TheSmithsDog Posted April 27, 2012 Posted April 27, 2012 Or you could say that the next successful shot during the power's duration would have the crippling effect' date=' and the bleedout state would be maintained until the power wore off, at which point they'd recover naturally [/quote'] Or a new shout.. I - pwn - u! OK.. Half joking;)
Princessity Posted April 27, 2012 Posted April 27, 2012 Has anyone made an "arrow to the knee" archery perk yet? I could see applications for it Perk - Then Pay With Your Blood: "If the target is shot in the knee she or he will turn into a guard."
00ptic Posted April 27, 2012 Posted April 27, 2012 Has anyone made an "arrow to the knee" archery perk yet? I could see applications for it Perk - Then Pay With Your Blood: "If the target is shot in the knee she or he will turn into a guard." I think there should be several guard-based perks, and the option to become a guard yourself after the main questline. You also obtain a shout to top criminal scum in their tracks.
DocClox Posted April 27, 2012 Author Posted April 27, 2012 I want an equivalent of colourwheel's guard makeover, where almost all the guards were turned into females in skimpy armour. I never did get around to dominating the whole of the imperial city. Not for want of trying though
Princessity Posted April 27, 2012 Posted April 27, 2012 You also obtain a shout to top criminal scum in their tracks. Oh let me guess the words! "Stop - Criminal - Scum" ? Does anyone know how to say it in dragonish? ^^
TheOniNinja Posted April 28, 2012 Posted April 28, 2012 You also obtain a shout to top criminal scum in their tracks. Oh let me guess the words! "Stop - Criminal - Scum" ? Does anyone know how to say it in dragonish? ^^ Well' date=' supposing the TES Wiki article on dragon-speak is accurate it should be something along the lines of: [b']Vaal-Tafiir-Bein![/b] Meaning roughly 'Bay' (As in 'held at bay'/stopped), 'Thief', 'Foul'. Close enough? ^^
D_KNIGHT_PEN Posted April 28, 2012 Posted April 28, 2012 You also obtain a shout to top criminal scum in their tracks. Oh let me guess the words! "Stop - Criminal - Scum" ? Does anyone know how to say it in dragonish? ^^ Well' date=' supposing the TES Wiki article on dragon-speak is accurate it should be something along the lines of: [b']Vaal-Tafiir-Bein![/b] Meaning roughly 'Bay' (As in 'held at bay'/stopped), 'Thief', 'Foul'. Close enough? ^^ looking at that an easier way to say it for anyone to make a sound file for it would be change it to Vall-Bein-Tafiir!
Saigas Posted April 28, 2012 Posted April 28, 2012 Well' date=' supposing the TES Wiki article on dragon-speak is accurate it should be something along the lines of: [b']Vaal-Tafiir-Bein![/b] Meaning roughly 'Bay' (As in 'held at bay'/stopped), 'Thief', 'Foul'. Close enough? ^^ looking at that an easier way to say it for anyone to make a sound file for it would be change it to Vall-Bein-Tafiir! That particular shout example would be somewhat inaccurate, as all shouts are composed of three single-syllable words. So Tafiir would need some tweaking into a single syllable word.
Daguy Posted April 28, 2012 Posted April 28, 2012 Oh dear, what have I created.... D= I'm sorry, I shall never meme again.
TheOniNinja Posted April 28, 2012 Posted April 28, 2012 Well' date=' supposing the TES Wiki article on dragon-speak is accurate it should be something along the lines of: [b']Vaal-Tafiir-Bein![/b] Meaning roughly 'Bay' (As in 'held at bay'/stopped), 'Thief', 'Foul'. Close enough? ^^ looking at that an easier way to say it for anyone to make a sound file for it would be change it to Vall-Bein-Tafiir! That particular shout example would be somewhat inaccurate, as all shouts are composed of three single-syllable words. So Tafiir would need some tweaking into a single syllable word. Right, right, how could I have overlooked that? You could use Lo, which is 'deceive', instead of Tafiir. 'Vaal-Lo-Bein!' or 'Vaal-Bein-Lo!'
