XP32 Maximum Skeleton (Special) Extended - XPMS(S)E
View File
XPMSE\XPMSSE
(also on Nexus(SK)\Nexus(SSE))
Warning: Do not delete the skeleton_female.hkx
Description
"XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
Requirement
(are installed BEFORE and nothing overwrites XPMSE)
Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer
RaceMenu users: RaceMenu 3.4.5 or newer
Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer
Installation
Use a Mod Manager:
Either Moder Organizer or NMM\Vortex work.
Uninstallation (completely):
- (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default
- Press uninstall in your mod manager for XPMSE.
Skeleton
Body and Physics Support:
- Breast and Butt Physics [bBP]
- Tender Breast and Butt Physics [TBBP]
- HDT Physics Extension [HDT-PE]
- HDT Skinned Mesh Physics [HDT-SMP]
Mods compatible:
- Aesthetic Bolt Quiver
- CITRUS
- Deadly Mutilation
- Dual Sheath Redux
- Enderal
- Flimsy Ragdolls (included in XPMSE)
- HDT Dragon Tails
- HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
- Realistic Ragdolls & Force (included in XPMSE)
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B
Mods compatible without support:
- Enchance Character Edit (Comes with it's own XPMSE skeleton)
Mods completely unsupported:
- HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
HDT equipment v0.2 everyone breast fix
HDT Equipment V0.2 for Everone with Belly and Collision
XPMSE Plugin
XPMSE RaceMenu:
- Weapon styles, moving weapons ingame
- Scale\Position\Rotation sliders
- Body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Third and first Person scaling
- Extensible Follower Framework 4 compatible
XPMSE MCM:
- Weapon styles, moving weapons ingame
- Iinformation tab with debug information
XPMSE Weapons: Scale Module:
- Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
- Compatible with weapon scale edits in Racemenu
- Disabled withEnchance Character Edit for compatitibility reasons Style Module:
- Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
- Enchance Character Edit supported
XPMSE Lib:
- Adds common functions for modders to use/copy from, like skeleton checks or manipuilation
Styles (Weapon Positions) List
Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus
Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32
Crossbow:
0: Default
1: Frostfall Bow by Chesko
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
Magic:
0: Default
1: Nipple Magic by ElPsyCongroo
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo
Endorse those mod authors, show your support!
Modders\Animators Section
New XPMSE 2.1 Rig txt and behaviour files: Resource
These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
How 2 make tails compatible with the XPMSE tail position sliders:
1. Open the tail mesh into nifskope
2. Replace the following node names with the new ones
- "NPC Pelvis [Pelv]" => "Tail"
- "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
- "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
- "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
3. Save the tail mesh
FNIS Bone numbers (this has nothing to do with the skeleton):
- XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones
- XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones
- XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations
NPC => Mesh bones HDT Physic exclusive
HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes
Submitter
Groovtama
Submitted
01/22/2014
Category
HDT Physics
Requires
SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer
Special Edition Compatible
Yes