Coopervane Posted June 9, 2014 Posted June 9, 2014 It's really a smooth versatile mod. Agreed. The person who came up with it must be a brilliant and wonderful person, no doubt about it.
Srende Posted June 9, 2014 Author Posted June 9, 2014 It's really a smooth versatile mod. Agreed. The person who came up with it must be a brilliant and wonderful person, no doubt about it.
Pinute Posted June 9, 2014 Posted June 9, 2014 It's really a smooth versatile mod. Agreed. The person who came up with it must be a brilliant and wonderful person, no doubt about it. Heh. I think someone is fishing for help on something
Coopervane Posted June 9, 2014 Posted June 9, 2014 Heh. I think someone is fishing for help on something Heh, right track, wrong direction Pinute. Srende got the joke though, so i got the chuckle i came for
dje34 Posted June 11, 2014 Posted June 11, 2014 So... 2 weeks online and no update ? I see only 2 possible reasons : 1) you're lazy 2) this mod of yours is awesomely coded and fits perfectly to every player's new game. I will definitely give it a try !
Srende Posted June 11, 2014 Author Posted June 11, 2014 So... 2 weeks online and no update ? I see only 2 possible reasons : 1) you're lazy 2) this mod of yours is awesomely coded and fits perfectly to every player's new game. I will definitely give it a try ! Definitely option #2. But yeah, it works and all the current items* are there. *Yes, there's the leather posture collar in assets now, but not in DDi yet which this needs.
magicrealm Posted June 12, 2014 Posted June 12, 2014 are there really no shoes other than the HDT ? other people here complain about HDT . i have no idea, but i want to make my game more solid against loadgamectd etc. there are shoes in other mods like Gatti jewelry, that fits to the looking, but even if you get them with console, you cant put them on with armbinder on.i dont like to be barfeet.
Morferous Posted June 12, 2014 Posted June 12, 2014 are there really no shoes other than the HDT ? other people here complain about HDT . HDT High-heels system isn't really a problem, when applied to player. It works quite well in fact. System becomes troublesome, when it is applied to several characters at the same time - like in Slaverun mod. Few characters at the same cell can work with HDT High-heels well enough, but whole city full of them is another matter. I would personally like to see more HDT heels, but distributed for a limited amount of characters - like in this mod. There are nice high-heel shoes that do not currently use the engine, but none of them have been scripted to be locked.
DocClox Posted June 12, 2014 Posted June 12, 2014 are there really no shoes other than the HDT ? other people here complain about HDT . i have no idea, but i want to make my game more solid against loadgamectd etc. there are shoes in other mods like Gatti jewelry, that fits to the looking, but even if you get them with console, you cant put them on with armbinder on.i dont like to be barfeet. There are lots of non-HDT heels. They have a problem, however: they can't make your character any taller. What this means is they have to achieve the high-heel effect by shortening the wearer's calves. More heel, less leg, height unchanged. Sometimes it works, sometimes it looks weird. Depends on angle and circumstances. HDT heels use the physics engine (and some scripting) to physically lift your character up by the amount of the heels, So the heels make your char taller, her legs no longer look deformed and she gets that classic wearing-heels look. The trouble is that (as Moreferous mentions) a lot of these will kill your performance. The scripting for the physics processing is not cheap, and a lot of it slows things to a crawl. There's a mod on LL somewhere that adds HDT physics to the guards' cloaks as well, and that has the same issue.
magicrealm Posted June 15, 2014 Posted June 15, 2014 having that hdt System just for these one boots is a waste of resources in my eyes. anybody can remove the hdt effect from these boots so that you have a choice which one you select in skyrim bound ? These boots are non-hdt in zairas restraints, but in shiny silver and not lockable. one more question please : is it possible to start this mod inside sanguines dreamworld ?
DocClox Posted June 15, 2014 Posted June 15, 2014 one more question please : is it possible to start this mod inside sanguines dreamworld ? Hah. You mean you sleep and dream of Sanguine, and when you awaken the world is changed? That would be cool. Doable too. Start the quest from the Story Manager on a Change Location event should be all it needs. Well, you'd need a bit of scripting to enable all the slavers and cages and suchlike, and to change the outfits on the Whiterun women, but there's no reason it couldn't be done [edit] Whoops, I thought for a second we were talking about Slaverun for some reason. It should be possible to start this mod from anywhere, Sanguine's Dreamworld included
Tara26 Posted June 18, 2014 Posted June 18, 2014 The mod isn't appearing in mcm for me Save & load your game. Do "setstage SKI_ConfigmanagerInstance 1" in console and wait a couple of minutes. Finally if all else fails, post your papyrus log here. I don't know if this guy ever got back to you, but I have the same issue. After I tried the console command MCM found the same 11 menus but not the one for your mod. I have attached the papyrus log. Thanks!
