gooser Posted March 7, 2014 Author Posted March 7, 2014    Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...
pinky6225 Posted March 7, 2014 Posted March 7, 2014     Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...   Submit author is a genius is the only possible explaination since he said he added in the whole speach bit as convience for testing yet personally i find it one of the most brilliant parts of the mod Â
gooser Posted March 7, 2014 Author Posted March 7, 2014      Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...   Submit author is a genius is the only possible explaination since he said he added in the whole speach bit as convience for testing yet personally i find it one of the most brilliant parts of the mod    That's the one where you eventually can say something about making even Dibella blush?
pinky6225 Posted March 7, 2014 Posted March 7, 2014       Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...   Submit author is a genius is the only possible explaination since he said he added in the whole speach bit as convience for testing yet personally i find it one of the most brilliant parts of the mod    That's the one where you eventually can say something about making even Dibella blush?   Yeah if they turn you down on the first check you can either say...  1. I could do stuff to you that would make dibella blush (new speech check) 2. How about some gold to change your mind (gold cost set in MCM) 3. Best keep quiet then (assualts NPC)  Assuming they say yes and you do the deed you get +1 relationship as well up to level 4 which is good for making shop keepers friendly if you wanna take there stuff on display Â
gooser Posted March 7, 2014 Author Posted March 7, 2014        Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...   Submit author is a genius is the only possible explaination since he said he added in the whole speach bit as convience for testing yet personally i find it one of the most brilliant parts of the mod    That's the one where you eventually can say something about making even Dibella blush?   Yeah if they turn you down on the first check you can either say...  1. I could do stuff to you that would make dibella blush (new speech check) 2. How about some gold to change your mind (gold cost set in MCM) 3. Best keep quiet then (assualts NPC)  Assuming they say yes and you do the deed you get +1 relationship as well up to level 4 which is good for making shop keepers friendly if you wanna take there stuff on display    Damn, I didn't know that! I was planning on removing Submit completely from my next play through but I didn't know those seduce options where from Submit.... Ugh.
gooser Posted March 7, 2014 Author Posted March 7, 2014           Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.    Submit? Don't you mean Radiant Prostitution? That's the one that puts up the message in the top-left containing percentages, correct?   No i mean submit, if you tick the speech option you can approach NPC's and say something along the lines of "hold up a moment theres something i want to ask you" and then if they are married (like the blacksmith and his wife in riverwood) it shows a message in the debug area saying they are married and will be harder to persuade when you ask them if they want to get to know you better.    Ok, I'm surprised that is part of Submit, since those things have nothing to do with "combat sex". I have those menu options and I have used them and assumed they were part of another mod...   Submit author is a genius is the only possible explaination since he said he added in the whole speach bit as convience for testing yet personally i find it one of the most brilliant parts of the mod    That's the one where you eventually can say something about making even Dibella blush?     Yeah if they turn you down on the first check you can either say...  1. I could do stuff to you that would make dibella blush (new speech check) 2. How about some gold to change your mind (gold cost set in MCM) 3. Best keep quiet then (assualts NPC)  Assuming they say yes and you do the deed you get +1 relationship as well up to level 4 which is good for making shop keepers friendly if you wanna take there stuff on display    Damn, I didn't know that! I was planning on removing Submit completely from my next play through but I didn't know those seduce options where from Submit.... Ugh.   i see docs now. I wonder how hard it would be to extract that into a self-contained mod. I'm planning on moving to Defeat+DAYMOYL combo next time around.
pinky6225 Posted March 7, 2014 Posted March 7, 2014 I've not tried defeat and submit but others say they can work together if you set the values correctly or turn off the automatic part of one. Â I'm running SD+ with submit with submit deathproof and auto surrender part turned off so if I take a beating SD+ only kicks in and stops me dying. Â Means I can assualt hostile NPC's if i want and use the dialogue options though its the dialogue part I use the most.
xboronx Posted March 7, 2014 Posted March 7, 2014 Submit is a very useful and brilliant mod indeed. Until about 1-2 months ago i used Submit and SD+ for player victim, now i am using Defeat and SD+. But i always keep Submit activated because the dialogue options are very nice. Â Â
nutluck Posted March 7, 2014 Posted March 7, 2014 I've not tried defeat and submit but others say they can work together if you set the values correctly or turn off the automatic part of one. Â I'm running SD+ with submit with submit deathproof and auto surrender part turned off so if I take a beating SD+ only kicks in and stops me dying. Â Means I can assualt hostile NPC's if i want and use the dialogue options though its the dialogue part I use the most. Â You can run both perfectly fine, I have changed up what I use each for. With the new version of Defeat coming soon I might be changing again. But likely I will always use both as the seduction option in Submit is just way to nice.
