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Posted

Hi. Great mod potential.

 

But I think I got an issue. It seems like I got none of animations working, or script running. Salves just chill here and there, being tied, or something.

Brutus talked to me, I said to go away and then said the "Get her, guys", and nothing happens. I talked to some slaves hanging there, and to some slaves for sale, and nothing happens. The sold daughter and others told me their stories, but I can't do nothing more.

 

I verified the required mods, I got the last version of Zaz Pack. Did FNIS updates, configured Prison Overhault without Gathering.

 

Did I missed something ?

Posted

SOS full version was quite intensive with or without Slaverun. I ended up using the lite version long time ago. Have never looked back since. Although I should go back and look at some updates. But I tend to not spend much of my effort on penis in general :P

 

Actually had to do with issues with the skeleton. Really weird to figure out between that and XPMS.

Posted

your file is labeled as a rar, however upon download I get asked how I want to open this file. it is a tz something file.  When I tested it before all I had to do was open and it downloaded to my NMM and away I went, It wont download at all.  There seems to be a file issue as to how the file was named.

Posted

Hey guys, just to let you know, I still stick with this mod. I just have very busy summer this year so don't expect any updates till Autumn. I am able to keep checking up upon this thread so this is my to-do list for Autumn:

 

- ultra light mode MCM toggle (for weak rigs to handle limited amount of added furniture/npc)

- MCM slider for 'Zaid's freedom' timer

- adjust tags for slaveslut shackles for SexLab striping compatibility

- adjust slaveslut shackles to equip different slots than calypsys toys (no idea how, for now)

- try to reconstruct or repair or anything to fix the navmesh NPC pathing issues (I see little hope in this matter, though)

- adjust stuff confiscation quest part for any amount of repeats for multiple visits to Whiterun while not being enslaved

 

I'll probably add some more before I start working on it. However I do not plan any more adjustments or advancements of the story/questline. I have other mod in my mind that I want to work on when mentioned stuff gets fixed.

best solution to that isn't to change the slot of the cuffs for calypso toys- would make more sense switch from calypso toys to devious devices, would also fix the  issues with cuffs you're havin., the cuffs are using the same slot as zaz and devious devices, its calypso toys that deviate from that, unless you can get ahold of the original modder and talk them into making their slot to same as devious plugs

 

Hi. Great mod potential.

 

But I think I got an issue. It seems like I got none of animations working, or script running. Salves just chill here and there, being tied, or something.

Brutus talked to me, I said to go away and then said the "Get her, guys", and nothing happens. I talked to some slaves hanging there, and to some slaves for sale, and nothing happens. The sold daughter and others told me their stories, but I can't do nothing more.

 

I verified the required mods, I got the last version of Zaz Pack. Did FNIS updates, configured Prison Overhault without Gathering.

 

Did I missed something ?

if you told brutus to go away, its pretty much working as its intended to work, those slaves you listed are decorational npc's since the mod's conception (before it had a quest/storyline). once you tell brutus to go away, its just a town of naked women, where the men remain clothed

Posted

So, how quest/storyline can be triggered ? I tried multiple thing, but nothing happends.

The one you chose sets a bounty on your head. You need the choice that says "don't hurt me" to start enslavement. Choosing the "I don't want any trouble" option lets you walk around naked without being enslaved. The "just try to take it" option lets you keep your clothes and weapons.

Posted

Ok, so I ran into a very weird bug when trying to uninstall this mod. Apparently NMM stopped recognizing the mod it installed, so everything is still installed (and esp's are visible in plugins), but I have no way to remove this mod except manually. Anyone got any tips for removing this using NMM? I've tried downloading the mod again and overwriting it with the download, but it never installs over the old version.

Posted

Ok, so I ran into a very weird bug when trying to uninstall this mod. Apparently NMM stopped recognizing the mod it installed, so everything is still installed (and esp's are visible in plugins), but I have no way to remove this mod except manually. Anyone got any tips for removing this using NMM? I've tried downloading the mod again and overwriting it with the download, but it never installs over the old version.

