Zaflis Posted May 14, 2019 Posted May 14, 2019 1 hour ago, TheArchlich said: ... I got a you equip a ball gag on a bound girl message. Since then my game stutters every five seconds... That's maybe the first that anyone finds a possible clue to the stutters, though i haven't heard of it become that severe or unplayable. It might also help if you can show papyrus log.
thedarkone1234 Posted May 14, 2019 Posted May 14, 2019 I may have found more info related to my problem about missing the bound animations. Whenever I reload a save, if I open console I see GetSetAnimation for each DD animation, could it be somehow failing to load them?
bubba999 Posted May 14, 2019 Posted May 14, 2019 Has anyone seen the following: having sex or getting raped drains the magic charge from weapons I enchanted myself!? Weird, I'm sure it's only happened to me while using DCL 8.3 on a new character.
steelmagpie Posted May 14, 2019 Posted May 14, 2019 Help or suggestions needed please. I have a problem (most likely not a bug with DCUR but a cross mod happening). I seem to be spending a lot of time in the wonderful new Dagonar prison (well wonderful for the first few times.) I seem to be sent there after nearly every defeat I have in the wilds. "the (agressor) notices you are worth a lot in bounty blah blah get sent to whatever hold jail." I am running the 8.3 with Prison overhaul patched support and POP installed. I have "use vanilla prisons" ticked in crimes and chance of POP slider set to 100% yet everytime I lose a fight and have a bounty I get sent to Dagonar. The masochist in me makes me play through it even if sentanced to 10 or more days ( parole is a delight when it happens). I am sure the mod which checks for bounties after losing a fight just sends a "go to x-jail" trigger and DCUR gets it and send me to Dagonar skipping maybe the vanilla prisons check and POP slider. I am not sure. I am hoping someone else has come across this or something similar and has a fix or suggestion to reduce my time spent doing hard time and have more fun in the cities. (love the new guards attitudes towards punishment. Much more naughty in a good way haha). On a very positive plus side. I can happy run a full sentance in Dagonar with no troubles from scripts stopping or CTD's. Very stable now, whatever was changed worked wonderfully. (I will be running a fresh game today with DCUR way down low in mod order. if this fails I may try mid to high in load order. After that it will be fisticuffs with nukes for knuckle dusters )
Tenri Posted May 14, 2019 Posted May 14, 2019 1 hour ago, steelmagpie said: Help or suggestions needed please. I have a problem (most likely not a bug with DCUR but a cross mod happening). I seem to be spending a lot of time in the wonderful new Dagonar prison (well wonderful for the first few times.) I seem to be sent there after nearly every defeat I have in the wilds. "the (agressor) notices you are worth a lot in bounty blah blah get sent to whatever hold jail." I am running the 8.3 with Prison overhaul patched support and POP installed. I have "use vanilla prisons" ticked in crimes and chance of POP slider set to 100% yet everytime I lose a fight and have a bounty I get sent to Dagonar. The masochist in me makes me play through it even if sentanced to 10 or more days ( parole is a delight when it happens). I am sure the mod which checks for bounties after losing a fight just sends a "go to x-jail" trigger and DCUR gets it and send me to Dagonar skipping maybe the vanilla prisons check and POP slider. I am not sure. I am hoping someone else has come across this or something similar and has a fix or suggestion to reduce my time spent doing hard time and have more fun in the cities. (love the new guards attitudes towards punishment. Much more naughty in a good way haha). On a very positive plus side. I can happy run a full sentance in Dagonar with no troubles from scripts stopping or CTD's. Very stable now, whatever was changed worked wonderfully. (I will be running a fresh game today with DCUR way down low in mod order. if this fails I may try mid to high in load order. After that it will be fisticuffs with nukes for knuckle dusters ) The vanilla check skips the POP slider itself IIRC. Try turning that off? Also what mod is sending you to prison is it DCL's own combat defeat or something else's, another mod might not be using the proper checks, not sure if that would be the other mod or DCL's problem I suppose if it is from outside it would depend where it's breaking. Edit: Mods I know of with prison outcomes are Sexlab Defeat, Dragonborn in Distress, Sexlab Adventures, and DCL itself. I'm sure there are more, but I can't think of them off the top of my head. 1
TheArchlich Posted May 14, 2019 Posted May 14, 2019 1 hour ago, donttouchmethere said: you could try and load a sav... oh! try if this helps: disable all the random "bound girls" that get added by DCL I'm sure the "you equip a ball gag on a bound girl" message is unrelated to the looting and just coincidentally (because you opened a container) happend together with DCL spawning and equipping a DCL "bound girl". Still, even if you set the spawn rate to 0 now there will be some around until you free them. Just new one want spawn and create conflicts while opening containers. Thats my therory about that ^^ (because I only get that message if DCL bound girls are activated) Althought the girls create lag I never had those crazy stutters your describe. You could check your save for suspended stacks or unfinished/broken scripts tho. Haha thanks! I'll try that. How do you check for broken scripts, tho? O_O Disabling bound girls have 0 effect on the stuttering. I'm pretty sure that it's some bugged script checking for something it doesn't need to is causing the stuttering.
