Vakir Posted July 4, 2022 Posted July 4, 2022 37 minutes ago, Elsidia said: You need install memory fixes mods for LE version. Like safety load. I'm not have LE version, so this is only mod about what i knows, also you need edit SKSE.ini config file as additional fixes. How to do it and how to find it here: https://steamcommunity.com/app/72850/discussions/0/343786195661253247 Also i recommend use line defaultHeapInitialAllocMB=1024 as it reserves 1 GB RAM. Many thanks! I realized the ini file was in the wrong spot so it didnt actually apply the settings.
RegularHuman Posted July 4, 2022 Posted July 4, 2022 52 minutes ago, Elsidia said: gag? Rubber doll doesn't have gag. If you mean, that instead of rubber doll quest, triggers Slave gag quest, then this is bug related to script migration to other script. Rubber doll quest never trigger in traps events in DCL 9.0 So how can I start rubber doll quest? Random people lock collar on me?
Elsidia Posted July 4, 2022 Posted July 4, 2022 49 minutes ago, RegularHuman said: So how can I start rubber doll quest? Random people lock collar on me? Officially never. Unofficially: 1) fix damaged script and it will trigger randomly as trap event. use with own caution as it modified original mod. 2) Spawn rubber doll collar by console, put it on manually and wait while rubber doll quest start.
Vakir Posted July 4, 2022 Posted July 4, 2022 So now my newest issue is the Whip and Chain inn causing major fps drops. I removed my ENB and reinstalled the base ENBoost from the main website, ran it in windowed, increased my Vram, and other various attempts. It used to run perfectly fine before migrating skyrim to my ssd which for clarity was a pretty quick and dirty operation so I wonder if thats part reason why.
Elsidia Posted July 4, 2022 Posted July 4, 2022 (edited) 31 minutes ago, Vakir said: So now my newest issue is the Whip and Chain inn causing major fps drops. If you will be on AE or SE, i will assume that your HDT SMP hangs on. There no cure as in console smp reset command. Also cure is install Faster HDT SMP mod as it have seems this bug removed. (Better performance) So i still not found about FPS loss using on HDT physics LE, so i have no clue why. UPD: Ok what found into HDT LE discussion: the mod is working but for some reason when im in towns the fps drops to 1, im running the game on 45-60 fps on high, i think its an issue with female npcs like in whiterun the carolina vendor the one selling vegetables when im looking at her the fps drops to 1, helpppp, imma disable this for now until theres a fix You likely need to change the childrens skeletons to one compatible with Xpmse. I think RS Childrens mod has them or just use the XPMSE one you have for children. Edited July 4, 2022 by Elsidia
Vakir Posted July 4, 2022 Posted July 4, 2022 10 hours ago, Elsidia said: If you will be on AE or SE, i will assume that your HDT SMP hangs on. There no cure as in console smp reset command. Also cure is install Faster HDT SMP mod as it have seems this bug removed. (Better performance) So i still not found about FPS loss using on HDT physics LE, so i have no clue why. UPD: Ok what found into HDT LE discussion: the mod is working but for some reason when im in towns the fps drops to 1, im running the game on 45-60 fps on high, i think its an issue with female npcs like in whiterun the carolina vendor the one selling vegetables when im looking at her the fps drops to 1, helpppp, imma disable this for now until theres a fix You likely need to change the childrens skeletons to one compatible with Xpmse. I think RS Childrens mod has them or just use the XPMSE one you have for children. I use LE or is it AE now? I'll try the skeleton thing but not sure why the child skeletons would affect it?
Elsidia Posted July 4, 2022 Posted July 4, 2022 29 minutes ago, Vakir said: I use LE or is it AE now? I'll try the skeleton thing but not sure why the child skeletons would affect it? No LE is old and not change. AE is upgraded version of SE About skeleton i can guess. That's because HDT uses bones for physics and if skeleton doesn't have those necessary bones, so there is overload in game. But be careful - DCL not like if mods touch children's. Can shut down DCL completely.
