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Posted

I've got all the required mods as well as the latest version of SOS and I always turn on creature animations. I'm still not getting ANY animations. Is there anything else I should try?

 

Edit: Going to SOS in MCM and hitting "restart" seems to have fixed most of it.

Posted

Had an issue with Private show variation 1. Troll with PC twice, then the npc wants a turn... after 7+ rounds of her having some fun - i'm fairly sure the quest got stuck.

Quest log says:

- talk to client

- take client to the animal

then after every round, - talk to client. She onyl give back the same choice "are you ready for another round?"

 

Going to try reloading a save.

 

On a side note, I found the stray quest to load animations very slowly. Had to reload once as it would not progress phases. Only time i've encoutered that with a SL animation that i remember.

PS - keep up the good work.

Posted

Having some trouble with the Companions Quest, it tells me to "take my position" and the quest arrow appears near the door but then nothing happens, I've tried waiting it out but nothing happens. Anyone got a tip or fix?

Posted

Hello i have the same issue has PedroSteckecilo with the companions competition quest i tried to load a previous save before i got in the companions house but they cause a ctd only the saves in the companions house load so im quite stuck, help please. it would be nice to have the command to end the quest.

Posted

Anyone else having issues with the "horse merchant" quest? I see no quest marker and it doesn't show up in my journal. Aside from that, this mod works just fine for me.

Posted

Anyone else having issues with the "horse merchant" quest? I see no quest marker and it doesn't show up in my journal. Aside from that, this mod works just fine for me.

 

The quest to get a horse? should send you to whiterun, solitude and then markarth which it did for me when i recently did it

 

I'd try accepting the quest again and see if it updates properly

 

Posted

I am unable to advance the companions competition quest.  Ive stood on my marker but the marker does not disappear once im there.  I tried talking to the wolf in front of me, and have 2 "...." lines to choose from. One gives me simple uggg arrggg response from wolf.  THe other prompts dialog about the Praise gods the jarls will want to see u".  then nothing else happens. I have to hit escape to end the conversation and then im just left standing there.  i tried advancing the quest using players.sqs and I CAN get through the quest that way but it skips all of the animations and all the rounds.  How do I fix this?

 

 

Posted

 

Anyone else having issues with the "horse merchant" quest? I see no quest marker and it doesn't show up in my journal. Aside from that, this mod works just fine for me.

 

The quest to get a horse? should send you to whiterun, solitude and then markarth which it did for me when i recently did it

 

I'd try accepting the quest again and see if it updates properly

 

 

 

I think he means the quest where you have to test the 3 stallions :P but that should be a random location. Well, yeah try an earlier save and see if you get anything.

Posted

 

 

Anyone else having issues with the "horse merchant" quest? I see no quest marker and it doesn't show up in my journal. Aside from that, this mod works just fine for me.

 

The quest to get a horse? should send you to whiterun, solitude and then markarth which it did for me when i recently did it

 

I'd try accepting the quest again and see if it updates properly

 

 

 

I think he means the quest where you have to test the 3 stallions :P but that should be a random location. Well, yeah try an earlier save and see if you get anything.

 

 

Posted

Sorry I wasn't clear, it was the Horse breeder job. It works now though, I did what you suggested and everything went smoothly. Great mod, love the concept and the execution so far has been excellent. Thanks for the help!

Posted

Right off, I want to say that I love this mod. I do admit that I was a little skeptical at first, as I don't usually get animal mods, but it was surprisingly well-made and it really was worth the playthrough. Now, please forgive me for the wall of text, as I want to be as thorough as possible. I played the whole mod overnight and I want to write everything down while it's still fresh in my mind, since I did every single quest, some of them a few times.

 

First, to mention a few bugs I noticed. The robed guy in the basement seems to be permanently stuck there. I don't know if this was the plan or not, but I figured I'd mention it. Also, the creatures he spawns don't actually do anything, they just meekly stand around while the guy jerks it and then you're able to continue with the quest when he's done, as if you'd actually gotten boinked by the creatures. Again, I didn't know if that wasn't ready yet, but I figured I'd mention that too.

 

Secondly, there seemed to be a few mild issues where people/creatures wouldn't follow you through zones, either by being generally too slow or by getting stuck on other objects/NPCs. Bailey was the first, I zoned back and forth a few times to get him to follow me outside before I ultimately had to use the moveto player command, but the quest completed perfectly fine after that, and a few other NPCs during the private show quests would sometimes get stuck too, but the command worked for them as well. A tiny bit immersion-breaking but nothing too serious to get worried over.

