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Posted

Hi, I'm having a problem with my Armored Trolls (both Hentai and the ones bought from the DG). Normal brown and white trolls work fine.

 

Sometimes he looks like http://postimg.org/image/6kwtstdbd/ and other times http://postimg.org/image/9ai78sxml/

 

It keeps switching back and forth between those two. I'll be walking around town and one minute he'll be a brown troll with a white dick, the next he's a white troll with a brown troll as his armor textures.

Posted

Hi, I'm having a problem with my Armored Trolls (both Hentai and the ones bought from the DG). Normal brown and white trolls work fine.

 

Sometimes he looks like http://postimg.org/image/6kwtstdbd/ and other times http://postimg.org/image/9ai78sxml/

 

It keeps switching back and forth between those two. I'll be walking around town and one minute he'll be a brown troll with a white dick, the next he's a white troll with a brown troll as his armor textures.

See here.

Hi, I'm having a slight problem with all this.  I've installed everything to the letter, deleted my nude creatures before installing and then upgrading the Creature Framework, I have the right loadorder that was stated in the first post and I have ran FNIS multiple times to ensure everything was good.  So far everything works fine, I have Hentai Creatures and can summon creatures and I get all the menus, though when I select the "train" option on any of the summonable creatures nothing happens and no animations play, neither for me or the creature.  I'm not exactly sure what the problem is.  I had downgraded both my FNIS and my SL to older versions (FNIS to 5.1.1 and my SL to 1.57) to see if that was an issue in it but I'm still having the same problem.  Granted I'm pretty new to modding in Skyrim as I only started a week ago when I finally picked TES: Anthology up.  Additional info is that I'm using NMM (Yes I know it's terrible but when I try to install MO it says it can't wright the files) and I believe that is everything.

 

Any help I can get would be very much appreciated!

 

Have you enabled creatures in SexLab? And did you install the FNIS creature pack?

Hi, everything works fine but the creature's penises are always flaccid. When an animation starts it just stays the same.

 

Please post log.

Posted

Yes to both of those.  Though when I wen tthrough my SL options again to make sure I checked every section and in the toggle animations section I clicked through and clicked on the toggle creatures but nothing was showing.

Posted

Yes to both of those.  Though when I wen tthrough my SL options again to make sure I checked every section and in the toggle animations section I clicked through and clicked on the toggle creatures but nothing was showing.

 

If the toggles page is empty go to Rebuild & Clean, click on Clean System and follow the instructions in the pop up messages.

Posted

 

Yes to both of those.  Though when I wen tthrough my SL options again to make sure I checked every section and in the toggle animations section I clicked through and clicked on the toggle creatures but nothing was showing.

 

If the toggles page is empty go to Rebuild & Clean, click on Clean System and follow the instructions in the pop up messages.

 

And now everything is there!  Thanks for the help!

Posted

I was a little confused by the install instructions.  Can this mod be installed as a standalone (i.e. minimum to make it work is included in the zip file), or do I need to manually download other resources in order for this mod to work at all?

 

Thanks!

Posted

Don't know if anyone has suggested it, but I found a workaround to the problems with Mod Organiser - sometimes it might ask for missing hkx. files (eg benthilurker) which can be overwritten in the overwrite folder. And when I tried deleting the stuff in the overwrite folder, it just cause even more problems...

 

My solution was to install FNIS using Nexus Mod Manager and everything else (including FNIS creature behaviours) using Mod Organiser.

Obviously then you have to navigate to the NMM FNIS  installation in Mod Organisers drop down menu and create a shortcut, which I named as NMM FNIS.

 

Once that was done, everything worked smoothly! Hope that is useful to some people....

Posted

Help! The female werewolves have male bodies! i tried downloading SexLab Werewolves and activating it as well as MNC but no change. I also tried  Female Werewolf by Moutarde421, it crashes the game.

Posted

hey, i am allways just fucking spriggans and atronarchs... is it possible to make them fuck me? Like to just change the positions....and i already tried to do it with the normal sexlab change position button...

 

Posted

I'm having no issues. I use MO and everything works as it should I guess. I get the three Mod Menu's and I've gone over them and have used the dump spell to check that the animations are working. I was just wondering if someone could reccommend some other creature/bestiality mods that would work well with this one. MNC is my first creature/bestiality mod.

