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Posted

 

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

 

 

You will need SexLab Werewolves for female werewolves, and the SexLab creature pack, but not Horny Dogs of Skyrim. You may need Sexualized Wolves of Skyrim, if you have the mod it's for.

Posted

 

 

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

 

 

You will need SexLab Werewolves for female werewolves, and the SexLab creature pack, but not Horny Dogs of Skyrim. You may need Sexualized Wolves of Skyrim, if you have the mod it's for.

 

 

Yes, on the fact I have installed the creature pack, the werewolves but still no see the "bits" on animals when start anims... Sexlab, hentai is found on MCM and works well, creature framework at 1st install see it but as I says not display any penis on animals, aslo not give me any options to change mesh on them as the mod says it handle the mesh by itself and need to made some changes, but after reloading a save with all mods workings and installed, now the creature framework says to me "unable to load creature framework, load API failed do a clean save and reinstall"

 

 Any suggestions to how solve this?

 

Thanks again.

Posted

 

 

 

 

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

 

 

You will need SexLab Werewolves for female werewolves, and the SexLab creature pack, but not Horny Dogs of Skyrim. You may need Sexualized Wolves of Skyrim, if you have the mod it's for.

 

 

 

Yes, on the fact I have installed the creature pack, the werewolves but still no see the "bits" on animals when start anims... Sexlab, hentai is found on MCM and works well, creature framework at 1st install see it but as I says not display any penis on animals, aslo not give me any options to change mesh on them as the mod says it handle the mesh by itself and need to made some changes, but after reloading a save with all mods workings and installed, now the creature framework says to me "unable to load creature framework, load API failed do a clean save and reinstall"

 

 Any suggestions to how solve this?

 

Thanks again.

 

if the creature mcm still does not show up try jaxonz MCM kicker on the nexus and see if that helps

Posted

For those having the missing bits issue - it seems to be working fine for me, and I am using 8.33 and also using the current SLAC.  Part of it is I am starting a new character, so that may have something to do with it (although I did see the problem with a new characters I created a couple weeks back).  Let me outline my steps I do when creating a new character and maybe someone else can test it and see if it solves it for them.

 

0)  some additional mod info:  Using SL1.600RC3 (and previous RCs), MNC 8.33, current SLAC, NSAP.  No other creature specific mods (no untamed, beastial essence, enchantress, etc).  Sometimes I will use enchantress, but this last character I created I did not have it installed.  Also using AS-LAL.

[EDIT]Now using SL1.60.2.  Still haven't run into issues using this method.[/EDIT]

1)  First of all, start with a new character.

2)  After character creation and giving a name, I then go into the MCM.

3)  Go into NSAP and check the additional animations in NSAP that I want.

4)  In the SexLab MCM, activate the mod and exit the MCM (again using SL1.60.2 - 1.59c should already be "on").

5)  Wait for the notes stating SL is activated.

6)  Go into the CF MCM and "re-registed mods" (or whatever it's called) and close MCM.

7)  Go back into the CF MCM and activate/deactivate the various creatures.  Personally I deactivate draugr, skeevers, spiders, dragons, and rieklings.

8)  Go into the SexLab MCM and activate the creature animations.  Exit the MCM and wait for the note saying creatures are activated.  Again, this for SL1.60.2.  Don't remember if 1.59c noted when the creatures were activated.

9)  Go back into the SexLab MCM and continue with the normal setup.  I have a saved profile, so I use that to start, then make changes based on the character created.

10)  Leave the MCM and make a full save.

 

From there, just do the rest of your mod setups as normal.  So far (and I have tried this with three different characters so far) I have not had a problem yet with creature dongs not appearing during sex.  Horses, wolves, trolls, etc - all were schlongified for sex.  Even after several saves/reloads, quit and reloads, and even a few ctds and reloads - all tested animals were donged-up. 

 

Maybe something in my particular mod combo causes it to work, but again with the set of mods I pretty much always use I ran into the issue a few weeks back.  I changed what I was doing during character creation and haven't seen the problem again.

 

What is NSAP?

