eflat0 Posted October 8, 2014 Posted October 8, 2014 Recommending removing "vagina" from the list to use. It doesn't really sound as well, nor when speaking it. Cunny, cunt, pussy, slit, honeypot, kitty (not sure about that one), all sound much nicer and look better in text. Vagina just sounds so....clinical. "His turgid penile tissue forces past your labia majora into the minoris" "You scream as the sex organ pierces the tissue of your hymen." ...actually that last one could work for Estrus, if someone could integrate Estrus into SexLab. I love this mod and genuinely appreciate all the hard work that Gooser and foxyvixen have put it into it, but I have to agree with XunTzu that "vagina" is one of the very few moments where the mod slips (another is the use of "orgasm" as a physical substance--"you shoot your orgasm"). The problem, as XunTzu says, is that "vagina" sounds clinical. Eating pussy is one thing, but who eats vagina? Easy to find fault, but let's offer some constructive solutions. The mod already does a great job with slang (pussy, cunt etc.). Maybe one word that might be added to these is "beaver" (I have not yet seen it, so apologies if it is already there). Maybe also "minge" (but then again, maybe not). If you want a more "highbrow" sound, two possibilities are "vulva" (Latinate but not clinical) and "yoni" (from the Kama Sutra, but with 1960s overtones). Just ideas off the top of my head. None ideal, but all preferable to vagina imho. Some adjectives would also go a long way to adding immersion. Some messages have these already and they work very well, but there a few that need fleshing out, as I noted in an earlier post. One underutilized term for female pudenda (and please don't use that word) is "cleft." It somehow sounds lore friendly ("her cleft gripped and held him and exaltation roared in his ears as if he had plunged his sword into the heart of a Viking king"). Also "gash". Adjectives? Pungent pussy; juicy pussy; sweet young pussy; mellow milf pussy; silk-smooth beaver; bubbling beaver; vertical smile (always loved that one); riotous pussy (topical overtones there); yearning yoni; tight snatch; viscous vulva; frothing fuck-hole; etc. etc. You can also mix up verbs and nouns, so a blow job becomes a "furious face-fuck" while a cunt "sucks and slurps with deliberate lasciviousness". Just suggestions. I would still love to hear some guidance as to how to write and validate our own descriptions. Maybe we just need to consult a real juicy romance novel? Those seem to strike a nice balance between clinical and corniness with some poetic uses? I would love for someone to come up with a new set of official "lists" personally. I'm responsible for "vagina" (I didn't think about the clinical-ness, but now that you mention it, it is a bit immersion breaking), and "orgasm" (is it a noun, a verb, etc?). People can always edit the lists, but I think we should have some vetted defaults so people aren't complaining... Not in a writing mood but thesaurus like resources are easily found... i.e. http://www.urbandictionary.com/define.php?term=vagina&defid=2278413
gooser Posted October 8, 2014 Author Posted October 8, 2014 Recommending removing "vagina" from the list to use. It doesn't really sound as well, nor when speaking it. Cunny, cunt, pussy, slit, honeypot, kitty (not sure about that one), all sound much nicer and look better in text. Vagina just sounds so....clinical. "His turgid penile tissue forces past your labia majora into the minoris" "You scream as the sex organ pierces the tissue of your hymen." ...actually that last one could work for Estrus, if someone could integrate Estrus into SexLab. I love this mod and genuinely appreciate all the hard work that Gooser and foxyvixen have put it into it, but I have to agree with XunTzu that "vagina" is one of the very few moments where the mod slips (another is the use of "orgasm" as a physical substance--"you shoot your orgasm"). The problem, as XunTzu says, is that "vagina" sounds clinical. Eating pussy is one thing, but who eats vagina? Easy to find fault, but let's offer some constructive solutions. The mod already does a great job with slang (pussy, cunt etc.). Maybe one word that might be added to these is "beaver" (I have not yet seen it, so apologies if it is already there). Maybe also "minge" (but then again, maybe not). If you want a more "highbrow" sound, two possibilities are "vulva" (Latinate but not clinical) and "yoni" (from the Kama Sutra, but with 1960s overtones). Just ideas off the top of my head. None ideal, but all preferable to vagina imho. Some adjectives would also go a long way to adding immersion. Some messages have these already and they work very well, but there a few that need fleshing out, as I noted in an earlier