MadCat256 Posted January 14, 2015 Posted January 14, 2015 Would it be possible to suppress the find sharp object event when wearing high-security armbinders? The sharp object (just like anything else short of a blacksmith) is ineffective and it is disconcerting to have a pop-up tell you that your restraint has been removed when it clearly has not. Also due to several DD mods using similar dialog options for device removal it would be helpful to know exactly which one belongs to CL. I've been talking to a blacksmith for a long time now trying to get HS Armbinders and a HS Belt removed. I'm using the "Can you help me" dialog tree but I don't think its the right one and I am starting to wonder if this blacksmith even has the correct dialogs or if she was added by some other mod. Each time I try to get her to remove the arm binders she just replies that she won't spoil my adventure.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 About the leg restraints: I'd love having ankle chains with fitting animations, but alas, alternative animations other than idles are impossible in Skyrim. FNIS is called "new idles" for a reason, because idles are the only thing that can be actually -added-. The other animations can just be replaced. Which means as soon as you put ankle chains on the player, the entire population of Skyrim would start doing the prison shuffle. This is NOT a DD limitation, it's a Skyrim engine limitation. And only Bethesda knows why they implemented it that way. It's not quite true. In the meantime FNIS can more than just (simple) idles. Like furniture, paired anims, killmoves, alternate animations. But should I change the name just because I hadn't envisioned the new possibilities when I started all that? For your problem: depending on what you want the character to do you could possible add the ankle chains as Animated Objects. With idles that's trivial, and for walk and run you can use the Alternate Animations, like in FNIS Sexy Move. And you can also try to use the "-st" option, which keeps the AnimObject once an idle has finished. Although this will be reset once another (standard) animation with AnimObjects should be played, and in a few other situations. Just need to be tested. Wow, I had no clue! I was just reiterating what people said when the topic of animated chains and/or hobbled animations was brought up (and we discussed it a few times in the past). Thanks for educating me. Making animations for this is far, faaaar outsides of my skillset though, but I absolutely would make use of such resources if somebody having the necessary skills would create them. The lack of "restrained" animations (walking with restrained legs or fighting with tied wrists) is actually what I consider the greatest gap in DD.
Coopervane Posted January 14, 2015 Posted January 14, 2015 We don't actually have an animator attached to DD, so that's the limiting factor there i'm afraid
Kimy Posted January 14, 2015 Author Posted January 14, 2015 Would it be possible to suppress the find sharp object event when wearing high-security armbinders? The sharp object (just like anything else short of a blacksmith) is ineffective and it is disconcerting to have a pop-up tell you that your restraint has been removed when it clearly has not. Also due to several DD mods using similar dialog options for device removal it would be helpful to know exactly which one belongs to CL. I've been talking to a blacksmith for a long time now trying to get HS Armbinders and a HS Belt removed. I'm using the "Can you help me" dialog tree but I don't think its the right one and I am starting to wonder if this blacksmith even has the correct dialogs or if she was added by some other mod. Each time I try to get her to remove the arm binders she just replies that she won't spoil my adventure. Yes, it's already done for the next patch. The second issue is starting to become a nuisance indeed (while realizing that my own dialogue additions are a part of the problem, too), as the many DD related dialogues are cluttering up the dlalogue tree and are partially redundant anyway. I think the only thing I really can do on my end is changing the dialogue root to something more clear. There are only two device removal type dialogues in Cursed Loot, the High Security one and the Yoke one. To the best of my knowledge, Cursed Loot is still the only DD mod utilizing yokes at this point, so that leaves the High Security one. The biggest issue right now is a broken feature of another mod, which adds a dialogue to blacksmiths that indiscriminately removes -all- DD items, including quest items tagged as such. The author has been notified of the issue several weeks ago, but that's all we can do. The next version of Cursed Loot will also introduce a system to catch and prevent unauthorized device removal.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 We don't actually have an animator attached to DD, so that's the limiting factor there i'm afraid Indeed. So if there is someone out there who'd want to step up and help tying up poor characters... there is your chance!!
