Slavetats menu
bluegloop Posted December 16, 2021 Posted December 16, 2021 (edited) On 10/13/2020 at 9:04 PM, Eadoo said: This mod works great as-is on SSE. It was one of my "must-haves" during my transition to SSE, and I've been using it ever since without issues. One quality of life recommendation: search Google for "SlaveTats performance patch". Without it, SlaveTats is gonna drive you crazy. I've seen the tats work via MCM, but wasn't there a sister that applied them for you in the Dibellan temple in Markarth? I for the life of me can't find her. Edit: nvm. She's from Divines Guide You. The "SlaveTats performance patch" breaks her ability to apply tats. Edited December 17, 2021 by bluegloop
MysticDaedra Posted February 28, 2022 Posted February 28, 2022 (edited) Is it safe to flag this as ESL? Edit: Actual effects from the tats don't seem to appear with the ESPFE, so I'm gonna say no on this one. That's too bad, my load order is packed already. Edited February 28, 2022 by MysticDaedra
ptmc2112 Posted March 30, 2022 Posted March 30, 2022 On 4/22/2021 at 9:51 AM, plaguesoul84 said: can i have more than 1 Dibellan Callings on at a time or no yes, but only 1 style at a time (so you could have all 4 callings of a particular style if you wanted, but no mix and match from other styles)
matt179 Posted May 10, 2023 Posted May 10, 2023 I just cant understand, this mod used to work only a few months ago and now I'm doing a fresh install of Adult & Immersive with SlaveTats and Dibellan Defender again, exactly like before -except this time I'm getting a warning about Jcontainers: "Warning: this version of Slavetats uses version 3 or greater of JContainers API. You have a different version of JContainers installed". I'm actually using Jcontainers 4.2.3 but I've tried loads of other version numbers too. Driving me insane cos I know how cool the mod is, I was using it recently!
Gamer_Auto Posted November 1, 2023 Posted November 1, 2023 Hi. I fell down a rabbit hole and found myself here. I noticed that you have an alternate texture pack for the tats, but no comparison images. Is there an alternate site that hosts any? If none exist, is there a chance that they will someday? If I like neither pack, what did you use to create them so I could make my own?
Omnishade Posted January 30, 2024 Posted January 30, 2024 When drawing the manifested weapon I can see a glimpse of a weapon and a sheath on my character for only a second, then it disappears. Any idea what could cause this issue?
Adorablewd Posted March 13, 2024 Posted March 13, 2024 Hey! I'm not sure if this mod is kept up any more (or even needs to be), but I'm having a strange issue where only *some* of the tattoos are showing up. Only one calling, one style, etc. Do you need to level certain skill trees in order for them to activate in the menu?
calvin_0 Posted April 30, 2024 Posted April 30, 2024 question, does these tattoos work on npc or is this only for player?
jfraser Posted June 19, 2025 Posted June 19, 2025 On 5/10/2025 at 8:33 PM, theazurewitch said: what does heresy even do? it gives you a wicked two-handed axe
SaGa959 Posted January 7 Posted January 7 Hi! This is my favorite mod, always use when play with female PC. I converted the original tatto set for cbbe body. Use it freely. And i have a question. When the PC undresses, I hear a characteristic sound. This indicates that the weapon can be summoned and the protection is working. However, I have a fairly large mod set, including several that use many scripts, so I suspect that this sound may not be heard with a certain active mod set. The mod works fine (only the waiting time is more than five seconds between undressing and the appearance of the weapon), but the sound is missing. What should I check to find out which mod or script may be blocking it? I like that sound. DibellanTextures-cbbe.zip
Dorabella Posted January 7 Posted January 7 23 minutes ago, SaGa959 said: I like that sound. You should inspect the scripts (psc) of this mod, to find out what generates the sound . It's likely that it will only fire once, a sign that Dibella's protection is active. Also check the player menu, spell menu, and active effects to see if there's anything unusual. You can also use it together with this one Dibella's Blessings - Naked Gameplay 1.4.0 This mod works on the Speech perk. Each time you level up the perk, you gain advantages that can be managed via MCM. The minimum perk level to activate the mod is 20.
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