Posted

I'm having no issues. I use MO and everything works as it should I guess. I get the three Mod Menu's and I've gone over them and have used the dump spell to check that the animations are working. I was just wondering if someone could reccommend some other creature/bestiality mods that would work well with this one. MNC is my first creature/bestiality mod.

I recommend these:

 

http://www.loverslab.com/topic/33022-sexlab-aroused-creatures-2015-02-22/

http://www.loverslab.com/topic/32285-the-animal-mansion/

http://www.loverslab.com/topic/30871-estrus-chaurus/

http://www.loverslab.com/topic/36566-bestial-essence-2015-02-23/

Posted

Help! The female werewolves have male bodies! i tried downloading SexLab Werewolves and activating it as well as MNC but no change. I also tried  Female Werewolf by Moutarde421, it crashes the game.

 

Which version of MNC are you using? If you're using a version that includes Creature Framework, try finding werewolf in the Creature Framework mcm and setting it to 'disabled'.

Posted

 

Help! The female werewolves have male bodies! i tried downloading SexLab Werewolves and activating it as well as MNC but no change. I also tried  Female Werewolf by Moutarde421, it crashes the game.

 

Which version of MNC are you using? If you're using a version that includes Creature Framework, try finding werewolf in the Creature Framework mcm and setting it to 'disabled'.

 

In the Creature Framework mcm under 'Creature1' it says "no mods have registered any creatures" 

Posted

Am I the only one who can't get this mod to work with the game? Did a fresh install of my Skyrim a couple of days ago and I am running a fair amount of mods, some merged as one, others not. When everything was modded and ready I noticed something strange when I started playing. It was the vanilla intro playing and I have Alternate Start installed. I kept going until I slowly started to realise that none of the mods I had installed were working or were even rendered as active. My MCM menu was empty as if the mods were active, but that the game couldn't read the files or something just as weird.

I wasted another day with a fresh install, remodding everything, and likewise the error happened again. Even though I had run Skyrim before with same amount of mods and just the same merged files, there were something fishy going on inside.

 

Now I reinstalled it a third time *wipes sweat from forehead* and I finally managed to narrow down the fault to Mory Nasty Critters 8.22 for some reason. I have tested it, so I know it's the culprit. I uninstalled it with NMM = Skyrim starts á la modded version. I installed it with NMM = Skyrim á la vanilla with no mods working. 

 

Now I am not complaining. I just want to figure out if there could be any possibility that this mod alters some important startup script in some way? I have updated it to 8.23, but to no avail, it still makes my Skyrim "non-modded", even though all my texture mods are still there. This is so strange. I wish someone could help me out. I didn't have any problems like this with version 7.11.

 

EDIT: Tested by rolling back to 7.11 and the error still pops up. I even uninstalled every mod until only this one was left, but no... It's still hitting me with the accursed "no-modded" Skyrim version. Any ideas why this particular mod has started to haunt my Skyrim?

Posted

hey, i am allways just fucking spriggans and atronarchs... is it possible to make them fuck me? Like to just change the positions....and i already tried to do it with the normal sexlab change position button...

 

A bit more complex fix than you realize I think. 

 

In order to reverse the positions, those lazy animators would have to actually well . . . . animate them. :D

 

While that rolls off the tongue easy enough,  it's a pretty significant time investment to animate a full set of stages.

I suppose once they have the time available to them again, it may become a potential project.

Posted

guys can i use Nexus mod manager to install this file? also will this file conflict with.... sanguine's debauchery? or any other mods you guys have tested?

Posted

Werewolves do a T pose whenever I try Panic's old animations with them with this mod...I ran FNIS, the new animations run fine, but the old ones just T pose...the NPC moves around but the werewolf doesn't...what could be doing this and how do I fix it?

 

I'm pretty sure they were working the other day...

 

EDIT:

 

Found this in the debug log if it helps.

 

[01/22/2015 - 04:52:29AM] [CF][Creature Apply] Failure on ["Horny Daedroth" [Actor < (FF00126F)>]]; creature isn't registered; race=["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]] skin=["" [Armor < (A6002FA4)>]]

 

I might not have installed everything I need?  I have MNC, Sexlab, and creature framework...am I needing something else?

 

Bump.  This is still happening.

 

Every single animation for every other monster works, but Panic's animations for werewolves just make them T pose.  I ran FNIS.  The new werewolfgal anims and forced blowjob anim work fine.

