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Posted

Does anybody know why I would get a texture bug with horses? The appear as some kind of messed up mishmash off all the horse textures

you may have another horse mod installed that came with incompatible textures, or is using a incompatible texture set in the esp.

sometimes when a horse mesh is edited it can offset how the "MO2S - Alternate Textures" gets applies to the mesh.

 

Could this mod be used without Sexlab? So just the penises and no animations?

i would say "no"

Posted

@Wretched Scum

 

You would have to try extracting the creatures from the skyrim BSA make sue to make the same mesh and texture pathways for them in the mesh and texture folder then replace the creatures mesh with the one from MNC not sure if you would need a .esp or not. Extract files from a BSA with a BSA extractor or a mod manager like FOMM or OBMM (fallout mod manager)(oblivion mod manager).

Posted

Could this mod be used without Sexlab? So just the penises and no animations?

 

You could install this and turn off/delete the .esp.

 

You'll only get flaccid dicks though.

Posted

 

Does anybody know why I would get a texture bug with horses? The appear as some kind of messed up mishmash off all the horse textures

you may have another horse mod installed that came with incompatible textures, or is using a incompatible texture set in the esp.

sometimes when a horse mesh is edited it can offset how the "MO2S - Alternate Textures" gets applies to the mesh.

Could this mod be used without Sexlab? So just the penises and no animations?

i would say "no"

I'll have to give that a look. I did do a slight change to the mesh actually, I was using hdt smp and made an edit to apply collision

I kind of thought that might be it and....I actually had an idea in how to correct it

Posted

Apparently just adding an xml file to the mesh screws it up, it seems like it has to do with how the textures are decided

you may need to edit the texture sets/alternative textures in the Creation Kit.

 

Posted

 

Apparently just adding an xml file to the mesh screws it up, it seems like it has to do with how the textures are decided

you may need to edit the texture sets/alternative textures in the Creation Kit.

 

 

Well, the issue is that there is one mesh but three texture choices. For some reason just adding a collision xml borks it all up. I can only think of maybe it was cause I didnt have netimmerse override on, or...I would have to make three meshes and add the textures individually. it didnt do anything like that when editing the canine mesh.

Posted

 

Well, the issue is that there is one mesh but three texture choices. For some reason just adding a collision xml borks it all up. I can only think of maybe it was cause I didnt have netimmerse override on, or...I would have to make three meshes and add the textures individually. it didnt do anything like that when editing the canine mesh.

 

 

dogs don't use alternative textures, they use alternative models.

this is what you need to do:

post-71862-0-97756600-1487617216_thumb.jpgpost-71862-0-59603000-1487617227_thumb.jpgpost-71862-0-66543800-1487617240_thumb.jpg

Posted

 

Well, the issue is that there is one mesh but three texture choices. For some reason just adding a collision xml borks it all up. I can only think of maybe it was cause I didnt have netimmerse override on, or...I would have to make three meshes and add the textures individually. it didnt do anything like that when editing the canine mesh.

 

 

dogs don't use alternative textures, they use alternative models.

this is what you need to do:

attachicon.gif1.jpgattachicon.gif2.jpgattachicon.gif3.jpg

I'll give a look after lunch. I guess I should point out though that normally they look fine, it's when MNC changed to the erect horse mesh. I'll still give it a look but I could've sworn in nifskope the textures were set up right, the only thing I did was add NiStringExtraData linked to the xml.

Again, I'll give it a look, and thanks for putting some pictures up for a guide!

Posted

 

I'll give a look after lunch. I guess I should point out though that normally they look fine, it's when MNC changed to the erect horse mesh. I'll still give it a look but I could've sworn in nifskope the textures were set up right, the only thing I did was add NiStringExtraData linked to the xml.

Again, I'll give it a look, and thanks for putting some pictures up for a guide!

 

 

you have offset the "3d index" of the erect horse mesh, it may look fine in nifskope but its not loading the mesh in the same order now.

Eg: the original loads mesh "horse:0" first, yours may be loading "horse:3" first.

 

Posted

 

 

I'll give a look after lunch. I guess I should point out though that normally they look fine, it's when MNC changed to the erect horse mesh. I'll still give it a look but I could've sworn in nifskope the textures were set up right, the only thing I did was add NiStringExtraData linked to the xml.

Again, I'll give it a look, and thanks for putting some pictures up for a guide!

 

 

you have offset the "3d index" of the erect horse mesh, it may look fine in nifskope but its not loading the mesh in the same order now.

Eg: the original loads mesh "horse:0" first, yours may be loading "horse:3" first.

 

 

Just as you posted, thats how I found it. I only need to change the one option right? I already did I just havent tried it.

Thanks again!

Posted

I cannot find where to get the animations.

 

FNIS is installed, creature pack installed, XP32 Max Skel installed, critters installed, SKSE installed and used, SL werewolves, frame load, animation loader.. 

Yet when I go into my spellbook and click "FNIS selector" it just shows a letter followed by a number.. c10 or f20 and when I click on these and then select an npc or myself they hold a rake or pick up a banjo or something stupid. I cannot find critters animation selection anywhere. Dawnguard and Dragonborn are installed.

 

I've uninstalled everything and reinstalled. And yes in SL the "creatures" is enabled. 

 

Downloaded and installed everything via Nexus Mod Manager and I use SKSE to start game each time. Spent the past 4 days trying to figure it out. I give up, someone help me out. I can find not conflicting mods.

Posted

I cannot find where to get the animations.

 

FNIS is installed, creature pack installed, XP32 Max Skel installed, critters installed, SKSE installed and used, SL werewolves, frame load, animation loader.. 