Vakir Posted July 4, 2022 Posted July 4, 2022 2 hours ago, Elsidia said: No LE is old and not change. AE is upgraded version of SE About skeleton i can guess. That's because HDT uses bones for physics and if skeleton doesn't have those necessary bones, so there is overload in game. But be careful - DCL not like if mods touch children's. Can shut down DCL completely. I have both Hdt physics and XPMSE and reinstalled both. Is there some conflict of the two?
Vakir Posted July 5, 2022 Posted July 5, 2022 (edited) 11 hours ago, Elsidia said: No LE is old and not change. AE is upgraded version of SE About skeleton i can guess. That's because HDT uses bones for physics and if skeleton doesn't have those necessary bones, so there is overload in game. But be careful - DCL not like if mods touch children's. Can shut down DCL completely. I disabled HDT Physics and that managed to increase my FPS dramatically with no slowdown. however I have a new issue, anytime I enter the Inn I get a message from crash fixes saying its missing NiNode, I reisntalled XPMSE but that didnt do anything and I ran FNIS multiple times. UPDATE: reinstalled HDT Physics and no lag and inn works! thanks for your help you saved my ass Edited July 5, 2022 by Vakir
vimkl Posted July 5, 2022 Posted July 5, 2022 (edited) Hi. I have weird problems with physics after animated sex scenes. How this can be fixed? LE version. Edited July 5, 2022 by vimkl
Elsidia Posted July 5, 2022 Posted July 5, 2022 (edited) 10 minutes ago, vimkl said: weird problems with physics after animated sex scenes. H Wow! At least you are alive) In SE version sometimes you are send to fly and left in sky or fall to death) About LE can't say, but in SE version it somehow was fixed itself. Possible solutions what lead to it - updated Racemenu with high heels fixes, somehow maybe help installing zaz 8+ Update skeleton to newest version and be sure, that it never be replaced from another mods. Also this bug looks similar Skyrim vanilla bug when giant with hit sent you to sky and fall to death. UPD: possible reinstall those mods will help too. But i speak about SE version Edited July 5, 2022 by Elsidia 1
A Little Kitten Posted July 6, 2022 Posted July 6, 2022 On 7/2/2022 at 10:29 AM, Elsidia said: There is stuck. In DCL 9.0 are bug, what work with all gags and belts. I describe this bug with script examples and solution in there, so we need wait next version of DCL. In short if for full chastity needs gag, 1 filter allows sex, if gag not included (in mouth i suppose =_=), but final check for full chastity have bug and after that actors not cleaned from sex scene so all stuck. aaah, thank you very much. I really appreciate your answer, thank you thank you :)
CaptainJ03 Posted July 6, 2022 Posted July 6, 2022 10 hours ago, vimkl said: I have weird problems with physics after animated sex scenes. How this can be fixed? LE version Did you set the "ragdoll ending" in Sexlab? I did that once, and unselected it very soon afterwards!
vimkl Posted July 6, 2022 Posted July 6, 2022 12 hours ago, Elsidia said: Wow! At least you are alive) In SE version sometimes you are send to fly and left in sky or fall to death)T About LE can't say, but in SE version it somehow was fixed itself. Possible solutions what lead to it - updated Racemenu with high heels fixes, somehow maybe help installing zaz 8+ Update skeleton to newest version and be sure, that it never be replaced from another mods. Also this bug looks similar Skyrim vanilla bug when giant with hit sent you to sky and fall to death. UPD: possible reinstall those mods will help too. But i speak about SE version Thank you!
lordhalmar Posted July 7, 2022 Posted July 7, 2022 Is there a way to trace what mod could be preventing devices to be unequipped by cursed loot? The safe word in the MCM doesn't work, I p pay for removal from people but nothing is removed, not sure of it is a bug to but when I remove the restraints from the bound women nothing is actually removed from them that I can see. But no one has any issues putting more on lol.