BlodhSkolir Posted April 28, 2012 Posted April 28, 2012 This mod looks really interesting. Another idea for male slaves is to have a mine or something similar, that slowly produces iron and other metals, though the rate would depend on the rarity of the metal.
shoru813 Posted April 28, 2012 Posted April 28, 2012 Since im using female character, i want you to consider about female character mission, which will be like prostitution.
Med111 Posted April 28, 2012 Posted April 28, 2012 Since im using female character' date=' i want you to consider about female character mission, which will be like prostitution.[/quote'] I don't know much about this project to be honest, but that would be out of place. Slave masters are supposed to be dominant, while prostitution is rather sumbisive. On the other hand a mission for a slave... Yeah, that could work.
Daguy Posted April 28, 2012 Posted April 28, 2012 This mod looks really interesting. Another idea for male slaves is to have a mine or something similar' date=' that slowly produces iron and other metals, though the rate would depend on the rarity of the metal. [/quote'] That will probobly be factored in general for any eventual Markarth parts. It already fits almost too perfectly.
Zinra Posted April 29, 2012 Posted April 29, 2012 Since im using female character' date=' i want you to consider about female character mission, which will be like prostitution.[/quote'] I don't know much about this project to be honest, but that would be out of place. Slave masters are supposed to be dominant, while prostitution is rather sumbisive. On the other hand a mission for a slave... Yeah, that could work. i Disagree with you on that Med111 i think Shoru813's idea would fit pretty well. Have you not heard of 'dominatrix'? in essence if a dominatrix or any Dom. for that mater sells such a service in popular society now, would still be call a form of prostitution. Such as a 'Brothel Madam' could take part in the services her establishment offers. Who is to say the "slaver' doesn't run into some bad luck and is ether forced or has no alternative. As that goes there is always the slave made Master. These things happen and have happened throughout history, myth, and meany popular storys. Therefor, Her idea fits just fine. you can be Dominate and still be fucked as well as doing the fucking. its not the act that makes it Submissive or Dominant its the mindset of the individual. On that note i have found a Flash game witch could be used as a fine example of this mod. 1.)http://slavemaker3.blogspot.com/?zx=2f313c4d7ee214e5 2.)http://www.otakubell.com/smw/index.php?title=Version3#Slave_Maker_3
MAXGAMER Posted April 29, 2012 Posted April 29, 2012 Oh slave maker? wow, i've been playing that one since the first one, great game
Med111 Posted April 29, 2012 Posted April 29, 2012 @Zinra As far as I remember, prostitution in SM3 decreases player characters dominance stat. Anyway, I meant this in the whole guild reputation context. I can't imagine the Guild having high respect to a woman prostituting herself, instead of her slaves. @DocClox Will SSG have support for new plugins? I mean, is this going to have master file with framework and stat tracking, similiar to Lovers mod? I'm thinking about few small features to add, once I learn my way around Papyrus.
sbseed Posted April 29, 2012 Posted April 29, 2012 @Zinra As far as I remember' date=' prostitution in SM3 decreases player characters dominance stat. Anyway, I meant this in the whole guild reputation context. I can't imagine the Guild having high respect to a woman prostituting herself, instead of her slaves. @DocClox Will SSG have support for new plugins? I mean, is this going to have master file with framework and stat tracking, similiar to Lovers mod? I'm thinking about few small features to add, once I learn my way around Papyrus. [/quote'] the idea is to have this be compatible through the sresource.esm mod... basically from what i know anyways. we are working on adding our own MCM to the sresource file and allowing that to be the base for future mods to plug into to gain access to each other and hopefully the full range of assets from body mods etc. as well. what kind of feature(s) do you want to add as a plugin or as a mod to ssg is the question though?
