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Posted

 

 

im confused in what im meant to install to get creatures to have sex animations :s

its different from oblivion, where you just install one mod but in the skyrim section theres like 3 different ones!

 

is MNC the only mod i need? for the creature side of SL?

why would i need creature framework?

This is taken directly from creature framework page:

"This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.

The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required."

 

and more nasty critters hooks into it.

 

it is basiclly a compat thing if you had 3 mods that did it their own way they might conflict with each other and you could/would get ctds or worse corrupted saved games

 

 

so i dont need creature framework? 

should just install MNC? if ive understood this correctly MNC, does the same thing? 

 

 

MNC includes Creature Framework.  So you only NEED to install MNC.

 

However, Creature Framework is a separate mod, and it has been updated since the version that is included in MNC.  So install MNC, and if you want the updated CF, install it afterward and allow it to overwrite.  (If using Mod Organizer, you can install it separately, just make sure the you either tell it to merge with MNC, or install as a separate mod and put it as a higher priority than MNC).

 

Posted

it does not work the train, I put train and do nothing, configure it in all forms from the menu but do nothing

You installed the FNIS Creature Pack? You enabled creature sex in the Sexlab Framework?

Posted

 

 

 

 

 

im confused in what im meant to install to get creatures to have sex animations :s
its different from oblivion, where you just install one mod but in the skyrim section theres like 3 different ones!

is MNC the only mod i need? for the creature side of SL?
why would i need creature framework?

This is taken directly from creature framework page:
"This is a framework that allows other modders to easily provide body replacements and integration with SexLab and SexLab Aroused. This mod does nothing by itself, but other mods can hook into it.
The framework will handle body swaps for SexLab sex scenes, and SexLab Aroused arousal, but neither are required."

and more nasty critters hooks into it.

it is basiclly a compat thing if you had 3 mods that did it their own way they might conflict with each other and you could/would get ctds or worse corrupted saved games

 

 

so i dont need creature framework? 

should just install MNC? if ive understood this correctly MNC, does the same thing? 

 

 

MNC includes Creature Framework.  So you only NEED to install MNC.

 

However, Creature Framework is a separate mod, and it has been updated since the version that is included in MNC.  So install MNC, and if you want the updated CF, install it afterward and allow it to overwrite.  (If using Mod Organizer, you can install it separately, just make sure the you either tell it to merge with MNC, or install as a separate mod and put it as a higher priority than MNC).
 

 

 

 

 

thanks srayesmanll, this is exactly what i needed to know! 

Posted

so i got it working and some creatures dont work like spriggans and flame atronatches. what do? and before you ask yes i enables creature anims and i have installed fnis creatures and im 90% sure i installed mnc right because most if not all normal animals work

Posted

so i got it working and some creatures dont work like spriggans and flame atronatches. what do? and before you ask yes i enables creature anims and i have installed fnis creatures and im 90% sure i installed mnc right because most if not all normal animals work

 

Spriggans and flame atronaches are two of the creatures that take on female role in animations, that sounds too much of a coincidence.

Posted

I have a question which probally already got answered somewhere here.

 

I installed it etc. but if i run FNIS he recognizes MNC but it is always a ?!? behind it and doesn't show the version like with all other mods that use animations.

 

Help please :)

 

Thanks

Posted

I have a question which probally already got answered somewhere here.

 

I installed it etc. but if i run FNIS he recognizes MNC but it is always a ?!? behind it and doesn't show the version like with all other mods that use animations.

 

Help please :)

 

Thanks

 

Not a bug.  The version number display by FNIS is voluntary field that a mod maker can fill in if they want.  It is not required.  Take a look at the FNIS page - it is discussed there (in the FAQs , I believe).

Posted

 

it does not work the train, I put train and do nothing, configure it in all forms from the menu but do nothing

You installed the FNIS Creature Pack? You enabled creature sex in the ?

 

 

thanks, I have not enabled from Sexlab Framework, now the problem I have is that the texture is not penis, I do not think missing install any mod

Posted

Ok, I'm having issues with werewolves. I'm currently using Defeat to test this mod and its components. I have gone through all the appropriate methods to get most animals working; werebears work perfectly. However when trying to surrender to Werewolves through Defeat it says "You cannot surrender to this enemy". They do infact have genitalia, so that part is working. I have noticed that on the front page is says:

 

"If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu."