Yet when I go into my spellbook and click "FNIS selector" it just shows a letter followed by a number.. c10 or f20 and when I click on these and then select an npc or myself they hold a rake or pick up a banjo or something stupid. I cannot find critters animation selection anywhere. Dawnguard and Dragonborn are installed.

 

I've uninstalled everything and reinstalled. And yes in SL the "creatures" is enabled. 

 

Downloaded and installed everything via Nexus Mod Manager and I use SKSE to start game each time. Spent the past 4 days trying to figure it out. I give up, someone help me out. I can find not conflicting mods.

 

Sex animations can't be triggered except by a mod. There are mods like Sexlab Tools that allow you to set up scenes, but you generally can't see animations until they're called by a mod.

 

If bestiality is what you want, be sure you have Aroused Creatures and/or Animal Mansion or other such mods. AC allows you to pretty much start a creature encounter at will. Maria Eden is even easier to start creature sex, but it's a more demanding mod.

 

(Only posting this b/c the way I read your post, you're trying to use spells to start sex animations and it doesn't work that way unless you have a mod that allows it.)

Posted

Hi, so, I'm having a problem and I'm not sure what's causing it. I've downloaded and installed all the required mods, but I never get the creature framework menu up on MCM in skyrim. I even made sure to download the most recent version of the framework, Jcontainers, Papyrus, etc. everything is activated in NMM, except whereas instructed to manually copy files into my data folder. 
What this seems to mean is, I get animal testicles, but no penis. So I must be on the right track, but some kind of conflict exists. Any ideas or advice? (I also installed aroused but that did not help)

 

Posted

One fast question.

 

I used to have a lot of mods poorly installed and comflicting with each other. It worked (barely) but it was a mess. One of the things that happened were that, after the animations, the creatures (Werewolves, horses, everything) were *still* erect after the animation ended.

 

Today I took my time and decided to reinstall everything from scratch correctly, and all the mods are well installed and non-conflicting now. BUT, I seem to have "solved" the issue: creatures walking around after sex animations with the erection.

I kinda want it back. Is there any way I can get their erections out outside of animations?

Posted

One fast question.

 

I used to have a lot of mods poorly installed and comflicting with each other. It worked (barely) but it was a mess. One of the things that happened were that, after the animations, the creatures (Werewolves, horses, everything) were *still* erect after the animation ended.

 

Today I took my time and decided to reinstall everything from scratch correctly, and all the mods are well installed and non-conflicting now. BUT, I seem to have "solved" the issue: creatures walking around after sex animations with the erection.

 

I kinda want it back. Is there any way I can get their erections out outside of animations?

 

if you have Sexlab Aroused installed you can change the settings so the dicks are applied at a much lower Arousal level.

 

Posted

 

 

You could install this and turn off/delete the .esp.

 

You'll only get flaccid dicks though.

 

That worked. Thanks!

Would you please be so kind and tell me exactly what you have done to get it work?

Posted

 

Would you please be so kind and tell me exactly what you have done to get it work?

 

 

Downloaded the archive from one of the MEGA links, opened it in Mod Organizer, unchecked MoreNastyCritter.esp, SexlabNudeCreatures.esp (and the two DLC patches as well) and CreatureFramework.esm.

Loaded up the game and volia! Flaccid Cocks all over the place!

Posted

 

One fast question.

 

I used to have a lot of mods poorly installed and comflicting with each other. It worked (barely) but it was a mess. One of the things that happened were that, after the animations, the creatures (Werewolves, horses, everything) were *still* erect after the animation ended.

 

Today I took my time and decided to reinstall everything from scratch correctly, and all the mods are well installed and non-conflicting now. BUT, I seem to have "solved" the issue: creatures walking around after sex animations with the erection.

 

I kinda want it back. Is there any way I can get their erections out outside of animations?

 

if you have Sexlab Aroused installed you can change the settings so the dicks are applied at a much lower Arousal level.

 

 

 

 

Thanks so much for the fast reply! I will install it and give it a try, see what happens. Cheers!

Posted

 

One fast question.

 

I used to have a lot of mods poorly installed and comflicting with each other. It worked (barely) but it was a mess. One of the things that happened were that, after the animations, the creatures (Werewolves, horses, everything) were *still* erect after the animation ended.

 

Today I took my time and decided to reinstall everything from scratch correctly, and all the mods are well installed and non-conflicting now. BUT, I seem to have "solved" the issue: creatures walking around after sex animations with the erection.

 

I kinda want it back. Is there any way I can get their erections out outside of animations?

 

if you have Sexlab Aroused installed you can change the settings so the dicks are applied at a much lower Arousal level.

 

 

 

I'm not sure if I'm doing the right thing. While I can get normal NPCs erect with SexLab Aroused Redux with the erect NPC spell (and probabily changing some options), I haven't been able to get that working on horses or werewolves. I gotta say, none of them are handled by SoS; but either by Nude Creatures (bundled in MNC) or by SexLab Werewolves.

 

Am I overlooking something, or doing something wrong? It's the first time I troubleshoot things like these, sorry if it looks clumsy.

 

 

EDIT: Ignore, I managed to get it done. I had to change in Creature Framework's menu the threshold for the arousal-erect trigger, as you said in the previous post. Thanks!!!

Posted

 

 

Would you please be so kind and tell me exactly what you have done to get it work?

 

 

Downloaded the archive from one of the MEGA links, opened it in Mod Organizer, unchecked MoreNastyCritter.esp, SexlabNudeCreatures.esp (and the two DLC patches as well) and CreatureFramework.esm.

Loaded up the game and volia! Flaccid Cocks all over the place!

 

 

Thank you so far. I have tried but it does not work. Will try again tomorrow.

Do i need any other mods?

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