Med111 Posted April 29, 2012 Posted April 29, 2012 what kind of feature(s) do you want to add as a plugin or as a mod to ssg is the question though? A variation of alternative start mod would be the first thing for me to do. Existing Live Another Life mod suits male characters pretty well, but SSG opens much more possibility to start as a female. If you want me to be more specific, ask Sapphire, she knows something about that. Next one would be expanding minor slavery. Sometimes I play as female character, but I don't like the idea of watching my character trained or anything like that. Some action followed by escape sounds much better. By minor slavery I mean being captured by bandits. As far as I noticed your plan is to give captors three options after initial fun - kill, release naked and bound or sell to slavery. IMO bandits should rather keep pretty girls for themselves. It's a pretty big deal, to be honest, because best way to implement this is to add specific scripts to every bandit lair. I might drop second one for another idea though - SSG radiant AI encounters. I don't see many modders working on radiant AI, but it has a lot of potential. Possibilities are endless, for example I could add: - Encountering few bandits having fun with captured girl. Male characters could join them, for a price or through intimidating/persuasion. Females could offer themselves instead (failed persuasion - captured girl is not released). Both genders could just attack them and kill. - Meeting lost girl in the forest. Do you want to help or take advantage of her? - Meeting a guy, who wants you to follow him for some important reason. He leads you into ambush, male characters get instantly attacked. Females, well... Many encounters chance could be based on player characters allure stat.
sbseed Posted April 29, 2012 Posted April 29, 2012 A variation of alternative start mod would be the first thing for me to do. Existing Live Another Life mod suits male characters pretty well' date=' but SSG opens much more possibility to start as a female. If you want me to be more specific, ask Sapphire, she knows something about that. Next one would be expanding minor slavery. Sometimes I play as female character, but I don't like the idea of watching my character trained or anything like that. Some action followed by escape sounds much better. By minor slavery I mean being captured by bandits. As far as I noticed your plan is to give captors three options after initial fun - kill, release naked and bound or sell to slavery. IMO bandits should rather keep pretty girls for themselves. It's a pretty big deal, to be honest, because best way to implement this is to add specific scripts to every bandit lair. I might drop second one for another idea though - SSG radiant AI encounters. I don't see many modders working on radiant AI, but it has a lot of potential. Possibilities are endless, for example I could add: - Encountering few bandits having fun with captured girl. Male characters could join them, for a price or through intimidating/persuasion. Females could offer themselves instead (failed persuasion - captured girl is not released). Both genders could just attack them and kill. - Meeting lost girl in the forest. Do you want to help or take advantage of her? - Meeting a guy, who wants you to follow him for some important reason. He leads you into ambush, male characters get instantly attacked. Females, well... Many encounters chance could be based on player characters allure stat. [/quote'] sounds like you have quite a good deal of ideas going... i would like to make a suggestion though about the AI parts, since for the resource mod i would already like to add advanced AI, to keep that separate and add to the sresourse.esm file. dont want conflicts(or exclusion), not sure that it would but i want to avoid the possibility were possible... speaking of that kind of work, would you be willing to give me a hand with scripting some of the sresource file?
Med111 Posted April 29, 2012 Posted April 29, 2012 ...speaking of that kind of work' date=' would you be willing to give me a hand with scripting some of the sresource file? [/quote'] Man, I have scripting experience, but I'm just starting with Papyrus. Patterns are fairly similiar to other scripting languages, but it will still take some time, until I can get complex scripts rolling.
