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Posted

Is there a mod that let's male PCs acquire a slave? Also I don't see any options for 'forcing', the slaves just randomly appear and animations play. Kind of weird. Try talking to a merchant and the next thing you know some random slave and their shackles appear. Whether they be hung from the ceiling or on the cross thing.....then they go back onto their thing and it moves around....0_o

Posted

@Darkening Demise, I doubt it, cuz there is very little mods for male PC (even for male straight PC), but I see many request for them these days, so I hope we will get some more content in the future for those who actually play a male PC (hetero/bi/gay) which SexLab framework is supporting at least in the MCM menu options lol.

Posted

 

...

I've already done all of that, I was simply asking you a question that I wanted you yo answer from your own experience since you are more profecient in this than I am. I just recently restarted my skyrim playing and switched from NMM to MO, so I know I have all the updated patches, utilites, and a pristine vanilla game. My game runs perfectly fine outside of whiterun(with the occasional ctd, but I'm running a lot of mods + sexlab which is where most of the CTD's come from), the question I wanted to know the answer to was is: what is crashing 25-35 times indicitave of, based on my above post? If you don't want to read it that's fine, but please don't insult by saying I'm too stupid to read the thread then link me to a nexus cleaning guide. I read around 5 pages of the thread prior to installing.

Evrything you said in your initial post indicated an overloaded system, since you have enough system memory, ample cpu, a good video card and several mods that also add NPCs to Whiterun the obvious reply was the one you got, sending you to the best guide I know of for making the game more stable and thus capable of handling a more heavily populated area like Whiterun.

 

I run with Hyd Slavegirls (now renamed something else), Inconsequential NPCs, OBIS, Populated Cities 2, Populated Cities Towns and Villages (and the rest of that series of mods) so I have an extremely busy Whiterun and I don't see anything like the number of crashes you reported and the loading is somewhat slower but not excessively so.

 

Since you think you've got the memory issues settled the question comes back to why are you seeing so many crashes, the only other frequent crash I know of was caused by a bug in the Papyrus Utilities mod which was updated with the 1.59C version of the Sexlab Framework so if you're running an older version of Sexlab that may be the problem (just need to update Papyrus Utilities, you can still run that older version of Sexlab).

 

Honestly, I'd love for everyone (who wants to) to be able to enjoy these two mods (Slaverun and Slaverun Enforcer) but not everyone has a machine that is up to the task (yours should be from the specs you gave).

 

The only other thing I can suggest is that you look at your Papyrus logs and see if you have any sort of errors repeating endlessly that might be increasing the load on your system.

 

Anything that shows a huge number of errors every minute of the game should be questioned.

 

 

I don't have access to my computer right now, but when you talked about repeating errors I remember I happened to look at the console and I was getting a huge number of lines while I was just standing there. That should have been the first thing I thought of but I happened to forget about it, when I get the chance I'll reinstall the mods and see if I can repeat it.

 

Posted

Good tips on the workaround for avoiding all my characters stuff taken, thanks guys. There's no way for a new user to know that this will only happen on the first visit, however, so maybe tweak that?

 

I'll give it another shot next time my PC heads back that way. ;)

 

Does anyone know if there are more populated city mods or overhauls for JUST Whiterun that are compatible (at least more or less) with this? Populated Cities have a modular option? With the other mods I use I want to avoid mods that add population to the other cities or towns. If it weren't the placement of the wolfpit I think UIltimate Whiterun would work well, for example, but they put a statue in that little garden.

Posted

I cannot progress, do I need to be a female PC to investigate? Can't see any dialogue option in the Whiterun jail on the guy. Is this how I can get slaves by continuing or do I just become a slave?

Yes, being a female is essential unless you just want eye (and dick) candy.

Posted

Can't trade in Slaverun with Requiem without breaking the law. Any thoughts on that?

Are you sure you didn't just leave a spell equipped?

 

Or does that mod automatically equip things when you buy them?

Posted

Is there a mod that let's male PCs acquire a slave? Also I don't see any options for 'forcing', the slaves just randomly appear and animations play. Kind of weird. Try talking to a merchant and the next thing you know some random slave and their shackles appear. Whether they be hung from the ceiling or on the cross thing.....then they go back onto their thing and it moves around....0_o

Nothing in the mod lets you acquire slaves, its really more about being made into a slave (as a female player). There's not much here for a male player.

