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thanks pinky - I just missing one thing then. I can interact with al slaves and slave traders and similar. But when it come to the sex, no realization. I wish I can have a sex with them.

 

sexlab submit dialogue allows sex with slaves (as would approach if you set values etc)

 

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I tried Submit dialogue, Working girl and romance dialogue. None of them let me have a sex with either group. All dialogues goes fine until realization. I even set relationship values to 4, but nothing. Too pity. Some of the mercenaries and other characters in mod are very cute. I only had a chance to have a sex with one slave in Morthal.

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I tried Submit dialogue, Working girl and romance dialogue. None of them let me have a sex with either group. All dialogues goes fine until realization. I even set relationship values to 4, but nothing. Too pity. Some of the mercenaries and other characters in mod are very cute. I only had a chance to have a sex with one slave in Morthal.

 

That's odd (have you set the dialogue option in submit to both rather than use sexlab sexuality?)

 

I captured 4 npcs dumb enough to attack me and they are currently all locked up in the basement of the slavery hide out mod that you can use with paradise halls

 

 

 

lol seam in building

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fore play enabled so

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mage light ran out (usually i'd make it lighter or go to a lighter area for screenshots

 

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Sadly i can't get lovers victim to work right (triggers but no animation) as there punishment for attacking me was to be locked up and eternally attacking each other (well till i built a house and wanted some servants)

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Pinky - My Arousal and SL settings are set on both/bisexual. I don't understand why it worked only on one slave and it doesn't work on any other character from this mod.

 

Just tried with 4 npcs from this mod and a few from slaverun and they all show the sexlab submit dialogue options and the animations work.

 

Do you have a gags mod installed since a lot of them are gagged

 

 

 

Dialogue appears on this one (only gag sounds although that seems to get overwriten and the submit dialogue is voiced for npc)

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I tried with 12 npc's from this mod using compatible dialogues such as Working girl and Submit + Romance. All dialogues worked but no animation triggered. they just turn and walk away. And I+m talking about characters they are not bound or have any bandages.

I do not have any DD's accessories installed. So I didn't approached those type of characters. Only, slaves and additional NPC's from this mod.

 

 

IT WORKS!!! thank goodness. All I had to reset animations in SL after installing this mod. Little bit unusual practice but uncommon. Thanks Pinky for trying to help.

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Someone asked me to clear up the sexlab forbidden factions from the esp, so here it is.

 

In the original esp, all the named npcs (Titty Fuck, etc.) weren't forbidden, but nearly all the generic Slavers, Adventurers and Slaves were. So I went though and removed the Sexlab Forbidden faction from all of them using Tes5edit. I didn't test them all, only the Adventurer and Slave in Dragonsreach. You can check for yourselves - use matchmaker on them with the original esp, then try with this one. 

 

There are some inconsistencies in factions still, but I didn't mess with them because I didn't have the time to investigate. Let me know if you run across any that are broken.

 

Oh, and there were three that had only the forbidden faction - I think they were the supernatural ones. I haven't seen them in game myself. I removed them from forbidden and added them to the faction that nearly all the slaves belong to.

 

Have you got this installed germanicus? its on page 4, dunno why but the actual download link pinute put in his post isn't quoting across

 

Link to the post

 

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/?p=744500

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Someone asked me to clear up the sexlab forbidden factions from the esp, so here it is.

 

In the original esp, all the named npcs (Titty Fuck, etc.) weren't forbidden, but nearly all the generic Slavers, Adventurers and Slaves were. So I went though and removed the Sexlab Forbidden faction from all of them using Tes5edit. I didn't test them all, only the Adventurer and Slave in Dragonsreach. You can check for yourselves - use matchmaker on them with the original esp, then try with this one. 

 

There are some inconsistencies in factions still, but I didn't mess with them because I didn't have the time to investigate. Let me know if you run across any that are broken.

 

Oh, and there were three that had only the forbidden faction - I think they were the supernatural ones. I haven't seen them in game myself. I removed them from forbidden and added them to the faction that nearly all the slaves belong to.

 

Have you got this installed germanicus? its on page 4, dunno why but the actual download link pinute put in his post isn't quoting across

 

Link to the post

 

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/?p=744500

 

 

Thanks Pinky - I made it work by resetting animations in SL. Now sex are triggered with all three dialogue mods I have. Anyway, I downloaded Pinut's fix and will install it too. Thanks for that.