Vaelorian Posted January 14, 2015 Posted January 14, 2015 If there's some way I can help with blender 2.49b, I'm willing to make a few animations. I doubt there is, but I figured I'd offer.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 If there's some way I can help with blender 2.49b, I'm willing to make a few animations. I doubt there is, but I figured I'd offer. I am so clueless about animations (or anything else art-related really), that I can't even tell you what's required other than "It would be awesome to have these animations".
Vaelorian Posted January 14, 2015 Posted January 14, 2015 If there's some way I can help with blender 2.49b, I'm willing to make a few animations. I doubt there is, but I figured I'd offer. I am so clueless about animations (or anything else art-related really), that I can't even tell you what's required other than "It would be awesome to have these animations". Blender 2.49b is the latest with nif\kf export scripts that are compatible with Oblivion, which is why I'm using it (as I mentioned multiple times in the past, I am primarily an Oblivion modder). If I didn't have to focus my attention on my university studies and job, I could doubtless learn how to use the newest version, but unfortunately I don't have that luxury. It is possible that Gerra6's Pose Converter could convert an animation made in it to a skyrim-ready format, but I wouldn't know; the most I can offer is to create some animations if someone gives me an animating-ready file.
EnragedRabisu Posted January 14, 2015 Posted January 14, 2015 Blender 2.49b is the latest with nif\kf export scripts that are compatible with Oblivion, which is why I'm using it (as I mentioned multiple times in the past, I am primarily an Oblivion modder). If I didn't have to focus my attention on my university studies and job, I could doubtless learn how to use the newest version, but unfortunately I don't have that luxury. It is possible that Gerra6's Pose Converter could convert an animation made in it to a skyrim-ready format, but I wouldn't know; the most I can offer is to create some animations if someone gives me an animating-ready file. I'm mostly Googling and filling in the blanks here, but I think Animations (Behaviors) are a Havok thing (Havok Animation Studio). I'd link to what I think one would need, but I don't want to send people to the wrong place if I'm in the wrong here.
Zydar Posted January 14, 2015 Posted January 14, 2015 This is not the scope of this mod I'm afraid, but it will be interesting to have NPCs talking about DCL items either as rumors or actual accounts. I'm sure that would fit right in SexLab Stories (or SexLab Devious Stories to be exact). On that note, I think my PC will be naked for the time being. She was (un)lucky enough to get that on a dungeon run right after she freed herself from a heavy yoke back in Riverwood. I forgot which mods added the cover animation (More Devious Quest?) but it went along nicely with the collar. Just need blushing on my character added effect.So if I'm right, the key will appear after my PC abstain from any sexual activity after a number of days. Is it random per collar or is it set? It will be interesting since I'm using this mod in my playthrough. That and one of my follower has a shackle on her inventory, but her hands are not held together behind her back and I cannot remove it without the key. I didn't check if its visible on the model. Just wondering if that's intended (the part where her hands are still free) or is something wrong in my part.
MadCat256 Posted January 14, 2015 Posted January 14, 2015 Would it be possible to suppress the find sharp object event when wearing high-security armbinders? The sharp object (just like anything else short of a blacksmith) is ineffective and it is disconcerting to have a pop-up tell you that your restraint has been removed when it clearly has not. Also due to several DD mods using similar dialog options for device removal it would be helpful to know exactly which one belongs to CL. I've been talking to a blacksmith for a long time now trying to get HS Armbinders and a HS Belt removed. I'm using the "Can you help me" dialog tree but I don't think its the right one and I am starting to wonder if this blacksmith even has the correct dialogs or if she was added by some other mod. Each time I try to get her to remove the arm binders she just replies that she won't spoil my adventure. Yes, it's already done for the next patch. The second issue is starting to become a nuisance indeed (while realizing that my own dialogue additions are a part of the problem, too), as the many DD related dialogues are cluttering up the dlalogue tree and are partially redundant anyway. I think the only thing I really can do on my end is changing the dialogue root to something more clear. There are only two device removal type dialogues in Cursed Loot, the High Security one and the Yoke one. To the best of my knowledge, Cursed Loot is still the only DD mod utilizing yokes at this point, so that leaves the High Security one. The biggest issue right now is a broken feature of another mod, which adds a dialogue to blacksmiths that indiscriminately removes -all- DD items, including quest items tagged as such. The author has been notified of the issue several weeks ago, but that's all we can do. The next version of Cursed Loot will also introduce a system to catch and prevent unauthorized device removal. I did finally manage to get the HS stuff taken care of. The blacksmith I was trying to use in Morthal must not be vanilla. She had the "Can you help me?" and the broken "Can you help me out of these things?" dialogs, neither of which are yours. The blacksmith in Dawnstar had the correct "Can you help me with my restraints" dialog option. Perhaps rewording it to something mentioning CL or HS would help. Something like "I found some cursed loot, can you help?" or "I can't get out of these High Security Restraints, can you do anything?" My Dragonborn must have angered the divines or something. She got out of the HS armbinder and Belt and went back to Ustengrav to finish the run. In the room right before you need to shout to get through a closing door she got put in a HS gag, which prevents shouting. That makes twice she's had to walk out of that dungeon to find a blacksmith. lol
Kimy Posted January 14, 2015 Author Posted January 14, 2015 I already altered the dialogue text to something more clear. And I just made it to Riverwood from Helgen for the very first time without picking something up from my own mod. Go, me!
