davisev5225 Posted November 28, 2016 Posted November 28, 2016 I'm having Issues with the Hobble Dress Outfit makes my character's body Invisible... is there a fix to this or just wait for an update? This has been answered to death... BODYSLIDE IT!
Nergui Posted November 28, 2016 Posted November 28, 2016 I've been testing a bit with bound girls despawn. It seems you have to change to a different cell and come back each you free one from restraints. If you do them all at once, barring no surprises, the despawn script seems to glitch.
Tohsaka Posted November 28, 2016 Posted November 28, 2016 Could someone show how to use cbbe bodyslide to fix invisible restraints? They were visible until I updated to V5.8
renero Posted November 28, 2016 Posted November 28, 2016 i've a problem with leon quest. after i buy the pack from belethor and talked to claudius, he said that he drop me at the main gate....etc. he disappear and my game freeze. someone can tell me what cause this problem? thanks in adv. It seems to be an issue with going from Whiterun to the mansion. Select Claudius in the console, move into one of the nearby stores (the alchemy one works well), run the command "moveto player" to teleport him next to you, then quickly talk to him before he walks out. ok thx
BerserkerXX Posted November 28, 2016 Posted November 28, 2016 So, for a while now it seems like Bound Queen isn't working for me.I got the quest to get the individual pieces, but I noticed I never progressed. Even set the chance to 100% and went through 2 dungeons including ornate chest, still nothing.Got something changed or could it be borked?
Nergui Posted November 28, 2016 Posted November 28, 2016 So, for a while now it seems like Bound Queen isn't working for me. I got the quest to get the individual pieces, but I noticed I never progressed. Even set the chance to 100% and went through 2 dungeons including ornate chest, still nothing. Got something changed or could it be borked? Are you wearing restraints (arm/leg cuffs, collar or chastity items)? Are you looting bandit or rogue mage boss chests? The following don't count - Dragon roost chests, Draugr boss chests.
BerserkerXX Posted November 28, 2016 Posted November 28, 2016 So, for a while now it seems like Bound Queen isn't working for me. I got the quest to get the individual pieces, but I noticed I never progressed. Even set the chance to 100% and went through 2 dungeons including ornate chest, still nothing. Got something changed or could it be borked? Are you wearing restraints (arm/leg cuffs, collar or chastity items)? Are you looting bandit or rogue mage boss chests? The following don't count - Dragon roost chests, Draugr boss chests. Both of the 100% ones were bandits, one in a stronghold the other in a cave. I don't remember if I had restraints.
Mr. Sunshine Posted November 28, 2016 Posted November 28, 2016 Any idea why "Breast and Butt Scaling" feature in Cursed loot 5.8 (in v5.7 working good) cause stuttering? It's not a skeleton or hdt issue? i am using UUNP Bodyslide. Papyrus.0.log Papyrus.0.log
WaxenFigure Posted November 28, 2016 Posted November 28, 2016 Could someone show how to use cbbe bodyslide to fix invisible restraints? They were visible until I updated to V5.8 You have to press the "Batch Build" button in Bodyslide to get it to build the clothing/armors/accessories.
Trash Metal Barbie Posted November 28, 2016 Posted November 28, 2016 Could someone show how to use cbbe bodyslide to fix invisible restraints? They were visible until I updated to V5.8 You have to press the "Batch Build" button in Bodyslide to get it to build the clothing/armors/accessories. i made a blog of it when i got sick of typing it so many times my fingers were nearly stubs xD - http://www.loverslab.com/blog/627/entry-3953-ddx-transparency-fix/
Damoriva Posted November 29, 2016 Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it.
wren888 Posted November 29, 2016 Posted November 29, 2016 Thank you, Kimy for your continued excellent work. I seem to recall your mentioning an interest in alternate ways of getting free of restraints. I posted a quest in the face-hugger thread which accomplishes that. http://www.loverslab.com/topic/57592-facehugger/page-7?do=findComment&comment=1748974 If you or any other modder is interested, use any or all parts at your discretion.
attica32 Posted November 29, 2016 Posted November 29, 2016 ok call me daft if you want if i'm missing something really obvious but what do i need to do to get rid of the parasite after it has been attached....tried anything i can think of in a sleep deprived state and no luck.
Mister X Posted November 29, 2016 Posted November 29, 2016 ok call me daft if you want if i'm missing something really obvious but what do i need to do to get rid of the parasite after it has been attached....tried anything i can think of in a sleep deprived state and no luck. Talk to apothecaries. At some point you may ask for help with the parasite and he gives you a recipe. You have to cook a Smelly Potion, or sth named like that, DO NOT drink it! If you have one in the inventory, try to unequip the parasite, it should unequip. The problem is to fetch all ingredients, IIRC
attica32 Posted November 29, 2016 Posted November 29, 2016 ty ..appreciate the help lol never thought to go to those people...
WaxenFigure Posted November 29, 2016 Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it. They alter your body to whatever body you built that item with in Bodyslide or whatever default body they were built with because you didn't build the items in Bodyslide like you should have.