TheArchlich Posted May 14, 2019 Posted May 14, 2019 58 minutes ago, donttouchmethere said: you can check your saves with FallrimTools which includes the Resaver tool as soon as you load a save with it there should be a pop up telling you about unfinished/broken scripts also you can see if you have suspended stacks if you need to create "clean saves" you need to remove left overs via resaver too if a mod fails to do something it can create unfinished scripts that might slow things down or get effects running on the PC stuck Thanks for the info, but I found the problem already. It's caused by Leah being my follower - if I dismiss her it's an instant fix even if she is still around. If I recruit her again the problem returns. The mod dev should take a look at that imo.
Rylalei Posted May 14, 2019 Posted May 14, 2019 I have another question. As I'm new-ish to DD mods and such, since they weren't working most of the time, (but now they do, thanks to the 2 guys who helped) I was wondering something. As I can't find the setting for when people start with "Woman, get over here" thingy, is there a mod that treats that as conflict when I refuse to allow me to beat them up if I'm not in the mood for them? I get it, this is LL after all, but I'm also the Dragonborn, there should be something I got to say in the manner, instead of it all being at the whim of RNG (they take me regardless, the strap me up with a belt or leave me alone).
TheArchlich Posted May 14, 2019 Posted May 14, 2019 15 minutes ago, Rylalei said: I have another question. As I'm new-ish to DD mods and such, since they weren't working most of the time, (but now they do, thanks to the 2 guys who helped) I was wondering something. As I can't find the setting for when people start with "Woman, get over here" thingy, is there a mod that treats that as conflict when I refuse to allow me to beat them up if I'm not in the mood for them? I get it, this is LL after all, but I'm also the Dragonborn, there should be something I got to say in the manner, instead of it all being at the whim of RNG (they take me regardless, the strap me up with a belt or leave me alone). You can disable all DCL rape functions. Also the woman get over here is under public incidency settings if I remember correctly. And DCL is not an Immersive mod - even if you are level 500 and have 4000 health you will not be able to resist against level 1 begar with 30 hp. What I did is I disabled all DCL rape functions and I'm running Deviously Enslaved and Dangerous Nights. You may only want to leave rape while sleeping in an inn on if you want some DCL quests like Jack the Belter to trigger.
Rylalei Posted May 14, 2019 Posted May 14, 2019 8 minutes ago, TheArchlich said: You can disable all DCL rape functions. Also the woman get over here is under public incidency settings if I remember correctly. And DCL is not an Immersive mod - even if you are level 500 and have 4000 health you will not be able to resist against level 1 begar with 30 hp. What I did is I disabled all DCL rape functions and I'm running Deviously Enslaved and Dangerous Nights. You may only want to leave rape while sleeping in an inn on if you want some DCL quests like Jack the Belter to trigger. I know it's not an immersive mod, just gets a tad annoying if you get what I'm saying. I'll check the settings and disable it then. I know some of the sex mods have a "resist" function, so I was wondering if DCL has one as well
Zaflis Posted May 14, 2019 Posted May 14, 2019 10 minutes ago, Rylalei said: I'll check the settings and disable it then. I know some of the sex mods have a "resist" function, so I was wondering if DCL has one as well It's the misogyny feature where males have a small chance to demand sex on every conversation, you can choose what the chance is. Oh and most of us likely aren't playing the game as "mighty dragonborn".