 

 

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Pinute esp will still block some npc from this mod .

 

try my version:

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/page-4?do=findComment&comment=745725

 

I had fully removed sexlab dependency. now no npc will be blocked anymore.

 

Hydragorgon i see you released a new version version today. i got a question ?? did you fix the slave from being blocked by sexlab ?? your previous version made any npc from your mod totally mute by sexlab.

   
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Pinute esp will still block some npc from this mod .

 

try my version:

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/page-4?do=findComment&comment=745725

 

I had fully removed sexlab dependency. now no npc will be blocked anymore.

 

Hydragorgon i see you released a new version version today. i got a question ?? did you fix the slave from being blocked by sexlab ?? your previous version made any npc from your mod totally mute by sexlab.

   

 

 

Really? Thank you.

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I get a ctd when I enter a cell with a slave. Am I alone with this issue? I have Zaz and sexlab, what am I missing?

This could be old FNIS version. Make sure you have FNIS 5.0.2, then re-run the generator....

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Someone asked me to clear up the sexlab forbidden factions from the esp, so here it is.

 

In the original esp, all the named npcs (Titty Fuck, etc.) weren't forbidden, but nearly all the generic Slavers, Adventurers and Slaves were. So I went though and removed the Sexlab Forbidden faction from all of them using Tes5edit. I didn't test them all, only the Adventurer and Slave in Dragonsreach. You can check for yourselves - use matchmaker on them with the original esp, then try with this one. 

 

There are some inconsistencies in factions still, but I didn't mess with them because I didn't have the time to investigate. Let me know if you run across any that are broken.

 

Oh, and there were three that had only the forbidden faction - I think they were the supernatural ones. I haven't seen them in game myself. I removed them from forbidden and added them to the faction that nearly all the slaves belong to.

 

Have you got this installed germanicus? its on page 4, dunno why but the actual download link pinute put in his post isn't quoting across

 

Link to the post

 

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/?p=744500

 

 

That esp is for the old version, 805. It is not compatible with 810. I've edited that post to reflect that it's outdated.

 

Hydra mentions in his release notes that he's left some npcs excluded from sexlab for a reason, something about pathing I think. 

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OK - here are the first results of testing this mod.

 

Relating to this mod, I have installed: SKSE 1.7, SL 1.57, your latest mod, D_ ManXX2 fix, Working girl 6.6, latest Submit.

 

Problem: From time to time, when initializing sex over dialogue from WG 6 or Submit mod, my PC was thrown in the air for couple seconds. Then my game reload as I was killed or died. Then it throws me either to other location, or return to the same place, but NPC that I initiated sex with, disappear or shakes or doesn't undress. Let me say this: I never had this kind of problems before this mod.

 

So, how do I know that this particular mod is causing this, because I tested my game playing several hours without this mod and fix (on few of my testing characters) and had 56 different sexual encounters, and NEVER  had above mentioned problems.

 

So, I'm reporting this not to criticize you, but to ask you to recheck your mod or/and D_ ManXX2 fix compatibility with Working girl and Submit.

Regardless all named issues I still love this mod and wish it wide popularity. :)

 

 

OK, I had to cross my text and withdraw my statement since the named problems in my game were causes by some other (SKSE) program that went crazy in meantime. Named symptoms reappeared after more hours of normal playing. So, guys, please accept my apologies. You mod and fix are back on in my game with pleasure. :)

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Pinute esp will still block some npc from this mod .

 

try my version:

http://www.loverslab.com/topic/28253-hyd-slavegirls-8107z/page-4?do=findComment&comment=745725

 

I had fully removed sexlab dependency. now no npc will be blocked anymore.

 

Hydragorgon i see you released a new version version today. i got a question ?? did you fix the slave from being blocked by sexlab ?? your previous version made any npc from your mod totally mute by sexlab.