Posted

 

Can't trade in Slaverun with Requiem without breaking the law. Any thoughts on that?

Are you sure you didn't just leave a spell equipped?

 

Or does that mod automatically equip things when you buy them?

 

When you're naked with Requiem shopkeepers jack up their prices like 10 times and when you try to sell something you get the same effect in reverse.

So you have to put on clothes to buy/sell stuff and then you get reported.

Posted

 

 

Can't trade in Slaverun with Requiem without breaking the law. Any thoughts on that?

Are you sure you didn't just leave a spell equipped?

 

Or does that mod automatically equip things when you buy them?

 

 

When you're naked with Requiem shopkeepers jack up their prices like 10 times and when you try to sell something you get the same effect in reverse.

So you have to put on clothes to buy/sell stuff and then you get reported.

 

Or you endure the price of being naked or you leave Whiterun and go where you are allowed clothing to do your buying and selling. You could always disable the reporting via the MCM menu if it bothers you that much though, its on by default but there is an option to not be automatically reported for wearing clothing.

Posted

Right, so, extensive stability testing finished, I have settled on my mods and am now playing a fresh game. Everything, and I mean everything, seems to working nicely now, and smooth (which is why I was testing things). Except one particular aspect of Slaverun: selecting the first option from Brutus doesn't do anything, no bounty, nuffin'. If I wander away for a while, like sleep and the inn overnight, and he'll approach again and do the same thing.

 

I should also note that it doesn't clear the initial quest of "I hear something is different about Whiterun..." or whatever it is.

 

All the other options, 2-4, and their obvious effects work fine. The stripping, the reporting, going outside to Swen and he's got all his dialogue choices working.

 

Could this perhaps be because I'm using Alternate Start: Live Another Life, and haven't yet started the main quest? Meaning I haven't learned about Ulfric's capture and gotten the quest to go to Helgen.

 

Also, we really need a DD compatibility patch or something. Enslavement doesn't like having DD collar and cuffs already on, plus how fun would it be to go in there in a DD collar and have them assume you're a slave from the get go? :D

Posted

 

sorry to bother everyone does this thread has been will helpful to me and i need alittle but more of i took assx out and now i'm thinking of taking out ap and one mod i know depends on ap. and just usisg sexlab. but my only concern is i use apo to fool around carlotta and a couple other npcs. should i leave ap in?

What other mod uses AP? Check the Sexlab Index (sticky thread in this forum) for MODs that allow you to conversationally start sex with Carlotta and the other NPCs.

 

It doesn't hurt to run AP with Sexlab as long as you don't let both start a sex act with the same NPC at the same time, even then it just looks strange as the affected NPC(s) warp back and forth between partners who end up fucking air whenever the other mod has their partner.

 

 

i believe it, nimiius's business plan off of nexus. nor sure bout the spelling. but i believe workinggirl does same basically from i seen

Posted

 

 

sorry to bother everyone does this thread has been will helpful to me and i need alittle but more of i took assx out and now i'm thinking of taking out ap and one mod i know depends on ap. and just usisg sexlab. but my only concern is i use apo to fool around carlotta and a couple other npcs. should i leave ap in?

What other mod uses AP? Check the Sexlab Index (sticky thread in this forum) for MODs that allow you to conversationally start sex with Carlotta and the other NPCs.

 

It doesn't hurt to run AP with Sexlab as long as you don't let both start a sex act with the same NPC at the same time, even then it just looks strange as the affected NPC(s) warp back and forth between partners who end up fucking air whenever the other mod has their partner.

 

 

i believe it, nimiius's business plan off of nexus. nor sure bout the spelling. but i believe workinggirl does same basically from i seen

 

 

Niruin's Business Plan - http://www.nexusmods.com/skyrim/mods/18366/?

 

No dependency on Animated Prostitution at all.

 

My favorite prostitution mod is http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2010/ because I can make just about any gal into a whore (once my speech reaches a point I can talk them into it).  I took Elenwen (head of the Thalmor in Skyrim) on a tour of all the Stormcloak camps and cities where I sold her to every soldier using that mod so you can see the kind of potential it has.

 

 

Posted

The reason it is stuck at 48 is because of the "<= 48".  Everything below 48 will stop at 48, this need to be inverted for the if else to work.

