Shougoona615 Posted February 1, 2015 Posted February 1, 2015 (edited) It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. JContainers.log Edited February 1, 2015 by Shougoona615
Pantheress Posted February 1, 2015 Posted February 1, 2015 That is the result of Sexlab and not this mod. You can make adjustment of the actors by following the controls listed in the Sexlab mod the default controls are "K" - to switch between actors, "L" - to move -X to +X axis, "Colon or ( : ) button" - to move -y to +y axis and the quotation mark or (") to move along the -z to +z axis. Just as an aside, those non-letter instructions are completely useless to anyone who doesn't have an American keyboard layout. >_>
Anya225 Posted February 2, 2015 Posted February 2, 2015 shame the fox uses only the default 'equipment', actually wondered when someone would do that one already, makes me wonder if the hornydogsofskyrim models would work with it. (I tried to mess with it in nifskope, but failed miserably, and by miserably I mean it either came out static, or flat-out crashed the game xD)
LadyShade Posted February 2, 2015 Posted February 2, 2015 i know How about adding FaceHuggers and Aliens to this mod short explanation: FaceHuggers= those that latch to your face and Face Fucks PC Aliens=AlienKing,AlienHunters,AlienPredators with Dicks
lordescobar666 Posted February 2, 2015 Posted February 2, 2015 It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. Could you please also post you Papyrus log.
DM_5 Posted February 2, 2015 Posted February 2, 2015 Is there a way to remove the JContainers and Creature Framework files from MNC? Creature framework is on RC7, but MNC forces it back to RC3. Similarly, JContainers is on version 3.2, but MNC overwrites it back to 3.1.1.
Earnell Posted February 2, 2015 Posted February 2, 2015 Shougoona615, lordescobar666 - Starting a new game fixed it for me thanks
Ep1cL3w7z Posted February 3, 2015 Posted February 3, 2015 Is there a way to remove the JContainers and Creature Framework files from MNC? Creature framework is on RC7, but MNC forces it back to RC3. Similarly, JContainers is on version 3.2, but MNC overwrites it back to 3.1.1. Just overwrite MNC's files with JContainers' and Creature Framework's. If you're using Mod Organizer, simply move JContainers and Creature Framework below MNC.
DM_5 Posted February 3, 2015 Posted February 3, 2015 Just overwrite MNC's files with JContainers' and Creature Framework's. If you're using Mod Organizer, simply move JContainers and Creature Framework below MNC. OK, thanks. I wanted to make sure that it was safe to do that since MO gives you a mod order warning when you do that.
dentarr Posted February 3, 2015 Author Posted February 3, 2015 I ll update to current versions. Just didnt want to release too many updates at once
pipinosgr Posted February 3, 2015 Posted February 3, 2015 Submissive Werewolves [updated 1.7.2014] will there be more animations updates with human x fem werewolf?
Arhon Posted February 3, 2015 Posted February 3, 2015 Since the latest version of Creature framework and Creature Features are included in here, should we unistall these 2 mods and simply install this? And install these 2 mods only if they get updated ?
myuhinny Posted February 3, 2015 Posted February 3, 2015 Still using the older version for the time being but i played around with removing the spider meshes and replacing them with different spider meshes they came out pretty good. http://www.loverslab.com/topic/18461-post-your-sex-screenshots/?p=1069540
LadyShade Posted February 3, 2015 Posted February 3, 2015 if someone Could make animations for these creatures Alien And FaceHugger
nutluck Posted February 3, 2015 Posted February 3, 2015 if someone Could make animations for these creatures Alien And FaceHugger 2015-02-03_00005.jpg 2015-02-03_00008.jpg They actually shouldn't need animations, I looked the mod up when you first mentioned it and from what I can tell they are just reskinned werewolf skeletons. So if they had a nude body there is a good chance the werewolf animations would work on them.
Ailsa Posted February 3, 2015 Posted February 3, 2015 I added this to my game today, and I am delighted to say that it is working really well so far. Thank you so much for all the work that you have put into it
myuhinny Posted February 3, 2015 Posted February 3, 2015 @LadyShade The facehuggers use the spider skeleton so you can switch them out with the facehuggers. You can change out the werewolf mesh with the one alien mesh the animations maybe off a bit because they are different models and the werewolf member that I pasted in might be different in the model..