RyuuHawke Posted May 14, 2019 Posted May 14, 2019 Edit: Minimum level in file was 3 but miscellaneous tab of the mod says it can be as low as 1, causing confusion for me.Having an issue with the mod never triggering the cursed loot/trap event when i have put the % chance to trigger a 100 along with reducing the minimum arousal to 0. I recently came back this week to skyrim and installed just the bare minimum mods to run DCL. I have tried out the various dialogue and quest such as the solicitation, the inn worker girl job, the alternate live start of this mod, and shopping quest, which they all trigger and ran their course. When i decide to try out the events tied to the cursed loot, they do not trigger at all despite turning all the setting to guarantee its activation. Im using Vortex to manage the mod, which for a while game me a message in the lines of "this mod is a duplicate or missing files". I tried going to the debug menu to reset if any current quest, installing DCL last, download again to reinstall it, going as far as uninstalling skyrim and repeating the downloads again, to no avail. Tried googling to see if there was a case like this but no result so Im posting here for help. I dunno if this is any help, I took a peek into my papyrus log and from the wall of text, this line and its variation comes up: 05/14/2019 - 05:05:16PM] Papyrus log opened (PC) Spoiler [05/14/2019 - 05:05:16PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [05/14/2019 - 05:05:16PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [05/14/2019 - 05:05:16PM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/14/2019 - 05:05:37PM] Cannot open store for class "dlc1scwispwallscript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USLEEP_QuickReflexTimerFix", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_NirnrootACTIVATORScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKPVisualEffectsRemovalScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USLEEP_StormfangLootToggleScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_BlockPickpocketing", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_WESigarDeathScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_WEArdwenDeathScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "UDGPDurnehviirDragonScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_StopQuestOnAliasDeath", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DB05LodiAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DBFollowerAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_ClearAliasOnDeath", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKPdunMossMotherValdrAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_CaravanFollowerScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_AnskaAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_JdtharrAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_SildAliasDeathScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USLEEP_MS02MadanachDeathScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_BrylingAliasFFSHA", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_WE31AliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_AngiDeathAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DA03StartLodScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "UDBP_AncarionAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKPRetroactive213Script", missing file? [05/14/2019 - 05:05:38PM] error: Unable to bind script USKPRetroactive213Script to USKPRetroactive213 (05001890) because their base types do not match [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_QF_ChangeLocation17_030196B3", missing file?
DonQuiWho Posted May 14, 2019 Posted May 14, 2019 FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues Those threads are, DDA, DDI, DDE and DCL I upgraded to DCL 8.3 and my game went ''phut!' at about the same time. At the time I had ascribed the problem to another mod and how it handled followers in fixing something else. Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible. Rats!. Stupid Boy! etc I had forgotten to run Bodyslide yadda yadda Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different. If I did that, everything would start OK (even if the assets were still invisible) Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash! To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible. Why, well, I'm not a techie, and have no really certain clues. Certainly that hasn't happened before. The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'. I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence Whatever, just posting this for the benefit of anyone else who may have similar issues Key search words/phrases CTD after running bodyslide CTD after rerunning Bodyslide Bodyslide and DD mods problem DD mods CTD on install
TheArchlich Posted May 14, 2019 Posted May 14, 2019 I'd love to see you be able to resist the rape. For example if you refuse the sex scene doesn't happen and: If NPC is non-hostile civilian, you get a bounty. If NPC is a guard, you will get a bounty and they will attempt an arrest (you still have I'd rather die than go to prison option). If NPC is hostile, they will attack (no further outcome required here since most people run Defeat or DA anyway) 1