Veladarius Posted November 29, 2016 Posted November 29, 2016 Suggestion / request: Devices that can be removed via standard keys or that require custom keys but are allowed to be removed by other mods have the blockgeneric keyword and questitem keywords removed from them. CD will still view items with blockgeneric as quest items and not remove them nor will it remove questitem devices. I am streamlining a number of scripts in CD regarding device removal and classification so any items with those will not be touched even if it is on the allowed to be removed list in DCUR.
Kimy Posted November 29, 2016 Author Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it. Yes, that will be fixed. Suggestion / request: Devices that can be removed via standard keys or that require custom keys but are allowed to be removed by other mods have the blockgeneric keyword and questitem keywords removed from them. CD will still view items with blockgeneric as quest items and not remove them nor will it remove questitem devices. I am streamlining a number of scripts in CD regarding device removal and classification so any items with those will not be touched even if it is on the allowed to be removed list in DCUR. Hm, if I do -that-, these items will be indistinguishable from generic items and will be wiped off for absolutely -any- reason. But these items are sort of an in-between thing between a generic and a quest item. Actual quest items should take precedence over them, but generic items and generic escape features (e.g. the dreaded "unlock me" merchants) should NOT. There is a FormList in DCL containing all the items that are safe to remove. You can load it via a soft dependency and check the item against it, then brute force remove it if you want to replace it with a quest item. None of these items is marked with the zad_QuestItem tag.
Veladarius Posted November 29, 2016 Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it. Yes, that will be fixed. Suggestion / request: Devices that can be removed via standard keys or that require custom keys but are allowed to be removed by other mods have the blockgeneric keyword and questitem keywords removed from them. CD will still view items with blockgeneric as quest items and not remove them nor will it remove questitem devices. I am streamlining a number of scripts in CD regarding device removal and classification so any items with those will not be touched even if it is on the allowed to be removed list in DCUR. Hm, if I do -that-, these items will be indistinguishable from generic items and will be wiped off for absolutely -any- reason. But these items are sort of an in-between thing between a generic and a quest item. Actual quest items should take precedence over them, but generic items and generic escape features (e.g. the dreaded "unlock me" merchants) should NOT. There is a FormList in DCL containing all the items that are safe to remove. You can load it via a soft dependency and check the item against it, then brute force remove it if you want to replace it with a quest item. None of these items is marked with the zad_QuestItem tag. If you don't want people to unlock items such as the secure items then don't list a key in the properties, then only a script can remove them. As it is I am getting reports of DCUR items being unable to be removed in CD using the soft dependency already set up in it.
Kimy Posted November 29, 2016 Author Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it. Yes, that will be fixed. Suggestion / request: Devices that can be removed via standard keys or that require custom keys but are allowed to be removed by other mods have the blockgeneric keyword and questitem keywords removed from them. CD will still view items with blockgeneric as quest items and not remove them nor will it remove questitem devices. I am streamlining a number of scripts in CD regarding device removal and classification so any items with those will not be touched even if it is on the allowed to be removed list in DCUR. Hm, if I do -that-, these items will be indistinguishable from generic items and will be wiped off for absolutely -any- reason. But these items are sort of an in-between thing between a generic and a quest item. Actual quest items should take precedence over them, but generic items and generic escape features (e.g. the dreaded "unlock me" merchants) should NOT. There is a FormList in DCL containing all the items that are safe to remove. You can load it via a soft dependency and check the item against it, then brute force remove it if you want to replace it with a quest item. None of these items is marked with the zad_QuestItem tag. If you don't want people to unlock items such as the secure items then don't list a key in the properties, then only a script can remove them. As it is I am getting reports of DCUR items being unable to be removed in CD using the soft dependency already set up in it. I can't delete the key property if I want the item to be removed with an actual key. That's the norm for these items. Well, there -are- quest items in DCL I don't want to be removed by 3rd party mods under any circumstance. But it's also conceivable that I forgot adding some to the list. Which items did they mention?
LadyAneka Posted November 29, 2016 Posted November 29, 2016 Have come back to this mod after a break and loving it, but I have a question/problem - my character got locked in the chain harness with the bell and sign plugs. She's managed to remove everything except the plugs - when you try to unequip them you get the "force out" or "leave" message but then nothing happens. The plug shows as unequipped in inventory until you select something else, whereupon it shows back as equipped. They don't appear to be functioning as plugs and don't stop her having sex at all (she's had a couple of threesomes since, with the bell and sign hanging out her holes while being fucked in both holes, can't be comfortable for the guys!!), but the bell noise and the visuals is starting to get on my nerves
KathrynBound Posted November 29, 2016 Posted November 29, 2016 I'm a bit confused by an error I'm seeing: [11/29/2016 - 05:38:00AM] ============================================================ [11/29/2016 - 05:38:00AM] [Zad] (((ERROR))): WearingConflictingDevice received none argument. [11/29/2016 - 05:38:00AM] ============================================================ [11/29/2016 - 05:38:00AM] Error: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1478 [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 508 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 This happened after I updated devious devices, captured dreams, deviously cursed loot, DDx and DDi. In game, I see an error message about WearingConflictingDevice pointing me to the log. The log has a few of these errors in it, as well as some of this: [11/29/2016 - 05:38:00AM] Error: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] warning: Assigning None to a non-object variable named "::temp6" stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] Error: Cannot call AddItem() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 516 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] Error: Cannot call EquipItemEx() on a None object, aborting function call Some searching seems to say I have an invalid object in my inventory? How do I figure out which one?
