Ruerl Posted October 17, 2014 Posted October 17, 2014 ... Sorry for the slow response but it seems that the site had a brief dip just as I was about to reply, seems i'm (unfortunately) not the only one with technical problems, only in my case its more likely to be caused by ignorance. You are correct in your assumption that I load the game through SKSE, more specifically as of today i've spent a few hours to familiarize myself with the Mod Organizer, then I uninstalled the game, cleaned out all the mods, reinstalled the entire thing in proper order just to make sure. This caused initially a message from Sexlab that it was'nt properly installed lacking the papyrus, wich I found odd given that I did'nt have any conflicting messages, then I downloaded and installed that only to cause it to tell me that now it was a FNIS 5.11 problem - and now I knew something was off given that I had that version already and I had made sure to run the FNIS executeable to ensure it had everything up to date. After tripple checking I learned the issue: Mod Organizer, the way I figured that out was fairly simple too, I took some of the data folder from Sexlab and dragged it over into my Skyrim data folder manually and then suddenly some of the animations showed up. Now, I downloaded and began using this after seeing it recommended multible places, including by Ashal and i'll be damned, I love the tool so far, do you have any idea what might be wrong? Its as if Mod Organizer is unable to properly find the right mods when playing for the files. This sounds like you may have Schlongs Of Skyrim (SOS) installed and it has a higher file priority than the Sexlab Framework (left pane for file priorities, right pane for ESM/ESP priorities) which would cause the OLD version of Papyrus Utilities that is bundled with SOS to be overwriting the newest version of the Papyrus Utilities which is bundled with the Sexlab Framework. Just move SOS to have a lower priority and then the proper version of the Papyrus Utilities will be loaded (which will work fine with SOS) and you'll be good. Excepting SKSE and ENBs there should not be any need at all to install any files from any other mods directly into the main DATA folder or subfolders when you are using Mod Organizer. Mod Organizer is a fantastic tool once you understand how to use it to install mods. I always select "Manual" install so I can make sure the correct folder is marked as the "Data" folder. Many mods don't install properly unless you manually find the right folder and mark it as the "Data" folder, the inbuilt code in MO doesn't always select the right folder but even then you can uninstall the mod and reinstall it correctly if it doesn't work right. Mod Organizer is indeed a fantastic tool and I too make sure to pick manual install, if I had not i'd been terribly disappointed when working with it. I've just watched the first four videos of Gophers introduction videos and probably going to rewatch them later. However, unless I misdunderstand things then the lower number means a higher load order priority and looking at my mod this seems to be the case already. There are also a few other things in the way, a bit more specifically: - Miscolored heads. - Misplaced NPC's being stuck outside (for example, the wolf stands on the table instead of the pit, the slave girls all stand beside the spot they are to be chainted to etc.) - Animations not playing, not prior to me moving the files manually that was. Again, I have updated the FNIS, run the executeable etc. And again, all my thanks to you for taking your time to answer, even though its so far mostly things i've been looking at already, its driving me insane but this way i'm getting a checklist if nothing else.
Sybian Posted October 21, 2014 Posted October 21, 2014 Hoping someone can help me. My game is heavily modded, and WAS working fine until this mod, Now I get ctd while in whiterun about every 1-10 minutes. Or when I see a "slaver group" thalmar/talous worshipper, imperial/nord and so on. When ever I get close to them Poof, ctd. I've been reading threw the comments and have seen a few people post similar problems. Any advice or help would be great! Thanks.
WaxenFigure Posted October 21, 2014 Posted October 21, 2014 Hoping someone can help me. My game is heavily modded, and WAS working fine until this mod, Now I get ctd while in whiterun about every 1-10 minutes. Or when I see a "slaver group" thalmar/talous worshipper, imperial/nord and so on. When ever I get close to them Poof, ctd. I've been reading threw the comments and have seen a few people post similar problems. Any advice or help would be great! Thanks. As always, I first suggest you go through what is posted here: http://skyrim.nexusmods.com/mods/32363//? That is a guide for making Skyrim much more stable so you can add mods like this which stress things up again .
germanicus Posted October 21, 2014 Posted October 21, 2014 As always, I first suggest you go through what is posted here: http://skyrim.nexusm...m/mods/32363//? That is a guide for making Skyrim much more stable so you can add mods like this which stress things up again . I admire you Waxen for being patience with us. You're a great man. Thank you.
SYSK Posted October 21, 2014 Posted October 21, 2014 Hey, I was having various types of crashes and hangs whenever I tried to enter Whiterun with this mod active. Tried the steps given on the stabilisation page with weak PC mode active (even though I have a high-performance gaming rig), along with many other things over several hours yesterday, but to no avail.I also had another mod, HYD Slave Girls, installed. I had given up trying to get Slaverun to work, but on a whim this morning I deactivated HYD Slave Girls and tried again and Slaverun suddenly worked first time with no problem!I'm no modder so I don't know why HYD Slave Girls broke Slaverun, or even if it did and it was just a coincidence or something, but thought I'd report it to you as something to consider for others in a similar situation.