 

Next, I would suggest maybe lessening the number of NPCs milling around the first and second floor as, after a while, it gets pretty tough to navigate without ramming into a wall of gawking/dancing/drinking/derping NPCs, especially around bottlenecks like doorways and pillars. Although it does get pretty hilarious when an NPC will try to free itself and magically appear ON TOP of your PC when she's all akimbo and getting boned by who-knows-from-who-cares. Same thing happened to me a couple times during the Companions parties, but that was likely due to Spectators for the most part.

 

Lastly, I've noticed that the waitress, Jala, doesn't actually do anything yet. She just kind of stands around and blankly stares at passersby instead of mingling and selling things, so maybe a few more idles would be good for her, like sweeping, cooking or cleaning mugs, as she's looking a little lost and confused at the moment.

 

Also, a few suggestions for the next updates are in order.

 

First, more quests. The first and likely the simplest of which should be "Ladies Night", because the girls should get their own parties, too. Also, once you've done the Companions parties a few times, you should be able to get quests to visit other factions, like once people have had time to adjust to the idea of fun-times with animals, such as the College having fun-times with their atronochs (which is actually a thing now.) or the Sisters of Dibella (who were probably very reluctant at first) looking into new paths of worship, since they're all still painfully lacking in quests as it is. 

 

Secondly, I would really like to see an arena type area added, (I.E, once you've done a certain number of quests, the owner could ask you to go to one of the random mills and attempt to 'convince' one of the workers to help with some renovations to make room for new creatures (See next suggestion), and a wall or two in the basement could get knocked down, revealing an underground cave system or a built-but-abandoned barrow in which an arena was created for some random purpose.) As far as the arena activities themselves, I would think the quests would be a bit like the Companions parties but as like a free-for-all where tons of people and creatures other than just wolves/werewolves get together (They got a bit boring after the twentieth Companion party!), watch from the sidelines and compete against other NPCs and the PC.

 

Next, more creatures. The More Nasty Critters mod covers quite a few creatures now and there are plenty of working animations so I think it would be nice to see an add-on for those who have both the Dawnguard and Dragonborn expansion packs, or any variation thereof. They could be added to a new area between the basement and the arena in like a dungeon-esque area, something darker and a little bit grittier. There could also be another NPC that runs the darker side of business down there, like a manager that you'd be sent to find sulking around the Falkreath cemetery, possibly only at night because they may or may not be a vampire and engage in relations with their pet death hound. It doesn't seem right to me that the lady owner would want much to do with that kind of thing, as it seems like it would be a bit too dark for her tastes, but she'd want to cater to those with differing tastes, wouldn't she? After all, that's what made her open the Mansion in the first place.

 

Also, it might be nice to have a little tie-in with Sanguine once you've done most of the various quests a few times. It seems to me like the Daedric prince of sex and general debauchery would be very interested in the Animal Mansion, simply because of how novel it all is in the normally stupidly-conservative Skyrim. Maybe the lead-in quest for the Sanguine stuff could come after the College stuff, during a "special summoning spell" gone wrong, like one of the novice mages (*cough cough* Brelyna *cough cough*) was trying to summon one of those spectral wolves for some fun-times and that somehow caught Sanguine's attention. I don't quite yet know what his involvement would be with the Mansion or the PC but it seems like something that could have some promise, if done well.

 

Lastly and not as important, while I do understand that the focus of this mod is on the quests and the animals, I don't think it would hurt to dress up the surroundings a little, add a bit more depth to them as time goes by. Maybe more and better furniture, an actual kitchen area with an oven where the bales of hay are and maybe a few barrels of mead/wine for atmosphere, a few actual statues here and there (in addition to the little figurines by the door), pillows and carpets across the currently mostly bare floors, and plants. Dear Gods, please give me plants! I've never known an instance where a building did not look loads better when a dozen or so potted plants were added, and they don't even have to be very big! A few little potted ferns on a shelf or on end tables somewhere would look amazing! xD

 

Anyway, that's all that I can think of right now, and it's probably best that I end my post here, as it's already gotten pretty TL;DR. >_> Again, just wanted to say that I do love this mod and I hope that the people reading this don't misunderstand where I'm coming from and think I dislike it somehow, I don't dislike it. I just figured adding my.. well, over two cents, more like a couple hundred bucks now, would be a good thing in the long run.