post. One underutilized term for female pudenda (and please don't use that word) is "cleft." It somehow sounds lore friendly ("her cleft gripped and held him and exaltation roared in his ears as if he had plunged his sword into the heart of a Viking king"). Also "gash". Adjectives? Pungent pussy; juicy pussy; sweet young pussy; mellow milf pussy; silk-smooth beaver; bubbling beaver; vertical smile (always loved that one); riotous pussy (topical overtones there); yearning yoni; tight snatch; viscous vulva; frothing fuck-hole; etc. etc. You can also mix up verbs and nouns, so a blow job becomes a "furious face-fuck" while a cunt "sucks and slurps with deliberate lasciviousness". Just suggestions. I would still love to hear some guidance as to how to write and validate our own descriptions. Maybe we just need to consult a real juicy romance novel? Those seem to strike a nice balance between clinical and corniness with some poetic uses? I would love for someone to come up with a new set of official "lists" personally. I'm responsible for "vagina" (I didn't think about the clinical-ness, but now that you mention it, it is a bit immersion breaking), and "orgasm" (is it a noun, a verb, etc?). People can always edit the lists, but I think we should have some vetted defaults so people aren't complaining... Not in a writing mood but thesaurus like resources are easily found... i.e. http://www.urbandictionary.com/define.php?term=vagina&defid=2278413 That's a pretty old conversation. Decauk has completely revamped our synonyms. Vagina still appears, but its actually rare (~ 5%), compared to more common slang, like pussy, cunt, etc. You should consult with Decauk if you have questions on language.
tuxtuxtux Posted October 8, 2014 Posted October 8, 2014 Quite meta perhaps, but I wish more mods where as considerate about text as apropos. So maybe out of scope, and I haven't actually looked at the code, but it would be great if the output handling of apropos was perhaps extracted from apropos and either added to sexlab or as stand alone library that other mods could use to output text to the player. I will often open the console to read back what was actually said since text can disappear rather quickly, but apropos is more or less the only mod that lets the user choose where to send output too. Other mods could obviously still do whatever, but if there is some well designed library to take care of it then I'd hope modders would take advantage of that. My other wish would be perhaps for a new text output option via characters. Some lines are spoken by the participants, it would be a nice little polish if that was detected and actually output as coming from the characters, similar perhaps to how the spectator mod makes the spectator say lines of text. (Although I'm unsure about what happens when multiple people are speaking at the same time, so might not be all that useful) Other then that, thumbs up for the mod. Really enjoy it.
gooser Posted October 8, 2014 Author Posted October 8, 2014 Quite meta perhaps, but I wish more mods where as considerate about text as apropos. So maybe out of scope, and I haven't actually looked at the code, but it would be great if the output handling of apropos was perhaps extracted from apropos and either added to sexlab or as stand alone library that other mods could use to output text to the player. I will often open the console to read back what was actually said since text can disappear rather quickly, but apropos is more or less the only mod that lets the user choose where to send output too. Other mods could obviously still do whatever, but if there is some well designed library to take care of it then I'd hope modders would take advantage of that. My other wish would be perhaps for a new text output option via characters. Some lines are spoken by the participants, it would be a nice little polish if that was detected and actually output as coming from the characters, similar perhaps to how the spectator mod makes the spectator say lines of text. (Although I'm unsure about what happens when multiple people are speaking at the same time, so might not be all that useful) Other then that, thumbs up for the mod. Really enjoy it. Thanks TuxTuxTux. Incidentally, Apropos will soon be usable by other mods using an API that is very decoupled, and without requiring to take on a dependency to Apropos.esp. Basically ModEvent - http://www.creationkit.com/ModEvent_Script, is the mechanism. All that a mod would have to do is use Something like: Function DisplayImpregnationMessage(Actor father, Actor mother, String bodyPart) If config.EnableAproposMessages Int mapId = BuildPublishMap("Impregnation") JMap.setStr(mapId, "PrimaryName", mother.GetLeveledActorBase().GetName()) JMap.setStr(mapId, "ActiveName", father.GetLeveledActorBase().GetName()) JMap.setStr(mapId, "BodyArea", bodyPart) PublishAproposMessage(mapId) ElseIf