Bullw Posted March 7, 2014 Posted March 7, 2014 Sup! Was considering trying it (been waiting for F-F ) short question though (read all 8 pages) " Â ==If you install this mod consider yourself a Beta-tester. At the minimum be prepared for bugs. If you don't already have Papyrus logging enabled in your game, there's a good chance you are not prepared for this. == " Is there any game/save breaking bugs, or is it more expect faulty messeges or missing stuff style? "Lastest version in OP" ->sorry for newb question xD is it the one in download page or the downloadable at ? Â
BlackArk Posted March 7, 2014 Posted March 7, 2014 So do I absolutely need the alpha version of skse? I am still on 1.6.16.
Grimbold the unlovely Posted March 7, 2014 Posted March 7, 2014 Gooser and Foxyvixen, thanks for a fantastic mod. It now works perfectly, at least for me, now that my male character has disabled Wear and Tear.  On your opening page you invite suggestions for descriptions (messages). I have a couple of ideas, mostly for consensual sex, mostly involving adjectives (of which there are currently very few) and variations of syntactical structure. Would you like us to post our suggestions here or send them to you privately?
WaxenFigure Posted March 7, 2014 Posted March 7, 2014  Does the mod check to see if the person is married or has a lover or children before declaring them a virgin?  (actor.GetHighestRelationShipRank() and actor.HasFamilyRelationShip(actor) ...)  Nevermind. I can't see any way to read the relationship table for an actor to reliably determine if they have children.  Submit dialogue checks for marriage/relationship (flashes up a message saying it will be harder due to them courting or being married etc) so could you imitate that and then wouldn't it be safe to assume that married couples are not virgin for oral/vaginal.  That's half the battle (the actor.GetHighestRelationshipRank() call I referred to above) but Carlotta Valenti would still show as virgin despite the fact that she has a daughter hanging around because as she states, she's not interested in any suitors right now.  The problem is that Bethesda didn't provide any way to access the Relationship records for an actor so you can't hunt through them to find any "Parent/Child" type associations.  It's a shame those attributes aren't made available for scripting since they could make for more interesting mods.
Guest Posted March 7, 2014 Posted March 7, 2014 Defeat and Submit work together as long as you turn the Deathproof option in Submit off. If left on, Defeat will not trigger. Personally, I use Defeat on a low percentage chance from 70% health and Submit at a high auto surrender chance around 10%.
gooser Posted March 7, 2014 Author Posted March 7, 2014 Defeat and Submit work together as long as you turn the Deathproof option in Submit off. If left on, Defeat will not trigger. Personally, I use Defeat on a low percentage chance from 70% health and Submit at a high auto surrender chance around 10%.  That is not my experience. I've been regularly playing with Defeat and Submit for a few months now. I have Defeat set for my PC at %25 health, and auto-surrender set at 0%.  Defeat DOES kick in regularly, unless the PC is hit by a blow that takes her down to zero HP. Then I auto-surrender. Submit is actually the thing that doesn't always work, however. Sometimes my PC dies after getting the message about "your wounds are mortal".  I don't use SD+, but I like the approach the author took there with the negative HP pool. I believe if the Submit author adopted that approach, Auto-surrender would always work, and PC's wouldn't die.
