Mr. private Posted September 25, 2015 Author Posted September 25, 2015 Oke i am back home so i can start working on it again. I already made a default vibration but it need some more tweaking. I hope to give you some more updates end of the week. Okay So I'm very interested in getting my arduino to work, but every time I try to even wire an led to represent the vibrations, I can't get the Skryim program to start, nor the manual program to start, I tried switching the pins, I double and triple checked the com number, I'm not sure what's wrong...please help :'c I will send you a private message to check the problem could be a bug because you are the first one(except me) to test it . hey, tryed to get the demo to work...had some problems. First the mcm menu did not show up...tested with earlier save...mcm is there but nothing in the sexlab section. I´m testing sexlab 1.60 in a new installed game...may this is the problem? regards and thanks again for the work and for sharing it Gav I am not sure what i uploaded so far so its hard to tell. When the new version is out this should be fixed. Does anyone know, by chance, what the Skyrim Rumble application checks for when it's looking for Skyrim? I can get the "Controller is connected" box checked, and the "Game has focus" box checked, but even when I'm playing Skyrim, the "Game is running" box remains unchecked! The result is that the mod doesn't work for me at all. My hope is that if I knew what EXE it's looking for, I might be able to figure out how to fool it into thinking that it's running. It checks if TESV.exe is running in processes.
BadGaevyn Posted September 26, 2015 Posted September 26, 2015 Thanks for your reply. Tested some things now...found my mistake. The Test Version 2.3.3 works with sexlab 1.60, just i tryed to set up a game without Devious Devices. Now that i instaled it the mcm menu pops up. But Rumble for Sexlab animations is verry low, so i swiched back to Version 2. I´m realy looking forward to the final release. Some things: -I´m using Wyrn Bash to sort my mods...the new sexlabcontroller.esp don´t point to devious devices.esm as a master. loking back it´s logig that it needs dd but i´m a simple man... -older versions needed different versions of Java. Version 2 used 7 so i had a mistake by running 2.3.3..may you could write at the discription witch Version is needed. helps by searching for mistakes. -i´m verry interested in the arduino setup. But i never worked with arduino and i´m not a technican...so i have some questions: -What Hardware is needed? There are several Arduino boards like mega, uno or nano... -do i need to program the Controller or is it all done by your Java program? -do you have a Picture from a ready build Controller to see how i have to build it? -can one arduino board controll several devices or do i need one board per device? took me month to build up something with the xbox Controller for Version 2...if you could help shorting this time it would be great... If i can help with testing something just tell me Thanks and have a great day Gav P.S. sorry for my poor english but it´s not my native language
Mr. private Posted September 26, 2015 Author Posted September 26, 2015 Thanks for your reply. Tested some things now...found my mistake. The Test Version 2.3.3 works with sexlab 1.60, just i tryed to set up a game without Devious Devices. Now that i instaled it the mcm menu pops up. But Rumble for Sexlab animations is verry low, so i swiched back to Version 2. I´m realy looking forward to the final release. Some things: -I´m using Wyrn Bash to sort my mods...the new sexlabcontroller.esp don´t point to devious devices.esm as a master. loking back it´s logig that it needs dd but i´m a simple man... -older versions needed different versions of Java. Version 2 used 7 so i had a mistake by running 2.3.3..may you could write at the discription witch Version is needed. helps by searching for mistakes. -i´m verry interested in the arduino setup. But i never worked with arduino and i´m not a technican...so i have some questions: -What Hardware is needed? There are several Arduino boards like mega, uno or nano... -do i need to program the Controller or is it all done by your Java program? -do you have a Picture from a ready build Controller to see how i have to build it? -can one arduino board controll several devices or do i need one board per device? took me month to build up something with the xbox Controller for Version 2...if you could help shorting this time it would be great... If i can help with testing something just tell me Thanks and have a great day Gav P.S. sorry for my poor english but it´s not my native language DD is optional and is not needed to run with my mod. You can play without it and you dont need to install different versions. For Arduino i use a really easy setup but i did do some soldering. What i recomment if you are not that good with it is to buy a motor controller which can controller 1 or 2 motors. You can even connect more of then one to your Arduino to anser your next question. For programming and connecting every thing its just a matter of plug and play. You do need to upload a small program to your arduino but this is as easy as saving a program in Word haha.
Mr_G Posted September 27, 2015 Posted September 27, 2015 Doesn't appear to be working with the latest version of sexlab. There is nothing in the MCM menu under the sexlab tab. It's working fine for DD events though.
