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Posted
19 hours ago, Mr. private said:

Thank you!

There is something better for videos now a days: https://github.com/FredTungsten/ScriptPlayer
It needs some vibration file that you can find on sites like https://realtouchscripts.com
For other games there is https://buttplug.io/

Little bit late with the response so i guess you already found this two programs

Actually I didn't XD

Btw, for some reason when Im using your mod my game tends to crash to desktop way more frequently on saving than before ?

Im not sure if it is because of something related to my config settings but gosh it sucks, and I really love having the vibration effects in-game uwu.

 

Also for some reason the vibrations are only trigered by SexLab, not by hitting effects like spells strikes and stuff. But since I don't use the controller so much Im not sure if it isnt because of something else. Any ideas? :/

Posted

It should trigger with sexlab, milkmod, soulgem oven and  beeing female. I started to make the interface for damage but didnt have time to add it in the game script (with other words its not implemented). The crashes probably have something to do with my scripts but I forgot how most of it works.

 

I am since a few days working on a new version that I hope to finish in a few weeks. With this new version I will move most of the code that is now in game to the program. By doing this I hope to fix the issue you are having right now. It also allows me to make more and more complex vibration patterns. I already implemented damages vibrations in this version.

 

The downside with moving the code is that I need to redo all the vibrations patterns. I hope that I can make some tool to make this easier for me and allow others to make their own (better said others can help adding missing vibration patterns).  

Posted
6 hours ago, Mr. private said:

I am since a few days working on a new version that I hope to finish in a few weeks.

This sentence makes me more giddy than I'm willing to admit to myself.

Posted
20 hours ago, Mr. private said:

It should trigger with sexlab, milkmod, soulgem oven and  beeing female. I started to make the interface for damage but didnt have time to add it in the game script (with other words its not implemented). The crashes probably have something to do with my scripts but I forgot how most of it works.

 

I am since a few days working on a new version that I hope to finish in a few weeks. With this new version I will move most of the code that is now in game to the program. By doing this I hope to fix the issue you are having right now. It also allows me to make more and more complex vibration patterns. I already implemented damages vibrations in this version.

 

The downside with moving the code is that I need to redo all the vibrations patterns. I hope that I can make some tool to make this easier for me and allow others to make their own (better said others can help adding missing vibration patterns).  

Looking forward to it. Current attempt at running slaverun and this kinda failed. SO need to make a new save and mess with load order and fix it.

Posted

I am getting a Java exeption after having Java SE installed. After uninstalling Java SE the program runs fine again.

Here is the error:

 

java.lang.NoSuchFieldException: usr_paths
        at java.base/java.lang.Class.getDeclaredField(Class.java:2569)
        at j.pivate.main.start.addLibraryPath(start.java:84)
        at j.pivate.main.start.main(start.java:28)
        at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:64)
        at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.base/java.lang.reflect.Method.invoke(Method.java:564)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
GLOBAL ERROR CATCHER:net/java/games/input/ControllerEnvironment

 

Posted
4 hours ago, JuliBro said:

net/java/games/input/ControllerEnvironment

It seems your controller isn't initializing correctly. I tend to get that exception on my netbook where I don't have a controller driver installed.

  • 1 month later...
Posted

Hello everyone,

Has been some time again that i posted something. I have been working on this mod for the last few weeks and i made a lot of progress.

1. I integrated "Buttplugio" by Qdot. This allows the program to control much more controllers and sex toys. See https://buttplug.io/ for a list of supported devices!

2. All ingame events that cause a vibration/motion on a sex toy are now FunScripts. this means that I can add much better vibration patterns https://pornhub.com/view_video.php?viewkey=ph5ef27ff6cef7a.

3. I learned how to write Assembly code and was able to hook directly into the game(reading the game memory with a external program). With this I was able to find a way to read what OnAnimationEvent is playing. OnAnimationEvent was used in the old script to find out if the player was walking or not. The problem was that this event was called quite often and slowed down the game. With the new methode I can remove the OnAnimationEvent from the script and make it much more lichtweight.

4. Using what i learned in point 3 i also managed to find a memory address that contains the current animation timer. With this timer i can sync the animations with the vibrations/motion of the controller/sextoy accurate!

 

In progress:
5. Checking if the code I wrote works on other systems (ours). 

 

The next steps are:

6. Create all the different patterns (FunScripts). I already did a few and the work flow is quite easy. The problem is that there are many animations so this part will take some time.

 

Here is the program in its current state (see it as a demo version)

- works with all sextoys and controllers that ButtplugIO supports (mostly bluetooth)
- vibrate/move sextoy when:

    - equiping and de-equiping devious plugs
    - moving around and having devious plugs inserted

    - playing SexLab animations (currently only supports one animation "bleagh female masturbation")

       this animation can be started by using SexLab MathMaker (irresistible spell self)

- It might stop working suddenly because some internal part crashes (its still in alpha)

- I only tested it on 2 pcs so it might not run on yours (please let me know)

 

V0.0.9.rar

 

Install:

Double click the Setup.exe and let it install the program.
Install the mod with mod orginizer or by extraction it in /data folder.

 

Use:

Run the program.

follow the instructions.

 

I appreciate all feedback. If you want to help testing (which would decrease development time), please join me on discord.

https://discord.gg/Tm6yfnXt6t

 

Uninstall:

goto "Control Panel\Programs\Programs and Features" and double click the program.
 


Edit:
New version V0.0.9

Posted

Few more notes:

I will upload the source code to github when I have some free time.

The program is basically a the same as a cheat program, so maybe some Virusscanners block it. For me it was working fine using Windows Defender.