Tenri Posted May 15, 2019 Posted May 15, 2019 2 hours ago, RyuuHawke said: Having an issue with the mod never triggering the cursed loot/trap event when i have put the % chance to trigger a 100 along with reducing the minimum arousal to 0. I recently came back this week to skyrim and installed just the bare minimum mods to run DCL. I have tried out the various dialogue and quest such as the solicitation, the inn worker girl job, the alternate live start of this mod, and shopping quest, which they all trigger and ran their course. When i decide to try out the events tied to the cursed loot, they do not trigger at all despite turning all the setting to guarantee its activation. Im using Vortex to manage the mod, which for a while game me a message in the lines of "this mod is a duplicate or missing files". I tried going to the debug menu to reset if any current quest, installing DCL last, download again to reinstall it, going as far as uninstalling skyrim and repeating the downloads again, to no avail. Tried googling to see if there was a case like this but no result so Im posting here for help. I dunno if this is any help, I took a peek into my papyrus log and from the wall of text, this line and its variation comes up: 05/14/2019 - 05:05:16PM] Papyrus log opened (PC) Reveal hidden contents [05/14/2019 - 05:05:16PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [05/14/2019 - 05:05:16PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [05/14/2019 - 05:05:16PM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/14/2019 - 05:05:37PM] Cannot open store for class "dlc1scwispwallscript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USLEEP_QuickReflexTimerFix", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_NirnrootACTIVATORScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKPVisualEffectsRemovalScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USLEEP_StormfangLootToggleScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_BlockPickpocketing", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_WESigarDeathScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "USKP_WEArdwenDeathScript", missing file? [05/14/2019 - 05:05:37PM] Cannot open store for class "UDGPDurnehviirDragonScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_StopQuestOnAliasDeath", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DB05LodiAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DBFollowerAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_ClearAliasOnDeath", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKPdunMossMotherValdrAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_CaravanFollowerScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_AnskaAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_JdtharrAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_SildAliasDeathScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USLEEP_MS02MadanachDeathScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_BrylingAliasFFSHA", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_WE31AliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_AngiDeathAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_DA03StartLodScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "UDBP_AncarionAliasScript", missing file? [05/14/2019 - 05:05:38PM] Cannot open store for class "USKPRetroactive213Script", missing file? [05/14/2019 - 05:05:38PM] error: Unable to bind script USKPRetroactive213Script to USKPRetroactive213 (05001890) because their base types do not match [05/14/2019 - 05:05:38PM] Cannot open store for class "USKP_QF_ChangeLocation17_030196B3", missing file? What is your character's level by chance? in recent updates the minimum is hard coded at 3 for events. 1
gr4ssi Posted May 15, 2019 Posted May 15, 2019 Hello, dear readers. (Chloe quest problem). I started a vanilla start game (no DCL LAL start) and managed to free Chloe. So we got out of Helgen and walked to Riverwood. I started the Retrieve the Claw Quest from the trader. I play through the whole dungeon with Chloe, paying her the debt regularly. (We cool ? ). At the exit, she doesn't leave the freakin' dungeon with me. She keeps standing in the dungeon. Only way to get her out of the dungeon is to pay the release debt, send her "home" wherever that is, loose all the stuff she was carrying and then I could go after her and recruit her again, but the quest is gone which makes me sad.) Do I have another option than to reload a save from before entering the dungeon? ? Thank y'all for your great work and your time spent to help. Cheers.
RyuuHawke Posted May 15, 2019 Posted May 15, 2019 51 minutes ago, Tenri said: What is your character's level by chance? in recent updates the minimum is hard coded at 3 for events. Level 1, and as you say that was the one thing I was missing. Much appreciated on clearing up my problem. I wasnt convince it was level related as in the miscellaneous tab of the mod, it showed the default setting for minimum lvl for event to happen at 1. If possible, it would be appreciated for clarity sake to either change that number to 3 or be written in the main page, so it wont confuse people who took a long break from skyrim like I did. Thanks for the quick assist Tenri!
steelmagpie Posted May 15, 2019 Posted May 15, 2019 12 hours ago, Tenri said: The vanilla check skips the POP slider itself IIRC. Try turning that off? Also what mod is sending you to prison is it DCL's own combat defeat or something else's, another mod might not be using the proper checks, not sure if that would be the other mod or DCL's problem I suppose if it is from outside it would depend where it's breaking. Edit: Mods I know of with prison outcomes are Sexlab Defeat, Dragonborn in Distress, Sexlab Adventures, and DCL itself. I'm sure there are more, but I can't think of them off the top of my head. I do have sexlab adventures installed and that is probably the trigger mod .. I will try unticking vanilla prison and see if that helps.. Thanks for your help ..
Tenri Posted May 15, 2019 Posted May 15, 2019 4 hours ago, gr4ssi said: Hello, dear readers. (Chloe quest problem). I started a vanilla start game (no DCL LAL start) and managed to free Chloe. So we got out of Helgen and walked to Riverwood. I started the Retrieve the Claw Quest from the trader. I play through the whole dungeon with Chloe, paying her the debt regularly. (We cool ? ). At the exit, she doesn't leave the freakin' dungeon with me. She keeps standing in the dungeon. Only way to get her out of the dungeon is to pay the release debt, send her "home" wherever that is, loose all the stuff she was carrying and then I could go after her and recruit her again, but the quest is gone which makes me sad.) Do I have another option than to reload a save from before entering the dungeon? ? Thank y'all for your great work and your time spent to help. Cheers. Target her in the console go outside then type: moveto player it should move that version of her to your location.