config.EnableMessages Debug.Notification(father.GetLeveledActorBase().GetName() + " is impregnating " + mother.GetLeveledActorBase().GetName() + " " + GetBodyPartImpregnationAdverb(bodyPart)) EndIf EndFunction Function PublishAproposMessage(Int mapId) Int handle = ModEvent.Create("AproposDisplayMessage") If handle ModEvent.PushInt(handle, mapId) ModEvent.Send(handle) EndIf EndFunction Int Function BuildPublishMap(String eventName) Int mapId = JMap.object() JMap.setStr(mapId, "ModName", "HentaiPregnancy") JMap.setStr(mapId, "EventName", eventName) Return mapId EndFunction This is a snippet out of an unreleased version of HentaiPregnancy that I have been working on. I'm revamping HP to include integration with Apropos, Cum Inflation Progression (see: http://www.loverslab.com/topic/33544-reqidea-hentai-pregnancy-oral-inflationprogressive-inflation/) and other enhancements. The user will be able to select standard messaging, or messaging through Apropos. If the user selects through Apropos, and the appropriate description folders and files are present, then Apropos will handle and display the messages. The advantages of course are: - Takes advantage of the huge number of variations and synonyms already in Apropos database. - Takes advantage of Narrative voice preference by the user ("You are being impregnanted" vs "I am being impregnated" vs. "Griswolda is being impregnated") - Allow Apropos to display message in places other than Debug.Notification area, vis-a-vis a configurable MCM text widget. Note: I'm assuming, for now, that these other mods would be required to use JContainers. As you can see in the code above, ModEvent is publishing a custom event, with a JMap handle/id. I am considering other techniques (standard, PushString, etc) but they would not be as flexible.
Guest Posted October 8, 2014 Posted October 8, 2014 One of these days, I'm gonna finish a planned update on time. Not today though. The next update will be pretty big though, adding 9 unique animations with pretty expansive txt files and with the new 3rd person format. Well, DD Belted Solo as well, but that's just because it's a single file and took me 10 minutes. I am hoping to be done tomorrow. I'm also gonna redo the {COCK} tags, gonna make two of them to prevent phrases like 'multiple peniss', 'full of length' and the like. This will come later though, it's a pretty common tag.
Grimbold the unlovely Posted October 8, 2014 Posted October 8, 2014 I recently upgraded to the latest Apropos and everything seems to be working fine. I had a nasty issue with Slavetats (an older version), but that is a long story I won't go into here, other than to warn other Apropos users to REMOVE ALL TATTOOS from NPCs before making any changes or upgrades to Slavetats. I have one question. I see most of Decauk's (brilliant) messages most of the time, but I get no messages at all with Zynisch's licking animation. Is this because it is flagged as FF (no messages yet) or is it a simple oversight by Decauck or is it a technical glitch? I love all the other messages and have nothing but praise for Gooser and Decauk.
gooser Posted October 8, 2014 Author Posted October 8, 2014 I recently upgraded to the latest Apropos and everything seems to be working fine. I had a nasty issue with Slavetats (an older version), but that is a long story I won't go into here, other than to warn other Apropos users to REMOVE ALL TATTOOS from NPCs before making any changes or upgrades to Slavetats. I have one question. I see most of Decauk's (brilliant) messages most of the time, but I get no messages at all with Zynisch's licking animation. Is this because it is flagged as FF (no messages yet) or is it a simple oversight by Decauck or is it a technical glitch? I love all the other messages and have nothing but praise for Gooser and Decauk. Quick question - what makes you believe that you should be seeing text for this?
Grimbold the unlovely Posted October 9, 2014 Posted October 9, 2014 Quick answer -- because it is my male character doing the eating. I thought it might count as a MF oral encounter. If it is FF, that would explain the absence of a message. A suggestion: I think that Zyn's licking would be a prime candidate for unique message. The initial tentative lick while the recipient stands, then the intimate kiss, face to face, then the deep burrowing of tongue into crease while the recipient bucks with ecstasy pulling her lover's face into her pussy. This is an animation like no other and it deserves special treatment. Immensely impressed with this latest version of Apropos. The mod just goes from strength to strength. Can't wait to see what you do with FF!