Kimy Posted January 14, 2015 Author Posted January 14, 2015 This is not the scope of this mod I'm afraid, but it will be interesting to have NPCs talking about DCL items either as rumors or actual accounts. I'm sure that would fit right in SexLab Stories (or SexLab Devious Stories to be exact). On that note, I think my PC will be naked for the time being. She was (un)lucky enough to get that on a dungeon run right after she freed herself from a heavy yoke back in Riverwood. I forgot which mods added the cover animation (More Devious Quest?) but it went along nicely with the collar. Just need blushing on my character added effect. So if I'm right, the key will appear after my PC abstain from any sexual activity after a number of days. Is it random per collar or is it set? It will be interesting since I'm using this mod in my playthrough. That and one of my follower has a shackle on her inventory, but her hands are not held together behind her back and I cannot remove it without the key. I didn't check if its visible on the model. Just wondering if that's intended (the part where her hands are still free) or is something wrong in my part. Yeah, I have no plans to add idle comments to Cursed Loot, since More Devious Quests does that already. The slut collar will automatically remove itself when the time is up. About the timescale mod - good question, I have no clue how this will affect Cursed Loot, but my guess would be that it -will- affect it, since the slut collar parameters are calculated using in-game time.
circ Posted January 14, 2015 Posted January 14, 2015 Just installed 3.4 after having run around with like 2.3.7 or something before. And, wtf? I enter a draugr dungeon sneaking. Right at the entrance a draugr teleports to me and bangs me. Arousal was at 19 so I looked to other mods to explain this weirdness. Aroused Creatures had sneaking invite enabled even with enemy creatures but draugr aren't supposed to be counted but whatever, I disable that. Then 5 minutes later deeper into the dungeon another draugr jumps me, arousal at 0 this time. I guess it could be Deviously Helpless calling in the draugr except I'm wearing 0 DD items, not even in inventory, unless DCL now counts armor as restraints? Is draugr teleport loltime a new feature and if so how do I disable this?
