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Apropos - Feature Request and Descriptions Submission


gooser

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Posted

 

@Kimy

 

It's a lovely idea, but it sounds like so much work! Even Decauk's indefatigable labor might meet its match with a task on that scale. But maybe the bare bones of your great idea could be provided as a template and then we could write our own messages or (if we want to share) divide the labor so people write only for the themes that interest them. That would solve the problem that Decauk mentioned a while back of different writers having different voices that don't mix together well.

 

Yes, the bad thing about the idea is that -every- single line written so far would have to be tagged with one or multiple of these tags like [slutty] or [desperate]. Which is why keeping the number of tags halfway manageable is paramount (that and because it would kill the selector code's performance rather fast - last time I checked there was no SQL engine for Papyrus available).

 

The good thing about it is that once that's done, expanding the system from there on would be fairly trivial - people would just have to tag the lines they write and they could all go into the -same- database. The system would make having to develop and maintain different txt databases for different tones and personalities pretty much obsolete. Which means depending on how many people contribute lines, the pool might grow fairly fast.

 

 

That's not how tags work now nor do I plan on them working like that. Tags are for text replacements, either random lookups, or label lookups for integer values at runtime.

  • 2 weeks later...
Posted

Update Post #3, new db file.

 

  • Giant overhauled, including Giant Harassment unique animation.
  • Support for the Pre-sex Foreplay option found in SexLab's MCM.

This update will require a little instruction following on your part, which are included in that post. If you don't read the instructions you'll get some errors in-game. And if you complain about these errors here, everyone will know you didn't read the instructions. You have been warned.

Posted

Can I pair new animations with messages just by having folders and files renamed in a certain way? If so, what are the rules?

For example \FemaleActor_ArrokForeplay\FemaleActor_ArrokForeplay_Stage1 dot txt

If not, this would hep submitting new stuff.

Posted

Yep, although you also need to add the animation tag to the UniqueAnimations.txt file. The example you listed wouldn't work though, because it must be a supported animation type, and that doesn't include foreplay yet.

Posted

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")
Base.AddTag("Sex")
Base.AddTag("Aggressive")
Base.AddTag("Behind")
Base.AddTag("Vaginal")
Base.AddTag("MF")
 
TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.
Posted

Decauk,

 

I'm just getting around to looking at your "new format" for the messages.

 

Have you just taken ... for example...

MaleActor_Female_Anal.txt

and renamed it

MaleActor_Female_Anal_Stage1.txt ?

 

 

Posted

 

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")

Base.AddTag("Sex")

Base.AddTag("Aggressive")

Base.AddTag("Behind")

Base.AddTag("Vaginal")

Base.AddTag("MF")

 

TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.

 

I'm not quite sure what you mean. Are you saying that aMSleeping should be AMSleeping? I tried that and it still will not display Apropos messages. Has anyone had success with displaying messages for this animation?

Posted

 

 

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")

Base.AddTag("Sex")

Base.AddTag("Aggressive")

Base.AddTag("Behind")

Base.AddTag("Vaginal")

Base.AddTag("MF")

 

TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.

 

I'm not quite sure what you mean. Are you saying that aMSleeping should be AMSleeping? I tried that and it still will not display Apropos messages. Has anyone had success with displaying messages for this animation?

 

 

Did you add it to the uniqueAnimations.txt file and write a description?

Posted

 

 

 

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")

Base.AddTag("Sex")

Base.AddTag("Aggressive")

Base.AddTag("Behind")

Base.AddTag("Vaginal")

Base.AddTag("MF")

 

TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.

 

I'm not quite sure what you mean. Are you saying that aMSleeping should be AMSleeping? I tried that and it still will not display Apropos messages. Has anyone had success with displaying messages for this animation?

 

 

Did you add it to the uniqueAnimations.txt file and write a description?

 

Yes. I wrote descriptions for four stages and used the name aMSleeping (later changed to AMSleeping) for all files. But no message shows. It is the only one (other the FF and foreplay and threesome anims) not to display messages.

Posted

 

 

 

 

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")

Base.AddTag("Sex")

Base.AddTag("Aggressive")

Base.AddTag("Behind")

Base.AddTag("Vaginal")

Base.AddTag("MF")

 

TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.