Zaflis Posted May 15, 2019 Posted May 15, 2019 6 hours ago, RyuuHawke said: Level 1, and as you say that was the one thing I was missing. Much appreciated on clearing up my problem. I wasnt convince it was level related as in the miscellaneous tab of the mod, it showed the default setting for minimum lvl for event to happen at 1. If possible, it would be appreciated for clarity sake to either change that number to 3 or be written in the main page, so it wont confuse people who took a long break from skyrim like I did. The tooltip says something like "Only regular traps until this level" in MCM, which means that after the limit also special traps are allowed, such as cursed/rubber collar and so on. It's just that not even regular traps happen until level 3 now, and yeah it might be useful to have it said somewhere in MCM. 9 hours ago, donkeywho said: To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible. My advice would be to disable all Loverslab mods and see that HDT body physics work correctly, with the body and armors. Up to that it's all standard Nexus stuff and all guides help. It should be fast thing to do having MO, just uncheck mods, delete meshes\ from overwrite and build FNIS+Bodyslide. It is also a little too easy to break the mod setup by adding mods that don't go well with others, not to mention you can still make use errors with Bodyslide and even FNIS. Also a note about Bodyslide when using MO, it will not put anything in overwrite. It will instead replace the original mod folder with the built ones. But that's ok, you don't need to reinstall the mods, using the built ones to build themselves again and again is ok.
gr4ssi Posted May 15, 2019 Posted May 15, 2019 2 hours ago, Tenri said: Target her in the console go outside then type: moveto player it should move that version of her to your location. Thanks for this, I'm a total Skyrim noob and the console would have been the last thing on my mind. I found a good tutorial and will try this evening. I found so much wonderful devious loot in that cave that I'd hate to dump my safegame. ?
DonQuiWho Posted May 15, 2019 Posted May 15, 2019 1 hour ago, Zaflis said: My advice would be to disable all Loverslab mods and see that HDT body physics work correctly, with the body and armors. Up to that it's all standard Nexus stuff and all guides help. It should be fast thing to do having MO, just uncheck mods, delete meshes\ from overwrite and build FNIS+Bodyslide. It is also a little too easy to break the mod setup by adding mods that don't go well with others, not to mention you can still make use errors with Bodyslide and even FNIS. Also a note about Bodyslide when using MO, it will not put anything in overwrite. It will instead replace the original mod folder with the built ones. But that's ok, you don't need to reinstall the mods, using the built ones to build themselves again and again is ok. FWIW, I do build up my games in stages, other than putting all standard and base Sexlab mods that have esm files in at the first stage so as not to mess up the load order later, and run FNIS each time so as to see it looks OK, as well as checking what number of anims are in play. Then go on adding vanilla, and Sexlab stuff in tranches. Everything looks OK, although a LAL start isn't the easiest place to check that. But so far I have generally waited till everything is in, and then run Bodyslide once at the end. Fortunately, this time I forgot And MO, using v1.3.11, with Bodyslide set to run from within it, definitely DOES write the mesh files into the Overwrite. It's easy then to create a single mod in which to install each individual game's meshes, especially as the mod version file used in one game might be different from that used in another - sometimes updating mid game isn't advised, nor worth the risk
bubba999 Posted May 15, 2019 Posted May 15, 2019 Ok, I can verify that DCL 8.3 is draining the magic charge from weapons when a trap goes off! I have verified it two different ways. 1) A trap went off and my PC masturbated. Three magick weapons lost their charge. 2) Another trap went off, items were added, magick charge on three weapons lost. This isn't intentional is it?
Rylalei Posted May 15, 2019 Posted May 15, 2019 13 hours ago, Zaflis said: Oh and most of us likely aren't playing the game as "mighty dragonborn". I know, I know. The scenario I'm trying to create is a world where I'm working on the main quest as normal, but the world isn't the "safe" Vanilla. It's an odd one where very few help out of generosity, after all, there's a war going on. Rape, slavery and other kinky stuff happens, but I'm still the Dragonborn, a succubus on top of it, but still. They want to rape me? Earn it, that's what Defeat is for. So of course I kinda want the "you got no say in the matter" think removed or being able to resist. Since there's no resist option, I just set that chance to 1, but will probably set it to 0, depends on how much it will annoy me. Don't get me wrong, I like the idea of NPCs thinking they can get their way, and depending on my mood, even let them, or if they do defeat me, take your prize, collar me if you want to, do whatever you want, you won, but being forced when not defeated feels kinda cheap, if you get what I'm saying. 1
Rotte boy Posted May 15, 2019 Posted May 15, 2019 I can't find the dollmaker anywhere. I'm pretty sure it is because I have messed up in downloading the file containing all of the "rubber doll" quest and the dollmaker, gas masks won't show up on my PC as well. Also, the cursed loot feature is acting weird. I have set the chance of triggering one so high at this point, that it says it is at 100% almost all of the time. (i have turned on the thing where you get a message, telling you the chance of finding cursed loot in anything, on) is there something that I'm missing?
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