Zydar Posted January 14, 2015 Posted January 14, 2015 This is not the scope of this mod I'm afraid, but it will be interesting to have NPCs talking about DCL items either as rumors or actual accounts. I'm sure that would fit right in SexLab Stories (or SexLab Devious Stories to be exact). On that note, I think my PC will be naked for the time being. She was (un)lucky enough to get that on a dungeon run right after she freed herself from a heavy yoke back in Riverwood. I forgot which mods added the cover animation (More Devious Quest?) but it went along nicely with the collar. Just need blushing on my character added effect. So if I'm right, the key will appear after my PC abstain from any sexual activity after a number of days. Is it random per collar or is it set? It will be interesting since I'm using this mod in my playthrough. That and one of my follower has a shackle on her inventory, but her hands are not held together behind her back and I cannot remove it without the key. I didn't check if its visible on the model. Just wondering if that's intended (the part where her hands are still free) or is something wrong in my part. Yeah, I have no plans to add idle comments to Cursed Loot, since More Devious Quests does that already. The slut collar will automatically remove itself when the time is up. About the timescale mod - good question, I have no clue how this will affect Cursed Loot, but my guess would be that it -will- affect it, since the slut collar parameters are calculated using in-game time. Was just a suggestion in case Skyrimll decides to update it in the future, we all could provide some interesting lines he could use. I'm not really worried about it at the moment, I didn't disable the Safe Word option. If I'm not enjoying it I will use that option, for now I just need a place to stash the loots while staying out in the wilderness but I'm sure Slut Madness will get the better end of it.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 Just installed 3.4 after having run around with like 2.3.7 or something before. And, wtf? I enter a draugr dungeon sneaking. Right at the entrance a draugr teleports to me and bangs me. Arousal was at 19 so I looked to other mods to explain this weirdness. Aroused Creatures had sneaking invite enabled even with enemy creatures but draugr aren't supposed to be counted but whatever, I disable that. Then 5 minutes later deeper into the dungeon another draugr jumps me, arousal at 0 this time. I guess it could be Deviously Helpless calling in the draugr except I'm wearing 0 DD items, not even in inventory, unless DCL now counts armor as restraints? Is draugr teleport loltime a new feature and if so how do I disable this? The closest thing to bestiality in Cursed Loot are tentacle attacks from Estrus. Cursed Loot doesn't call creatures even during collar rape scenes, only NPCs tagged as such. I highly doubt that Cursed Loot is responsible for that. This is not the scope of this mod I'm afraid, but it will be interesting to have NPCs talking about DCL items either as rumors or actual accounts. I'm sure that would fit right in SexLab Stories (or SexLab Devious Stories to be exact). On that note, I think my PC will be naked for the time being. She was (un)lucky enough to get that on a dungeon run right after she freed herself from a heavy yoke back in Riverwood. I forgot which mods added the cover animation (More Devious Quest?) but it went along nicely with the collar. Just need blushing on my character added effect. So if I'm right, the key will appear after my PC abstain from any sexual activity after a number of days. Is it random per collar or is it set? It will be interesting since I'm using this mod in my playthrough. That and one of my follower has a shackle on her inventory, but her hands are not held together behind her back and I cannot remove it without the key. I didn't check if its visible on the model. Just wondering if that's intended (the part where her hands are still free) or is something wrong in my part. Yeah, I have no plans to add idle comments to Cursed Loot, since More Devious Quests does that already. The slut collar will automatically remove itself when the time is up. About the timescale mod - good question, I have no clue how this will affect Cursed Loot, but my guess would be that it -will- affect it, since the slut collar parameters are calculated using in-game time. Was just a suggestion in case Skyrimll decides to update it in the future, we all could provide some interesting lines he could use. I'm not really worried about it at the moment, I didn't disable the Safe Word option. If I'm not enjoying it I will use that option, for now I just need a place to stash the loots while staying out in the wilderness but I'm sure Slut Madness will get the better end of it. There are multiple mods providing safe stashes in the wilderness. If you select "I am camping in the woods" as Live Another Life starting scenario you get a large bag next to your tent that's persistent. Also, Beastess Lair has player stashes in the lairs.
circ Posted January 14, 2015 Posted January 14, 2015 Ok I should have provided more details maybe. Something was causing draugr to jump me out of the blue and I don't remember DCL doing this so I supposed that it might be Aroused Creatures as I was sneaking most of the time and it has a sneak-invite function and maybe, just maybe it was calling draugr creatures too. Unlikely but well. It was probably Deviously Helpless though as as soon as I disabled draugr attacks, I didn't get jumped for no reason anymore. As for the reason, I suspect it may have something to do with DCL's new jewelry feature. I wasn't wearing a single DD item at the time, didn't even have any in inventory - but was wearing a few pieces of jewelry marked items, with the ignore jewelry checkboxes ticked. And, seeing as DH is a little older, it may have associated jewelry with DD items - which when worn cause draugr (if enabled) to jump you. I don't know what DCL does with jewelry now, I doubt it adds DD keywords to jewelry but that's the only explanation I can think of for the thing to happen repeatedly.