 

However, the Sexlab Nude Creatures menu doesn't have any creature toggles, and says to use the Creature Framework menu to toggle creatures. On the Creature Framework menu all of the creatures seem to be enabled, and have SLNC meshes used. So, what am I missing?

Posted

when i try to start the animations with some creatures i get a "they are a valid creature but have no animations installed or enabled" error.

What do

Posted

when i try to start the animations with some creatures i get a "they are a valid creature but have no animations installed or enabled" error.

What do

 update fnis with fnis creature pack if u haven't, and also enable creature animations in sexlab mcm menu

Posted

Ok, I'm having issues with werewolves. I'm currently using Defeat to test this mod and its components. I have gone through all the appropriate methods to get most animals working; werebears work perfectly. However when trying to surrender to Werewolves through Defeat it says "You cannot surrender to this enemy". They do infact have genitalia, so that part is working. I have noticed that on the front page is says:

 

"If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu."

 

However, the Sexlab Nude Creatures menu doesn't have any creature toggles, and says to use the Creature Framework menu to toggle creatures. On the Creature Framework menu all of the creatures seem to be enabled, and have SLNC meshes used. So, what am I missing?

 

I used Sexlab Submit, and it appear that it does not work for some opponent (like spriggans, fire astronac and many of the creatures from the dlc).

 

I'm not sure, but the problem here may be that Defeat do not handle sex animation with some creature (wich was also the problem with sexlab submit).

Posted

 

 

 

 

I used Sexlab Submit, and it appear that it does not work for some opponent (like spriggans, fire astronac and many of the creatures from the dlc).

 

I'm not sure, but the problem here may be that Defeat do not handle sex animation with some creature (wich was also the problem with sexlab submit).

 

Not trying to be rude, but that is not useful at all. Also, I've been able to play animations with all other creatures that I've tried; seekers, lurkers, giants, trolls, and werebears which use the exact same animations as werewolves. So its not with the animations, its due to the fact that somewhere, somehow, Werewolves are disabled, and I can't find out how to enable them.

 

So, can anyone who has gotten Werewolves to work please give the specifics of how they got it to work?

Posted

The thing I'm trying to say is that your problem come from Defeat.

 

Issue with More Nasty Critters would result in animation not playing. But your problem is that you can't surrender to werewolves.

Posted

The thing I'm trying to say is that your problem come from Defeat.

 

Issue with More Nasty Critters would result in animation not playing. But your problem is that you can't surrender to werewolves.

Ok, well I've done some more experimenting. I was actually using version 9.0 of MNC for the first test, so I tried the 9.3 version. FYI This is all on a save that has never seen MNC before. However, after using the 9.3 version, I could no longer surrender to werebears, while I could surrender to them when using the 9.0 version.

 

I did some more looking around, and decided to try SexLab Werewolves. This is where things get really weird. I loaded a save I recently made with MNC already set up, and after loading that save with SexLab Werewolves just installed, I could then surrender to werewolves and werebears. However, I then made another save after Sexlab Werewolves were installed. If I then loaded that save I couldn't surrender to werebeasts again. So, yeah, this is weird.

Posted

 

when i try to start the animations with some creatures i get a "they are a valid creature but have no animations installed or enabled" error.

What do

 update fnis with fnis creature pack if u haven't, and also enable creature animations in sexlab mcm menu

 

ive done all that already

 

when i try to start the animations with some creatures i get a "they are a valid creature but have no animations installed or enabled" error.

What do

 update fnis with fnis creature pack if u haven't, and also enable creature animations in sexlab mcm menu

 

ive done all that already

Posted

papaomega: i had the SAME problem. everything loaded and checked, but no animations. but now i got it working :D.

 

here my trick: first of all, i have ZAZ animation with patch and a special funnybiz SLAL animation pack. i've also installed more nasty critters the manual way (even though i have NMM).

 

okay first of all: morenastycritters.esp has to be ABOVE all nudecreature.esps. LOOT kinda fucks it up by placing the morenastycritters somewhere where it doesn't belong.

ingame: make sure you have creature animation ticked in sex lab mod.

after that, go to creature frameworks and check out if your option "to re-register the mods" is greyed out. if so, you might have the same problem like me, if not, well, still try out my trick. first: use a spell, eg. hentaiwolf. can you see a dark wolf? good.

now go to sexlabs and disable ALL animations. now unregister all animations. done? reload those data files (how is it called jsef-datas? they are on the right side of the menu..., sry, just don't remember the button-name). after that, enable all animations and register them. you will get around 120 animations if you have the same animations i have.

okay, now go to creature frameworks and re-register all mods related to it (there is a simple there for it). if it is still greyed out, just go forth and back a bit, or use the spell again. it should be clickable then.

now just check out in the mod hentai creatures, if you set up everything, e.g. enable "train with player" (fastest way to check it out if you want to see if the animations are working ^^).

that's it! the animation should now work (don't forget: if you pressed train before all the re-registering, wait 60 seconds OR go into the hentai creatures mod option and turn down the cool down from 60 seconds to 5 seconds, that way, it will just take 5 seconds till you can press train again).

also, you can now re-register ZAZ animations if you want.