gooser Posted October 9, 2014 Author Posted October 9, 2014 Quick answer -- because it is my male character doing the eating. I thought it might count as a MF oral encounter. If it is FF, that would explain the absence of a message. A suggestion: I think that Zyn's licking would be a prime candidate for unique message. The initial tentative lick while the recipient stands, then the intimate kiss, face to face, then the deep burrowing of tongue into crease while the recipient bucks with ecstasy pulling her lover's face into her pussy. This is an animation like no other and it deserves special treatment. Immensely impressed with this latest version of Apropos. The mod just goes from strength to strength. Can't wait to see what you do with FF! Oh, I see. I just wanted to make I'm communicating correctly on mod progress. So far, in development only, we have the following (the last I checked with Decauk) implemented at least part-way, if not completely: "APBedMissionary" : true, "APCowgirl" : true, "ArrokCowgirl" : true, "DarkInvestigationsDoggystyle" : true, "SexLabAggrMissionary" : true, "ZynDoggystyle" : true, "ZynMissionary" : true, "ZynRoughStanding" : true, "ArrokForeplay" : true, "ZynDoublePenetration" : true, "Zap$ZazAP_PillorySex01" : true
gooser Posted October 9, 2014 Author Posted October 9, 2014 One of these days, I'm gonna finish a planned update on time. Not today though. The next update will be pretty big though, adding 9 unique animations with pretty expansive txt files and with the new 3rd person format. Well, DD Belted Solo as well, but that's just because it's a single file and took me 10 minutes. I am hoping to be done tomorrow. I'm also gonna redo the {COCK} tags, gonna make two of them to prevent phrases like 'multiple peniss', 'full of length' and the like. This will come later though, it's a pretty common tag. 9 new ones or 9 out of the list: "APBedMissionary" : true, "APCowgirl" : true, "ArrokCowgirl" : true, "DarkInvestigationsDoggystyle" : true, "SexLabAggrMissionary" : true, "ZynDoggystyle" : true, "ZynMissionary" : true, "ZynRoughStanding" : true, "ArrokForeplay" : true, "ZynDoublePenetration" : true, "Zap$ZazAP_PillorySex01" : true So potentially 20 or 9 unique animations? I'm getting close to finishing up SkinTextures integration using Slavetats-as-API. I did have some WIP screenshots but I accidentally deleted them. I will be testing more tomorrow, but so far all my coding plans have held up wrt. applying SkinTextures following "abuse" W&T stats. I want to release tomorrow, if possible, it would be great to integrate your latest work.
Guest Posted October 9, 2014 Posted October 9, 2014 The 9 in that list. They all have larger files than previously uploaded, which were just tests.
gooser Posted October 9, 2014 Author Posted October 9, 2014 Groovy. here's an idea. What if you arrange the various alternative lines in a particular description file, so that the more naughty-slutty-perverted were closer to the bottom of the list, and the surprised-virginlike-pure ones were higher on the list? I could weigh the index so it's not completely random, but influenced by either the current Arousal level, or the Purity level or a mixture of the two. So I highly-aroused, dirty/lewd actor would tend to get the bottom half of the list of alternatives, but a lightly-aroused, pure actor would tend to the top half? Interesting at all to you? SexLab has: - GetPurity(actor) >= 0.0 is a "pure" character, higher more pure - GetPurity(actor) < 0.0 is a "lewd" character, bigger negative number results in more lewd.