No, but what's wrong with deleting it manually? Just open Data and delete the esp.

Posted

 

Ok, so I ran into a very weird bug when trying to uninstall this mod. Apparently NMM stopped recognizing the mod it installed, so everything is still installed (and esp's are visible in plugins), but I have no way to remove this mod except manually. Anyone got any tips for removing this using NMM? I've tried downloading the mod again and overwriting it with the download, but it never installs over the old version.

No, but what's wrong with deleting it manually? Just open Data and delete the esp.

 

 

My previous modding experience where I manually modded (a while ago), was that deleting stuff without using an un/installer could leave unnecessary files or edits (orphans) that could potentially cause serious problems with other mods or even the base game itself. Thus, I didn't want to randomly delete files and asked the question (clearly I know nothing about esp's, :P). I've been very careful with installing my mods after having to reinstall Skyrim for the third time (which takes HOURS). This might not be a lot for some people, but to me it means I really messed up somewhere. I'd rather not mess it up and cause more work than necessary.

 

Update: My previous problem resolved itself through NMM. The manager detected some of the files necessary for Slaverun to function and be identified were missing and gave me a choice: 1) select a location for NMM to find the proper file references or 2) uninstall slaverun. [End] NMM automatically brought that choice up several hours after I turned the Manager off and turned it back on again (I restarted NMM several times when I ran into the problem initially, but it was only when I left it alone for a few hours and tried to get back into NMM that it kicked off the "missing file purge" coding.)

 

I loved the mod (apart from the tons of ctd's: maybe I had too many script heavy mods running at once), but there were some problems I had with it that caused my dislike.

 

I never got the "males report clothed" (probably because I had the More Women mod installed, making pretty much all guards and nameless NPC's women).

I also had Brutus sick his boys on me, but the boys never showed up. (I DID get the "report to the Master" choice to work, so no worries there.)

If doing the Civil War questline with Devious Regulations on (or any devices that take up armor slots), the NPC's would be offended and try to murder me for having "clothes" on. They couldn't remove the chastity belt, so they tried to murder me instead, heh.

The Slave Buyer stopped having quests for me at one point, not sure when or why. (I did not remove the shackles.)

RadiantProstitution could've been a requirement instead of a recommendation. Not because of coding and dependencies, but because it makes getting money for the master MUCH easier and immersive (hence the recommendation, I know).

 

Probably not good enough reasons (and very likely all easily solvable) but I will definitely be watching this mod for improvements!

Posted

I'm at the point where I'm told to go to the Jarl, after sex, he says i need to go the dungeon for training... not sure what im looking for as the quest arrow points to an area seemingly not inside the dungeon....

 

any ideas?

Posted

I'm at the point where I'm told to go to the Jarl, after sex, he says i need to go the dungeon for training... not sure what im looking for as the quest arrow points to an area seemingly not inside the dungeon....

 

any ideas?

Just go down the stairs and through the door to Balgruff's right and go all the way to the back of the prison.

Posted

A weird glitch - as soon as I enter Slaverun and get stripped I get a message "you are breaking the law".

 

Then sooner or later the guard catches me before I manage to follow the quest - for some reason they don't bring me to the prison though. I receive a message that I am being caught for a major crime.

 

The character is brand new and has no clothes except the normal one, she gets stripped properly, and the only thing she wears are those shackles and a collar.

 

I have no sanguins debauchery installed. What could have caused it? Or it's "a feature" and I should keep playing?

 

Maybe there is some law on banning nudity? I have Prison overhaul, defeat, devious capture, skyrim bound, sexlab aroused, sexlab procreation. As far as I remember nothing of this makes nudity a crime.

Posted

Ok I think I've got that. Needed to unequip the spells, but noone told me magic is forbidden...

 

 

Also for some reason Slaverun loaded later than Slaverun Enforcer - does it start when you enter the town maybe? Not sure. But if I waited for Slaverun to load it seemed to work...smoothier. Like, I think certain percentage of bounties assign was related to this - even when I did not "wield" any spells...