Vaelorian Posted January 14, 2015 Posted January 14, 2015 Blender 2.49b is the latest with nif\kf export scripts that are compatible with Oblivion, which is why I'm using it (as I mentioned multiple times in the past, I am primarily an Oblivion modder). If I didn't have to focus my attention on my university studies and job, I could doubtless learn how to use the newest version, but unfortunately I don't have that luxury. It is possible that Gerra6's Pose Converter could convert an animation made in it to a skyrim-ready format, but I wouldn't know; the most I can offer is to create some animations if someone gives me an animating-ready file. I'm mostly Googling and filling in the blanks here, but I think Animations (Behaviors) are a Havok thing (Havok Animation Studio). I'd link to what I think one would need, but I don't want to send people to the wrong place if I'm in the wrong here. Not to be an asshole, but I think you might be replying to the wrong person.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 Ok I should have provided more details maybe. Something was causing draugr to jump me out of the blue and I don't remember DCL doing this so I supposed that it might be Aroused Creatures as I was sneaking most of the time and it has a sneak-invite function and maybe, just maybe it was calling draugr creatures too. Unlikely but well. It was probably Deviously Helpless though as as soon as I disabled draugr attacks, I didn't get jumped for no reason anymore. As for the reason, I suspect it may have something to do with DCL's new jewelry feature. I wasn't wearing a single DD item at the time, didn't even have any in inventory - but was wearing a few pieces of jewelry marked items, with the ignore jewelry checkboxes ticked. And, seeing as DH is a little older, it may have associated jewelry with DD items - which when worn cause draugr (if enabled) to jump you. I don't know what DCL does with jewelry now, I doubt it adds DD keywords to jewelry but that's the only explanation I can think of for the thing to happen repeatedly. That's highly unlikely. The jewelry check code is never called, except when a slave/slut/cursed collar is worn.
Slorm Posted January 14, 2015 Posted January 14, 2015 Will the next patch/upgrade need a new game? The reason I ask is that all the components of the new pc I'm building should turn up tomorrow (touch wood) but I'll hold off installing skyrim and starting a new game until next DCL update if it needs a new game
Kimy Posted January 14, 2015 Author Posted January 14, 2015 It -should- be fine upgrading without a new game.
wubwubwub Posted January 14, 2015 Posted January 14, 2015 Also for Slorm: You should be able to dump your skyrim folder in to your new steam folder, copy over your saved games folder from your old machine to the new location and be good to go. When you "install" skyrim on the new machine it'll look over the files to verify them and then you're off. If it messes up horribly you can just delete and be back where you started.
Kimy Posted January 14, 2015 Author Posted January 14, 2015 Also for Slorm: You should be able to dump your skyrim folder in to your new steam folder, copy over your saved games folder from your old machine to the new location and be good to go. When you "install" skyrim on the new machine it'll look over the files to verify them and then you're off. If it messes up horribly you can just delete and be back where you started. ^ This works. The on caveat being that Steam will wipe off the SKSE scripts when checking file integrity, so you will have to reinstall that.
Slorm Posted January 14, 2015 Posted January 14, 2015 Yeah, I've done this before when I updated from 32 bit to 64 a while back, so I keep a clean vanilla Skyrim install on backup and just port it over to Steam I prefer NMM myself so I'll just do a clean install of mods, doesn't take too long as I only run around 70 or so. Biggest issue is finding all the scraps of paper I've noted my preferred settings on EDIT: This is academic now those stupid idiots at UPS have lost one of the parcels
xboronx Posted January 15, 2015 Posted January 15, 2015 Very nice ideas Richard1234. With all the nice bondage gear currently available for Skyrim some cruel multi layer bondage like in this classic comic would be quite fun imho. http://legamidiseta.forumcommunity.net/?t=53881181 Then add to this Skyrim magic with rebuilding devices like Richard1234 suggested and the Cursed Loot experience will be even more frustrating/rewarding If the lower layer(s) of bondage gear tend to be worse then the final layers you might even be reluctant trying to remove them. You could also make a special collar reacting somewhat to your escape progress. For example you have cuffs and an armbinder on top of them. If you get rid of the armbinder and have only the cuffs left the collar could switch from a normal collar to a slave/slut collar to make escaping the cuffs harder. Gods that comic is hot. Great ideas! Would make a nice explanation why draugr are so restless. Mummified like this ... Don't be surprised seeing some of these ideas implemented one day. Adding custom items with fun and interesting mechanics is one of my main interests for current and future development of Cursed Loot. Yeah, i really enjoy the latest update, especially the yoke mechanics. Just keep making those awesome updates Kimy
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