 

I also changed the update interval in this script on my game data to check every 1 game hour instead of every 0.1 game hour, and show message every 8 game hours.

 

 I found this a fun mod, but the permanent enslavement, to return every so often was a little daunting, mainly because the you have 48 Hour's kept coming up, and never got any lower for me.

 

as to the penalty that was and easy fix., I did this to my PSC

Event OnUpdateGameTime()
    float step = (Math.Ceiling((endTime - Utility.GetCurrentGameTime()) * 24) - GlobalTime.GetValue())

    if (step <= 48)
        Debug.notification("You have only 48 hours left to go back to your Master in Whiterun..")

    ElseIf (step <= 24)
        Debug.notification("You have only 24 hours left to go back to your Master in Whiterun..")

    ElseIf (step <= 0)
        GlobalTime.SetValue(0.0)

        SlaverunQuest.SetStage(FailStage)

        UnregisterForUpdateGameTime()

        CrimeWhiterun.SetCrimeGoldViolent(0)   ;(20000)  
        CrimeWinterhold.SetCrimeGoldViolent(0)   ;(20000)
        CrimeEastmarch.SetCrimeGoldViolent(0)   ;(20000)
        CrimeRift.SetCrimeGoldViolent(0)   ;(20000)
        CrimePale.SetCrimeGoldViolent(0)   ;(20000)
        CrimeFalk.SetCrimeGoldViolent(0)   ;(20000)
        CrimeHaaf.SetCrimeGoldViolent(0)   ;(20000)
        CrimeHjaal.SetCrimeGoldViolent(0)   ;(20000)

        Debug.MessageBox("The Guards love fucking you to much, and will not turn you into your master, you are such a sweet little Slut..")
    ElseIf (SlaverunQuest.GetStage() == 510)
        UnregisterForUpdateGameTime()
    EndIf
EndEvent

But for some reason no matter how long I wait my game never advances past the (step <= 48). I have not studied it hard yet (But I believe one of the Properties for the Global Timers needs reset in the CK, I can see one needs to be re attached, but I find only the Day's Global for SlaveRun in the global folder), anyway something is not advancing for some reason. (I have a lot of other stuff I am tinkering with as I learn, and mod, and just have not studied this one that much.)

 

   I had a lot of fun with it though, and for the most part it worked very well :)

 

It was not a biggy, as I don't intend to leave my Whiterun in the shape that this mod places it. but a very fun diversion. I will drop back to and earlier save, and disable it when I am done.

 

Posted

I need little help guys..and sorry for my not very good english,lol

 

"Punishment square - punished and crucified slaves near the marketplace and path leading to it."

Ok, everything works great, but how to punish someone and on which way? After reading many posts here I still don't know how some things works. Everything is installed 2 days ago and works like a charm, but maybe coz of my english, i don't how to punish ppl. there ( in skyrim). SexLab, TDF, working girls, radiant p. tweaked, etc, i figured out how these mods works in game, except this 1 ...maybe i missing something? When i try to punish someone in jails, actually i killed them...lol

Can I order to be punished or how to? :/ :(  ( is there some video with help?)

For example, she told me(slave) "Punish me,master, i like pain, please", etc then i use my sword and...guess what,I killed her...doch..

EDIT:

Slaverun menu(MCM) is little complicated for me,that's why i asking for help.

Thanks in advance.

Posted

I need little help guys..and sorry for my not very good english,lol

 

"Punishment square - punished and crucified slaves near the marketplace and path leading to it."

 

Ok, everything works great, but how to punish someone and on which way? After reading many posts here I still don't know how some things works. Everything is installed 2 days ago and works like a charm, but maybe coz of my english, i don't how to punish ppl. there ( in skyrim). SexLab, TDF, working girls, radiant p. tweaked, etc, i figured out how these mods works in game, except this 1 ...maybe i missing something? When i try to punish someone in jails, actually i killed them...lol

Can I order to be punished or how to? :/ :(  ( is there some video with help?)

For example, she told me(slave) "Punish me,master, i like pain, please", etc then i use my sword and...guess what,I killed her...doch..

EDIT:

Slaverun menu(MCM) is little complicated for me,that's why i asking for help.

Thanks in advance.

This mod is primarily to make your female Dragonborn character into a slave. You can also have her reject the slavery yet be forced to walk nude around Whiterun and be subject to random sex.