WaxenFigure Posted October 21, 2014 Posted October 21, 2014 Hey, I was having various types of crashes and hangs whenever I tried to enter Whiterun with this mod active. Tried the steps given on the stabilisation page with weak PC mode active (even though I have a high-performance gaming rig), along with many other things over several hours yesterday, but to no avail. I also had another mod, HYD Slave Girls, installed. I had given up trying to get Slaverun to work, but on a whim this morning I deactivated HYD Slave Girls and tried again and Slaverun suddenly worked first time with no problem! I'm no modder so I don't know why HYD Slave Girls broke Slaverun, or even if it did and it was just a coincidence or something, but thought I'd report it to you as something to consider for others in a similar situation. Its the same thing, you could say this mod "breaks" your game or "Hyd Slave Girls" breaks the game but in reality its the number of NPCs in Whiterun which is the source of the crashes. There will always be a point where more NPCs in an area will cause the game to run out of resources and crash. You might find that setting the "Light" setting to get rid of the crucified and dead NPCs will allow you enough to run with the "Hyd Slave Girls" as well. If not then its possible you could open the mod and remove the slaves being punished in the moats in order to make enough head room to run both at once without compromising this mod any.
wfowfo Posted October 21, 2014 Posted October 21, 2014 Waxen, is there any progress for the new enforcer mod?
WaxenFigure Posted October 21, 2014 Posted October 21, 2014 Waxen, is there any progress for the new enforcer mod? No, I've just finally given up on using a cloaking spell. It works most of the time but stops randomly and I cannot figure out what triggers it stopping. It also will blow the stack at times unless the stack size is increased and I decided I really don't want to have to instruct people on increasing the stack size. I stopped working on it out of frustration and ended up playing another character (originally built to test these mods) and haven't looked at the code in a while.
wfowfo Posted October 21, 2014 Posted October 21, 2014 Waxen, is there any progress for the new enforcer mod? No, I've just finally given up on using a cloaking spell. It works most of the time but stops randomly and I cannot figure out what triggers it stopping. It also will blow the stack at times unless the stack size is increased and I decided I really don't want to have to instruct people on increasing the stack size. I stopped working on it out of frustration and ended up playing another character (originally built to test these mods) and haven't looked at the code in a while. Indeed I had been waiting for the good news. Anyway, I thank you for your efforts.
lightling Posted October 23, 2014 Posted October 23, 2014 Hi pchs, this is my idea. When the player was enslaved, I need to talk to npcs to start events(choose "are you saying something"), if I dont talk to npc, nothing will happen. maybe you can add a new feature that npcs will active come to talk to player and start the event(player can not refuse) and also, the event can include use torture tools on player or add some devices on player, not only sex
lightling Posted October 23, 2014 Posted October 23, 2014 Hi pchs, this is my idea. When the player was enslaved, I need to talk to npcs to start events(choose "are you saying something"), if I dont talk to npc, nothing will happen. maybe you can add a new feature that npcs will active come to talk to player and start the event(player can not refuse) and also, the event can include use torture tools on player or add some devices on player, not only sex
lightling Posted October 23, 2014 Posted October 23, 2014 Hi pchs, this is my idea. When the player was enslaved, I need to talk to npcs to start events(choose "are you saying something"), if I dont talk to npc, nothing will happen. maybe you can add a new feature that npcs will active come to talk to player and start the event(player can not refuse) and also, the event can include use torture tools on player or add some devices on player, not only sex
darknotfear Posted October 23, 2014 Posted October 23, 2014 Not sure if it is ok to post it here, if not I will delete this at once A small patch made for my own preferences ONLY USE WITH ENFORCER V5 *Change report distance from 400 to 700 *Reduce crime gold for violating nudity law from 5000 to 1000 *If the player served the time in jail or paid her fine for violating nudity law, after 10 seconds grace time, the player will be reported again if still have cloth on them. (In detail: when player crime gold for whiterun is less than 1000, varible PlayerIsReported will be set to false, then player would be reportable) Sorry for my bad English SR20140824Patch.zip
kittylover Posted October 24, 2014 Posted October 24, 2014 Sorry for annoying, but i need help to star the quest. followed questmarker to SPOILER NPC called Fang, but he seems to have nothing to say. what do i have to do to start quest? i talked to all guards i met
thetwo2012 Posted October 24, 2014 Posted October 24, 2014 Sorry for annoying, but i need help to star the quest. followed questmarker to SPOILER NPC called Fang, but he seems to have nothing to say. what do i have to do to start quest? i talked to all guards i met The quest marker is just supposed to get you to whiterun, you don't actually have to talk to the NPC it's pointing to. Instead, go talk to the the guy near the gate who greeted you when you first came in, and told you about whiterun's nudity law. There are four dialog choices, each of which is supposed to have a different result. If you threaten him, you can go about your business in whiterun as normal. If you do as he asks, you'll get your gear stripped and be subject to the nudity law. If you're too submissive, he'll enslave you. And if you just refuse to cooperate, you're reported for violating the law and arrested. Only that last option (the top dialogue choice, I think) is bugged. He says "get her, boys", and nothing happens.