XunTzu Posted March 7, 2014 Posted March 7, 2014 Getting back on topic, using Submit and SD+ with female npcs will not bring up Apropos messages. Â Is that a bug or is it just no support for female NPCs yet?Looking through the apropos log shows no dialogue options available.
gooser Posted March 7, 2014 Author Posted March 7, 2014 Getting back on topic, using Submit and SD+ with female npcs will not bring up Apropos messages. Â Is that a bug or is it just no support for female NPCs yet? Â Looking through the apropos log shows no dialogue options available. Â Please be more specific and provide more information. Â Female NPC's and What? Other females? Males? Creatures? What creature type? Â Or, just post your log.
gooser Posted March 7, 2014 Author Posted March 7, 2014 In case you have not noticed, I just uploaded an update. It contains a bunch of cleanup and refactorings, plus internal tests. Â I would recommend a new game considering the amount of cleanup. Otherwise, use the "clean save" approach to remove all traces of the old version from your system. Â This fixes the bugs that some of you reported this week: Â 1. Apparent duplicate messages caused when the animation that was changed in AnimationChange event didn't actually change to a new sex part. So previously you would see something about "vagina" and then another message about "vagina". Now, during AnimationChange, a message is only show if there is a transition from Vaginal->Anal, etc. 2. Strange orgasm/virginity lost message for Male PC/NPCs. Â Also, If you are adventurous, you can run these tests by going into MCM, Developer Tests, click "RUN" and then exit MCM. If everything is kosher in your setup, then you should see a bunch of generated messages on your screen and to the Apropos log file. They have NOTHING to do with your actual character or any actors. They are just exercising the description system and a way for me to verify the terrific number of combinations present. WARNING - they can run a long time, but you can interrupt at any time if you desire. They run long because of the way Skyrim pauses/delays messages sent in sequence to the screen. Â Thanks
pinky6225 Posted March 8, 2014 Posted March 8, 2014 Installed the new version and did the test run, only message that stood out as wrong is [03/08/2014 - 12:34:51AM] You whimper as Chaurus shoots orgasm inside you.  Do have some weirdness though as the new dev tool shows on a new game but not a save game yet the sex messages still appear on the save game  Apropos.1.rar  Also noticed if you go into idle free view where the camera pans around the PC the messages stop (not sure if that happens on sexlab free view tho as i dont use free views)
Guest Posted March 8, 2014 Posted March 8, 2014 Can I just clarify the {CUM} tags? We just use {CUM}, regardless of which gender, and the mod should pick the right one? How does it tell whether my description is referring to the male or female, or is it dependant on the message position? Â Also, which {TAGS} can be used in which files? For example, can I use {BOOBS} in an oral txt file?
XunTzu Posted March 8, 2014 Posted March 8, 2014 Â Getting back on topic, using Submit and SD+ with female npcs will not bring up Apropos messages. Â Is that a bug or is it just no support for female NPCs yet? Â Looking through the apropos log shows no dialogue options available. Â Please be more specific and provide more information. Â Female NPC's and What? Other females? Males? Creatures? What creature type? Â Or, just post your log. Â Just female NPC with female PC. Â Bringing up console command shows Apropos recognizing the stages, but no messages being generated. Â Checking Apropos log also shows no messages generated for the scenes. Â I'm dumb, sorry, checked the front page and no Female on Female messages. Â yea that was dumb of me.
bob11 Posted March 8, 2014 Posted March 8, 2014 Â Â Getting back on topic, using Submit and SD+ with female npcs will not bring up Apropos messages. Â Is that a bug or is it just no support for female NPCs yet? Â Looking through the apropos log shows no dialogue options available. Â Please be more specific and provide more information. Â Female NPC's and What? Other females? Males? Creatures? What creature type? Â Or, just post your log. Â Just female NPC with female PC. Â Bringing up console command shows Apropos recognizing the stages, but no messages being generated. Â Checking Apropos log also shows no messages generated for the scenes. Â Â Female-Female is not yet available if I remember correctly. Â It should say so in the development mod notes.
Nogurnot Posted March 8, 2014 Posted March 8, 2014 Tried to UPdate, Says file has been deleted or moved.Â
Guest LoganX Posted March 8, 2014 Posted March 8, 2014 My problem is that when i install apropos there is a message in a game that Apropost is Active, but in MCM menu when i click on Apropos there is completely nothing there instead of a graphic. Also Apropos doesn't work in game, can u help me?
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