 

OH, I almost forgot! THANK YOU, mod creator, for giving me the means to have my PC get into a three-way with the wolf twins! That was an absolutely epic surprise when Farkas randomly shouted "HEY VILKAS!". xDD Maybe someday she can have a three-way with them while they're in wolf-form. (Though that might be painful the next morning. >_>)

Posted

I am unable to advance the companions competition quest.  Ive stood on my marker but the marker does not disappear once im there.  I tried talking to the wolf in front of me, and have 2 "...." lines to choose from. One gives me simple uggg arrggg response from wolf.  THe other prompts dialog about the Praise gods the jarls will want to see u".  then nothing else happens. I have to hit escape to end the conversation and then im just left standing there.  i tried advancing the quest using players.sqs and I CAN get through the quest that way but it skips all of the animations and all the rounds.  How do I fix this?

bump...Everything else works for me besides this. Not sure about any more quests since this is the only one i got besides the horse one.

Posted

I get alot of bugs in the companions parties.  the events don't load properly and i end up just standing there unable to talk activate the animations or fall into an endless loop where i never get the next round

Posted

Same thing is happening to me. wish someone would post the quest stages because I cant find them.

 

I am unable to advance the companions competition quest.  Ive stood on my marker but the marker does not disappear once im there.  I tried talking to the wolf in front of me, and have 2 "...." lines to choose from. One gives me simple uggg arrggg response from wolf.  THe other prompts dialog about the Praise gods the jarls will want to see u".  then nothing else happens. I have to hit escape to end the conversation and then im just left standing there.  i tried advancing the quest using players.sqs and I CAN get through the quest that way but it skips all of the animations and all the rounds.  How do I fix this?

bump...Everything else works for me besides this. Not sure about any more quests since this is the only one i got besides the horse one.

 

 

Posted

 

Same thing is happening to me. wish someone would post the quest stages because I cant find them.

 

I am unable to advance the companions competition quest.  Ive stood on my marker but the marker does not disappear once im there.  I tried talking to the wolf in front of me, and have 2 "...." lines to choose from. One gives me simple uggg arrggg response from wolf.  THe other prompts dialog about the Praise gods the jarls will want to see u".  then nothing else happens. I have to hit escape to end the conversation and then im just left standing there.  i tried advancing the quest using players.sqs and I CAN get through the quest that way but it skips all of the animations and all the rounds.  How do I fix this?

bump...Everything else works for me besides this. Not sure about any more quests since this is the only one i got besides the horse one.

 

 

 

something is wrong on your side. all companion quests work 4 me. i don`t know from what mod is the line saying "Praise gods the jarls will want to see u" but probably it conflicts with that mod. talking to the wolf asigned to ur char should start the competition. try cleaning your save game, updating all required mods, using LOOT, runing FNIS.

 

if everything fails try a new game with just this mod and the required mods to run it and see if same thing happens

Posted

[00:00] Checking for Errors in [b2] animal_mansion.esp
[00:00] [iNFO:B200A641] ('...' in GRUP Topic Children of NA_PartyAnimal_01Topic "Come here. Let's put on a show." [DIAL:B200A640])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03017A80] < Error: Could not be resolved >
[00:00] [iNFO:B200A642] ('...' in GRUP Topic Children of NA_PartyAnimal_01Topic "Come here. Let's put on a show." [DIAL:B200A640])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03017A80] < Error: Could not be resolved >
[00:00] [iNFO:B200A643] ('...' in GRUP Topic Children of NA_PartyAnimal_01Topic "Come here. Let's put on a show." [DIAL:B200A640])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03017A80] < Error: Could not be resolved >

Posted

This mod is very much silly fun. Major props to you. Especially for the bard quest... and the horse quest... and lord, I don't think Jorrvasker will ever recover. 

 

Minor nits, should you care: There's a lot of running back and forth between the Mansion and Falkreath early on... you could consolidate some of those trips. At least fold the waitress in with the bard and dog. And your dialog is very fun, but you could use some copyediting. But I'm enjoying the mod a whole bunch regardless.

Posted

This mod is quite fun, it does not go well with random sex mod and stuff that makes you go whoopedy woo on random, I think this should go on conflict list, since now I have a troll standing in the party room as if he was in his own room but all in all it's good.

 

I wonder if this mod could have an mcm menu, for some simple option like reset monster location to their preset ones and such, a console command would do fine as well....

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