   

 

 

Changed to this one and I've been able to have sex with all the slaves and traders ones i could find

 

Cheers for the fix

 

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Hydragorgon, nice mod, works well for me though I haven't tried the SL options with it.  I do have one recommendation if you are interested, a slider for the frequency or number of the patrols.  In my game there are too many slave patrols out on the open road.  So much so that they tend to interfere with most combat and other SL scenarios.  While it's entertaining at first it becomes a bit of a hassle as the game moves on.  Plus, since the slavers are so powerful they tend to mop up whatever dangers may be on the road.  I don't know if they are a set level or if they scale but like I said, they interfere too much for my taste.  Either way, I've enjoyed the mod a great deal, don't know if I can use it long term under it's current conditions but I would like too.  Keep up the good work!

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how do u get those dialog options? i've got submit installed but cant get those options

 

<spoiler>

 

I tried Submit dialogue, Working girl and romance dialogue. None of them let me have a sex with either group. All dialogues goes fine until realization. I even set relationship values to 4, but nothing. Too pity. Some of the mercenaries and other characters in mod are very cute. I only had a chance to have a sex with one slave in Morthal.

 

That's odd (have you set the dialogue option in submit to both rather than use sexlab sexuality?)

 

I captured 4 npcs dumb enough to attack me and they are currently all locked up in the basement of the slavery hide out mod that you can use with paradise halls

 

 

 

lol seam in building

2014_05_24_00001.jpg

2014_05_24_00002.jpg

2014_05_24_00003.jpg

2014_05_24_00004.jpg

fore play enabled so

2014_05_24_00005.jpg

mage light ran out (usually i'd make it lighter or go to a lighter area for screenshots

 

2014_05_24_00006.jpg

2014_05_24_00007.jpg

 


 

Sadly i can't get lovers victim to work right (triggers but no animation) as there punishment for attacking me was to be locked up and eternally attacking each other (well till i built a house and wanted some servants)

 

</spoiler>

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how do u get those dialog options? i've got submit installed but cant get those options

 

 

 

 

I tried Submit dialogue, Working girl and romance dialogue. None of them let me have a sex with either group. All dialogues goes fine until realization. I even set relationship values to 4, but nothing. Too pity. Some of the mercenaries and other characters in mod are very cute. I only had a chance to have a sex with one slave in Morthal.

 

That's odd (have you set the dialogue option in submit to both rather than use sexlab sexuality?)

 

I captured 4 npcs dumb enough to attack me and they are currently all locked up in the basement of the slavery hide out mod that you can use with paradise halls

 

 

 

lol seam in building

2014_05_24_00001.jpg

2014_05_24_00002.jpg

2014_05_24_00003.jpg

2014_05_24_00004.jpg

fore play enabled so

2014_05_24_00005.jpg

mage light ran out (usually i'd make it lighter or go to a lighter area for screenshots

 

2014_05_24_00006.jpg

2014_05_24_00007.jpg

 

 

 

Sadly i can't get lovers victim to work right (triggers but no animation) as there punishment for attacking me was to be locked up and eternally attacking each other (well till i built a house and wanted some servants)

 

 

 

 

Ya just need to go into the submit mcm and turn the dialogue option on and then change the sexuality to both if you want them to appear for male and female npcs

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First, thanks again for this very nice mod.  Really adds to the atmosphere, and makes journeys in the wilds more fun

 

FWIW, with the author's latest mod version 810 active - using the sexlab_everyone esp - I tried using the 'Puppet 1.7' mod to initiate encounters.  The dialogue with the 'puppeted' slave seems to work ok first time, running through until the animation starts, and completes, successfully.  After the end of the encounter, though, when trying to 'speak' to the slave again using the E key, the 'puppet i want you to do something' dialogue command appears again OK, amongst whatever other dialogue options there are in play at that time, but 'clicking' on it does nothing.  There is no response to any other appearing dialoge from vanilla, or other mods, either.

 

When I looked at the 'puppeted' NPC list, the slave is shown there ok, as a 'puppet', and is shown as carrying out normal routine. 

 

I was wondering if initiating the action with the slave has somehow 'broken' her script when it ends, leaving it 'hanging' somewhere?  Thinking about it again, should I maybe have killed the 'slavers' team members who were escorting her first?   :s    Would that maybe help?

 

EDIT:  I tried to get the puppeted slave to follow me away from the slavers, and one of them came too.  Killed that one, initiated the animation using the puppetry dialogue, completed that, and then again, the slaves dialogues would appear but be 'unclickable'.  However, on an immediate save and reload, they appear again, and are useable.