 

There is no content here for your Dragonborn (male or female) to be a slaver or to be actively a punisher of slaves with the exception that a male Dragonborn ought to be able to use any of the slaves for sex.

Posted

I've had some troubles getting this mod to work, specifically it causes a CTD upon being loaded, anyone able to tell me why?

 

Papyrus:

 

 

[10/16/2014 - 10:32:10PM] Papyrus log opened (PC)

[10/16/2014 - 10:32:10PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[10/16/2014 - 10:32:10PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/16/2014 - 10:32:10PM] Memory page: 128 (min) 512 (max) 76800 (max total)

 
 
 
Posted

I've had some troubles getting this mod to work, specifically it causes a CTD upon being loaded, anyone able to tell me why?

 

Papyrus:

 

 

[10/16/2014 - 10:32:10PM] Papyrus log opened (PC)

[10/16/2014 - 10:32:10PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[10/16/2014 - 10:32:10PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[10/16/2014 - 10:32:10PM] Memory page: 128 (min) 512 (max) 76800 (max total)

 

This mod adds a huge number of new NPCs to Whiterun which can overload any machine (runs it out of memory and causes CTD) not set up to handle the increased load.

 

Check here for how to set your machine up to be much more stable and able to handle the loads: http://www.nexusmods.com/skyrim/mods/32363/?

Posted

 

I've had some troubles getting this mod to work, specifically it causes a CTD upon being loaded, anyone able to tell me why?

 

Papyrus:

 

 

[10/16/2014 - 10:32:10PM] Papyrus log opened (PC)

[10/16/2014 - 10:32:10PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[10/16/2014 - 10:32:10PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[10/16/2014 - 10:32:10PM] Memory page: 128 (min) 512 (max) 76800 (max total)

 

This mod adds a huge number of new NPCs to Whiterun which can overload any machine (runs it out of memory and causes CTD) not set up to handle the increased load.

 

Check here for how to set your machine up to be much more stable and able to handle the loads: http://www.nexusmods.com/skyrim/mods/32363/?

 

 

Thank you i'll go and check that out to see if that helps,

 

I am not sure its that however, but to be somewhat more clear than I may have been before: The CTD occurs while loading the game, ie. I cannot even get to click new game/load game because by then its already crashed and my suspiscion is confirmed in that something in the mod itself, rather than the graphics settings, is confirmed by that TES5EDIT can't load while the mod is checked in the list. In fact, I can uncheck everything in the list except slaverun and its dependencies and it still can't be loaded.

Posted

 

 

I've had some troubles getting this mod to work, specifically it causes a CTD upon being loaded, anyone able to tell me why?

 

Papyrus:

 

 

[10/16/2014 - 10:32:10PM] Papyrus log opened (PC)

[10/16/2014 - 10:32:10PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.

[10/16/2014 - 10:32:10PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[10/16/2014 - 10:32:10PM] Memory page: 128 (min) 512 (max) 76800 (max total)

 

This mod adds a huge number of new NPCs to Whiterun which can overload any machine (runs it out of memory and causes CTD) not set up to handle the increased load.

 

Check here for how to set your machine up to be much more stable and able to handle the loads: http://www.nexusmods.com/skyrim/mods/32363/?

 

 

Thank you i'll go and check that out to see if that helps,

 

I am not sure its that however, but to be somewhat more clear than I may have been before: The CTD occurs while loading the game, ie. I cannot even get to click new game/load game because by then its already crashed and my suspiscion is confirmed in that something in the mod itself, rather than the graphics settings, is confirmed by that TES5EDIT can't load while the mod is checked in the list. In fact, I can uncheck everything in the list except slaverun and its dependencies and it still can't be loaded.

 

Crash on game load indicates a missing required mod.

Posted

I learned the issues now, seems there was some error in my install of Zaz' animations that i've fixed now. Of course, that resulted in quite a few different bugs (face/body, disabling nudeskins, telling me I lacked SKSE suddenly, telling me Zaz' animations was outdated - wich they could not be given they where the latest version) and more, oh, and for some reason every word in the skyrim menu started with a dollarsign.

 

Will have to look over that tommorrow, thank you a lot for the help.

Posted

I learned the issues now, seems there was some error in my install of Zaz' animations that i've fixed now. Of course, that resulted in quite a few different bugs (face/body, disabling nudeskins, telling me I lacked SKSE suddenly, telling me Zaz' animations was outdated - wich they could not be given they where the latest version) and more, oh, and for some reason every word in the skyrim menu started with a dollarsign.