Guest Posted October 9, 2014 Posted October 9, 2014 Groovy. here's an idea. What if you arrange the various alternative lines in a particular description file, so that the more naughty-slutty-perverted were closer to the bottom of the list, and the surprised-virginlike-pure ones were higher on the list? I could weigh the index so it's not completely random, but influenced by either the current Arousal level, or the Purity level or a mixture of the two. So I highly-aroused, dirty/lewd actor would tend to get the bottom half of the list of alternatives, but a lightly-aroused, pure actor would tend to the top half? Interesting at all to you? SexLab has: - GetPurity(actor) >= 0.0 is a "pure" character, higher more pure - GetPurity(actor) < 0.0 is a "lewd" character, bigger negative number results in more lewd. Nice idea, but a few concerns: First of all, how exactly does SexLab calculate purity, and does it fluctuate or just rise? I ask because I've seen these kind of features in H games before, notably Mario is Missing, a flash platformer starring Princess Peach. The issue is that eventually, all you get are the 'slutty' dialogue, with no way to get the less slutty stuff. What about players who still want to hear the reluctant/loving stuff but still fuck their way through Riften? Would the 'top half' and 'bottom half' simply work based on the total number of lines, or would it be, say, the first 20 lines? A simple 50/50 split would be preferable. If it was, say, lines 1-10 are pure and lines 11-20 are lewd, then that would require a set number of lines which means some files would need to be pruned or buffed depending on how much was written for any given file. How much of an influence would it be? A gentle leaning or a heavy swing (phrasing)? Inclusion of Arousal is a nice idea in theory, but that may highlight the limitations of Arousal. That is, it assigns a very male arousal-swing to all characters. So, you get steadily more turned on over time and exposure, followed by a sharp drop after sex. The issue is, this is how men work, but not at all how women work. It also means that a female dragonborn who fucks her way through an entire bar will start out with a slutty opening scene, followed by a series of loving/reluctant ones, which makes little sense. Another issue is that since animations will now be separate, some it's gonna highlight that some animations are simply sluttier/more loving than others, particularly foreplay vs group/anal scenes. Also, on 3rd person; this operates differently depending on whether it's for the PC or an NPC. It's written so that when triggered for NPCs, it appears to be the PC's PoV. But I imagine this idea would trigger based on the NPC's purity, rather than the PCs? I'd be inclined to use Purity rather than Arousal, unless you can find a way to stop Arousal make the mood swing up and down rapidly? An explanation on how Purity works would also help brainstorm, if you have one, because I honestly don't have a clue.
Guest Posted October 9, 2014 Posted October 9, 2014 Ok, 9 animations at one time is taking a longer time than I thought, probably because I have to keep checking my reference material, I simply keep forgetting which animations have which stages. This is all 8 'unique' vaginal animations though, plus Pillory Sex 1, so it's a much bigger group than I'll normally be working with; oral has only 3 unique animations, anal I think I listed 2? So, after this, updates should come much quicker. Hell, I'll probably just do 1 or 2 at a time, so releases will be faster. I apologise to anyone who's waiting for this.
gooser Posted October 9, 2014 Author Posted October 9, 2014 No rush here. I'm behind as well. Maybe tomorrow.
afa Posted October 9, 2014 Posted October 9, 2014 Nice idea, but a few concerns: First of all, how exactly does SexLab calculate purity, and does it fluctuate or just rise? I ask because I've seen these kind of features in H games before, notably Mario is Missing, a flash platformer starring Princess Peach. The issue is that eventually, all you get are the 'slutty' dialogue, with no way to get the less slutty stuff. What about players who still want to hear the reluctant/loving stuff but still fuck their way through Riften? This. Another issue is the number of times a character will have sex in one sitting. If you run Defeat and PC gets knock down and aggressive scenario starts with a fort full of bandits you can easily trigger 5 to 6 scenes, but technically it is still just one scenario. Another option, although a shakier one, could be tracking of how often sex trigger for an actor within a time frame and dial it back down after a period of no sex. A system similar to Wear and Tear could technically work the more often an actor trigger sex the higher a value go, but it can also come back down. The Time Rate portion of arousal also has similar logic.