Kimy Posted July 7, 2022 Author Posted July 7, 2022 1 hour ago, lordhalmar said: Is there a way to trace what mod could be preventing devices to be unequipped by cursed loot? The safe word in the MCM doesn't work, I p pay for removal from people but nothing is removed, not sure of it is a bug to but when I remove the restraints from the bound women nothing is actually removed from them that I can see. But no one has any issues putting more on lol. Have me a Papyrus log?
lordhalmar Posted July 7, 2022 Posted July 7, 2022 26 minutes ago, Kimy said: Have me a Papyrus log? I loaded the game, used a dare pack got tied up by it, then tried the free me debug command. also went to lydia to see if she would help to get that on the log but it went the wrong way so I just saved and quit. hopefully it has what you need. Papyrus.0.log
Elsidia Posted July 8, 2022 Posted July 8, 2022 (edited) 7 hours ago, lordhalmar said: also went to lydia to see if she would help to get Not related to DCUR or DD - this is from another mod. 7 hours ago, lordhalmar said: then tried the free me debug command. In log i not found send free me signal, maybe it's not register in log. Also there no and send unequipped events, so or this is wrong log or not completed. What you mean by no work? In DCL 9.0 is currently 1 bug and maybe one feature (or bug) 1) bug: free me not free from straitjackets. (i don't see any straitjacket equipped in log so... ) I also explained mechanics and script examples so possible it will be fixed in DD 5.2 2) free me not unequipp plugs as those missing keyword zad_lockable. Maybe this is feature, as plugs can be easy unequipped by take it out. Any other items can be unequip by free me excepts quest items. If you unequip quest items, you need use free strong option and it will destroy all active DCL quests. Maybe not run anymore correct or run. PS: not related to problem possibly, but log have many errors from another mods including FNIS. Edited July 8, 2022 by Elsidia
lordhalmar Posted July 8, 2022 Posted July 8, 2022 58 minutes ago, Elsidia said: Not related to DCUR or DD - this is from another mod. In log i not found send free me signal, maybe it's not register in log. Also there no and send unequipped events, so or this is wrong log or not completed. What you mean by no work? In DCL 9.0 is currently 1 bug and maybe one feature (or bug) 1) bug: free me not free from straitjackets. (i don't see any straitjacket equipped in log so... ) I also explained mechanics and script examples so possible it will be fixed in DD 5.2 2) free me not unequipp plugs as those missing keyword zad_lockable. Maybe this is feature, as plugs can be easy unequipped by take it out. Any other items can be unequip by free me excepts quest items. If you unequip quest items, you need use free strong option and it will destroy all active DCL quests. Maybe not run anymore correct or run. PS: not related to problem possibly, but log have many errors from another mods including FNIS. I am looking through this and it mentions many mods I don't even have. Maybe the mod is looking for them but not finding them so it says error? I wish I knew how to fully read this thing.
Elsidia Posted July 8, 2022 Posted July 8, 2022 (edited) 30 minutes ago, lordhalmar said: I wish I knew how to fully read this thing. I wish too. My experience says, that some of errors is related even on fresh Skyrim and mods install. Maybe some of mods something do wrong. The second thing that those errors is saved into game save. There is clean tool, but need use with very caution, can break things more. How those mods is put into save? Install mod, save a game, and remove a mod. It's lead to break a save and papyrus errors. Never will do that on main save. If you want test a mods, test it and if not like remove back to previous version of save before this mod. Also if you use no MO2, then other mod managers can left mod parts into Skyrim data folders, what maybe (not say it's true, i honestly don't know) can lead to those errors. Check free me option on clean game: 1) Start a skyrim new game in lal cell. 2) Don't move, change camera or other actions, before initialize all mods (in your papyrus log are records what say, that this process still not complete in your save) - for that you need a few times save and load a game before all mods is initialize. 3) somehow get on restraints - by spawn console or use command tie me up - but there is big chance to get on straitjacket or if you have fast PC and less mods, in DCL 9.0 this procedure is bugged. You can get a very less amount of restraints and some of it in count 3 - 4 4) Tap button free me and see, what happens Edited July 8, 2022 by Elsidia
thedarkone1234 Posted July 17, 2022 Posted July 17, 2022 So, I know it is arrest dialogue is about random chances, and it was also impacted by the fact that the tentacle parasite won't allow me to go to prison, but if it is possible to make the conditions refer to the present crime (or to whenever surrender was from active combat or not), we would avoid this kind of funny situations : (In case the picture is unclear, the arresting guard stands 1 meter next to the guard I just murdered)
Tron91 Posted July 17, 2022 Posted July 17, 2022 Spoiler 59 minutes ago, thedarkone1234 said: So, I know it is arrest dialogue is about random chances, and it was also impacted by the fact that the tentacle parasite won't allow me to go to prison, but if it is possible to make the conditions refer to the present crime (or to whenever surrender was from active combat or not), we would avoid this kind of funny situations : (In case the picture is unclear, the arresting guard stands 1 meter next to the guard I just murdered) Dark Days indeed. Murder is a minor crime now!