Mr. private Posted September 27, 2015 Author Posted September 27, 2015 So here is a small update: https://www.dropbox.com/s/3tqh1g5u6x2oxgr/2.4%20with%20video.rar?dl=0 It has soul gem 3 support(still needs some work) it has a dynamic default vibration, so no more sex without a vibration. I also added a video player with vibration recorder, its in the right tab. With this you can play every video you want and add vibrations to the video. When you watch the video again it will repeat what you recorded!. ow and its SL 1.6+ now... and you need java 1.8 if you not already updated it. Anyway i go to bed now and see you all next weekend when i get home, bye for now
Mr_G Posted September 27, 2015 Posted September 27, 2015 just tested and works with SL now. fantastic!
Mr_G Posted September 29, 2015 Posted September 29, 2015 I just noticed that the papyrus reading program is accurately reading each estrus chaurus tentacle stage. Would it be easy to hook this up to a rumble event? Here's what it's reading... all the way to stage 11. [09/28/2015 - 08:54:50pm] jnmain debug: name:tentacle double, stage: 7, player place:0, tag anal:false vaginal:false, using strappon:false[09/28/2015 - 08:55:07pm] jnmain debug: name:tentacle double, stage: 8, player place:0, tag anal:false vaginal:false, using strappon:false[09/28/2015 - 08:55:23pm] jnmain debug: name:tentacle double, stage: 9, player place:0, tag anal:false vaginal:false, using strappon:false[09/28/2015 - 08:55:40pm] jnmain debug: name:tentacle double, stage: 10, player place:0, tag anal:false vaginal:false, using strappon:false
palji Posted September 30, 2015 Posted September 30, 2015 Did a quick testrun with 2.4 - couldn't find any bugs so far, still works fine with SL1.59 and having rumble on all animations is definitely sweet! The new log file seems to work fine, too, which is nice, only thing: if there is no file found the program still references papyruslog in the error. So quick note for anyone who runs into it: IF: You run the newest 2.4 program AND: You get a message "No Papyrus log found, make sure you turned it on and that the game has atleased started ones." (!) AND: You actually do have Papyrus working fine and thus are confused DO: Launch the game with the newest plugin loaded, get in game until plugin actually loads (just get to a point where you can open the MCM - Main Menu is not enough) THEN: Launch program again, it should work now Alternative: Go to documents\my games\Skyrim\Logs\Script\User and create an empty textfile, call it "Controller Rumble.0.log", should work as well.
Mr. private Posted October 2, 2015 Author Posted October 2, 2015 Yes. I need to update some errors messages didnt look in to them. Thanks for your help. For tentacles: this would be easy to add. Also i am not comming back this week. This means i will continue work on the mod next friday Someone already tested the video addon i added?
dazzoe Posted October 3, 2015 Posted October 3, 2015 I cant get it to even open, whenever i open the JAR file it says " Could not find xboxcontroller.dll, please contact me on the forum" Buts in the folder aswell as with the Jar file and everything else, i have even tried putting the files in C:/Windows and nothing. I dont know what to try, sorry if i have missed something obvious thats already been said.
BadGaevyn Posted October 7, 2015 Posted October 7, 2015 I cant get it to even open, whenever i open the JAR file it says " Could not find xboxcontroller.dll, please contact me on the forum" Buts in the folder aswell as with the Jar file and everything else, i have even tried putting the files in C:/Windows and nothing. I dont know what to try, sorry if i have missed something obvious thats already been said. Had the same Problem. In my case i had to install visual c++ 2010 (think it was the 32 bit Version, try both) again. Now it works. Hope that helps. regards Gav
imoutoid Posted October 8, 2015 Posted October 8, 2015 How embarrassing is it that I just bought one of those Trance vibrators just for this purpose
punasiipi Posted October 8, 2015 Posted October 8, 2015 How embarrassing is it that I just bought one of those Trance vibrators just for this purpose Hee hee But I want to ask you: Do you have the same problem, that there seems to be only one vibration strength level with the trance vibe? Only "vibration on" and "vibration off"? I tried the newest update briefly, and it seems to work! Now the walking/running/horseback riding vibrations start and stop very precisely. Excellent. Great job, Mr. Private. (Anyone else upgraded their NMM to the latest version? It forces you to reinstall every mod! I was very worried about breaking up my game or at least my savegame.. everything seems to work now..maybe)
Mr. private Posted October 10, 2015 Author Posted October 10, 2015 Hello everyone i am back and i can continue working one this project for a few days. I already fix a bug where the program was not working with Arduino on 32 bit PCs. Hee hee But I want to ask you: Do you have the same problem, that there seems to be only one vibration strength level with the trance vibe? Only "vibration on" and "vibration off"? Could you try to manual input and check if its only on or off?