tuxtuxtux Posted October 10, 2014 Posted October 10, 2014 This was just an idea that popped into my mind, and I wanted to know if it had already been tried, or is not possible because of some other reason. Afaik, sexlab/dd will only inform when a animation starts/stops, and what animation is being played, plus some various tags classifying the animation. I presume the "stages" of any given animation are really just separate animations tbh. And I also presume animations play at a fixed speed. Now I was thinking. If animations are a fixed length, and if we know when animations start and what animation it is, we could theoretically create a "subtitle" file to describe the animation. Now when I say subtitles I don't actually mean something like an SRT file with just time codes and spoken lines. More like a container format allowing to more specifically tag/describe/define what is happening in a specific animation at what time. One could imagine perhaps a file describing the animation of a female petting a bunny, at denote that at 0:02:21 the females hand touches the rabbit. Assuming for a second that the above is possible. Would it be feasible to create a mod that simply acted like a observer/listener. Listening to sexlab/DD for animation start events, and allowed other mods to register with it to receive time coded events if available. Now as I understand it the skyrim scripting engine isn't exactly trustworthy on execution, so another pitfall could be a lack of precision, but even if it's off by a second more or less that would still create a very interesting resource for mods. Apropos does an amazing job with the limited info already, but with timed events it could be expanded a lot. i.e. 00:07:43 {{victim}} pushed to floor, forceful, aggressive 00:10:23 {{attacker}} penetrates {{victim}, vagina, softly, tenderly Also mods like that xbox360 vibration mod could make use of such more specific events. The format itself would need to be well defined, with at least a base vocabulary for tags and events predefined. Now an obvious drawback would be that this data about events would need to be entered, but if the container format could be something easily modified like a XML file then literally anyone could do it. Getting the timecodes right would be a thing, but potentially the mod could assist in that by proving a way to create a new file and allow some hotkey to tag times during the animation to later fill in. Anyway, just ranting. Should really have stopped after the first or third paragraph, but I would be interested to know if something like this has been tried before, or is even possible. Posting it here instead of it's own thread since it's very much in theme with what apropos does and I don't really think hairbrain ideas need a separate thread where a simple "yes that's possible", "no that's not possible" would suffice.
gooser Posted October 10, 2014 Author Posted October 10, 2014 This was just an idea that popped into my mind, and I wanted to know if it had already been tried, or is not possible because of some other reason. Afaik, sexlab/dd will only inform when a animation starts/stops, and what animation is being played, plus some various tags classifying the animation. I presume the "stages" of any given animation are really just separate animations tbh. And I also presume animations play at a fixed speed. Now I was thinking. If animations are a fixed length, and if we know when animations start and what animation it is, we could theoretically create a "subtitle" file to describe the animation. Now when I say subtitles I don't actually mean something like an SRT file with just time codes and spoken lines. More like a container format allowing to more specifically tag/describe/define what is happening in a specific animation at what time. One could imagine perhaps a file describing the animation of a female petting a bunny, at denote that at 0:02:21 the females hand touches the rabbit. Assuming for a second that the above is possible. Would it be feasible to create a mod that simply acted like a observer/listener. Listening to sexlab/DD for animation start events, and allowed other mods to register with it to receive time coded events if available. Now as I understand it the skyrim scripting engine isn't exactly trustworthy on execution, so another pitfall could be a lack of precision, but even if it's off by a second more or less that would still create a very interesting resource for mods. Apropos does an amazing job with the limited info already, but with timed events it could be expanded a lot. i.e. 00:07:43 {{victim}} pushed to floor, forceful, aggressive 00:10:23 {{attacker}} penetrates {{victim}, vagina, softly, tenderly Also mods like that xbox360 vibration mod could make use of such more specific events. The format itself would need to be well defined, with at least a base vocabulary for tags and events predefined. Now an obvious drawback would be that this data about events would need to be entered, but if the container format could be something easily modified like a XML file then literally anyone could do it. Getting the timecodes right would be a thing, but potentially the mod could assist in that by proving a way to create a new file and allow some hotkey to tag times during the animation to later fill in. Anyway, just ranting. Should really have stopped after the first or third paragraph, but I would be interested to know if something like this has been tried before, or is even possible. Posting it here instead of it's own thread since it's very much in theme with what apropos does and I don't really think hairbrain ideas need a separate thread where a simple "yes that's possible", "no that's not possible" would suffice. Interesting, but hate to rain on your parade. But with SexLab hotkeys I can switch animations, move to the next stage, backup, etc. Plus SL mods are allowed to do the same. Also the user could use the console 'sgtm' to slow down in game time.
afa Posted October 10, 2014 Posted October 10, 2014 Animation stages time are not necessarily fixed if you are talking about how long each stage is suppose to last. You can manually change how long each stage should last based on normal/foreplay/aggressive animation in Sexlab MCM. I usually dial mine to 5 to 6 sec per stage for testing. The game also tends to bug out at minimal time setting.
Guest Posted October 12, 2014 Posted October 12, 2014 Just a thought; estelles' version of the mod, according to the description, includes a function that can tell if the {PRIMARY} or {ACTIVE} is a named character or a generic mook or not, and adds a 'the' to the name if they're a mook. Right now, I'm pretty much just going with what I perceive will be the majority of scenarios; consensual human is named, rape human is mook, dogs are named, etc. If you could take a look at estelles' script and see how this is done and implement it, it would make messages a lot smoother, avoiding stuff like 'The Ysolda' and 'bandit fucks me'.