 

Whatever, does that match anyone elses's experience with other animating mods?

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On a separate note, does anyone know which slot the slave hoods are attached to on these slave characters, so that the correct Sexlab framework stripping option can be unchecked, to prevent them being removed during the animation?  Adds to the effect... :P

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On a separate note, does anyone know which slot the slave hoods are attached to on these slave characters, so that the correct Sexlab framework stripping option can be unchecked, to prevent them being removed during the animation?  Adds to the effect... :P

 

I believe that the hoods are the default execution hoods, but with a new name, so likely they take up the hood/helmet slot.

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Hey guys!  Thanks for the support.  Honestly this mod is the most successful endeavor ive had in a year.  Reading the comments really helps me tune and improve the mod.  

 

Xaz- praise from casear.  thanks alot for your mod too.  alot of my mod is based around integrating with xpo.  I'm currently enjoying a 10 day stay in solitude.  testing every jail to see if I can add a few prisoners of my own.  I have a few zaz animation vignettes in the smaller town jails.  morthal and dawnstar for sure.

 

quick points and questions...

 

one of the main points of my mod is easy integration.  therefore I force no body mods and few requirements.  I might begin to do patches relating to more customized mods in the future, but the main mod will always try to have as few requirements as possible.

 

problems with sexlab animations- in the main version of this mod some npcs are in a faction called 'sexlab forbidden' (or something close to that).  this is to cut down CPU drain by having caravans spread out all over multiple cells trying to catch up with eachother.  otherwise my npcs are all generally quest ready, so submit options and radiant prostitution type stuff shud work fine.

 

caravan types-  there are 2 primary AI patterns for my slavegirl routes.  One is based off the vanilla pathing.  One is my own three package combo thats jimmy rigged for more flexibility.  I'm still tuning this second type of pathing.  at the moment I can't put a slider in for reduced routes, but I may very well have a reduced route patch version.  please tell me if this is would be in high demand.

 

sexlab forbidden stuff!-  this is where I need the most feedback now.  in the main mod about 1/3 of the NPCS are sexlab forbidden.  I did this to keep from gumming up the cells.  I'm going thru and turning this off inside certain buildings for instance.  PLEASE tell me if I shud make the caravans and vignette type NPCs sexlab capable or not.  right now half the caravans and most of the vignettes are sexlab forbidden.  its an easy fix, and I've included the patch.

 

male slaves- right now there are maybe 20 male slaves, with a femdom kinda vibe.  if I need to release a 'no male' patch please tell me.  otherwise I'm gonna assume were all comfortable enough to see a few stray weiners around whiterun.

 

quests-  can't get even the simplest quest to work.  anyone who knows the creation kit knows about these kinda bugs.  I think ill need to reinstall CK, but I can't do that for a bit cause of my internet shortage.  therefore quests will be a future plan.

 

also thanks for whoever made that first patch.  I'm in a pinch now, so I can't look up your name.  anyone who wants to add custom patches feel free.  My mod will be easy forpeople to customize.  everything in it starts with the 'hyd_'  prefix.

 

gotta do band stuff. back asap (with 811 hopefully). 

 

hydragorgon

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I have been enjoying this mod a lot as a backdrop for SD+. No longer is my PC the only slave in town.

 

Outside of the issue with gag sounds it has been running flawlessly so far.

 

It has even given me some ideas for later developments in SD.

 

I also wanted to add that I was planning on adding things like runaway slaves, servants in bandits lairs and dead slaves on the side of the roads in SexLab Stories. I am going to leave that aside and recommend using Slavegirls instead.

 

Hint-hint.. two ideas for new road encounters if you are taking suggestions.

 

- a runaway slave similar to that woman from Mistwatch in Vanilla Skyrim

- a dead slave with a few wolves feasting after a fresh kill.

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On a separate note, does anyone know which slot the slave hoods are attached to on these slave characters, so that the correct Sexlab framework stripping option can be unchecked, to prevent them being removed during the animation?  Adds to the effect... :P

 

I believe that the hoods are the default execution hoods, but with a new name, so likely they take up the hood/helmet slot.

 

 

Thanks.  Seems to be the Stripping Slot named 'Head' - forgot to note the number :-/

 

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