sbseed Posted April 29, 2012 Posted April 29, 2012 dang, learn faster lol. its similar to strait coding in C++ for the most part, but its all backwards from C++ and it throws me off big time and gives me headaches (i think i have stated that before)
DocClox Posted April 29, 2012 Author Posted April 29, 2012 Since im using female character' date=' i want you to consider about female character mission, which will be like prostitution.[/quote'] I don't know much about this project to be honest, but that would be out of place. Slave masters are supposed to be dominant, while prostitution is rather sumbisive. On the other hand a mission for a slave... Yeah, that could work. Not necessarily submisive, but yeah: casual whoring should probably damage your guild rep. The guild trains too many whores to see prostitution as other than a slave activity. Which isn't to say we couldn't have a mission or two that needed a dominatrix. And of course, there will be whore mods that let you sell yourself outside of the SSG. Who is to say the "slaver' doesn't run into some bad luck and is ether forced or has no alternative. As that goes there is always the slave made Master. These things happen and have happened throughout history' date=' myth, and meany popular storys. [/quote'] There may well be cases where the PC is forced into the role of the whore. There's a few on the wiki. You still don't want the rest of the guild thinking of you in those terms though. If you can be forced to do that, what else might they be able to make you do? On that note i have found a Flash game witch could be used as a fine example of this mod. 1.)http://slavemaker3.blogspot.com/?zx=2f313c4d7ee214e5 Slavemaker: Major inspriation. And if you like that' date=' check out Whoremastr and Otherworld. Both of which I had a hand in developing @Zinra Anyway, I meant this in the whole guild reputation context. I can't imagine the Guild having high respect to a woman prostituting herself, instead of her slaves. Exactly. Dominant or not, the guild will see if as slave behavior. Will SSG have support for new plugins? I mean' date=' is this going to have master file with framework and stat tracking, similiar to Lovers mod? I'm thinking about few small features to add, once I learn my way around Papyrus. [/quote'] Splendid. Yes, there's going to be an ESM, and I'd love to see some plugins. I had an ESM ready to go in fact, but a recent edit session seems to have corrupted the damn thing. I'm not sure what state my backups are in either. Time to get some of this stuff under svn. the idea is to have this be compatible through the sresource.esm mod... basically from what i know anyways. Yeah' date=' that too Sex and equipment (and any other resources) should be available through sresource.esm. Slave AI and data through ssg_master.esm. A variation of alternative start mod would be the first thing for me to do. Existing Live Another Life mod suits male characters pretty well, but SSG opens much more possibility to start as a female. If you want me to be more specific, ask Sapphire, she knows something about that. Next one would be expanding minor slavery. Sometimes I play as female character, but I don't like the idea of watching my character trained or anything like that. Some action followed by escape sounds much better. By minor slavery I mean being captured by bandits. As far as I noticed your plan is to give captors three options after initial fun - kill, release naked and bound or sell to slavery. IMO bandits should rather keep pretty girls for themselves. It's a pretty big deal, to be honest, because best way to implement this is to add specific scripts to every bandit lair. Yeah. I'm hoping that we can use a combination of story manager events and AI packages to re-purpose some of the idle markers that you find already in bandit lairs. But doing it properly and adding the sandbox code to the caverns would be better. If you want to take it on, that would be great. I might drop second one for another idea though - SSG radiant AI encounters. I don't see many modders working on radiant AI' date=' but it has a lot of potential. Possibilities are endless, for example I could add: - Encountering few bandits having fun with captured girl. Male characters could join them, for a price or through intimidating/persuasion. Females could offer themselves instead (failed persuasion - captured girl is not released). Both genders could just attack them and kill. - Meeting lost girl in the forest. Do you want to help or take advantage of her? - Meeting a guy, who wants you to follow him for some important reason. He leads you into ambush, male characters get instantly attacked. Females, well... Many encounters chance could be based on player characters allure stat. [/quote'] Also stuff I'd like to see *************** I have combat capture working; which is to say PC slavers capturing NPCs rather than vice versa. Dialogue is proving awkward and I might get time to get to it today. I#ll post what I have tonight
deadmetal Posted April 29, 2012 Posted April 29, 2012 Im scared another potential Woosh is coming past
DocClox Posted April 29, 2012 Author Posted April 29, 2012 Im scared another potential Woosh is coming past A valid concern. However' date=' I've saved what I have so far to subversion. I'll work out which scripts are needed to support the esp and post the results. The updated scripts for the resources thread are there, too. RL basically wiped this weekend out, but I got the cloak effect working, the combat enslave, and basic slave dialog. What doesn't work is bandits keep turning hostile again and the dialogue options aren't hooked up to scripts yet. Anyway, it's way too late here and I need my sleep. Later all [edit'] Nearly forgot:
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