 

I'm not quite sure what you mean. Are you saying that aMSleeping should be AMSleeping? I tried that and it still will not display Apropos messages. Has anyone had success with displaying messages for this animation?

 

 

Did you add it to the uniqueAnimations.txt file and write a description?

 

Yes. I wrote descriptions for four stages and used the name aMSleeping (later changed to AMSleeping) for all files. But no message shows. It is the only one (other the FF and foreplay and threesome anims) not to display messages.

 

 

 

Post an Apropos log with Debug and Trace turned on. That will tell me if Apropos is detecting the configuration of the animation and whether or not it gets triggered in Apropos at all.

Posted

 

 

 

 

 

I have a question about the aMSleeping animation in the nonsexlab package. Try as I may, I just cannot bet apropos messages to show for this animation. Is it maybe because it is tagged as a a foreplay animation?

 

Tags for AM Sleeping:

 

Base.AddTag("AM")

Base.AddTag("Sex")

Base.AddTag("Aggressive")

Base.AddTag("Behind")

Base.AddTag("Vaginal")

Base.AddTag("MF")

 

TIME is my enemy right now. Holiday weekend, family and friends coming over so we're entertaining and I'm cooking, but my INTENTION is to get the non-Sexlab animations written up as uniques. I haven't yet switched over to Decauk's new format so I'll have to look into THAT as well.

 

I'm not quite sure what you mean. Are you saying that aMSleeping should be AMSleeping? I tried that and it still will not display Apropos messages. Has anyone had success with displaying messages for this animation?

 

 

Did you add it to the uniqueAnimations.txt file and write a description?

 

Yes. I wrote descriptions for four stages and used the name aMSleeping (later changed to AMSleeping) for all files. But no message shows. It is the only one (other the FF and foreplay and threesome anims) not to display messages.

 

 

 

Post an Apropos log with Debug and Trace turned on. That will tell me if Apropos is detecting the configuration of the animation and whether or not it gets triggered in Apropos at all.

 

 

Eromassage also fails to display messages, so I am now wondering if the problem is that these two anims are in the foreplay category and so are not yet ready for Apropos.

Posted

For those who, like me, might find reading pieces of messages in a reverse order more convenient. You also may threat it as a feature request or solution for enough long texts. (Hope we won't need it when advanced text display widget will be implemented).

 

 

 

 

 

 

Posted

New update in post #3.

  • Canine files overhauled, complete with reworked 'default' messages, unique animation files for the rest, and even files waiting for the new doggy BJ animation.
  • Pillory Sex 2.

And yes, I renamed every starting file to 'Stage1' to fix a problem with SexLab's pre-sex foreplay option. Full instructions are in post #3.

Completing that amount of dog-related messages took ages, I'll probably take a break from that before doing the same for the wolf messages, which are complicated by also having to be relevant for Death Hounds. I may do a selection of new unique animations, or I may do the Foreplay animations so they're ready to go when Gooser switches them on.

 

Anyway, Eromassage is a foreplay animation, and therefore will not work at all because that animation type is not yet supported.

No idea why AM Sleeping doesn't work, it flags as a vaginal animation, shouldn't have an issue. The tag is 'aMSleeping'. Haven't personally tried it yet. I'll get round to it. It's the only non-Zaz animation I'll be (initially at least) writing only rape files for, as I can't work out any situation or in-game trigger where this animation would make sense consensually.

Posted

Decauk,

Under this new file naming system, I'm assuming we want to check the box in Apropos MCM to play Stage 1 messages.

 

I understand the instructions in post #3.

 

IF for some reason, we had a certain animation, for which we'd like a longer narrative lead-in... could we put the "old style" file names in that one set and get 2 messages when that animation starts?

 

Example:

 

We currently have ,

blah_blah.txt

blah_blah_stage1.txt

blah_blah_stage2.txt

blah_blah_stage3.txt

 

From which we create (for the new naming system),

blah_blah_stage1.txt

blah_blah_stage2.txt

blah_blah_stage3.txt

blah_blah_stage4.txt

 

If we wanted some extra narrative when this particular animation starts, could we keep the stage files we have in that last step for the new system, and ADD a "start" file with our extra narrative in it?