 

Will have to look over that tommorrow, thank you a lot for the help.

Fix the SKSE problem first, all the other problems are likely to be caused by SKSE not running. You are started the game using the SKSE loader and not using Steam right?

Posted

 

I learned the issues now, seems there was some error in my install of Zaz' animations that i've fixed now. Of course, that resulted in quite a few different bugs (face/body, disabling nudeskins, telling me I lacked SKSE suddenly, telling me Zaz' animations was outdated - wich they could not be given they where the latest version) and more, oh, and for some reason every word in the skyrim menu started with a dollarsign.

 

Will have to look over that tommorrow, thank you a lot for the help.

Fix the SKSE problem first, all the other problems are likely to be caused by SKSE not running. You are started the game using the SKSE loader and not using Steam right?

 

 

Sorry for the slow response but it seems that the site had a brief dip just as I was about to reply, seems i'm (unfortunately) not the only one with technical problems, only in my case its more likely to be caused by ignorance.

 

You are correct in your assumption that I load the game through SKSE, more specifically as of today i've spent a few hours to familiarize myself with the Mod Organizer, then I uninstalled the game, cleaned out all the mods, reinstalled the entire thing in proper order just to make sure.

 

This caused initially a message from Sexlab that it was'nt properly installed lacking the papyrus, wich I found odd given that I did'nt have any conflicting messages, then I downloaded and installed that only to cause it to tell me that now it was a FNIS 5.11 problem - and now I knew something was off given that I had that version already and I had made sure to run the FNIS executeable to ensure it had everything up to date. After tripple checking I learned the issue: Mod Organizer, the way I figured that out was fairly simple too, I took some of the data folder from Sexlab and dragged it over into my Skyrim data folder manually and then suddenly some of the animations showed up.

 

Now, I downloaded and began using this after seeing it recommended multible places, including by Ashal and i'll be damned, I love the tool so far, do you have any idea what might be wrong? Its as if Mod Organizer is unable to properly find the right mods when playing for the files.

Posted

...

 

Sorry for the slow response but it seems that the site had a brief dip just as I was about to reply, seems i'm (unfortunately) not the only one with technical problems, only in my case its more likely to be caused by ignorance.

 

You are correct in your assumption that I load the game through SKSE, more specifically as of today i've spent a few hours to familiarize myself with the Mod Organizer, then I uninstalled the game, cleaned out all the mods, reinstalled the entire thing in proper order just to make sure.

 

This caused initially a message from Sexlab that it was'nt properly installed lacking the papyrus, wich I found odd given that I did'nt have any conflicting messages, then I downloaded and installed that only to cause it to tell me that now it was a FNIS 5.11 problem - and now I knew something was off given that I had that version already and I had made sure to run the FNIS executeable to ensure it had everything up to date. After tripple checking I learned the issue: Mod Organizer, the way I figured that out was fairly simple too, I took some of the data folder from Sexlab and dragged it over into my Skyrim data folder manually and then suddenly some of the animations showed up.

 

Now, I downloaded and began using this after seeing it recommended multible places, including by Ashal and i'll be damned, I love the tool so far, do you have any idea what might be wrong? Its as if Mod Organizer is unable to properly find the right mods when playing for the files.

This sounds like you may have Schlongs Of Skyrim (SOS) installed and it has a higher file priority than the Sexlab Framework (left pane for file priorities, right pane for ESM/ESP priorities) which would cause the OLD version of Papyrus Utilities that is bundled with SOS to be overwriting the newest version of the Papyrus Utilities which is bundled with the Sexlab Framework. Just move SOS to have a lower priority and then the proper version of the Papyrus Utilities will be loaded (which will work fine with SOS) and you'll be good.

 

Excepting SKSE and ENBs there should not be any need at all to install any files from any other mods directly into the main DATA folder or subfolders when you are using Mod Organizer.

 

Mod Organizer is a fantastic tool once you understand how to use it to install mods. I always select "Manual" install so I can make sure the correct folder is marked as the "Data" folder. Many mods don't install properly unless you manually find the right folder and mark it as the "Data" folder, the inbuilt code in MO doesn't always select the right folder but even then you can uninstall the mod and reinstall it correctly if it doesn't work right.

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