Because the program overwrites a small part of the game it might cause it to crash if something goes wrong. If that happens let me know because it is a bug in the program.


Edit:
https://github.com/JPrivateLL/Butthesda

Posted

Here's a really short report: Setup tries to download manifest files in order to install the utility proper, but fails. Windows Defender does not block the attempt, neither does my firewall.

Posted
2 hours ago, NoirXiaoba said:

Here's a really short report: Setup tries to download manifest files in order to install the utility proper, but fails. Windows Defender does not block the attempt, neither does my firewall.

Yes, thanks for letting me know i forgot to pack some of the files (first time writing a c# program ?)

Posted

Let's follow it up with the next bug report. ^^

 

The configuration screen works fine and finds all connected "appliances". It kinda detects the running game proper. It does not find the game path.

 

When clicking on "start" it bugs out, however. The error message suggests that you're using absolute pathing to *your* desktop instead of relative pathing to - whatever the utility tries to find. Since the files it looks for most likely exist on your desktop, you probably never encountered the error.

Posted
1 hour ago, NoirXiaoba said:

Let's follow it up with the next bug report. ^^

 

The configuration screen works fine and finds all connected "appliances". It kinda detects the running game proper. It does not find the game path.

 

When clicking on "start" it bugs out, however. The error message suggests that you're using absolute pathing to *your* desktop instead of relative pathing to - whatever the utility tries to find. Since the files it looks for most likely exist on your desktop, you probably never encountered the error.

Yes I see what you mean. I uploaded a new version where i disable the game path check.

 

You dont need to select the game path, that part is for the (mod .esp) part, which i have disabled in this test.

Posted
10 minutes ago, NoirXiaoba said:

Still tries to access "C:\Users\[your name]\Desktop\FunScript skyrim\SexLab" when clicking on Start.

Sorry totaly forgot about that part, I disabled it in this version ->.JP test (disabled some more code XD).rar
I also fixed the find "auto find game path" button

 


Edit:
I saw that the discord link was not working should be fixed now https://discord.gg/Tm6yfnXt6t

Posted

Alright, now I'm getting to the next screen.

 

I've started the game, then started your utility. Skyrim was checked in the first dialogue.

 

I've set up the controller (vanilla X-Box controller in my case), set up some of the vibration triggers and pressed Start.

 

The second screen came up. However, it does not detect any items (I tried to equip and unequip piercings and plugs), claims the game is not running and spams the text box with empty "Animation:" lines.

 

It might be that the utility searched for the wrong executable. I have both LE and SE installed, and while running Skyrim LE made it detect "Skyrim", the automatically detected path was the one of Skyrim SE. Not sure if that might be an issue.

 

I really hope that this helps in any way. ^^

Posted

I didn't do any tests yet, but I think getting app launched before game would be more convenient for user - switching out from running skyrim is documented way to crush the game and requires additional mods and patches to overcome. So, how about doing one in ten second check for running game after app start, and when it's found - autostart event handling. Also, when game becomes either unresponsible or process disappears - kill all running actions.

Posted
6 hours ago, DeWired said:

getting app launched before game would be more convenient for user

As I understand Mr. Private, the app is in extremely early alpha right now, and we contacted each other yesterday to figure out bugs in its core functionality. Everything related to convenience will most likely happen at a later point during development.

Posted
13 hours ago, DeWired said:

I didn't do any tests yet, but I think getting app launched before game would be more convenient for user - switching out from running skyrim is documented way to crush the game and requires additional mods and patches to overcome. So, how about doing one in ten second check for running game after app start, and when it's found - autostart event handling. Also, when game becomes either unresponsible or process disappears - kill all running actions.

In the final version I will add a message box telling you its waiting for you to start the game. I didnt want to implement that yet because there are some more basic functions that need testing. Its not in extremely early alpha but more like late alpha, as i have most things working. The biggest problem now is that i need to see how everything runs on other peoples pcs. After that i can re-enable more of the code and we can start testing the other functions. 

 

 

Posted

With some help of NoirXiaoba we figured out that the program was not working in many instances. I have managed to fix that and updated the original post with a new version. In this version there is also a mod folder that can be installed into the game.

The mod contains a few events like when you insert a devious device or when walking around with them.
There is also one sexlab animation that is fully scripted "bleagh female masturbation", to give you an idea of what is posible.

 

Next up will be cleaning up of some code and maybe optimizing it a bit.
After that i will start creating more funscripts.
I might also need to redo the way i store and import the funscripts which would require some more time.

Posted
On 11/11/2020 at 4:28 AM, Mr. private said:

With some help of NoirXiaoba we figured out that the program was not working in many instances.

Just wanted to say sorry that I didn't get back to you during the last couple of days. Real Life tried to take me down again. I'll be back in the saddle come tomorrow, probably, and check on you in Discord, then.

Posted

Thank you for the new version of the mod. The old version was already greatly appriciated.

Wont it be simpler for you to make a generic vibration pattern for all animations, like the old version also does? While it sounds great that you make a pattern for all the animations due the sheer amount of available animations it would/will require a huge amount of time.

Posted
On 11/20/2020 at 4:07 PM, glebbus13 said:

I'm using this mod for several years and I absolutely love it! I was wondering if you could add a vibration while you struggle out of devious devices. Is it technically possible?

Ah yes thats a nice one, I will add it. If you have more suggestions plz let me now.

Posted
26 minutes ago, Mr. private said:

Ah yes thats a nice one, I will add it. If you have more suggestions plz let me now.

Thank you, this is awesome! I think it would be natural to have vibratons on hopping animation (hobble dress, straightjacket with legbinder) and crawling animations (petsuit).

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