Like... we'd creat a new set (1st, 2nd, 3rd person) for blah_blah.txt and now when that animation plays we'd get additional narrative when it starts?

 

I ask this because I'm not clear as to whether all of your current work in renaming is because at some point those blah_blah.txt files will no longer be recognized? 

 

Posted

Yes, you could have both, and works fine. Very cluttered though.

Posted

New db on page #3. Added 4 Foreplay animations, although these won't work as of yet, not until Gooser adds support for that animation type. I just fancied a change of pace, and they seemed entertaining to write.

Posted

Minor update: MF Handjob, Footjob & Fisting updated to the new 3rd person style. Unique animation files added for 4D Fisting (consensual only).

 

Considering skipping Dayelyte animations (Wolf Fun & Wolf Spooning) for Wolves, since they likely have a high rape bias, and these two animations are really hard to justify in that situation. Shame SexLab has no separate rape/consensual toggle lists for creature sex like it has for human sex. This would also let me complete Wolf files in a much shorter time than it took me to do Canine.

 

I'm also in two minds about FS Acrobatic Blowjob. It's a cool, well-made animation, but it's again really hard to justify anyone actually doing that with any kind of frequency, particularly if Lover's Comfort kicks in and the old alchemist couple in Riften start doing it... Honestly, I think this animation pushes immersion a little bit too far, and think my time would be better spent on animations I'll actually have switched on. Thoughts?

Posted

Minor update: MF Handjob, Footjob & Fisting updated to the new 3rd person style. Unique animation files added for 4D Fisting (consensual only).

 

Considering skipping Dayelyte animations (Wolf Fun & Wolf Spooning) for Wolves, since they likely have a high rape bias, and these two animations are really hard to justify in that situation. Shame SexLab has no separate rape/consensual toggle lists for creature sex like it has for human sex. This would also let me complete Wolf files in a much shorter time than it took me to do Canine.

 

I'm also in two minds about FS Acrobatic Blowjob. It's a cool, well-made animation, but it's again really hard to justify anyone actually doing that with any kind of frequency, particularly if Lover's Comfort kicks in and the old alchemist couple in Riften start doing it... Honestly, I think this animation pushes immersion a little bit too far, and think my time would be better spent on animations I'll actually have switched on. Thoughts?

What makes you think "the old alchemist couple" wouldn't do that? Old people do yoga! The thought of old people doing acrobatic bjs in Skyrim gives me hope. Maybe it's not all downhill after all. . . . You could even tailor the messages to accommodate the old folks (you must have heard the "acute angina" joke). Something along the lines of "Whoa, Maven, where did you learn to do THAT?" "Whad'ya mean? We all do this down at the old folks home. You youngsters know nothing, {ACTIVE}!"

Posted

Honestly, I have a hard enough time imagining the Dragonborn doing that animation, much less Mavern! Handstand pressup requires more than just yoga; the only person I've ever seen do one is Jackie Chan, and every vein in his body was popping out!

Posted

Honestly, I have a hard enough time imagining the Dragonborn doing that animation, much less Mavern! Handstand pressup requires more than just yoga; the only person I've ever seen do one is Jackie Chan, and every vein in his body was popping out!

Handstand pushups aren't that hard, especially for people who are light weight, the hard part is actually balancing yourself without support. I can do quite a lot of them if i use one leg touching the wall. It is a fairly basic body weight exercise if you do it against the wall.

Point being: if you can do it at a wall you have the power to do it without the wall but yeah, you'll probably fall over. :D

Posted

Decauk, if you want to bypass that animation, I'll take a stab at it. It'll give me something to do when my wife is at work. :)

 

I'm sure my descriptions won't be as well done as yours, but you're doing such an awesome job on everything else, I feel like I should kick in and do one that you don't really have any interest in. :)

 

I *WISH* there was a way ... and this would almost certainly have to be done in SL itself.... to WEIGHT the selection of animations by .... interest? Some way to make some animations that you enjoy, get selected more often than ones you really don't like as much but don't want to get rid of...

 

 

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