Srende Posted June 18, 2014 Author Posted June 18, 2014 I don't know if this guy ever got back to you, but I have the same issue. After I tried the console command MCM found the same 11 menus but not the one for your mod. I have attached the papyrus log. Thanks! Have you used SB on that save before? Does DDi work normally for you? There are errors relating to that in your log, so I'd suggest reinstalling all DD mods.
Tara26 Posted June 20, 2014 Posted June 20, 2014 Thanks for the response.. I managed to fix it. It was.. drum roll..... Operator error. Turns out you must use your mod manager properly and not assume you know what you are doing and just manually install the files. The fix: Find and delete all files. Drag zip file into the mod manager and let 'er rip.
magicrealm Posted June 20, 2014 Posted June 20, 2014 about your lockable slave heels :is there a non hdt Version of them? i would like to keep them on during full game, because on occasions where you get your things off to become a slave, like sanguine and captured dreams, you are bare feet. would be better with the boots on. but for the normal game i need oither boots. i dont know if i give them a different slot and priority, if they are still used on the feet. so how to do that ?
Srende Posted June 20, 2014 Author Posted June 20, 2014 about your lockable slave heels :is there a non hdt Version of them? They are from DD - expansion, this mod doesn't add any items except the daedric plugs. The boots are based on similar ones in zaria's restraints I believe, which is non-HDT.
magicrealm Posted June 20, 2014 Posted June 20, 2014 about your lockable slave heels :is there a non hdt Version of them? They are from DD - expansion, this mod doesn't add any items except the daedric plugs. The boots are based on similar ones in zaria's restraints I believe, which is non-HDT. zairas restraints are same meshes, but shiny silver and unlockable
Myrdden42 Posted June 22, 2014 Posted June 22, 2014 So, this mod completely fails to show up on my MCM menu. I've already tried the console command and the Mod Manager install. It very persistently fails to work every time. As for Papyrus logs, Skyrim conveniently decided it didn't want to make any, so no luck there.
Srende Posted June 22, 2014 Author Posted June 22, 2014 So, this mod completely fails to show up on my MCM menu. I've already tried the console command and the Mod Manager install. It very persistently fails to work every time. As for Papyrus logs, Skyrim conveniently decided it didn't want to make any, so no luck there. Remove this completely, save your game without it, reinstall it and post a log of that "first" load. Be sure to wait, say, 5 minutes after loading the game after installing this. There's quite a few things out does initializing everything, I haven't seen it take that long, but just to be on the safe side.
xboronx Posted June 22, 2014 Posted June 22, 2014 I didn't seem to get any bounty when i chose random bounty.
Coopervane Posted June 22, 2014 Posted June 22, 2014 I didn't seem to get any bounty when i chose random bounty. I'm pretty sure random includes the chance of zero.
Findout Posted June 22, 2014 Posted June 22, 2014 I didn't seem to get any bounty when i chose random bounty. I'm pretty sure random includes the chance of zero. yes it does. If you don't pay zero dollars they will try to kill you though!
xboronx Posted June 22, 2014 Posted June 22, 2014 No, nothing happened, no guard recognizes me, and i tried 3 different holds. Only in Riften i had left my 30k bounty which i had before through some dark brotherhood murder missions.
Coopervane Posted June 22, 2014 Posted June 22, 2014 No, nothing happened, no guard recognizes me, and i tried 3 different holds. Only in Riften i had left my 30k bounty which i had before through some dark brotherhood murder missions. Which is precisely what should and will happen if the random number generator lands on zero. So unless this is something you can reproduce consistantly, then there's really no reason to belive this is a bug, and every reason to belive that the random number you drew just happened to be zero (no bounty), in which case the mod is working as intended.
Srende Posted June 22, 2014 Author Posted June 22, 2014 No, nothing happened, no guard recognizes me, and i tried 3 different holds. Only in Riften i had left my 30k bounty which i had before through some dark brotherhood murder missions. Ticking random bounty has 25% chance of 0 bounty. Fully random would almost never land at 0, and there isn't much of a difference between 1k and 10k bounty gameplay wise.
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