thedarkone1234 Posted July 20, 2022 Posted July 20, 2022 (edited) Nothing too new, but just thought I would summirize a few of the most outstanding issues that still exist in DCL. (I notice them more now that DD I run DD beta with the expression fix, and suddenly 90% of irregularities are all DCL, which is good because it means DD is almost good to go ) Combat surrender and rape appear to have their own animation filters, and thus it is much more likely that enemies will skip to binding the player in combat surrender (without having sex), or cancel rape sequences. The issue is most prominent in case the player is wearing a breast yoke, which now *has* DD animations for it, but it seems DCL ignores that most of the time. In case of female rapists, about 50% of the times, they would cancel even merely due to the player wearing an armbinder. In rarer cases, even solicitation fails to find any animation when wearing enough bondage, and then you can simply immedialty speak to the client and get paid for nothing. I want to note here that when sex fails to trigger via DCL, there is nothing printed to the console, while when DD fails to find an animation, you can see every step of it on the console (In fact. I tend to open console to freeze the world until an animation get's chosen, and it does great to prevent script lags later). The difference in the console is why I am 99% sure that all these issues are only DCL related, and not DD). Speaking of combat surrender and rape, it appears all creatures that do not have default animations in the game without any SLAL pack are all exempt of rapes at all, and in case of combat surrender always "Your attackers lose interest in you". I know beastiality content is only enabled and not supported, but it is not only beasts, but also things such as dwemer constructs, wisps and atronachs. (We all love sex toys, and simple math says <sextoys + rape fetish = dwemer combat surrender> ) So I think we would all appreicate if DCL could check for the existance of animations and not just assume they do not exist. Another thing about combat surrender: being defeated in the vicinity of a guard always gets you sent to Dagonar, even if you were helping that guard kill a dragon, or if you are actually on the companion quest with Farkas (which is considered a guard). If possible, I think it's best to tie the Dagonar consequence to having a guard hostile to you while surrendering. And one more thing about combat surrendering... NPCs. There is a feature to rape them and some versions ago the Player would wear a strapon and rape a male victim, but in this version she gets raped by him (animation-wise. I am not sure if it is actually considered that the player is the victim in Sexlab). Also, raping girls after binding them tends to sometimes fail, and sometimes it takes 3 attempts to get it to work. I am not sure if this one could also happen in combat surrender, but in rapes it certainly can: If the MCM is set that full chastity + gag prevent rape, and the player is wearing full chastity and the belt is unremovable (belt of shame, or even just a high security belt, for example), but has a chastity key, we get into a deadlock that a rape sequence may start because having the key means the player "isn't locked in full chastity", but the NPCs are not programmed to remove anything but the belt in such cases, so they just stand there and there is a message that the chastity gear protects the player. Since some DD update that introduced timer locks on belts, bras and corsets, DCL defaults to use a timer lock whenever it uses such regular items. The timer affects only the player and gets reset whenever the item is removed and re-placed, which means "rapists can remove belts" is quite an issue. This essentially also means that chastitiy keys are useless compared to lockpicks, as they are way more likely to be used against you (to enable rape) than to help you. The Generic FreeMe doesn't remove straightjackets (Elsidia made a fix for that, I think?) (Not sure if it requires fixing) One of the random gagtalk consequences is the NPC attempting to free the player from her gag. This might happen even if the gag is unremovable (if it is a quest gag or a hood). I am not sure there is any issue with that, but I reload a save in case a script is running loose on it XD Some of the lost configurability for the rubber-doll quest are really game-style affecting. My personal biggest issue is the time between each expansion. (While we are at it, a visible timer for the belt of shame and yoke of shame would go a long way ) There is an MCM slider for "chance for males to demand blowjobs" or something like that right under the misogyny toggle. But male demanding sex was removed several updates ago, so this is redundant. DCL doesn't distribute furniture keys the same way it does