Grimbold the unlovely Posted October 12, 2014 Posted October 12, 2014 Still loving this mod, all the work that has been done on it, and that which is still being done. I see from the other thread that FF messages are about 50% ready. That is very exciting news. But my question right now is about the 1st, 2nd, and 3rd person options. Is the mod intrinsically limited to just three options? In other words, would it be possible to add other categories? Decauk has done (and continues to do) great work and I would like to keep the wonderful messages he has given us. But I would also like to expand with my own custom messages and do so in a way that moves beyond the 1st, 2nd, 3rd person format. What I have in mind is something like this: Category One: Spouse specific messages Category Two: Adulterous Affair messages (these could be written either for the player or the spouse or both) Category Three: Innocent virgin messages and there could be other options too (casual sex, older women, hookers, housecarls etc.) This would require an enormous amount of writing and I know that Decauk is already overburdened. But if extra templates (beyond the three we have) were made available, people could write their own messages on these or other topics and post them here for downloading. Is this theoretically possible or is there something hard wired in the system that limits us to just three categories (currently grammatical voices)?
gooser Posted October 12, 2014 Author Posted October 12, 2014 Still loving this mod, all the work that has been done on it, and that which is still being done. I see from the other thread that FF messages are about 50% ready. That is very exciting news. But my question right now is about the 1st, 2nd, and 3rd person options. Is the mod intrinsically limited to just three options? In other words, would it be possible to add other categories? Decauk has done (and continues to do) great work and I would like to keep the wonderful messages he has given us. But I would also like to expand with my own custom messages and do so in a way that moves beyond the 1st, 2nd, 3rd person format. What I have in mind is something like this: Category One: Spouse specific messages Category Two: Adulterous Affair messages (these could be written either for the player or the spouse or both) Category Three: Innocent virgin messages and there could be other options too (casual sex, older women, hookers, housecarls etc.) This would require an enormous amount of writing and I know that Decauk is already overburdened. But if extra templates (beyond the three we have) were made available, people could write their own messages on these or other topics and post them here for downloading. Is this theoretically possible or is there something hard wired in the system that limits us to just three categories (currently grammatical voices)? I would recommend a different approach entirely. One that suits "theme". I don't want to abuse the concept of Narrative Voice, and so I will be pretty resistant to adopting an open ended use of that. There have been several proposals on how themed descriptions might work. The best one right now, one that doesn't kill performance, is to swap out databases based on what you are in the mood for. That is, after all, one of the primary reasons I moved descriptions out of the mod, so to speak, into externalized files in the first place.
Grimbold the unlovely Posted October 12, 2014 Posted October 12, 2014 I'm not quite sure what this means, but it sounds good!
Guest Posted October 13, 2014 Posted October 13, 2014 He means that if you want to do that, you need to write an entire db for each of your 3 themes and then swap between them via your mod manager as you want to use them. If you want to write dbs for these categories, you can already do this if you want to. There are a few problems with your idea as an actual part of Apropos. First, that's a huge amount of work, writing 3 dbs, let alone 1. We don't even have a single complete db with all current features yet, and you're suggesting we add another 2? And writing a specific db just for housecarls seems like an incredibly poor payoff for a huge amount of work. Second, Apropos has absolutely no way of telling which db to use, so it would be completely reliant on the player to manually switch themes. For most players, including myself, this completely destroys immersion, which is pretty much the entire goal of this mod. Third, you can't 'move beyond' 1st/2nd/3rd person, any narrative must be in one of those perspectives, all of your suggested categories would have to be written in one of these perspectives. Are you suggesting we write everything in a single one, or a mix of all three? Just using one alienates people who prefer a specific PoV, and a mix of all three would seem inconsistent and confusing. Ultimately, what you're asking for is not an extension of 1st/2nd/3rd person, it's a completely separate feature that would involve a colossal amount of work, if it's even possible at all. Spouse messages, for example, are not a 'fourth category' to be slapped on top of 1st/2nd/3rd person, it's something completely different.
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