Posted

 

 

 

 

 

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

 

 

You will need SexLab Werewolves for female werewolves, and the SexLab creature pack, but not Horny Dogs of Skyrim. You may need Sexualized Wolves of Skyrim, if you have the mod it's for.

 

 

 

Yes, on the fact I have installed the creature pack, the werewolves but still no see the "bits" on animals when start anims... Sexlab, hentai is found on MCM and works well, creature framework at 1st install see it but as I says not display any penis on animals, aslo not give me any options to change mesh on them as the mod says it handle the mesh by itself and need to made some changes, but after reloading a save with all mods workings and installed, now the creature framework says to me "unable to load creature framework, load API failed do a clean save and reinstall"

 

 Any suggestions to how solve this?

 

Thanks again.

 

if the creature mcm still does not show up try jaxonz MCM kicker on the nexus and see if that helps

 

 

I had a similar issue and found by disabling creatures in sexlab then enabling them again it resolved the re-register animation option in CF being greyed out.

 

Posted

Hello

 

I am having a problem that everytime I update MNC or reregister all mods via Creature Framework, the mod soulgem oven stop working (incubation of gems and body scales stop working).

 

The author of SGO was not able to find out what is causing this problem, maybe you or aomeone else can lool´k into it. Thx

 

 

EDIT:

 

This is a replication of the conflict between SGO and Creature Framework/More Nasty Critters:

 

Make sure SL 1.60 Hotfix2, SGO and More Nasty Critters (Creature Framework RC12 is part of this now) are installed.

 

Now open a save and wait a minute (it needs a while till CF RC12 allows you to re-register all mods).

Now re-register, save and reload the save. Now after you reload the save and have sex, SGO wount incubate gems (even at 100% incubation rate) and body scales will also stop working.

Posted

Hentai : Allow remote Training : How to end it ?

 

(dont tell me there is no other way than going back into mcm and disable remote Training , off on off on thats a Point for a hotkey )

Posted

 

 

 

 

 

 

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

 

 

You will need SexLab Werewolves for female werewolves, and the SexLab creature pack, but not Horny Dogs of Skyrim. You may need Sexualized Wolves of Skyrim, if you have the mod it's for.

 

 

 

Yes, on the fact I have installed the creature pack, the werewolves but still no see the "bits" on animals when start anims... Sexlab, hentai is found on MCM and works well, creature framework at 1st install see it but as I says not display any penis on animals, aslo not give me any options to change mesh on them as the mod says it handle the mesh by itself and need to made some changes, but after reloading a save with all mods workings and installed, now the creature framework says to me "unable to load creature framework, load API failed do a clean save and reinstall"

 

 Any suggestions to how solve this?

 

Thanks again.

 

if the creature mcm still does not show up try jaxonz MCM kicker on the nexus and see if that helps

 

 

I had a similar issue and found by disabling creatures in sexlab then enabling them again it resolved the re-register animation option in CF being greyed out.

 

 

 

I finally solved it, installed everything again and used a clean savegame, installed sexlabs in-mod hotfix, activated on sexlabs anim for creatures, resetted anims and used jaxonzX mod as well and everything working fine now. :3

Posted

What are circumstances that would cause the models not to swap during critter animations?

Installed Sexlab
Installed MNC
FNIS

start a new game, install sexlab, creature animations go without a hitch, but no model swap occurs, going 

I have an MCM menu named Sexlab nude creatures that says creature framework will handle it, but no creature framework MCM menu exists

To confirm, the animations work flawlessly, as do the non penis model states (such as a wolf with a sheath)

What might I have missed or neglected to download to get this running?

Posted

What are circumstances that would cause the models not to swap during critter animations?

 

Installed Sexlab

Installed MNC

FNIS

 

start a new game, install sexlab, creature animations go without a hitch, but no model swap occurs, going 

 

I have an MCM menu named Sexlab nude creatures that says creature framework will handle it, but no creature framework MCM menu exists

 

To confirm, the animations work flawlessly, as do the non penis model states (such as a wolf with a sheath)

 

What might I have missed or neglected to download to get this running?

U need to re-register mods in Creature framework.

Posted

 

What are circumstances that would cause the models not to swap during critter animations?