Shougoona615 Posted February 4, 2015 Posted February 4, 2015 Here you go. But I think it has something to do with Creature Framework and not MNC, cuz when I downloaded and installed RC7 for creature framework, ingame it still says I'm using RC3. Any idea why that is happening? It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. Could you please also post you Papyrus log. Papyrus.0.log
Saeros Posted February 4, 2015 Posted February 4, 2015 about new Creatures Framework I decided to stay with MNC v7.11 for a while I have no problems for now. I would just figure out how to integrate CF and future features of Sexlab 1.60 Creatures Framework will still be necessary? is provided a "fusion" ? from this post by Ashal: http://www.loverslab.com/topic/18708-sexlab-framework-development-160-alpha-patch-available-jan-31/?p=1066209 --------------------------- Still to do before final release: Finish creatures male / female separation option. It's partially Implemented in sections right now, but not in any important ways. -------------------------------------------- S.
lordescobar666 Posted February 4, 2015 Posted February 4, 2015 Here you go. But I think it has something to do with Creature Framework and not MNC, cuz when I downloaded and installed RC7 for creature framework, ingame it still says I'm using RC3. Any idea why that is happening? It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. Could you please also post you Papyrus log. You're definitely not running the newest version of Creature Framework. What mod manager are you using? How did you install Creature Framework?
crim2knight Posted February 5, 2015 Posted February 5, 2015 (edited) Okay a small problem, so i normal humanoid selab animations and submit animations work fine, however anytime i engage with beast from this mod, all animations work fine, but after they... finish.. the game CTD, i mean my character is able to get her armor on, stand back up, and then bam...CTD i have tried rerunning FNIS, checked my load order, reregistered animations or w/e and no luck, any ideas? -Sorry for bad Engrish.. I'm American Edited February 5, 2015 by crim2knight
iggypop1 Posted February 5, 2015 Posted February 5, 2015 Hi Somehow the oral animations for dogs and horses are missing i have registered and all . Playing a new game any suggestions?
Shougoona615 Posted February 6, 2015 Posted February 6, 2015 Here you go. But I think it has something to do with Creature Framework and not MNC, cuz when I downloaded and installed RC7 for creature framework, ingame it still says I'm using RC3. Any idea why that is happening? It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. Could you please also post you Papyrus log. You're definitely not running the newest version of Creature Framework. What mod manager are you using? How did you install Creature Framework? Ok so I just installed the newest creature framework(RC7) using NMM and Jcontainers (3.2). Started a new game and now the animations wont work lol. They still play on my old save but the creatures still remain flaccid when the animations play.
lordescobar666 Posted February 6, 2015 Posted February 6, 2015 Here you go. But I think it has something to do with Creature Framework and not MNC, cuz when I downloaded and installed RC7 for creature framework, ingame it still says I'm using RC3. Any idea why that is happening? It seems that I have the same problem as @Earnell(But mine applies to not only horses lol). The animations play without any problems but the creatures remain flaccid. Also, I have the lastest versions of JContainers and Creature Framework installed (RC6), but in the mcm menu it says I have no creature mods registered. P.S.: For some odd reason Loverslab doesn't let me quote directly from the post. And here's my log file. Could you please also post you Papyrus log. You're definitely not running the newest version of Creature Framework. What mod manager are you using? How did you install Creature Framework? Ok so I just installed the newest creature framework(RC7) using NMM and Jcontainers (3.2). Started a new game and now the animations wont work lol. They still play on my old save but the creatures still remain flaccid when the animations play. What about creature boners when starting a new game? And I advice you to not use NMM. It relies on a flawed concept and can easily ruin your Skyrim installation when you regularly install and uninstall mods (It did ruin my installation on several occasions). Use Mod Organizer instead. In contrast to NMM it does not pyhsically override a single file, but keeps all mods in separate directories. It merges them into a virtual directory and virtually overrides files based on mod priorities. It also tells you which file overrides what, and you can easily revert it or change priorities.
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