Mr. private Posted October 12, 2015 Author Posted October 12, 2015 Oke small update. I made a 32bit fix, added more custom vibrations, made the pause-vibration key work(combined unpause and pause in one button), added a strength option in the program to change strength per vibrator, removed the game running check and made a check to pause vibrators when in menu. Next week I have holiday so i have time to finnish this and upload a new version. Things i am still working on are beeing female, milk mod eco, shoule gem oven 3 (almost done) and custom vibrations. I also need to redo the original post and make some read mes.
BadGaevyn Posted October 12, 2015 Posted October 12, 2015 Never told you how great this mod is..it´s GREAT Today i tryed to Change the strength of a Vibration by decompiling, editing and compiling the pex file. But it did not work. I think i used the wrong programs. Can someone tell me how i have to do this? in my Setup the strength is to low... Another question...are the things like struggeling in armbinders or blindfold working or is this in Progress? did nothing on my Setup.
Mr. private Posted October 12, 2015 Author Posted October 12, 2015 Dont edit the pex file its a wast of time if you do it now wait for me to finnish it so you dont need to redo it. I did increase the strength overall in the version i am working on i also added a strength multiplier ranging from 10% to 200%. For the orher question i did add them but you need to have a plug inside you to trigger them.
Mr. private Posted October 15, 2015 Author Posted October 15, 2015 Oke here is the latest update here Its close to being complete, the only things that i need to add are vibrations for birthing and milking, remove some typos and bad English and update the OP write some tuturials stuff like that. So whats new from 2.4 to 2.6?: 32bit support for arduino. more custom vibrations for sexlab. removed unpause key, using pause key to pause and unpause of vibrations ingame. vibrations stop when you open a menu. completely removed the "is skyrim running" check (some persons had problems with it and it was not really needed). added 4 strength sliders in program to change total amount of strength. added a option to disable vibrations when using a strapon.
BadGaevyn Posted October 19, 2015 Posted October 19, 2015 Oke here is the latest update here Its close to being complete, the only things that i need to add are vibrations for birthing and milking, remove some typos and bad English and update the OP write some tuturials stuff like that. So whats new from 2.4 to 2.6?: 32bit support for arduino. more custom vibrations for sexlab. removed unpause key, using pause key to pause and unpause of vibrations ingame. vibrations stop when you open a menu. completely removed the "is skyrim running" check (some persons had problems with it and it was not really needed). added 4 strength sliders in program to change total amount of strength. added a option to disable vibrations when using a strapon. Tested the new Version...Looks pretty cool. Thanks again for the work. I will try to do an arduion Setup now. One Thing i found is in the mcm menu for the dd Settings...i set the amount of a slider to 100 % but next time i open it Shows 20 %...opening the slider and it shows 100 %...i can send some screenshots if needed. pause key works fine. even the rumble ajustment up to 200 %...
Mr. private Posted October 20, 2015 Author Posted October 20, 2015 Tested the new Version...Looks pretty cool. Thanks again for the work. I will try to do an arduion Setup now. One Thing i found is in the mcm menu for the dd Settings...i set the amount of a slider to 100 % but next time i open it Shows 20 %...opening the slider and it shows 100 %...i can send some screenshots if needed. pause key works fine. even the rumble ajustment up to 200 %... A yes, i see what i did wrong 2 sliders are overlapping. The one that was not showing up was equip strength and time. This is now fix, thanks good find!
NisaK Posted October 20, 2015 Posted October 20, 2015 Hello, First time trying to use this program, and run a jar file, and I think I'm doing something wrong. I don't quite understand what 'Launch program with Demo2.3.jar inside the program folder' means? I assume it means to move the demo2.3.2.rar file into the extracted program folder and run the 'Start Demo2.3.2.jar' file inside the extracted progmar folder but whet I try this, I get a message saying 'program already running.' I'm assuming that's not what the jar file is supposed to do? Please help. Edit: Found the problem almost immediately after posting. For some odd reason Windows 10 runs the .jar file differently depending on if I run it through java with the 'open with' command or if I set .jar's to be opened with java by default. Changing .jar's to being opened with java by default instead of specifying what program(java) to run it with when clicking the file somehow made it run correctly... odd. Thank you anyways
Mr. private Posted October 20, 2015 Author Posted October 20, 2015 Thanks for the question and the anwser haha
Pillock69 Posted October 24, 2015 Posted October 24, 2015 Hi, Is version 2.6 safe to use on an existing save game? Or will we need to wait for the final release, if so how far away are you from releasing a safe version?
Mr. private Posted October 24, 2015 Author Posted October 24, 2015 Stable version is coming next week i hope. I managed to get support from soulgem oven 3 and milkmod, so they are fully supported now. Last thins i am working on before final release are arousal mod and bug fixes.
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