 

Installed Sexlab

Installed MNC

FNIS

 

start a new game, install sexlab, creature animations go without a hitch, but no model swap occurs, going 

 

I have an MCM menu named Sexlab nude creatures that says creature framework will handle it, but no creature framework MCM menu exists

 

To confirm, the animations work flawlessly, as do the non penis model states (such as a wolf with a sheath)

 

What might I have missed or neglected to download to get this running?

U need to re-register mods in Creature framework.

 

Like I mentioned earlier, I dont have  a MCM menu for Creature Framework for some reason.

 

I found another thread with other people with a similar issue, but hjaving Sexlab Aroused and PapryusUtil didnt seem to help.

 

Any ideas?

Posted

my last post about Problems of SL160.2 and the wonderful sabrecat Animation was overseen or ignored, so i have to describe the Problems of 1.60.2 a bit more clear.

there are two Major highest rated mods, that are incompatible with 1.60.2 because nobody Upgrades these mods anymore. they are Major mods in my game and probably for many  others. as long as they are not upgraded by someone i cant go to 1.60.2.

These two mods are TDF Prostiitution and ZAZ Animation Pack.

i see Screenfreezes in TDF when it comes to enter the bed. I see Gags do not open the mouth in ZAZ AP and getting a gag on the head which was not even in the inventory  by quickloading a quicksave.

There are more Problems of 1.60.2 like the list Rydin is working on in NSAP.  He is working hard as always and does his best, but Problems like those with the threesomes may take a longer time to solve, if at all.

so actually some People like me,prefer 1.59c, which does not Show any of the Problems 1.60.2 does, which does not Show any Problem at all except limited space for animations.

 

now we come to MNC, which grows very fast with masterworks like the new sabrecat foreplay and of course Leitos Draugrs. It  is unfair for the Player to have to make a decision between MNC and ZAZ, TDF, etc. That is why i ask you to find a way to make these animations available for those who decide to keep 1.59c until the Problems are solved.

thanks

Posted

 

What are circumstances that would cause the models not to swap during critter animations?

 

Installed Sexlab

Installed MNC

FNIS

 

start a new game, install sexlab, creature animations go without a hitch, but no model swap occurs, going 

 

I have an MCM menu named Sexlab nude creatures that says creature framework will handle it, but no creature framework MCM menu exists

 

To confirm, the animations work flawlessly, as do the non penis model states (such as a wolf with a sheath)

 

What might I have missed or neglected to download to get this running?

U need to re-register mods in Creature framework.

 

I also have the problem of no creature boners. Except I do have a CF MCM menu - but re-registering mods in it does not help.

Posted

my last post about Problems of SL160.2 and the wonderful sabrecat Animation was overseen or ignored, so i have to describe the Problems of 1.60.2 a bit more clear.

there are two Major highest rated mods, that are incompatible with 1.60.2 because nobody Upgrades these mods anymore. they are Major mods in my game and probably for many  others. as long as they are not upgraded by someone i cant go to 1.60.2.

These two mods are TDF Prostiitution and ZAZ Animation Pack.

i see Screenfreezes in TDF when it comes to enter the bed. I see Gags do not open the mouth in ZAZ AP and getting a gag on the head which was not even in the inventory  by quickloading a quicksave.

There are more Problems of 1.60.2 like the list Rydin is working on in NSAP.  He is working hard as always and does his best, but Problems like those with the threesomes may take a longer time to solve, if at all.

so actually some People like me,prefer 1.59c, which does not Show any of the Problems 1.60.2 does, which does not Show any Problem at all except limited space for animations.

 

now we come to MNC, which grows very fast with masterworks like the new sabrecat foreplay and of course Leitos Draugrs. It  is unfair for the Player to have to make a decision between MNC and ZAZ, TDF, etc. That is why i ask you to find a way to make these animations available for those who decide to keep 1.59c until the Problems are solved.

thanks

 

Well... I can see your point. But the very reason I moved to SL 1.60 is the limitted number of possible animations that older versions support. And the new animations are the reason, as you say, to use MNC in the first place.

 

And the new animations are exactly what you wont get if you use the old SL because of the hard limit.

 

Now, what do you expect me to do?

Posted

The best thing would be to send the animations to NSAP or making a similar pre-choice page.