LazyBoot Posted November 29, 2016 Posted November 29, 2016 I'm a bit confused by an error I'm seeing: [11/29/2016 - 05:38:00AM] ============================================================ [11/29/2016 - 05:38:00AM] [Zad] (((ERROR))): WearingConflictingDevice received none argument. [11/29/2016 - 05:38:00AM] ============================================================ [11/29/2016 - 05:38:00AM] Error: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1478 [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 508 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 This happened after I updated devious devices, captured dreams, deviously cursed loot, DDx and DDi. In game, I see an error message about WearingConflictingDevice pointing me to the log. The log has a few of these errors in it, as well as some of this: [11/29/2016 - 05:38:00AM] Error: Cannot call GetItemCount() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] warning: Assigning None to a non-object variable named "::temp6" stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] Error: Cannot call AddItem() on a None object, aborting function call stack: [zadQuest (1200F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 516 [dcur_mainlib (3F024495)].dcur_library.dcur_equiprandombelt() - "dcur_library.psc" Line 730 [dcur_mainlib (3F024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7469 [dcur_mainlib (3F024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (3F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 [11/29/2016 - 05:38:00AM] Error: Cannot call EquipItemEx() on a None object, aborting function call Some searching seems to say I have an invalid object in my inventory? How do I figure out which one? it's an issue with the spawning of bound girls... you can try this to see if that will fix it: http://www.loverslab.com/topic/33986-deviously-cursed-loot-v58-2016-11-17/?p=1739505
Veladarius Posted November 29, 2016 Posted November 29, 2016 Is the nipple chain collar supposed to make your breasts revert to normal size when equipped while the 'Body Scaling When Aroused' options are active? I'm not particularly a fan of massive jugs, but I still enjoyed seeing my character's larger than normal melons with the nipple chain collar equipped. If I take them off, the next arousal update returns my character's large proportions, and if I re-equip the collar she shrinks back down. EDIT: Scratch that, any piercing does it. Yes, that will be fixed. Suggestion / request: Devices that can be removed via standard keys or that require custom keys but are allowed to be removed by other mods have the blockgeneric keyword and questitem keywords removed from them. CD will still view items with blockgeneric as quest items and not remove them nor will it remove questitem devices. I am streamlining a number of scripts in CD regarding device removal and classification so any items with those will not be touched even if it is on the allowed to be removed list in DCUR. Hm, if I do -that-, these items will be indistinguishable from generic items and will be wiped off for absolutely -any- reason. But these items are sort of an in-between thing between a generic and a quest item. Actual quest items should take precedence over them, but generic items and generic escape features (e.g. the dreaded "unlock me" merchants) should NOT. There is a FormList in DCL containing all the items that are safe to remove. You can load it via a soft dependency and check the item against it, then brute force remove it if you want to replace it with a quest item. None of these items is marked with the zad_QuestItem tag. If you don't want people to unlock items such as the secure items then don't list a key in the properties, then only a script can remove them. As it is I am getting reports of DCUR items being unable to be removed in CD using the soft dependency already set up in it. I can't delete the key property if I want the item to be removed with an actual key. That's the norm for these items. Well, there -are- quest items in DCL I don't want to be removed by 3rd party mods under any circumstance. But it's also conceivable that I forgot adding some to the list. Which items did they mention? I don't know what items they had an issue with, it was just reported that they had dcur items that were said to be removed but were not. I don't have an issue removing the items but then I rarely have any of the issues reported in the CD thread.CD is set up to only remove items on the list and even if it is on the list if it has the questitem keyword it would not be removed as CD is not compliant with the use of Questitem keywords or commands.
ficuscat Posted November 30, 2016 Posted November 30, 2016 Have come back to this mod after a break and loving it, but I have a question/problem - my character got locked in the chain harness with the bell and sign plugs. She's managed to remove everything except the plugs - when you try to unequip them you get the "force out" or "leave" message but then nothing happens. The plug shows as unequipped in inventory until you select something else, whereupon it shows back as equipped. They don't appear to be functioning as plugs and don't stop her having sex at all (she's had a couple of threesomes since, with the bell and sign hanging out her holes while being fucked in both holes, can't be comfortable for the guys!!), but the bell noise and the visuals is starting to get on my nerves You need to have chastity keys to unlock them, the option appear only when you have these keys.
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