Posted

A weird glitch - as soon as I enter Slaverun and get stripped I get a message "you are breaking the law".

 

Then sooner or later the guard catches me before I manage to follow the quest - for some reason they don't bring me to the prison though. I receive a message that I am being caught for a major crime.

 

The character is brand new and has no clothes except the normal one, she gets stripped properly, and the only thing she wears are those shackles and a collar.

 

I have no sanguins debauchery installed. What could have caused it? Or it's "a feature" and I should keep playing?

 

Maybe there is some law on banning nudity? I have Prison overhaul, defeat, devious capture, skyrim bound, sexlab aroused, sexlab procreation. As far as I remember nothing of this makes nudity a crime.

I'll try to remember to add the reason you are being charged to the message, hopefully that will reduce the confusion. (Coded it already, should be in the next update).

 

FWIW, Brutus does tell you that you can't equip weapons or spells but that can be easy to miss.

Posted

Ok I think I've got that. Needed to unequip the spells, but noone told me magic is forbidden...

 

 

Also for some reason Slaverun loaded later than Slaverun Enforcer - does it start when you enter the town maybe? Not sure. But if I waited for Slaverun to load it seemed to work...smoothier. Like, I think certain percentage of bounties assign was related to this - even when I did not "wield" any spells...

Slaverun quest was altered to start up later because with the instant start at the beginning of the game it was not getting critical items set up which broke a lot of its quests.

 

I should probably add the same conditions to the Enforcer quests so they start together even though my quests don't have that same issue.

Posted

Another little thing - my falmer sequence in the dungeon doesn't work well. It checks through the stages (till stage three), but no animation is played, after I enter the cage.

 

It's probably because I have no bestiality mods set up? Then which mods do I need? I have got FNIS plug-in for animals I think, but maybe I should double check it.

Posted

Another little thing - my falmer sequence in the dungeon doesn't work well. It checks through the stages (till stage three), but no animation is played, after I enter the cage.

 

It's probably because I have no bestiality mods set up? Then which mods do I need? I have got FNIS plug-in for animals I think, but maybe I should double check it.

Yes, you need the beastiality mod. Just google Sexlab beastiality.

Posted

When I install this mod and go to whiterun, the game crashes for no apparent reason, I think it happens when I open a menu in the game (e.g. go into my inventory). Is there any mods that is known to not be compatible ?

Posted

When I install this mod and go to whiterun, the game crashes for no apparent reason, I think it happens when I open a menu in the game (e.g. go into my inventory). Is there any mods that is known to not be compatible ?

The slaverun mod adds so many new NPCs to Whiterun that an otherwise stable game can crash because of the increase in resources required for all those NPCs.

 

I recommend you try the steps outlined here http://skyrim.nexusmods.com/mods/32363//?

 

Those steps will help make it possible to support a lot more NPCs and otherwise make your game more stable and able to support resource intense mods like this.

Posted

 

Another little thing - my falmer sequence in the dungeon doesn't work well. It checks through the stages (till stage three), but no animation is played, after I enter the cage.

 

It's probably because I have no bestiality mods set up? Then which mods do I need? I have got FNIS plug-in for animals I think, but maybe I should double check it.

Yes, you need the beastiality mod. Just google Sexlab beastiality.

 

I figured I just had to turn on animal sex animations in SexLab MCM

Posted

 

 

 

Another little thing - my falmer sequence in the dungeon doesn't work well. It checks through the stages (till stage three), but no animation is played, after I enter the cage.

 

It's probably because I have no bestiality mods set up? Then which mods do I need? I have got FNIS plug-in for animals I think, but maybe I should double check it.

Yes, you need the beastiality mod. Just google Sexlab beastiality.

I figured I just had to turn on animal sex animations in SexLab MCM

Sexlab is just a framework. It doesn't add sex scenes, it adds the ability for other mods to create sex scenes.

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