Posted

 

Werewolves do a T pose whenever I try Panic's old animations with them with this mod...I ran FNIS, the new animations run fine, but the old ones just T pose...the NPC moves around but the werewolf doesn't...what could be doing this and how do I fix it?

 

I'm pretty sure they were working the other day...

 

EDIT:

 

Found this in the debug log if it helps.

 

[01/22/2015 - 04:52:29AM] [CF][Creature Apply] Failure on ["Horny Daedroth" [Actor < (FF00126F)>]]; creature isn't registered; race=["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]] skin=["" [Armor < (A6002FA4)>]]

 

I might not have installed everything I need?  I have MNC, Sexlab, and creature framework...am I needing something else?

 

Bump.  This is still happening.

 

Every single animation for every other monster works, but Panic's animations for werewolves just make them T pose.  I ran FNIS.  The new werewolfgal anims and forced blowjob anim work fine.

 

 

The Error you mention is from Creature Framework and has nothing to do with animations. 

T-Pose means there is no animation registered in FNIS. So something is wrong there. If you use MO there are numerous postings here why this can be.

 

Posted

 

 

Help! The female werewolves have male bodies! i tried downloading SexLab Werewolves and activating it as well as MNC but no change. I also tried  Female Werewolf by Moutarde421, it crashes the game.

 

Which version of MNC are you using? If you're using a version that includes Creature Framework, try finding werewolf in the Creature Framework mcm and setting it to 'disabled'.

 

In the Creature Framework mcm under 'Creature1' it says "no mods have registered any creatures" 

 

I still haven't figured out how to get the female werewolves to have female bodies. Anybody got more suggestions? 

Posted

 

 

Werewolves do a T pose whenever I try Panic's old animations with them with this mod...I ran FNIS, the new animations run fine, but the old ones just T pose...the NPC moves around but the werewolf doesn't...what could be doing this and how do I fix it?

 

I'm pretty sure they were working the other day...

 

EDIT:

 

Found this in the debug log if it helps.

 

[01/22/2015 - 04:52:29AM] [CF][Creature Apply] Failure on ["Horny Daedroth" [Actor < (FF00126F)>]]; creature isn't registered; race=["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]] skin=["" [Armor < (A6002FA4)>]]

 

I might not have installed everything I need?  I have MNC, Sexlab, and creature framework...am I needing something else?

 

Bump.  This is still happening.

 

Every single animation for every other monster works, but Panic's animations for werewolves just make them T pose.  I ran FNIS.  The new werewolfgal anims and forced blowjob anim work fine.

 

 

The Error you mention is from Creature Framework and has nothing to do with animations. 

T-Pose means there is no animation registered in FNIS. So something is wrong there. If you use MO there are numerous postings here why this can be.

 

 

Its not MO, I am actually using a mod that adds monsters with werewolf skeletons, not sure how to make it compatible with Creature Framework.

 

Its this mod here:

 

tumblr_nibazzXmcB1u8yg45o1_1280.jpg

 

Panic's animations don't work, but the MNC stuff does.  However, the old anims for the other monsters work just fine...maybe I should check to see if the animations are intact, but Im pretty sure they are.

 

EDIT:

 

Whoops, the problem has been resolved.

 

I fucked up the werewolf animation folder somehow when trying to include the new animations a looooooong time ago.  I fixed it.  Weird, I thought I tried reinstalling that again but whatever, just glad it works.

 

Now I'm gonna attempt fixing Estrus for beast races.  TO THE CK!

Posted

 

 

 

Help! The female werewolves have male bodies! i tried downloading SexLab Werewolves and activating it as well as MNC but no change. I also tried  Female Werewolf by Moutarde421, it crashes the game.

 

Which version of MNC are you using? If you're using a version that includes Creature Framework, try finding werewolf in the Creature Framework mcm and setting it to 'disabled'.

 

In the Creature Framework mcm under 'Creature1' it says "no mods have registered any creatures" 

 

I still haven't figured out how to get the female werewolves to have female bodies. Anybody got more suggestions? 

 

 

It sounds like you didn't install your mods correctly.

 

Posted

@MrCasual, what mod are you using that adds monsters with werewolf skeletons? I've been trying to CFify the Monster Mod from nexus, but I've been stumbling over my feet.

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