kittylover Posted October 24, 2014 Posted October 24, 2014 Sorry for annoying, but i need help to star the quest. followed questmarker to SPOILER NPC called Fang, but he seems to have nothing to say. what do i have to do to start quest? i talked to all guards i met The quest marker is just supposed to get you to whiterun, you don't actually have to talk to the NPC it's pointing to. Instead, go talk to the the guy near the gate who greeted you when you first came in, and told you about whiterun's nudity law. There are four dialog choices, each of which is supposed to have a different result. If you threaten him, you can go about your business in whiterun as normal. If you do as he asks, you'll get your gear stripped and be subject to the nudity law. If you're too submissive, he'll enslave you. And if you just refuse to cooperate, you're reported for violating the law and arrested. Only that last option (the top dialogue choice, I think) is bugged. He says "get her, boys", and nothing happens. Thanx! It seemed I missed the guard-guy at the gate somehow. Maybe because I was already naked at entering . Reloaded an older save and equiped some clothes this time. This time he showed up and dialogue/quest started as you say. Helped a lot to know what is supposed to happen.
Rosenberg91 Posted October 27, 2014 Posted October 27, 2014 Got the mod, starts normally and i get the quest to investigate Whiterun, but once i enter i am directed to the dungeon, to a man named Fang, who has nothing else to say but "Good Morning". I think i am missing out on most of the mod aren't i? Also i have only the required mods enabled, so there should be no conflicts either :/
werdunloaded1 Posted October 27, 2014 Posted October 27, 2014 Slaverun is a bit too intense for my computer, so I'm looking for the lite version and cant find anything. The OP says it's part of the MCM but there's nothing like that on either Slaverun or Slaverun Enforcer. Any help would be awesome.
werdunloaded1 Posted October 27, 2014 Posted October 27, 2014 Slaverun is a bit too intense for my computer, so I'm looking for the lite version and cant find anything. The OP says it's part of the MCM but there's nothing like that on either Slaverun or Slaverun Enforcer. Any help would be awesome. It should be the first or second option under the Slaverun mcm. Are you using the latest version? Also, I found that disabling slavegirls made everything run much better than using the lite version of slaverun, so that might be something to look into also if you use that mod. I'm using the version dated 20140824. Slaverun doesn't have that option Whiterun works fine for about 10 seconds, then it crashes. I've adjusted every option I can think of that's related and even removed Slave Girls but nothing changed. Maybe it's not related and there's another problem?
germanicus Posted October 27, 2014 Posted October 27, 2014 Installed this mod on fresh game, and all runs well so far. If adding hydragon's mod, my game is "screaming in pain" although it is optimized to maximum. So, without additional heavy script mods, this mod runs great. My configuration (Intel i3 3,5 GHZ, 6GB DDR 3 Ram, Gforce Ti 550, 1 GB)
Seiferlord Posted October 27, 2014 Posted October 27, 2014 I have a bit of an issue, and not entirely sure how it's happening. When I start the quest, Talking to Zaid after being told to report to him, midway through the conversation the entire city is suddenly hostile, including Zaid. All attack me; fire spells, swords, all guards on top of me and they attack until i'm killed. I do have the prison overhaul on, and my bounty, according to my character stats, was set to 5000. Aside from this, no clue what's going on. Sometimes I'll even be attacked in the same manner just speaking to Brutus and being made a slave.
WaxenFigure Posted October 28, 2014 Posted October 28, 2014 I have a bit of an issue, and not entirely sure how it's happening. When I start the quest, Talking to Zaid after being told to report to him, midway through the conversation the entire city is suddenly hostile, including Zaid. All attack me; fire spells, swords, all guards on top of me and they attack until i'm killed. I do have the prison overhaul on, and my bounty, according to my character stats, was set to 5000. Aside from this, no clue what's going on. Sometimes I'll even be attacked in the same manner just speaking to Brutus and being made a slave. This sounds like you have a SPELL or a Weapon equipped and that's noticed while you are talking to Zaid. Unequip the spell or weapon and this should stop happening.
spoonsinger Posted October 31, 2014 Posted October 31, 2014 "Wolfpit is now interactive! Pay for show.." Umm, well went to have a look at the Wolfpit and there is a somewhat grumpy bloke sitting outside it and a cowering slave inside it with a dead wolf. Paying for the show seemed pointless. (unless you are telling me otherwise - which is just sick, (well sicker than the alternative )
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