 

if that would be too much work, kick out older animations and replace them with the new ones .  unfortunately you have only access to those animations which are not part of sexlab 1.59 already, same as the old AP animations in SL. however, i personally would kick any one Animation out to get the new sabretiger !

 

a third way would be to switch your load order, so that your newest animations Comes first in SL and the oldest one last, so the older ones would be cutted and not the new ones. this seems to be the fewest amount of work, i guess. - but newer cut Leito !

 

(the very best would be if ALL sexlab animations could be prechoosen, but that would be a Task for ashals sexlab itself)

 

Posted

This may not be the right place to ask this, but since its a topic of discussion at the moment i might as well.... Because i don't understand how mods work "under the hood" i dont understand, but why was there a cap on animations in the SL framework?

Posted

The best thing would be to send the animations to NSAP or making a similar pre-choice page.

 

if that would be too much work, kick out older animations and replace them with the new ones .  unfortunately you have only access to those animations which are not part of sexlab 1.59 already, same as the old AP animations in SL. however, i personally would kick any one Animation out to get the new sabretiger !

 

a third way would be to switch your load order, so that your newest animations Comes first in SL and the oldest one last, so the older ones would be cutted and not the new ones. this seems to be the fewest amount of work, i guess. - but newer cut Leito !

 

(the very best would be if ALL sexlab animations could be prechoosen, but that would be a Task for ashals sexlab itself)

 

I cant "Send them to NSAP". Simply because Human on Human animations are something completely different from creature animations. Both in how and where they are handled in SL.

But I can change the order I add new animations. So you would loose old ones instead of not getting new ones. That is, indeed, no work at all.

 

This preselction menu... It will add another layer of possible problems. And knowing my timing the problems in 1.60 will probably be fixed the same day I release that.

Also not using 1.59 myself anymore will make testing difficult.

 

This may not be the right place to ask this, but since its a topic of discussion at the moment i might as well.... Because i don't understand how mods work "under the hood" i dont understand, but why was there a cap on animations in the SL framework?

 

Because Ashal had to define every slot "by hand" in the script. And he did so for like 120 slots. Simply because there was nowhere near that many animations even in consideration back then.

Posted

my last post about Problems of SL160.2 and the wonderful sabrecat Animation was overseen or ignored, so i have to describe the Problems of 1.60.2 a bit more clear.

there are two Major highest rated mods, that are incompatible with 1.60.2 because nobody Upgrades these mods anymore. they are Major mods in my game and probably for many  others. as long as they are not upgraded by someone i cant go to 1.60.2.

These two mods are TDF Prostiitution and ZAZ Animation Pack.

i see Screenfreezes in TDF when it comes to enter the bed. I see Gags do not open the mouth in ZAZ AP and getting a gag on the head which was not even in the inventory  by quickloading a quicksave.

There are more Problems of 1.60.2 like the list Rydin is working on in NSAP.  He is working hard as always and does his best, but Problems like those with the threesomes may take a longer time to solve, if at all.

so actually some People like me,prefer 1.59c, which does not Show any of the Problems 1.60.2 does, which does not Show any Problem at all except limited space for animations.

 

now we come to MNC, which grows very fast with masterworks like the new sabrecat foreplay and of course Leitos Draugrs. It  is unfair for the Player to have to make a decision between MNC and ZAZ, TDF, etc. That is why i ask you to find a way to make these animations available for those who decide to keep 1.59c until the Problems are solved.

thanks

I'm using TDF with SL 1.60.2 without any problems.. Also ZAZ/ZAP is working fine if I disable override animations setting in ZAZ MCM menu.

Also I don't get any CTD's that so many people are getting now, and I do have MNC 9.2 installed, but I reverted to RaceMenu 3.2.2 and XPMSE 2.82 which is more stable setup than RaceMenu 3.4.4 & XPMSE 3.21 for me...

Posted

so i am waiting for the new Version with switched load order. 

 

8. 25 finishes with a troll, wispmother and netch, leito dogs and wolves before. too good to switch in cutted area if you place 9.2 animations on top, pushing the rest down.

a full turn around would fit well, placing the old no1 bear doggystyle to the very end, old Dogs, draugr, falmer to be cutted. ok.