 

i hope, my solution will help ya :) (at least it did for me, hehehe).

 

ps: don't tick the options that rescales the hight of the person engaging in sex (e.g. deleting high-heels or something). otherwise you might see air blowjobs and so on ^^.

 

pps: if nothing works: check out the mod sexlab (only sexlab, nothing else) ingame. if you sea the option INSTALL, than you didn't activate this mod. press the install button on the RIGHT side not the install button left in the menulist. it should instll now and suddenly everything will work like the animations from the mod "defeat". if you still can't see the animation of hentai creatures, try my trick i wrote above again. also, make some screenshots so we can see if you really installed and registered the mods correctly ^^.

Posted

 

 

 

Bought all the spells and found none of them in my spell list  :-/

Couldn't find the collar to buy.

Last time I had this mod installed (before reinstalling the game) everything was alright. Strange.

Handled it, sorry. Just forgot to read those spell-books  :blush:

And now, another cataclysm took place - all the hentai creatures had thier genitals lost. I have checked meshes and textures folders out - all the files seem to be down in their places.

Still searching for reasons. First assumption I've made is somewhat around this warning:

Remember to ALWAYS run FNIS after installing new version. "re-register all mod" in Creature Framework Menu. "Reset Animation Registry" in Sexlab Menu

The fact is that I can't locate that "Reset Animation Registry" in Sexlab Menu. There's no such a "button" in SL Menu.

Next I am no sure SLNC menu looks properly:

 

 

And what does that phrase "verbose debug logging" mean?

 

The "Reset Animation Registry" Button is actually in "SLAL" Sex Labs Animation Loader So...

 

Pushing that button makes no sense. All those critters are geldings.

 

Got it. Needed SexLab More Creatures.esp to get rid of.

 

I'm having the same problem as you, the animals are geldings without penis, download SexLab More Creatures.esp but no change

 

Posted

So I had a problem with Hentai Creatures 'multitasking' with several partners all at once.  After messing with things for a relatively long time, this is what I ended up with:

 

When the scene finishes, apparently actors are removed from the SexLab 'animating faction' right away, and thus 'ValidateActor' will return 1 for them.  BUT!  The thread apparently remains alive for a while longer (a few seconds).  If the training cycle is set up so that the next can potentially start very quickly, it can happen before the old thread is gone.

 

Now, it seems to me that for whatever reason, when the old thread eventually dies, it clears the actor again.  I'm not certain why exactly this happens, I haven't researched SL scripts extensively.  My guess is the actor gets cleared from thread list (or can't enter there second time), and then the 'validate actor' call will find the actor is in 'animatingfaction' but not in thread.. and thus will clear the actor from 'animatingfaction' list as well.

 

Either way the result is that right soon after the actor starts the next scene, the actor will become 'valid' again.. and on the next cycle, will start a second scene while the first one is still going on.  These two simultaneous scenes will now mess stuff up, basically they'll end up clearing the actor for new scenes when either of them finishes.. and eventually you have three scenes going.. then four.. then five.. and so on, or so it seems.

 

My solution was to add an additional test: if (SexLab.FindActorController(self) == -1) before letting the creature prep for the next scene.  This seems to have cleared the issue - the creature will now wait until the old thread is cleared, before starting the new scene.

 

From what I can say this is likely more a sexlab issues than hentai creatures issue though.  I'll post about this on SexLab thread, but figured I'll mention it here too.

Posted

Theres a way to do creature to creature animations?

 

Technically it would be possible to do them, but I haven't come across any that didn't involve player/NPC.

Posted

I can"t change position creature when have sex

 

If you are talking about hitting the '=' key to swap actor positions, then it is working correctly.  Creature animations are built one way - with creature as the giver (or as the receiver).  They cannot be swapped.  If you are talking about something else, please clarify exactly what you are talking about.

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