with the other type of keys yet. (Not sure if intended or not) (Well, this one isn't really an issue, since it can't be fixed before DD 5.2 is released. just a reminder for later) Several DD quest items and special items (such as the slave rubber set and the exhibitionist suit) use outdated item models (especially notable on the suits and hoods) EDIT: And let's not forget there are some kinky non-bondage items, such as the suits sold by the doll maker or found in D.A.M.N boxes, which also use the old models and might need an upgrade. (22-07-22) Adding more to the same post so they are easier to track DCL's "free" function ignores plugs, now that might be a feature, but that also means freed bound girls will still keep getting vibed (Well, as a matter of fact I am not sure how long bound girls are supposed to linger after being freed. Some disappear almost immediatly and some stay as permanent residents) Captured NPCs are mostly regarded as hostile, and the slave trader is a coward. This means that unless I have a strong calm spell to either calm all the slaves or all the patrons of the bar, violence will start, and the slave trader will be too busy cowering to be approachable. Another thing related to captured slaves is that after "take their valuables and let them leave", or after selling them to the slave trader, they might not fully disappear. There is a chance that upon the next reload-save, they will be back (in case of girls sold to the slave trader, they usually retain their items and bondage, in case of released males they are usually naked). I personally always reload a save immediatly after making slaved disappear to make sure I can capture or kill them again. It is especially critical with the slave trader because if, for example, a defeated female vampire spawns back into riverwood while I am not there, soon enough a courier is going to send some sad news about Orgnar and Embry being dead. I think the chance of such an NPC not fully disappearing increase if they were in combat at the moment of disappearance. Sometimes when a player gets defeated and knocked down she remains knocked down and stunned on the floor. Trying to jump or move doesn't work, and usually when it happens I have to reload a save. It is hard to reproduce the error on the ground, because it only happens some of the times, but one way to easily get a very similar issue is getting hit in the face with a giant's power attack. The player gets launched into the sky and gets defeated up there, thus freezing, laying in the middle of the air, not moving nor falling. The giants also "lose interest" in such a case because you are too far for them, so control is released back to you but you can't move. (Note that the character must be weak enough to loose all HP from that hit so that you get defeated mid-air) (07-02-23) Adding a bit more If you get raped while locked in a contraption, it is likely the NPC raping you will bump into your character and move her a little. If this happens, it is likely that by the end of the rape, you will not be locked properly into the furniture, resulting in some odd situation where you can jump and then walk, but pressing the interaction key (default E) will bring up the struggle menu. If NPCs drug the player before rape, she might find herself or someone unrelated irresistable and start masturbating or having sex with the other person, while the rapist or solicited person just stand and wait. Once the scene ends they will most likely no try to start a scene on their own. This also happens even if Skooma whore is installed and integration is enabled. In fact, most of the times DCL drugged the player it didn't use the drugs from Skooma whore I am pretty sure I am forgetting something that I had in mind earlier, so there might be edits later. And since I know writing a list of "complaints" makes me look like an ungrateful <insert favorite here> I want to say again that this mod is probably the reason I started to play and keep playing Skyrim at all. This mod is awesome and this is why I would love to see it grow even more and turn skyrim into the perfect, smooth, bugless (relatively, as much as skytim is capable of it) kinky experience Edited February 7, 2023 by thedarkone1234 7
DeWired Posted July 20, 2022 Posted July 20, 2022 1 hour ago, thedarkone1234 said: I am pretty sure I am forgetting something that I had in mind earlier, so there might be edits later. I think it would be better to make a new post with additions and link to this one. Otherwise - excellent list. Personally, I vote for 6 being a feature ? And about MCM (9 and 10)... As settings are still there, just invisible to MCM, it is possible to export config to file, edit it, and import back. I think, some external configuration tool is also possible.
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