 

my last post about Problems of SL160.2 and the wonderful sabrecat Animation was overseen or ignored, so i have to describe the Problems of 1.60.2 a bit more clear.

there are two Major highest rated mods, that are incompatible with 1.60.2 because nobody Upgrades these mods anymore. they are Major mods in my game and probably for many  others. as long as they are not upgraded by someone i cant go to 1.60.2.

These two mods are TDF Prostiitution and ZAZ Animation Pack.

i see Screenfreezes in TDF when it comes to enter the bed. I see Gags do not open the mouth in ZAZ AP and getting a gag on the head which was not even in the inventory  by quickloading a quicksave.

There are more Problems of 1.60.2 like the list Rydin is working on in NSAP.  He is working hard as always and does his best, but Problems like those with the threesomes may take a longer time to solve, if at all.

so actually some People like me,prefer 1.59c, which does not Show any of the Problems 1.60.2 does, which does not Show any Problem at all except limited space for animations.

 

now we come to MNC, which grows very fast with masterworks like the new sabrecat foreplay and of course Leitos Draugrs. It  is unfair for the Player to have to make a decision between MNC and ZAZ, TDF, etc. That is why i ask you to find a way to make these animations available for those who decide to keep 1.59c until the Problems are solved.

thanks

I'm using TDF with SL 1.60.2 without any problems.. Also ZAZ/ZAP is working fine if I disable override animations setting in ZAZ MCM menu.

Also I don't get any CTD's that so many people are getting now, and I do have MNC 9.2 installed, but I reverted to RaceMenu 3.2.2 and XPMSE 2.82 which is more stable setup than RaceMenu 3.4.4 & XPMSE 3.21 for me...

 

take a gag on and see how fine zaz works. with tdf you may have luck, next time you dont have. i tested it intense. Good you agree that many people get ctd now. As long as they fulfill the requirements, this should not happen.

Posted

<rant>

SexLab 1.60 hotfix 2 works perfectly, so there is no reason to not update. If you are hesitant to update to 1.60 because a mod is not compatible with it yet, go complain to the maker of the offending mod (i.e. ZAZ) and quit whining here about it. Dentarr can't (and shouldn't) help you with that. He is busy enough keeping MNC updated and working. It is your OWN responsibility to get your setup working.

 

MNC 9.2 works, plain and simple. SL 1.60 hotfix2 works, plain and simple. If it isn't working for you, then you are doing something wrong. Go find a good tutorial about how to mod your Skyrim and follow the instructions. For example, check out the STEP guide. Even if you don't want to follow it, it gives a TON of good information about how to properly install mods. Most issues with mods are caused by not following the directions given. So, get informed! Put in some effort fer gosh sake.

</rant>

Posted

<rant>

SexLab 1.60 hotfix 2 works perfectly, so there is no reason to not update. If you are hesitant to update to 1.60 because a mod is not compatible with it yet, go complain to the maker of the offending mod (i.e. ZAZ) and quit whining here about it. Dentarr can't (and shouldn't) help you with that. He is busy enough keeping MNC updated and working. It is your OWN responsibility to get your setup working.

 

MNC 9.2 works, plain and simple. SL 1.60 hotfix2 works, plain and simple. If it isn't working for you, then you are doing something wrong. Go find a good tutorial about how to mod your Skyrim and follow the instructions. For example, check out the STEP guide. Even if you don't want to follow it, it gives a TON of good information about how to properly install mods. Most issues with mods are caused by not following the directions given. So, get informed! Put in some effort fer gosh sake.

</rant>

 

you re a bit too plain and simple  heh ?  not reading, not understanding, but shouting rough commands....go to Military to give them good Canonfood.

there is no zaz. there is no tdf.  thats what my post is about, not up to date heh ? shout in your mirror man. there is an ashal doing an update not regarding all the mods have to update for that but lot of modders not working anymore. capito amigo? if every mod has to close which is not compatible to 1.60.2 then LL would get very empty ...aha? so some of the modders who still working may regard this and take a step back to enable their new Content for those Players who dont want to Play with an empty Framework...enough about this.

 

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